rendered paste bodypublic OnPlayerRequestClass(playerid, classid)
{
SetPlayerClass(playerid, classid);
SetupPlayerForClassSelection(playerid);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~g~Yourfirstclass", 500, 3);
}
case 1:
{
GameTextForPlayer(playerid, "~g~Secondclass", 500, 3);
}
case 2:
{
GameTextForPlayer(playerid, "~g~etc", 500, 3);
}
case 3:
{
GameTextForPlayer(playerid, "~g~etc", 500, 3);
}
case 4:
{
GameTextForPlayer(playerid, "~g~etc", 500, 3);
}
}
return 1;
}