rendered paste body#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspctrl.h>
#include <stdio.h>
#include <psppower.h>
#include "getconf.c"
PSP_MODULE_INFO("test app", 0, 1, 1);
#define printf pspDebugScreenPrintf
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
sceKernelExitGame();
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void) {
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0) {
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
int main(void) {
pspDebugScreenInit();
printf("Init screen\n");
SetupCallbacks();
printf("Setup callbacks\n");
SceCtrlData pad;
printf("Init ctrl\n");
char *ctrlstrings[] = { "cross", "circle", "square", "triangle", "up", "down", "left", "right", "ltrigger", "rtrigger", "start", "select", "home", "volup", "voldown", "note", "hold" };
printf("Set ctrlsrings variable\n");
int ctrlreturns[] = { PSP_CTRL_CROSS, PSP_CTRL_CIRCLE, PSP_CTRL_SQUARE, PSP_CTRL_TRIANGLE, PSP_CTRL_UP, PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_RIGHT, PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER, PSP_CTRL_START, PSP_CTRL_SELECT, PSP_CTRL_HOME, PSP_CTRL_VOLUP, PSP_CTRL_VOLDOWN, PSP_CTRL_NOTE, PSP_CTRL_HOLD };
printf("Set ctrlreturns variable\n");
int control;
printf("Set control variable\n");
char *devhookctrl = getconfig("test.txt", "devhook");
printf("Set devhookctrl variable\nIt is: %s", devhookctrl);
int y;
printf("Set y variable\n");
for(y=0; y<16; y++) {
printf("ctrlstrings[y]: %s\n", ctrlstrings[y]);
if(!strcasecmp(devhookctrl, ctrlstrings[y])) {
printf("Found match! (y = %i)\n", y);
control = ctrlreturns[y];
printf("Set control variable\n");
}
}
while(1) {
sceCtrlReadBufferPositive(&pad, 1);
if(pad.Buttons & control) {
printf("%s was pressed!\n", devhookctrl);
}
}
}