gamevar I 0 0
gamevar A 0 0
gamevar DONE 0 0
onevent EVENT_LOADACTOR
{
ifvare DONE 0
{
setvar I 0
whilevarvarn I NUMWALLS
{
getwall[I].x A
mulvar A 2
setwall[I].x A
getwall[I].y A
mulvar A 2
setwall[I].y A
getwall[I].xrepeat A
mulvar A 2
setwall[I].xrepeat A
getwall[I].yrepeat A
mulvar A 2
setwall[I].yrepeat A
addvar I 1
}
setvar I 0
whilevarvarn I NUMSECTORS
{
getsector[I].ceilingz A
mulvar A 2
setsector[I].ceilingz A
getsector[I].floorz A
mulvar A 2
setsector[I].floorz A
addvar I 1
}
setvar I 0
whilevarn I 16384
{
getactor[I].x A
mulvar A 2
setactor[I].x A
getactor[I].y A
mulvar A 2
setactor[I].y A
addvar I 1
}
setvar DONE 1
}
}
endevent