Sylph Monster Class (8 levels)
Small outsider (air)
Racial Traits:
* Starting Ability Score Adjustment: -2 str, -2 con, +2 wis, +2 cha. Sylphs are physically weak but alert, and have a talent for sorcery.
* Speed: Sylph land speed is 30 feet, with a flying speed of 20' (poor maneuverability). Sylphs become considerably better at flying over time.
*Outsider Traits: A sylph has darkvision (60-foot range). It cannot be raised or resurrected.
*Small Size: The sylph's size grants the appropriate bonuses and penalties: +1 to hit, -1 to ac, +4 to hide checks, -4 to intimidate checks, gear weighs half as much but lowered carrying capacity, etc.
*skills: The sylph has the following skills as class skills: Balance, Bluff, Concentration, Escape Artist, Hide, Jump, Knowledge (nature, the planes), Listen, Move Silently, Spellcraft, Spot, Survival, Tumble. A sylph gains 8 + int skill points per hit die (at levels 1, 3, and 6), with quadruple the skill points at level 1.
*Proficiencies: A sylph has proficiencies with all simple and martial weapons, but not with any armor or shields.
*languages: A sylph can speak Auran and Common. Bonus Languages include Aquan, Ignan, Sylvan, and Terran.
Wild Empathy
Level HD BAB Fort Ref Will Special
1st 1d8 +1 +2 +2 +2 Feat, Wild Empathy
2nd 1d8 +1 +2 +2 +2 Sorcerer caster level 1, +2 int, fly 30' (poor)
3rd 2d8 +2 +3 +3 +3 Sorc CL 2, +2 dex, invisibility 1/day (self only), fly 40' (poor)
4th 2d8 +2 +3 +3 +3 Sorc CL 3, Flight 50' (average), +2 cha
5 2d8 +2 +3 +3 +3 Sorc CL 4, Flight 60' (average), +2 wis, invisibility (self only) cha/day
6 3d8 +3 +3 +3 +3 Feat, Sorc CL 5, Flight 70' (average), +2 cha
7 3d8 +3 +3 +3 +3 Sorc CL 6, Flight 80' (good) +2 wis
8 3d8 +3 +3 +3 +3 Sorc CL 7, Flight 90' (good), greater invisibility (self only, at will)
Abilities:
Wild Empathy: as druid ability, with bonus equal to Hit Die plus sylph's charisma modifier.
Starting from level 2, a sylph casts spells as a sorcerer of the sylph's class level -1.
Starting at level 3, a sylph may cast invisibility as a spell-like ability on herself once per day. At level 5 she may use it up to her charisma modifier times per day (minimum 1) and at level 8 she may use greater invisibility on herself at will as a spell-like ability.