All pastes #106687 Raw Edit

Something

public cpp v1 · immutable
#106687 ·published 2006-07-30 13:21 UTC
rendered paste body
#include <a_samp>// main declarationsnew gTeam[MAX_PLAYERS];new kingw;new kingb;new kingy;// places	// blue team's spawn	#define bluex 788.7884	#define bluey -1631.0863	#define bluez 13.3828	#define bluea 3.3077	// yellow team's spawn	#define yellowx 1849.5923	#define yellowy -1863.8481	#define yellowz 13.5781	#define yellowa 83.0043	// checkpoint	#define checkx 1479.0586	#define checky -1697.5735	#define checkz 14.0469// weapons#define deagle 24#define uzi 28#define tec9 32#define m4 31#define ak47 30#define ammo 900// colors#define blue 0x00A0FFAA#define yellow 0xFFFF40AA#define white 0xFFFFFFAA#define red 0xFF4040AA// vehicles on team spawns#define alpha 602#define banshee 429#define blade 536#define bullet 541#define infernus 411#define linerun 403#define sabre 475// vehicles round the city#define burrito 482#define cabbie 438#define hermes 474#define manana 410#define premier 426#define stallion 439#define savanna 567#define taxi 420main(){	// print out the script-working message	print("\n\n|----------------------------------|\n| King of the Hill up and running! |\n|----------------------------------|\n|                                  |\n|                                  |\n\n* If you'll find any bugs etc. mail me at sniper89@tlen.pl *\n");}public OnGameModeInit(){	SetGameModeText("King of the Hill 1.0b");	ShowNameTags(1);	ShowPlayerMarkers(1);	SetWorldTime(0);	kingw = 2;	kingb = 0;	kingy = 0;	SetTimer("kingtimer",1000,1);	AddPlayerClass(2, bluex, bluey, bluez, bluea, deagle, ammo, uzi, ammo, m4, ammo);	AddPlayerClass(109, yellowx, yellowy, yellowz, yellowa, deagle, ammo, tec9, ammo, ak47, ammo);	// vehicle spawns at blue team's spawnpoint	AddStaticVehicle(alpha,783.42811,-1637.4600,13.1099,269.7667,2,1);	AddStaticVehicle(banshee,783.3790,-1630.4667,13.1099,270.7487,2,1);	AddStaticVehicle(blade,783.3318,-1623.3395,13.1099,270.0367,2,1);	AddStaticVehicle(bullet,783.3114,-1616.1191,13.1099,270.7319,2,1);	AddStaticVehicle(infernus,783.4101,-1609.1530,13.1099,269.6566,2,1);	AddStaticVehicle(sabre,783.2789,-1602.0063,13.1099,270.0360,2,1);	AddStaticVehicle(linerun,819.8168,-1608.3051,13.2740,230.4075,2,1);	// vehicle spawns at yellow team's spawnpoint   	AddStaticVehicle(alpha,1836.7169,-1854.0336,13.0148,179.2667,6,1);	AddStaticVehicle(banshee,1840.0067,-1853.8927,13.0138,178.9389,6,1);	AddStaticVehicle(blade,1834.5814,-1870.8862,13.0124,359.7042,6,1);	AddStaticVehicle(bullet,1837.9702,-1871.0481,13.0145,358.9055,6,1);	AddStaticVehicle(infernus,1841.2870,-1871.5901,13.0148,358.4752,6,1);	AddStaticVehicle(sabre,1844.4841,-1870.8223,13.0129,359.6885,6,1);	AddStaticVehicle(linerun,1837.0289,-1883.0282,14.0125,88.9477,6,1);	// vehicle spawns round the city	AddStaticVehicle(burrito,1779.4326,-1928.3236,13.0135,176.8824,-1,-1);	AddStaticVehicle(cabbie,1808.4180,-1717.9922,13.1724,359.3620,-1,-1);	AddStaticVehicle(hermes,1614.3586,-1894.1757,13.1727,279.7676,-1,-1);	AddStaticVehicle(manana,1370.9845,-1898.2631,13.1286,177.5409,-1,-1);	AddStaticVehicle(premier,1393.8766,-1898.1573,13.1254,269.3625,-1,-1);	AddStaticVehicle(savanna,1406.0754,-1801.7788,13.1720,271.6718,-1,-1);	AddStaticVehicle(stallion,1404.4965,-1784.0037,13.1719,271.0101,-1,-1);	AddStaticVehicle(taxi,1421.8329,-1547.9740,13.1688,174.0597,-1,-1);	AddStaticVehicle(burrito,1546.9733,-1613.2618,13.0080,93.2994,-1,-1);	AddStaticVehicle(cabbie,1545.1322,-1606.3599,13.0077,90.4591,-1,-1);	AddStaticVehicle(hermes,1459.9840,-1507.4556,13.1741,93.6946,-1,-1);	AddStaticVehicle(manana,1225.8889,-1558.0336,13.1723,0.8731,-1,-1);	AddStaticVehicle(premier,1124.5583,-1559.5559,13.3325,357.0052,-1,-1);	AddStaticVehicle(savanna,976.9384,-1702.4734,13.1609,182.4889,-1,-1);	AddStaticVehicle(stallion,883.6884,-1669.3914,13.1718,178.2730,-1,-1);	AddStaticVehicle(taxi,869.9617,-1658.2997,13.1718,2.3847,-1,-1);	AddStaticVehicle(burrito,788.9207,-1551.3091,13.1940,267.3347,-1,-1);	AddStaticVehicle(cabbie,820.8651,-1473.1750,12.5559,351.1437,-1,-1);	AddStaticVehicle(hermes,1248.2661,-1426.2916,13.1231,177.5361,-1,-1);	AddStaticVehicle(manana,1521.1346,-1460.6790,9.1248,0.5091,-1,-1);	AddStaticVehicle(premier,1743.2924,-1799.6869,13.1740,350.6450,-1,-1);	return 1;}public OnPlayerRequestClass(playerid, classid){	SetPlayerColor(playerid, white); 	SetPlayerInterior(playerid,14);	SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);	SetPlayerFacingAngle(playerid, 270.0);	SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);	SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);	SetPlayerColor(playerid, white);	if (classid == 0)	{	gTeam[playerid] = 0;	GameTextForPlayer(playerid, "~b~Blue team", 500, 3);	}	else if (classid == 1)	{	gTeam[playerid] = 1;	GameTextForPlayer(playerid, "~y~Yellow team", 500, 3); 	}	return 1;}public OnGameModeExit(){	return 1;}public OnPlayerConnect(playerid){	// set player's color to white	SetPlayerColor(playerid, white);	// set the checkpoint for the player	SetPlayerCheckpoint(playerid,checkx,checky,checkz,5);	// show him the welcome message	SendClientMessage(playerid,white,"Hello and welcome to King of the Hill!");	SendClientMessage(playerid,white,"For more info type /help in the chat window.");	return 1;}public OnPlayerDisconnect(playerid){	return 1;}public OnPlayerSpawn(playerid){	if (gTeam[playerid] == 0)	{	SetPlayerColor(playerid, blue);	}	else if (gTeam[playerid] == 1)	{	SetPlayerColor(playerid, yellow);	}	SetPlayerInterior(playerid,0);	return 1;}public OnPlayerDeath(playerid, killerid, reason){	if(IsPlayerConnected(killerid))	{		if(gTeam[playerid] == gTeam[killerid])		{		SetPlayerScore(killerid, GetPlayerScore(killerid) - 1);		SendClientMessage(killerid, red, "You have killed a teammate - point lost.");		}		else		{		SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);		}	}	else	{	SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);	SendClientMessage(playerid, white, "You have died - point lost.");	}	SendDeathMessage(killerid, playerid, reason);	return 1;}public OnVehicleSpawn(vehicleid){	return 1;}public OnVehicleDeath(vehicleid, killerid){	return 1;}public OnPlayerText(playerid){	return 1;}public OnPlayerCommandText(playerid, cmdtext[]){	if (strcmp(cmdtext, "/help", true)==0)	{	SendClientMessage(playerid,white,"The point of this game is to capture and hold the checkpoint for as long as possible.");	SendClientMessage(playerid,white,"You have to hold the checkpoint for 5 minutes in order to win.");	SendClientMessage(playerid,white,"Your team's timer doesn't reset after the enemy team captures it.");	SendClientMessage(playerid,white,"Script by sniper89 (sniper89@tlen.pl). Vehicle spawns by storm87 (storm87@tlen.pl).");	    return 1;	}	return 0;}public OnPlayerInfoChange(playerid){	return 1;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){	return 1;}public OnPlayerExitVehicle(playerid, vehicleid){	return 1;}public OnPlayerStateChange(playerid, newstate, oldstate){	return 1;}public OnPlayerEnterCheckpoint(playerid){	if(kingw != gTeam[playerid])	{	    if(gTeam[playerid] == 0)	    {		kingw = 0;		GameTextForAll("~b~Blue team controlling!",1000,3);		}		else if(gTeam[playerid] == 1)		{		kingw = 1;		GameTextForAll("~y~Yellow team controlling!",1000,3);		}	}	return;}public kingtimer(){	if(kingw == 0)	{		kingb = kingb + 1;		if(kingb == 60)		{		GameTextForAll("~b~The blue team's timer is at 1/5!",3000,3);		}		else if(kingb == 120)		{		GameTextForAll("~b~The blue team's timer is at 2/5!",3000,3);		}		else if(kingb == 180)		{		GameTextForAll("~b~The blue team's timer is at 3/5!",3000,3);		}		else if(kingb == 240)		{		GameTextForAll("~b~The blue team's timer is at 4/5!",3000,3);		}		else if(kingb == 360)		{		GameTextForAll("~b~The blue team wins!",3000,3);		GameModeExit();		}	}	else if(kingw == 1)	{		kingy = kingy +1;		if(kingy == 60)		{		GameTextForAll("~y~The yellow team's timer is at 1/5!",3000,3);		}		else if(kingy == 120)		{		GameTextForAll("~y~The yellow team's timer is at 2/5!",3000,3);		}		else if(kingy == 180)		{		GameTextForAll("~y~The yellow team's timer is at 3/5!",3000,3);		}		else if(kingy == 240)		{		GameTextForAll("~y~The yellow team's timer is at 4/5!",3000,3);		}		else if(kingy == 360)		{		GameTextForAll("~y~The yellow team wins!",3000,3);		GameModeExit();		}	}	return;}