All pastes #1065576 Raw Edit

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public text v1 · immutable
#1065576 ·published 2008-07-08 14:57 UTC
rendered paste body
public OnPlayerRequestClass(playerid, classid)

{
    PlayerPlaySound(playerid, 1097, 0, 0, 0);
    gClass[playerid] = classid;
    
//------------------------------CAMERA-----------------------------------------
    	switch (classid)
		{
		//-------------------------------SF Workers
		case 0:
		{
			//GameTextForPlayer(playerid, "~r~SF WORKERS", 2000, 5);
			SetPlayerInterior(playerid, 0);
			SetPlayerPos(playerid, -2105.6406,190.0822,35.2994);
			SetPlayerFacingAngle(playerid, 149.5049);
			SetPlayerCameraPos(playerid, -2113.4407,183.2537,35.1934);
			SetPlayerCameraLookAt(playerid, -2105.6406,190.0822,35.2994);
		}
		switch (classid)
		{
		//-------------------------------SF Golfers
		case 1:
		{
			//GameTextForPlayer(playerid, "~r~SF GOLFERS", 2000, 5);
			SetPlayerInterior(playerid, 0);
			SetPlayerPos(playerid, -2460.3196,-260.2615,39.6216);
			SetPlayerFacingAngle(playerid, 88.8859);
			SetPlayerCameraPos(playerid, -2468.0054,-259.8371,39.5418);
			SetPlayerCameraLookAt(playerid, -2460.3196,-260.2615,39.6216);
		}
		switch (classid)
		{
		//-------------------------------SF Triads
		case 2:
		{
			//GameTextForPlayer(playerid, "~r~SF TRIADS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2193.0193,639.4312,49.4429);
			SetPlayerFacingAngle(playerid, 355.9078);
			SetPlayerCameraPos(playerid, -2192.7913,644.8889,49.4375);
			SetPlayerCameraLookAt(playerid, -2193.0193,639.4312,49.4429);
		}
		switch (classid)
		{
		//-------------------------------SF Farmers
		case 3:
		{
			//GameTextForPlayer(playerid, "~r~SF FARMERS", 2000, 5);
			SetPlayerInterior(playerid, 0);
			SetPlayerPos(playerid, -377.7253,-1438.8091,25.7266);
			SetPlayerFacingAngle(playerid, 269.0938);
			SetPlayerCameraPos(playerid, -373.5993,-1438.9082,25.7266);
			SetPlayerCameraLookAt(playerid, -377.7253,-1438.8091,25.7266);
		}
		switch (classid)
		{
		//-------------------------------SF Bikers
		case 4:
		{
			//GameTextForPlayer(playerid, "~r~SF BIKERS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -599.6466,-1067.8722,23.4375);
			SetPlayerFacingAngle(playerid, 278.5683);
			SetPlayerCameraPos(playerid, -593.8581,-1066.7815,23.4529);
			SetPlayerCameraLookAt(playerid, -599.6466,-1067.8722,23.4375);
		}
		switch (classid)
		{
		//-------------------------------SF Hicks
		case 5:
		{
			//GameTextForPlayer(playerid, "~r~SF HICKS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2054.5916,-2536.7598,30.6250);
			SetPlayerFacingAngle(playerid, 355.3909);
			SetPlayerCameraPos(playerid, -2053.9329,-2527.4414,30.4219);
			SetPlayerCameraLookAt(playerid, -2054.5916,-2536.7598,30.6250);
		}
		switch (classid)
		{
		//-------------------------------SF SWAT
		case 6:
		{
			//GameTextForPlayer(playerid, "~r~SF SWAT", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -1620.2122,686.1353,-5.2422);
			SetPlayerFacingAngle(playerid, 121);
			SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
			SetPlayerCameraLookAt(playerid, -2041.89, 205.7, 37.0187);
		}
		switch (classid)
		{
		//-------------------------------SF Army
		case 7:
		{
			//GameTextForPlayer(playerid, "~r~SF ARMY", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -1308.4579,497.7814,11.2026);
			SetPlayerFacingAngle(playerid, 89.8540);
			SetPlayerCameraPos(playerid, -1316.9343,497.5938,11.2026);
			SetPlayerCameraLookAt(playerid, -1308.4579,497.7814,11.2026);
		}
		switch (classid)
		{
		//-------------------------------SF Chickens
		case 8:
		{
			//GameTextForPlayer(playerid, "~r~SF CHICKENS", 2000, 5);
			SetPlayerInterior(playerid, 9);
			SetPlayerPos(playerid, 368.0698,-4.4927,1001.8516);
			SetPlayerFacingAngle(playerid, 175.6582);
			SetPlayerCameraPos(playerid, 368.7205,-8.6634,1001.8516);
			SetPlayerCameraLookAt(playerid, 368.0698,-4.4927,1001.8516);
		}
		switch (classid)
		{
		//-------------------------------SF Torenos
		case 9:
		{
			//GameTextForPlayer(playerid, "~r~SF TORENOS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2680.4670,932.2695,79.7031);
			SetPlayerFacingAngle(playerid, 178.0640);
			SetPlayerCameraPos(playerid, -2680.5388,938.0572,79.7031);
			SetPlayerCameraLookAt(playerid, -2680.4670,932.2695,79.7031);
		}
		switch (classid)
		{
		//-------------------------------SF Pimps
		case 10:
		{
			//GameTextForPlayer(playerid, "~r~SF PIMPS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2716.6316,1372.8191,7.1875);
			SetPlayerFacingAngle(playerid, 120.4673);
			SetPlayerCameraPos(playerid, -2723.8037,1368.5663,7.6513);
			SetPlayerCameraLookAt(playerid, -2716.6316,1372.8191,7.1875);
		}
		switch (classid)
	{
		//-------------------------------SF Pilots
		case 11:
		{
			//GameTextForPlayer(playerid, "~r~SF PILOTS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -1331.0303,-295.3746,14.1440);
			SetPlayerFacingAngle(playerid, 202.6168);
			SetPlayerCameraPos(playerid, -1327.6255,-303.5148,14.1484);
			SetPlayerCameraLookAt(playerid, -1331.0303,-295.3746,14.1440);
		}
		switch (classid)
	{
		//-------------------------------SF Da Nang
		case 12:
		{
			//GameTextForPlayer(playerid, "~r~SF DA NANG", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -1420.3221,1489.1226,11.8084);
			SetPlayerFacingAngle(playerid, 92.4305);
			SetPlayerCameraPos(playerid, -1426.0101,1488.9690,11.8084);
			SetPlayerCameraLookAt(playerid, -1420.3221,1489.1226,11.8084);
		}
		switch (classid)
	{
		//-------------------------------LV NASA
		case 13:
		{
			//GameTextForPlayer(playerid, "~r~LV NASA", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -296.7498,1546.2057,75.3594);
			SetPlayerFacingAngle(playerid, 220.3269);
			SetPlayerCameraPos(playerid, -292.2323,1541.1168,75.3594);
			SetPlayerCameraLookAt(playerid, -296.7498,1546.2057,75.3594);
		}
		switch (classid)
	{
		//-------------------------------LV Corleone
		case 14:
		{
			//GameTextForPlayer(playerid, "~r~LV CORLEONE MAFIA", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2032.5536,1007.2152,10.8203);
			SetPlayerFacingAngle(playerid, 272.8292);
			SetPlayerCameraPos(playerid, 2038.0625,1007.4609,10.6719);
			SetPlayerCameraLookAt(playerid, 2032.5536,1007.2152,10.8203);
		}
		switch (classid)
	{
		//-------------------------------LV Milano
		case 15:
		{
			//GameTextForPlayer(playerid, "~r~LV MILANO MAFIA", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2178.5308,1677.2056,11.0469);
			SetPlayerFacingAngle(playerid, 90.8959);
			SetPlayerCameraPos(playerid, 2172.8391,1676.9281,10.8203);
			SetPlayerCameraLookAt(playerid, 2178.5308,1677.2056,11.0469);
		}
		switch (classid)
	{
		//-------------------------------LV MEDICS
		case 16:
		{
			//GameTextForPlayer(playerid, "~r~LV MEDICS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 1620.0198,1821.0970,10.8203);
			SetPlayerFacingAngle(playerid, 0.5536);
			SetPlayerCameraPos(playerid, 1619.9039,1826.7070,10.8203);
			SetPlayerCameraLookAt(playerid, 1620.0198,1821.0970,10.8203);
		}
		switch (classid)
	{
		//-------------------------------LV FIREFIGHTERS
		case 17:
		{
			//GameTextForPlayer(playerid, "~r~LV FIREFIGHTERS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 1778.1494,2070.4277,10.8295);
			SetPlayerFacingAngle(playerid, 93.8531);
			SetPlayerCameraPos(playerid, 1772.3224,2069.9766,10.8203);
			SetPlayerCameraLookAt(playerid, 1778.1494,2070.4277,10.8295);
		}
		switch (classid)
	{
		//-------------------------------LV PIZZA
		case 18:
		{
			//GameTextForPlayer(playerid, "~r~LV PIZZA DELIVERY", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2754.4280,2471.9004,10.8203);
			SetPlayerFacingAngle(playerid, 137.7886);
			SetPlayerCameraPos(playerid, 2749.5173,2466.0986,10.8828);
			SetPlayerCameraLookAt(playerid, 2754.4280,2471.9004,10.8203);
		}
		switch (classid)
	{
		//-------------------------------LV BUSINESSMEN
		case 19:
		{
			//GameTextForPlayer(playerid, "~r~LV BUSINESSMEN", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2025.8668,1920.0544,12.3381);
			SetPlayerFacingAngle(playerid, 270.0670);
			SetPlayerCameraPos(playerid, 2033.9563,1920.2036,12.1789);
			SetPlayerCameraLookAt(playerid, 2025.8668,1920.0544,12.3381);
		}
		switch (classid)
	{
		//-------------------------------LV DEPOT
		case 20:
		{
			//GameTextForPlayer(playerid, "~r~LV DEPOT", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2344.1790,2786.3237,10.8203);
			SetPlayerFacingAngle(playerid, 6.9721);
			SetPlayerCameraPos(playerid, 2343.8127,2792.6262,10.8203);
			SetPlayerCameraLookAt(playerid, 2344.1790,2786.3237,10.8203);
		}
		switch (classid)
	{
		//-------------------------------LS GROVE1
		case 21:
		{
			//GameTextForPlayer(playerid, "~r~LS GROVE", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2530.9231,-1666.3427,15.1679);
			SetPlayerFacingAngle(playerid, 90.3757);
			SetPlayerCameraPos(playerid, 2524.5313,-1666.4287,15.0628);
			SetPlayerCameraLookAt(playerid, 2530.9231,-1666.3427,15.1679);
		}
		switch (classid)
	{
		//-------------------------------LS GROVE2
		case 22:
		{
			//GameTextForPlayer(playerid, "~r~LS GROVE", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2530.9231,-1666.3427,15.1679);
			SetPlayerFacingAngle(playerid, 90.3757);
			SetPlayerCameraPos(playerid, 2524.5313,-1666.4287,15.0628);
			SetPlayerCameraLookAt(playerid, 2530.9231,-1666.3427,15.1679);
		}
		switch (classid)
	{
		//-------------------------------LS GROVE3
		case 23:
		{
			//GameTextForPlayer(playerid, "~r~LS GROVE", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2530.9231,-1666.3427,15.1679);
			SetPlayerFacingAngle(playerid, 90.3757);
			SetPlayerCameraPos(playerid, 2524.5313,-1666.4287,15.0628);
			SetPlayerCameraLookAt(playerid, 2530.9231,-1666.3427,15.1679);
		}
		switch (classid)
	{
		//-------------------------------LS VAGOS1
		case 24:
		{
			//GameTextForPlayer(playerid, "~r~LS VAGOS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2458.3169,-959.4911,80.0873);
			SetPlayerFacingAngle(playerid, 180.9299);
			SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
			SetPlayerCameraLookAt(playerid, 2458.3169,-959.4911,80.0873);
		}
		switch (classid)
	{
		//-------------------------------LS VAGOS2
		case 25:
		{
			//GameTextForPlayer(playerid, "~r~LS VAGOS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2458.3169,-959.4911,80.0873);
			SetPlayerFacingAngle(playerid, 180.9299);
			SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
			SetPlayerCameraLookAt(playerid, 2458.3169,-959.4911,80.0873);
		}
		switch (classid)
	{
		//-------------------------------LS VAGOS3
		case 26:
		{
			//GameTextForPlayer(playerid, "~r~LS VAGOS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 2458.3169,-959.4911,80.0873);
			SetPlayerFacingAngle(playerid, 180.9299);
			SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
			SetPlayerCameraLookAt(playerid, 2458.3169,-959.4911,80.0873);
		}
		switch (classid)
	{
		//-------------------------------LS AZTECAS1
		case 27:
		{
			//GameTextForPlayer(playerid, "~r~LS AZTECAS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2041.89, 205.7, 37.0187);
			SetPlayerFacingAngle(playerid, 121);
			SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
			SetPlayerCameraLookAt(playerid, -2041.89, 205.7, 37.0187);
		}
		switch (classid)
	{
		//-------------------------------LS AZTECAS2
		case 28:
		{
			//GameTextForPlayer(playerid, "~r~LS AZTECAS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2041.89, 205.7, 37.0187);
			SetPlayerFacingAngle(playerid, 121);
			SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
			SetPlayerCameraLookAt(playerid, -2041.89, 205.7, 37.0187);
		}
		switch (classid)
	{
		//-------------------------------LS AZTECAS3
		case 29:
		{
			//GameTextForPlayer(playerid, "~r~LS AZTECAS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 1883.2672,-2008.3022,13.5469);
			SetPlayerFacingAngle(playerid, 121);
			SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
			SetPlayerCameraLookAt(playerid, 1883.2672,-2008.3022,13.5469);
		}
		switch (classid)
	{
		//-------------------------------LS BALLAS1
		case 30:
		{
			//GameTextForPlayer(playerid, "~r~LS BALLAS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 1905.8650,-1115.8953,25.6641);
			SetPlayerFacingAngle(playerid, 179.5318);
			SetPlayerCameraPos(playerid, 1905.8257,-1120.5770,25.8137);
			SetPlayerCameraLookAt(playerid, 1905.8650,-1115.8953,25.6641);
		}
		switch (classid)
	{
		//-------------------------------LS BALLAS2
		case 31:
		{
			//GameTextForPlayer(playerid, "~r~LS BALLAS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 1905.8650,-1115.8953,25.6641);
			SetPlayerFacingAngle(playerid, 179.5318);
			SetPlayerCameraPos(playerid, 1905.8257,-1120.5770,25.8137);
			SetPlayerCameraLookAt(playerid, 1905.8650,-1115.8953,25.6641);
		}
		switch (classid)
	{
		//-------------------------------LS BALLAS3
		case 32:
		{
			//GameTextForPlayer(playerid, "~r~LS BALLAS", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, 1905.8650,-1115.8953,25.6641);
			SetPlayerFacingAngle(playerid, 179.5318);
			SetPlayerCameraPos(playerid, 1905.8257,-1120.5770,25.8137);
			SetPlayerCameraLookAt(playerid, 1905.8650,-1115.8953,25.6641);
		}
	return 1;
}