rendered paste bodypublic OnPlayerRequestClass(playerid, classid)
{
PlayerPlaySound(playerid, 1097, 0, 0, 0);
gClass[playerid] = classid;
//------------------------------CAMERA-----------------------------------------
switch (classid)
{
//-------------------------------SF Workers
case 0:
{
//GameTextForPlayer(playerid, "~r~SF WORKERS", 2000, 5);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2105.6406,190.0822,35.2994);
SetPlayerFacingAngle(playerid, 149.5049);
SetPlayerCameraPos(playerid, -2113.4407,183.2537,35.1934);
SetPlayerCameraLookAt(playerid, -2105.6406,190.0822,35.2994);
}
switch (classid)
{
//-------------------------------SF Golfers
case 1:
{
//GameTextForPlayer(playerid, "~r~SF GOLFERS", 2000, 5);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2460.3196,-260.2615,39.6216);
SetPlayerFacingAngle(playerid, 88.8859);
SetPlayerCameraPos(playerid, -2468.0054,-259.8371,39.5418);
SetPlayerCameraLookAt(playerid, -2460.3196,-260.2615,39.6216);
}
switch (classid)
{
//-------------------------------SF Triads
case 2:
{
//GameTextForPlayer(playerid, "~r~SF TRIADS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2193.0193,639.4312,49.4429);
SetPlayerFacingAngle(playerid, 355.9078);
SetPlayerCameraPos(playerid, -2192.7913,644.8889,49.4375);
SetPlayerCameraLookAt(playerid, -2193.0193,639.4312,49.4429);
}
switch (classid)
{
//-------------------------------SF Farmers
case 3:
{
//GameTextForPlayer(playerid, "~r~SF FARMERS", 2000, 5);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -377.7253,-1438.8091,25.7266);
SetPlayerFacingAngle(playerid, 269.0938);
SetPlayerCameraPos(playerid, -373.5993,-1438.9082,25.7266);
SetPlayerCameraLookAt(playerid, -377.7253,-1438.8091,25.7266);
}
switch (classid)
{
//-------------------------------SF Bikers
case 4:
{
//GameTextForPlayer(playerid, "~r~SF BIKERS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -599.6466,-1067.8722,23.4375);
SetPlayerFacingAngle(playerid, 278.5683);
SetPlayerCameraPos(playerid, -593.8581,-1066.7815,23.4529);
SetPlayerCameraLookAt(playerid, -599.6466,-1067.8722,23.4375);
}
switch (classid)
{
//-------------------------------SF Hicks
case 5:
{
//GameTextForPlayer(playerid, "~r~SF HICKS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2054.5916,-2536.7598,30.6250);
SetPlayerFacingAngle(playerid, 355.3909);
SetPlayerCameraPos(playerid, -2053.9329,-2527.4414,30.4219);
SetPlayerCameraLookAt(playerid, -2054.5916,-2536.7598,30.6250);
}
switch (classid)
{
//-------------------------------SF SWAT
case 6:
{
//GameTextForPlayer(playerid, "~r~SF SWAT", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1620.2122,686.1353,-5.2422);
SetPlayerFacingAngle(playerid, 121);
SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
SetPlayerCameraLookAt(playerid, -2041.89, 205.7, 37.0187);
}
switch (classid)
{
//-------------------------------SF Army
case 7:
{
//GameTextForPlayer(playerid, "~r~SF ARMY", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1308.4579,497.7814,11.2026);
SetPlayerFacingAngle(playerid, 89.8540);
SetPlayerCameraPos(playerid, -1316.9343,497.5938,11.2026);
SetPlayerCameraLookAt(playerid, -1308.4579,497.7814,11.2026);
}
switch (classid)
{
//-------------------------------SF Chickens
case 8:
{
//GameTextForPlayer(playerid, "~r~SF CHICKENS", 2000, 5);
SetPlayerInterior(playerid, 9);
SetPlayerPos(playerid, 368.0698,-4.4927,1001.8516);
SetPlayerFacingAngle(playerid, 175.6582);
SetPlayerCameraPos(playerid, 368.7205,-8.6634,1001.8516);
SetPlayerCameraLookAt(playerid, 368.0698,-4.4927,1001.8516);
}
switch (classid)
{
//-------------------------------SF Torenos
case 9:
{
//GameTextForPlayer(playerid, "~r~SF TORENOS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2680.4670,932.2695,79.7031);
SetPlayerFacingAngle(playerid, 178.0640);
SetPlayerCameraPos(playerid, -2680.5388,938.0572,79.7031);
SetPlayerCameraLookAt(playerid, -2680.4670,932.2695,79.7031);
}
switch (classid)
{
//-------------------------------SF Pimps
case 10:
{
//GameTextForPlayer(playerid, "~r~SF PIMPS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2716.6316,1372.8191,7.1875);
SetPlayerFacingAngle(playerid, 120.4673);
SetPlayerCameraPos(playerid, -2723.8037,1368.5663,7.6513);
SetPlayerCameraLookAt(playerid, -2716.6316,1372.8191,7.1875);
}
switch (classid)
{
//-------------------------------SF Pilots
case 11:
{
//GameTextForPlayer(playerid, "~r~SF PILOTS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1331.0303,-295.3746,14.1440);
SetPlayerFacingAngle(playerid, 202.6168);
SetPlayerCameraPos(playerid, -1327.6255,-303.5148,14.1484);
SetPlayerCameraLookAt(playerid, -1331.0303,-295.3746,14.1440);
}
switch (classid)
{
//-------------------------------SF Da Nang
case 12:
{
//GameTextForPlayer(playerid, "~r~SF DA NANG", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1420.3221,1489.1226,11.8084);
SetPlayerFacingAngle(playerid, 92.4305);
SetPlayerCameraPos(playerid, -1426.0101,1488.9690,11.8084);
SetPlayerCameraLookAt(playerid, -1420.3221,1489.1226,11.8084);
}
switch (classid)
{
//-------------------------------LV NASA
case 13:
{
//GameTextForPlayer(playerid, "~r~LV NASA", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -296.7498,1546.2057,75.3594);
SetPlayerFacingAngle(playerid, 220.3269);
SetPlayerCameraPos(playerid, -292.2323,1541.1168,75.3594);
SetPlayerCameraLookAt(playerid, -296.7498,1546.2057,75.3594);
}
switch (classid)
{
//-------------------------------LV Corleone
case 14:
{
//GameTextForPlayer(playerid, "~r~LV CORLEONE MAFIA", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2032.5536,1007.2152,10.8203);
SetPlayerFacingAngle(playerid, 272.8292);
SetPlayerCameraPos(playerid, 2038.0625,1007.4609,10.6719);
SetPlayerCameraLookAt(playerid, 2032.5536,1007.2152,10.8203);
}
switch (classid)
{
//-------------------------------LV Milano
case 15:
{
//GameTextForPlayer(playerid, "~r~LV MILANO MAFIA", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2178.5308,1677.2056,11.0469);
SetPlayerFacingAngle(playerid, 90.8959);
SetPlayerCameraPos(playerid, 2172.8391,1676.9281,10.8203);
SetPlayerCameraLookAt(playerid, 2178.5308,1677.2056,11.0469);
}
switch (classid)
{
//-------------------------------LV MEDICS
case 16:
{
//GameTextForPlayer(playerid, "~r~LV MEDICS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 1620.0198,1821.0970,10.8203);
SetPlayerFacingAngle(playerid, 0.5536);
SetPlayerCameraPos(playerid, 1619.9039,1826.7070,10.8203);
SetPlayerCameraLookAt(playerid, 1620.0198,1821.0970,10.8203);
}
switch (classid)
{
//-------------------------------LV FIREFIGHTERS
case 17:
{
//GameTextForPlayer(playerid, "~r~LV FIREFIGHTERS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 1778.1494,2070.4277,10.8295);
SetPlayerFacingAngle(playerid, 93.8531);
SetPlayerCameraPos(playerid, 1772.3224,2069.9766,10.8203);
SetPlayerCameraLookAt(playerid, 1778.1494,2070.4277,10.8295);
}
switch (classid)
{
//-------------------------------LV PIZZA
case 18:
{
//GameTextForPlayer(playerid, "~r~LV PIZZA DELIVERY", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2754.4280,2471.9004,10.8203);
SetPlayerFacingAngle(playerid, 137.7886);
SetPlayerCameraPos(playerid, 2749.5173,2466.0986,10.8828);
SetPlayerCameraLookAt(playerid, 2754.4280,2471.9004,10.8203);
}
switch (classid)
{
//-------------------------------LV BUSINESSMEN
case 19:
{
//GameTextForPlayer(playerid, "~r~LV BUSINESSMEN", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2025.8668,1920.0544,12.3381);
SetPlayerFacingAngle(playerid, 270.0670);
SetPlayerCameraPos(playerid, 2033.9563,1920.2036,12.1789);
SetPlayerCameraLookAt(playerid, 2025.8668,1920.0544,12.3381);
}
switch (classid)
{
//-------------------------------LV DEPOT
case 20:
{
//GameTextForPlayer(playerid, "~r~LV DEPOT", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2344.1790,2786.3237,10.8203);
SetPlayerFacingAngle(playerid, 6.9721);
SetPlayerCameraPos(playerid, 2343.8127,2792.6262,10.8203);
SetPlayerCameraLookAt(playerid, 2344.1790,2786.3237,10.8203);
}
switch (classid)
{
//-------------------------------LS GROVE1
case 21:
{
//GameTextForPlayer(playerid, "~r~LS GROVE", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2530.9231,-1666.3427,15.1679);
SetPlayerFacingAngle(playerid, 90.3757);
SetPlayerCameraPos(playerid, 2524.5313,-1666.4287,15.0628);
SetPlayerCameraLookAt(playerid, 2530.9231,-1666.3427,15.1679);
}
switch (classid)
{
//-------------------------------LS GROVE2
case 22:
{
//GameTextForPlayer(playerid, "~r~LS GROVE", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2530.9231,-1666.3427,15.1679);
SetPlayerFacingAngle(playerid, 90.3757);
SetPlayerCameraPos(playerid, 2524.5313,-1666.4287,15.0628);
SetPlayerCameraLookAt(playerid, 2530.9231,-1666.3427,15.1679);
}
switch (classid)
{
//-------------------------------LS GROVE3
case 23:
{
//GameTextForPlayer(playerid, "~r~LS GROVE", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2530.9231,-1666.3427,15.1679);
SetPlayerFacingAngle(playerid, 90.3757);
SetPlayerCameraPos(playerid, 2524.5313,-1666.4287,15.0628);
SetPlayerCameraLookAt(playerid, 2530.9231,-1666.3427,15.1679);
}
switch (classid)
{
//-------------------------------LS VAGOS1
case 24:
{
//GameTextForPlayer(playerid, "~r~LS VAGOS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2458.3169,-959.4911,80.0873);
SetPlayerFacingAngle(playerid, 180.9299);
SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
SetPlayerCameraLookAt(playerid, 2458.3169,-959.4911,80.0873);
}
switch (classid)
{
//-------------------------------LS VAGOS2
case 25:
{
//GameTextForPlayer(playerid, "~r~LS VAGOS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2458.3169,-959.4911,80.0873);
SetPlayerFacingAngle(playerid, 180.9299);
SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
SetPlayerCameraLookAt(playerid, 2458.3169,-959.4911,80.0873);
}
switch (classid)
{
//-------------------------------LS VAGOS3
case 26:
{
//GameTextForPlayer(playerid, "~r~LS VAGOS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2458.3169,-959.4911,80.0873);
SetPlayerFacingAngle(playerid, 180.9299);
SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
SetPlayerCameraLookAt(playerid, 2458.3169,-959.4911,80.0873);
}
switch (classid)
{
//-------------------------------LS AZTECAS1
case 27:
{
//GameTextForPlayer(playerid, "~r~LS AZTECAS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2041.89, 205.7, 37.0187);
SetPlayerFacingAngle(playerid, 121);
SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
SetPlayerCameraLookAt(playerid, -2041.89, 205.7, 37.0187);
}
switch (classid)
{
//-------------------------------LS AZTECAS2
case 28:
{
//GameTextForPlayer(playerid, "~r~LS AZTECAS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2041.89, 205.7, 37.0187);
SetPlayerFacingAngle(playerid, 121);
SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
SetPlayerCameraLookAt(playerid, -2041.89, 205.7, 37.0187);
}
switch (classid)
{
//-------------------------------LS AZTECAS3
case 29:
{
//GameTextForPlayer(playerid, "~r~LS AZTECAS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 1883.2672,-2008.3022,13.5469);
SetPlayerFacingAngle(playerid, 121);
SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187);
SetPlayerCameraLookAt(playerid, 1883.2672,-2008.3022,13.5469);
}
switch (classid)
{
//-------------------------------LS BALLAS1
case 30:
{
//GameTextForPlayer(playerid, "~r~LS BALLAS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 1905.8650,-1115.8953,25.6641);
SetPlayerFacingAngle(playerid, 179.5318);
SetPlayerCameraPos(playerid, 1905.8257,-1120.5770,25.8137);
SetPlayerCameraLookAt(playerid, 1905.8650,-1115.8953,25.6641);
}
switch (classid)
{
//-------------------------------LS BALLAS2
case 31:
{
//GameTextForPlayer(playerid, "~r~LS BALLAS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 1905.8650,-1115.8953,25.6641);
SetPlayerFacingAngle(playerid, 179.5318);
SetPlayerCameraPos(playerid, 1905.8257,-1120.5770,25.8137);
SetPlayerCameraLookAt(playerid, 1905.8650,-1115.8953,25.6641);
}
switch (classid)
{
//-------------------------------LS BALLAS3
case 32:
{
//GameTextForPlayer(playerid, "~r~LS BALLAS", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 1905.8650,-1115.8953,25.6641);
SetPlayerFacingAngle(playerid, 179.5318);
SetPlayerCameraPos(playerid, 1905.8257,-1120.5770,25.8137);
SetPlayerCameraLookAt(playerid, 1905.8650,-1115.8953,25.6641);
}
return 1;
}