rendered paste body#Global Hooks $GameInit: [ hypacstex = gr.loadTexture("hypacs") nullvec = ma.newVector(0,0,0) rotate = 0 ] $Simulation: [ frames = ba.getFrametime() * 60 if rotate < 360 - frames then rotate = rotate + frames else rotate = 0 end offset = ma.newVector(math.sin(rotate * 0.01745) * 2,math.cos(rotate * 0.01745) * 2,-2000) for i=1, mn.getNumWeapons() do local weapon = mn.getWeaponByIndex(i) local name = weapon.Class.Name if name == "HyPAcS" then ts.createParticle(nullvec,nullvec + offset,10,0.5,"Bitmap",-1,false,hypacstex,weapon) end end ] #End