rendered paste body public int detectCollisions(){
boolean particleCollisionRecorded = false; // to avoid collisions of multiple particles
int collisions = 0;
for(int i=1;i<P.length;i++) // loop through all particles in the ensemble
{
particleCollisionRecorded = false;
for(int j = 1;j < i;j++) // loop through all unchecked particles
{
if(CollisionTable[i][j] == -1) // update whether particles are restricted from colliding
{
if( !Particle.withinDist(P[i],P[j],3*(P[i].getCollisionRadius() + P[j].getCollisionRadius())) ) CollisionTable[i][j] = 0;
}
if( ((CollisionTable[i][j] == 0) && (P[i].CollisionPossible(P[j]))) && !particleCollisionRecorded ) // if a particle isnt restricted, hasnt already collided this loop and is near enough, let it collide
{
CollisionTable[i][j] = 1;
collisions++;
particleCollisionRecorded = true; // prevent this particle colliding again this loop
}
}
}
int j;
int i;
int jposcol= -1;
for(i=1;i<P.length;i++)
{
for(j = 1;j < i;j++)
{
if( CollisionTable[i][j] == 1 )
{
jposcol = j;
break;
}
}
if( jposcol != -1 )
{
for(int k = 1;k < P.length;k++)
{
if( (k != i) && (CollisionTable[k][jposcol] == 1) )
{
CollisionTable[k][j] = 0;
}
}
}
}
// System.out.println("table for detection");
// this.printCT(30);
return collisions;
}