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#1039295 ·published 2008-06-05 08:39 UTC
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Doppelganger
Average Height: 5 7˝ – 6 0˝
Average Weight: 120–160 lb.
Ability Scores: +2 Intelligence, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Bluff, +2 Insight
Mental Defense: You gain a +1 racial bonus to your Will
defense.
Change Shape: You can use change shape as an at-will power.
Change Shape Doppelganger Racial Power
You alter your form to look like some other humanoid.
At-Will ✦ Polymorph
Minor Action Personal
Effect: You can alter your physical form to take on the appearance
of any Medium humanoid, including a unique
individual (see Change Shape, page 280).

Drow
Average Height: 5 4˝ – 6 0˝
Average Weight: 130–170 lb.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common, Elven
Skill Bonuses: +2 Intimidate, +2 Stealth
Trance: Rather than sleep, drow enter a meditative state
known as trance. You need to spend 4 hours in this state
to gain the same benefits other races gain from taking a 6-
hour extended rest. While in a trance, you are fully aware
of your surroundings and notice approaching enemies and
other events as normal.
Lolthtouched: Once per encounter, you can use either the
cloud of darkness or darkfire power.
Cloud of Darkness Drow Racial Power
A cloud of darkness obscures you, but your vision pierces it.
Encounter
Minor Action Close burst 1
Effect: This power creates a cloud of darkness that remains
in place until the end of your next turn. The cloud blocks
line of sight for all creatures except you. Any creature
except you entirely within the cloud is blinded.
Darkfire Drow Racial Power
A flickering halo of purple light surrounds the target, making it
easier to hit.
Encounter
Minor Action Ranged 10
Target: One creature
Attack: Intelligence +2 vs. Reflex, Wisdom +2 vs. Reflex, or
Charisma +2 vs. Reflex
Increase to +4 bonus at 11th level and +6 bonus at 21st
level.
Hit: Until the end of your next turn, all attacks against the
target have combat advantage, and the target cannot benefit
from invisibility or concealment.
Special: When you create your character, choose Intelligence,
Wisdom, or Charisma as the ability score you use
when making attack rolls with this power. This choice
remains throughout your character’s life and does not
change the power’s other effects.

Kobold
Average Height: 3 6˝ – 4 0˝
Average Weight: 60–75 lb.
Ability Scores: +2 Constitution, +2 Dexterity
Size: Small
Speed: 6 squares
Vision: Normal
Languages: Common, Draconic
Skill Bonuses: +2 Stealth, +2 Thievery
Trap Sense: You gain a +2 bonus to defenses against traps.
Shifty: You can use shifty as an at-will power.
Shifty Kobold Racial Power
You skitter and scamper through the ranks of your enemies,
much to their chagrin.
At-Will
Minor Action Personal
Effect: You shift 1 square.

Shifter, Longtooth
Average Height: 5 7˝ – 6 0˝
Average Weight: 130–180 lb.
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Athletics, +2 Endurance
Longtooth Shifting: You can use longtooth shifting as an
encounter power.
Longtooth Shifting Shifter Racial Power
You unleash the primal beast within and take on a more savage
countenance.
Encounter ✦ Healing
Minor Action Personal
Special: You must be bloodied to use this power.
Effect: Until the end of the encounter or until rendered
unconscious, you gain a +2 bonus to damage rolls. In addition,
for as long as you are bloodied, you gain regeneration
2 (regeneration 4 at 11th level, regeneration 6 at 21st
level).

Shifter, Razorclaw
Average Height: 5 7˝ – 6 0˝
Average Weight: 130–180 lb.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Stealth.
Razorclaw Shifting: You can use razorclaw shifting as an
encounter power.
Razorclaw Shifting Shifter Racial Power
You unleash the primal beast within and take on a more savage
countenance.
Encounter
Minor Action Personal
Special: You must be bloodied to use this power.
Effect: Until the end of the encounter or until rendered
unconscious, your speed increases by 2 and you gain a +1
bonus to AC and Reflex defense.

Warforged
Average Height: 6 0˝ – 6 6˝
Average Weight: 270–300 lb.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Endurance
Living Construct: As a living construct, you have the following
traits:
— You gain a +2 bonus to saving throws against ongoing
damage.
— You don’t need to eat, drink, or breathe, but this doesn’t
render you immune to any effect.
— You need only 4 hours to benefit from an extended rest.
— When you roll a death save, you can take the better of
your die roll or 10 as the result. You still die at your negative
hit point total.
Warforged Resolve: You can use warforged resolve as an
encounter power.
Warforged Resolve Warforged Racial Power
You might be bloodied, but the battle is far from over!
Encounter
Minor Action Personal
Special: You must be bloodied to use this power.
Effect: You gain a number of temporary hit points equal to 3
+ one-half your level.