All pastes #1038494 Raw Edit

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public diff v1 · immutable
#1038494 ·published 2008-06-04 08:27 UTC
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Index: Player.h===================================================================--- Player.h	(revision 6048)+++ Player.h	(working copy)@@ -1243,9 +1243,10 @@         void SendPetSkillWipeConfirm();         void CalcRage( uint32 damage,bool attacker );         void RegenerateAll();-        void Regenerate(Powers power);-        void RegenerateHealth();-        void setRegenTimer(uint32 time) {m_regenTimer = time;}+        void Regenerate(Powers power, uint32 nTimes = 1);+        void RegenerateHealth(uint32 nTimes = 1);+        void setHealthRegenTimer(uint32 time) {m_healthRegenTimer = (int32)time;}+        void setPowerRegenTimer(Powers power, uint32 time) { if (power < MAX_POWERS) m_powerRegenTimers[power] = (int32)time; }         void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}          uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }@@ -2073,7 +2074,8 @@         bool   m_DailyQuestChanged;         time_t m_lastDailyQuestTime; -        uint32 m_regenTimer;+        int32 m_healthRegenTimer;+        int32 m_powerRegenTimers[MAX_POWERS];         uint32 m_breathTimer;         uint32 m_drunkTimer;         uint16 m_drunk;Index: Player.cpp===================================================================--- Player.cpp	(revision 6048)+++ Player.cpp	(working copy)@@ -233,7 +233,9 @@      m_usedTalentCount = 0; -    m_regenTimer = 0;+    m_healthRegenTimer = 0;+    for (uint32 i = 0; i < MAX_POWERS; i++)+        m_powerRegenTimers[i] = 0;     m_weaponChangeTimer = 0;      m_zoneUpdateId = 0;@@ -289,8 +291,6 @@     m_DailyQuestChanged = false;     m_lastDailyQuestTime = 0; -    m_regenTimer = 0;-    m_weaponChangeTimer = 0;     m_breathTimer = 0;     m_isunderwater = 0;     m_isInWater = false;@@ -998,14 +998,6 @@         }     } -    if(m_regenTimer > 0)-    {-        if(p_time >= m_regenTimer)-            m_regenTimer = 0;-        else-            m_regenTimer -= p_time;-    }-     if (m_weaponChangeTimer > 0)     {         if(p_time >= m_weaponChangeTimer)@@ -1038,6 +1030,9 @@      if (isAlive())     {+        m_healthRegenTimer -= p_time;+        for (uint32 i = 0; i < MAX_POWERS; i++)+            m_powerRegenTimers[i] -= p_time;         RegenerateAll();     } @@ -1636,28 +1631,51 @@  void Player::RegenerateAll() {-    if (m_regenTimer != 0)-        return;-    uint32 regenDelay = 2000;+    static const int32 PLAYER_POWER_REGEN_TIMERS[MAX_POWERS] =+    {+        2000, // POWER_MANA+        3000, // POWER_RAGE+        0,    // POWER_FOCUS+        2000, // POWER_ENERGY+        0     // POWER_HAPPINESS+    }; +    uint32 nTimes = 0;+    for (; m_healthRegenTimer <= 0; ++nTimes)+        m_healthRegenTimer += 2000; +     // Not in combat or they have regeneration-    if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||-        HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() )+    if ((nTimes > 0) &&+        (!isInCombat() ||+         HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||+         HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) ||+         IsPolymorphed()))     {-        RegenerateHealth();-        if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))-            Regenerate(POWER_RAGE);+        RegenerateHealth(nTimes);     } -    Regenerate( POWER_ENERGY );+    for (uint32 power = 0; power < MAX_POWERS; ++power)+    {+        if (PLAYER_POWER_REGEN_TIMERS[power] == 0)+        {+            // power not used -> don't regenerate+            m_powerRegenTimers[power] = 0;+            continue;+        } -    Regenerate( POWER_MANA );+        nTimes = 0;+        for (; m_powerRegenTimers[power] <= 0; ++nTimes)+            m_powerRegenTimers[power] += PLAYER_POWER_REGEN_TIMERS[power]; -    m_regenTimer = regenDelay;+        Regenerate(static_cast<Powers>(power), nTimes); +    } } -void Player::Regenerate(Powers power)+void Player::Regenerate(Powers power, uint32 nTimes) {+    if (nTimes == 0)+        return; // do nothing+     uint32 curValue = GetPower(power);     uint32 maxValue = GetMaxPower(power); @@ -1682,8 +1700,15 @@         }   break;         case POWER_RAGE:                                    // Regenerate rage         {-            float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS);-            addvalue = 30 * RageDecreaseRate;               // 3 rage by tick+            int32 amount = 0;+            AuraList const& ModPowerRegenAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);+            for(AuraList::const_iterator i = ModPowerRegenAuras.begin();i != ModPowerRegenAuras.end(); ++i)+                if ((*i)->GetModifier()->m_miscvalue == POWER_RAGE)+                    amount += (*i)->GetModifier()->m_amount;+            addvalue = floor(float(3 * amount) / 5.0f); // stored as rage*10 per 5s, convert to rage*10 per 3s+            addvalue *= sWorld.getRate(RATE_POWER_RAGE_INCOME);+            if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))+                addvalue -= (30.0f * sWorld.getRate(RATE_POWER_RAGE_LOSS)); // loss of 3 rage per tick         }   break;         case POWER_ENERGY:                                  // Regenerate energy (rogue)             addvalue = 20;@@ -1701,24 +1726,22 @@                 addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;     } -    if (power != POWER_RAGE)-    {-        curValue += uint32(addvalue);-        if (curValue > maxValue)-            curValue = maxValue;-    }-    else-    {-        if(curValue <= uint32(addvalue))-            curValue = 0;-        else-            curValue -= uint32(addvalue);-    }-    SetPower(power, curValue);+    addvalue *= nTimes;++    int32 newValue = int32(curValue) + int32(addvalue);+    if (newValue < 0)+        newValue = 0;+    if (newValue > maxValue)+        newValue = maxValue;++    SetPower(power, uint32(newValue)); } -void Player::RegenerateHealth()+void Player::RegenerateHealth(uint32 nTimes) {+    if (nTimes == 0)+        return; // do nothing+     uint32 curValue = GetHealth();     uint32 maxValue = GetMaxHealth(); @@ -1754,6 +1777,8 @@     if(addvalue < 0)         addvalue = 0; +    addvalue *= nTimes;+     ModifyHealth(int32(addvalue)); } Index: SpellAuras.cpp===================================================================--- SpellAuras.cpp	(revision 6048)+++ SpellAuras.cpp	(working copy)@@ -2479,7 +2479,7 @@     // for players, start regeneration after 1s (in polymorph fast regeneration case)     if(m_target->GetTypeId() == TYPEID_PLAYER)         if (m_target->IsPolymorphed())-            ((Player*)m_target)->setRegenTimer(1000);+            ((Player*)m_target)->setHealthRegenTimer(1000);      Unit* caster = GetCaster(); @@ -4239,12 +4239,9 @@             m_target->HandleEmoteCommand(398);         } -        // Prevent rage regeneration in combat with rage loss slowdown warrior talent and 0<->1 switching range out combat.-        if( !(pt == POWER_RAGE && (m_target->isInCombat() || m_target->GetPower(POWER_RAGE) == 0)) )-        {-            if(pt != POWER_MANA)-                m_target->ModifyPower(pt, m_modifier.m_amount*2/5);-        }+        // rage & mana are handled elsewhere+        if ((pt != POWER_RAGE) && (pt != POWER_MANA))+            m_target->ModifyPower(pt, m_modifier.m_amount*2/5);     }     m_isPeriodic = apply;     if (Real && m_target->GetTypeId() == TYPEID_PLAYER)