rendered paste bodyIndex: src/game/SpellAuras.cpp===================================================================--- src/game/SpellAuras.cpp (Revision 6040)+++ src/game/SpellAuras.cpp (Arbeitskopie)@@ -3097,6 +3097,24 @@ ((Creature *)m_target)->StopMoving(); }else m_target->SetUnitMovementFlags(0); //Clear movement flags + // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine+ if(GetSpellProto()->Id == 39837)+ {+ GameObject* pObj = new GameObject(m_target);+ float x, y, z;+ m_target->GetPosition(x, y, z);+ + if(!pObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMapId(), x, y, z, 0, 0, 0, 0, 0, 100, 1))+ {+ delete pObj;+ return;+ }+ + pObj->SetRespawnTime(GetSpellDuration(GetSpellProto())/1000);+ m_target->AddGameObject(pObj);+ MapManager::Instance().GetMap(pObj->GetMapId(), pObj)->Add(pObj);+ }+ WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8); data.append(m_target->GetPackGUID());@@ -3849,6 +3867,7 @@ m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,false); } }+ break; } case SPELLFAMILY_HUNTER:@@ -3873,6 +3892,10 @@ } default:+ // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire+ if((m_spellProto->Id == 41917) && !apply && Real)+ m_target->CastSpell(m_target, 41915, true);+ break; } }