rendered paste bodyIndex: scripts/go/go_scripts.cpp===================================================================--- scripts/go/go_scripts.cpp (revision 423)+++ scripts/go/go_scripts.cpp (working copy)@@ -24,8 +24,559 @@ #include "sc_creature.h" #include "sc_gossip.h" #include "GameObject.h"- ++/*####################+# Transporter Ally #+####################*/+ /*######+## teleporter_rut'theran_village+######*/++bool GossipHello_teleporter_ruttheran_village(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Auberdine", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Exodar", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_ruttheran_village(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(1, 6499.1, 793, 7.94, 4.38);+ break;+ case GOSSIP_ACTION_INFO_DEF+1:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(530, -4067.1, -11994.7, -0.42, 1.29);+ break;+ }+ + return true;+}++/*######+## teleporter_auberdine+######*/++bool GossipHello_teleporter_auberdine(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare a Rut'theran Village", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Exodar", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Menethil Harbor", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_auberdine(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(1, 8546.3, 1021.2, 5.79, 6.18);+ break;+ case GOSSIP_ACTION_INFO_DEF+1:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(530, -4067.1, -11994.7, -0.42, 1.29);+ break;+ case GOSSIP_ACTION_INFO_DEF+2:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(0, -3895, -599.8, 5.48, 5.23);+ break;+ }+ + return true;+}++/*######+## teleporter_exodar+######*/++bool GossipHello_teleporter_exodar(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare a Rut'theran Village", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Auberdine", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_exodar(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(1, 8546.3, 1021.2, 5.79, 6.18);+ break;+ case GOSSIP_ACTION_INFO_DEF+1:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(1, 6499.1, 793, 7.94, 4.38);+ break;+ }+ + return true;+}++/*######+## teleporter_menethil_harbor+######*/++bool GossipHello_teleporter_menethil_harbor(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Auberdine", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Theramore Isle", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_menethil_harbor(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(1, 6499.1, 793, 7.94, 4.38);+ break;+ case GOSSIP_ACTION_INFO_DEF+1:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(1, -4004.1, -4729.1, 5.14, 0.82);+ break;+ }+ + return true;+}++/*######+## teleporter_theramore_isle+######*/++bool GossipHello_teleporter_theramore_isle(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare a Menethil Harbor", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_theramore_isle(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(0, -3895, -599.8, 5.48, 5.23);+ break;+ }+ + return true;+}++/*######+## teleporter_ferelas+######*/++bool GossipHello_teleporter_ferelas(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare a Feathermoon Stronghold", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_ferelas(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(1, -4217.7, 3285.4, 7, 3.16);+ break;+ }+ + return true;+}++/*######+## teleporter_feathermoon_stronghold+######*/++bool GossipHello_teleporter_feathermoon_stronghold(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare a Ferelas", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_feathermoon_stronghold(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(1, -4347.6, 2425, 7, 4.71);+ break;+ }+ + return true;+}++/*######################+# Transporter Ordosi #+######################*/++/*######+## teleporter_silvermoon+######*/++bool GossipHello_teleporter_silvermoon(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Undercity", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_silvermoon(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(0, 2057.6, 241.4, 99.76, 1.36);+ break;+ }+ + return true;+}++/*######+## teleporter_undercity+######*/++bool GossipHello_teleporter_undercity(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare a Silvermoon", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Orgrimmar", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare a Grom'gol", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_undercity(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(530, 9352.4, -7277.9, 14.24, 0);+ break;+ case GOSSIP_ACTION_INFO_DEF+1:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(1, 1325.36, -4649.16, 54.08, 6.19);+ break;+ case GOSSIP_ACTION_INFO_DEF+2:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(0, -12411.7, 208.2, 31.56, 3.16);+ break;+ }+ + return true;+}++/*######+## teleporter_orgrimmar+######*/++bool GossipHello_teleporter_orgrimmar(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Undercity", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare a Grom'gol", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_orgrimmar(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(0, 2057.6, 241.4, 99.76, 1.36);+ break;+ case GOSSIP_ACTION_INFO_DEF+1:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(0, -12411.7, 208.2, 31.56, 3.16);+ }+ + return true;+}++/*######+## teleporter_gromgol+######*/++bool GossipHello_teleporter_gromgol(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Undercity", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare ad Orgrimmar", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_gromgol(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(0, 2057.6, 241.4, 99.76, 1.36);+ break;+ case GOSSIP_ACTION_INFO_DEF+1:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(1, 1325.36, -4649.16, 54.08, 6.19);+ }+ + return true;+}++/*########################+# Transporter Neutrali #+########################*/++/*######+## teleporter_ratchet+######*/++bool GossipHello_teleporter_ratchet(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare a Booty Bay", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_ratchet(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(0, -14282, 556, 8.90, 4.18);+ break;+ }+ + return true;+}++/*######+## teleporter_booty_bay+######*/++bool GossipHello_teleporter_booty_bay(Player *player, Creature *_Creature)+{+ player->ADD_GOSSIP_ITEM(0, "Vorrei andare a Ratchet", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);+ player->PlayerTalkClass->SendGossipMenu(999999, _Creature->GetGUID());+ + return true;+}++bool GossipSelect_teleporter_booty_bay(Player *player, Creature *_Creature, uint32 sender, uint32 action )+{+ if (action == GOSSIP_ACTION_INFO_DEF+4)+ {+ player->CLOSE_GOSSIP_MENU();+ return true;+ }++ if (player->getLevel() < 15)+ {+ player->ADD_GOSSIP_ITEM(0, "Arrivederci", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);+ player->SEND_GOSSIP_MENU(1000000, _Creature->GetGUID());+ return true;+ }++ switch (action)+ {+ case GOSSIP_ACTION_INFO_DEF:+ player->CLOSE_GOSSIP_MENU();+ player->TeleportTo(1, -994, -3830, 5.60, 1.65);+ break;+ }+ + return true;+}++/*----------*/++/*###### ## go_crystal_pylons (3x) ######*/ @@ -175,4 +726,93 @@ newscript->Name="go_tablet_of_madness"; newscript->pGOHello = GOHello_go_tablet_of_madness; m_scripts[nrscripts++] = newscript;+ +/*##################################+# Teleporters References Scripts #+##################################*/++/*-----Ally-----*/++ newscript = new Script;+ newscript->Name="teleporter_ruttheran_village";+ newscript->pGossipHello = &GossipHello_teleporter_ruttheran_village;+ newscript->pGossipSelect = &GossipSelect_teleporter_ruttheran_village;+ m_scripts[nrscripts++] = newscript;++ newscript = new Script;+ newscript->Name="teleporter_auberdine";+ newscript->pGossipHello = &GossipHello_teleporter_auberdine;+ newscript->pGossipSelect = &GossipSelect_teleporter_auberdine;+ m_scripts[nrscripts++] = newscript;++ newscript = new Script;+ newscript->Name="teleporter_exodar";+ newscript->pGossipHello = &GossipHello_teleporter_exodar;+ newscript->pGossipSelect = &GossipSelect_teleporter_exodar;+ m_scripts[nrscripts++] = newscript;+ + newscript = new Script;+ newscript->Name="teleporter_menethil_harbor";+ newscript->pGossipHello = &GossipHello_teleporter_menethil_harbor;+ newscript->pGossipSelect = &GossipSelect_teleporter_menethil_harbor;+ m_scripts[nrscripts++] = newscript;+ + newscript = new Script;+ newscript->Name="teleporter_theramore_isle";+ newscript->pGossipHello = &GossipHello_teleporter_theramore_isle;+ newscript->pGossipSelect = &GossipSelect_teleporter_theramore_isle;+ m_scripts[nrscripts++] = newscript;+ + newscript = new Script;+ newscript->Name="teleporter_ferelas";+ newscript->pGossipHello = &GossipHello_teleporter_ferelas;+ newscript->pGossipSelect = &GossipSelect_teleporter_ferelas;+ m_scripts[nrscripts++] = newscript;+ + newscript = new Script;+ newscript->Name="teleporter_feathermoon_stronghold";+ newscript->pGossipHello = &GossipHello_teleporter_feathermoon_stronghold;+ newscript->pGossipSelect = &GossipSelect_teleporter_feathermoon_stronghold;+ m_scripts[nrscripts++] = newscript;+ +/*-----Orda-----*/++ newscript = new Script;+ newscript->Name="teleporter_silvermoon";+ newscript->pGossipHello = &GossipHello_teleporter_silvermoon;+ newscript->pGossipSelect = &GossipSelect_teleporter_silvermoon;+ m_scripts[nrscripts++] = newscript;++ newscript = new Script;+ newscript->Name="teleporter_undercity";+ newscript->pGossipHello = &GossipHello_teleporter_undercity;+ newscript->pGossipSelect = &GossipSelect_teleporter_undercity;+ m_scripts[nrscripts++] = newscript;++ newscript = new Script;+ newscript->Name="teleporter_orgrimmar";+ newscript->pGossipHello = &GossipHello_teleporter_orgrimmar;+ newscript->pGossipSelect = &GossipSelect_teleporter_orgrimmar;+ m_scripts[nrscripts++] = newscript;+ + newscript = new Script;+ newscript->Name="teleporter_gromgol";+ newscript->pGossipHello = &GossipHello_teleporter_gromgol;+ newscript->pGossipSelect = &GossipSelect_teleporter_gromgol;+ m_scripts[nrscripts++] = newscript;+ +/*-----Neutral-----*/++ newscript = new Script;+ newscript->Name="teleporter_ratchet";+ newscript->pGossipHello = &GossipHello_teleporter_ratchet;+ newscript->pGossipSelect = &GossipSelect_teleporter_ratchet;+ m_scripts[nrscripts++] = newscript;++ newscript = new Script;+ newscript->Name="teleporter_booty_bay";+ newscript->pGossipHello = &GossipHello_teleporter_booty_bay;+ newscript->pGossipSelect = &GossipSelect_teleporter_booty_bay;+ m_scripts[nrscripts++] = newscript;+ }