All pastes #1034740 Raw Edit

Handy_Menu

public text v1 · immutable
#1034740 ·published 2008-05-31 06:44 UTC
rendered paste body
#include <a_samp>

new Menu:Main;
new Menu:Vehicles;
new Menu:Mods;
new Menu:MotorBikes;
new Menu:Planes;
new Menu:Boats;
new Menu:Trucks;
new Menu:Bicycles;
new Menu:Helicopters;
new Menu:Cars1;
new Menu:As;
new Menu:Bs;
new Menu:Bs2;
new Menu:Cs;
new Menu:Cs2;
new Menu:Ds;
new Menu:Es;
new Menu:Fs;
new Menu:Gs;
new Menu:Hs;
new Menu:Is;
new Menu:Js;
new Menu:Cars2;
new Menu:Ks;
new Menu:Ls;
new Menu:Ms;
new Menu:Ns;
new Menu:Os;
new Menu:Ps;
new Menu:Rs;
new Menu:Ss;
new Menu:Ss2;
new Menu:Ts;
new Menu:Us;
new Menu:Vs;
new Menu:Cars3;
new Menu:Ws;
new Menu:Ys;
new Menu:Zs;
new Menu:Carmods;
new Menu:PaintJobs;
new Menu:Rims;
new Menu:Spoilers;
new Menu:Weapons;
new Menu:Hand1;
new Menu:Hand2;
new Menu:Pistols;
new Menu:SMGs;
new Menu:Shotguns;
new Menu:Rifles;
new Menu:Assault_Rifles;
new Menu:Explosives;
new Menu:Big_Guns;
new Menu:Teleports;
new Menu:Teleports2;
new Menu:Times;
new Menu:Weather;

#define NAMELINES 20

new fileline[50];
new filename[128];
new master[NAMELINES][50];

#define FILTERSCRIPT

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n================================================================");
 	print("   			      Now Running:");
	print("       			  Cars N Mods ");
	print("	  	       Created By: [DK]Dark_Knight");
	print("		        Date Realesed: MAY 30, 2008");
	print("================================================================");
	print("\n");
//=======================================master.txt=======================================//

	filename = "master.txt";
	new File:masterfile;
	masterfile = fopen(filename, io_read);

	for(new i; i<NAMELINES; i++)
	{
		fread(masterfile, fileline, sizeof(fileline));

		if(strlen(fileline) > 0)
		{
			strdel(fileline, strlen(fileline)-2, sizeof(fileline));
		    master[i] = fileline;
		}
	}

	fclose(masterfile);

	return 1;
}
#endif
//------------------------------------------------------------------------------
    public OnPlayerCommandText(playerid, cmdtext[])
    if(strcmp(cmdtext, "/CHMENU", true) == 0)
	{
		if(IsPlayerMaster(playerid))
		{
		ShowMenuForPlayer(Main, playerid);
		return 1;
	}
	return 0;
	}
//------------------------------------------------------------------------------
public OnGameModeInit()
{
    Main = CreateMenu("Main Menu", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Main, 0, "Vehicles");
	AddMenuItem(Main, 0, "Mods");
	AddMenuItem(Main, 0, "Weapons");
	AddMenuItem(Main, 0, "Teleports");
	AddMenuItem(Main, 0, "Weather");
	AddMenuItem(Main, 0, "Time");
	AddMenuItem(Main, 0, "Exit Menu");
	
    Vehicles = CreateMenu("Vehicles", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Vehicles, 0, "MotorBikes");
	AddMenuItem(Vehicles, 0, "Planes");
	AddMenuItem(Vehicles, 0, "Boats");
	AddMenuItem(Vehicles, 0, "Trucks");
	AddMenuItem(Vehicles, 0, "Bicycles");
	AddMenuItem(Vehicles, 0, "Helicopters");
	AddMenuItem(Vehicles, 0, "Cars1");
	AddMenuItem(Vehicles, 1, "As_To_Js");
	AddMenuItem(Vehicles, 0, "Cars2");
	AddMenuItem(Vehicles, 1, "Ks_To_Vs");
    AddMenuItem(Vehicles, 0, "Cars3");
    AddMenuItem(Vehicles, 1, "Ws_To_Zs");
	AddMenuItem(Vehicles, 0, "Exit Menu");

    Mods = CreateMenu("Mods", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Mods, 0, "Carmods");
	AddMenuItem(Mods, 0, "PaintJobs");
	AddMenuItem(Mods, 0, "Rims");
	AddMenuItem(Mods, 0, "Spoilers");
	AddMenuItem(Mods, 0, "Exit Menu");

    MotorBikes = CreateMenu("MotorBikes", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(MotorBikes, 0, "FCR-900");
	AddMenuItem(MotorBikes, 0, "PCJ-600");
	AddMenuItem(MotorBikes, 0, "NRG-500");
	AddMenuItem(MotorBikes, 0, "BF-400");
	AddMenuItem(MotorBikes, 0, "CopBike");
	AddMenuItem(MotorBikes, 0, "Sanchez");
	AddMenuItem(MotorBikes, 0, "Quad");
	AddMenuItem(MotorBikes, 0, "Freeway");
	AddMenuItem(MotorBikes, 0, "Exit Menu");

    Planes = CreateMenu("Planes", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Planes, 0, "Hydra");
	AddMenuItem(Planes, 0, "Andromeda");
	AddMenuItem(Planes, 0, "Shamal");
	AddMenuItem(Planes, 0, "RC Barron");
	AddMenuItem(Planes, 0, "AT-400");
	AddMenuItem(Planes, 0, "Stuntplane");
	AddMenuItem(Planes, 0, "Rustler");
	AddMenuItem(Planes, 0, "Exit Menu");

    Boats = CreateMenu("Boats", 1, 50.0, 180.0, 200.0, 200.0);
 	AddMenuItem(Boats, 0, "Jetmax");
 	AddMenuItem(Boats, 0, "Predator");
 	AddMenuItem(Boats, 0, "Speeder");
 	AddMenuItem(Boats, 0, "Squalo");
 	AddMenuItem(Boats, 0, "CoastGuard");
 	AddMenuItem(Boats, 0, "Exit Menu");

    Trucks = CreateMenu("Trucks", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Trucks, 0, "Dumper");
	AddMenuItem(Trucks, 0, "Duneride");
	AddMenuItem(Trucks, 0, "Monster");
	AddMenuItem(Trucks, 0, "MonsterA");
	AddMenuItem(Trucks, 0, "MonsterB");
	AddMenuItem(Trucks, 0, "Exit Menu");

    Bicycles = CreateMenu("Bicycles", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Bicycles, 0, "Bike");
	AddMenuItem(Bicycles, 0, "BMX");
	AddMenuItem(Bicycles, 0, "Mountain Bike");
	AddMenuItem(Bicycles, 0, "Exit Menu");

    Helicopters = CreateMenu("Helicopters", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Helicopters, 0, "Hunter");
	AddMenuItem(Helicopters, 0, "Sparrow");
	AddMenuItem(Helicopters, 0, "Seasparr");
	AddMenuItem(Helicopters, 0, "Rcgoblin");
	AddMenuItem(Helicopters, 0, "Maverick");
	AddMenuItem(Helicopters, 0, "Police Chopper");
	AddMenuItem(Helicopters, 0, "Cargobob");
	AddMenuItem(Helicopters, 0, "Exit Menu");

	Cars1 = CreateMenu("Cars1", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Cars1, 0, "As");
	AddMenuItem(Cars1, 0, "Bs");
	AddMenuItem(Cars1, 0, "Bs2");
	AddMenuItem(Cars1, 0, "Cs");
	AddMenuItem(Cars1, 0, "Cs2");
	AddMenuItem(Cars1, 0, "Ds");
	AddMenuItem(Cars1, 0, "Es");
	AddMenuItem(Cars1, 0, "Fs");
	AddMenuItem(Cars1, 0, "Gs");
	AddMenuItem(Cars1, 0, "Hs");
	AddMenuItem(Cars1, 0, "Is");
	AddMenuItem(Cars1, 0, "Js");
	AddMenuItem(Cars1, 0, "Exit");

    Cars2 = CreateMenu("Cars2", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Cars2, 0, "Ks");
	AddMenuItem(Cars2, 0, "Ls");
	AddMenuItem(Cars2, 0, "Ms");
	AddMenuItem(Cars2, 0, "Ns");
	AddMenuItem(Cars2, 0, "Os");
	AddMenuItem(Cars2, 0, "Ps");
	AddMenuItem(Cars2, 0, "Rs");
	AddMenuItem(Cars2, 0, "Ss");
	AddMenuItem(Cars2, 0, "Ss2");
	AddMenuItem(Cars2, 0, "Ts");
	AddMenuItem(Cars2, 0, "Us");
	AddMenuItem(Cars2, 0, "Vs");
	AddMenuItem(Cars2, 0, "Exit");

	Cars3 = CreateMenu("Cars3", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Cars3, 0, "Ws");
	AddMenuItem(Cars3, 0, "Ys");
	AddMenuItem(Cars3, 0, "Zs");
	AddMenuItem(Cars3, 0, "Exit");

	As = CreateMenu("As", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(As, 0, "Admiral");
	AddMenuItem(As, 0, "Alpha");
	AddMenuItem(As, 0, "Ambulan");
	AddMenuItem(As, 0, "Exit");

    Bs = CreateMenu("Bs", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Bs, 0, "Baggage");
	AddMenuItem(Bs, 0, "Bandito");
	AddMenuItem(Bs, 0, "Banshee");
	AddMenuItem(Bs, 0, "Barracks");
	AddMenuItem(Bs, 0, "Benson");
	AddMenuItem(Bs, 0, "Bfinject");
	AddMenuItem(Bs, 0, "Blade");
	AddMenuItem(Bs, 0, "Blistac");
	AddMenuItem(Bs, 0, "Bloodra");
	AddMenuItem(Bs, 0, "Bobcat");
	AddMenuItem(Bs, 0, "Boxburg");
	AddMenuItem(Bs, 0, "Boxville");
	AddMenuItem(Bs, 0, "Exit");

    Bs2 = CreateMenu("Bs2", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Bs2, 0, "Bravura");
	AddMenuItem(Bs2, 0, "Broadway");
	AddMenuItem(Bs2, 0, "Buccanee");
	AddMenuItem(Bs2, 0, "Buffalo");
	AddMenuItem(Bs2, 0, "Bullet");
	AddMenuItem(Bs2, 0, "Burrito");
	AddMenuItem(Bs2, 0, "Bus");
	AddMenuItem(Bs2, 0, "Exit");

    Cs = CreateMenu("Cs", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Cs, 0, "Cabbie");
	AddMenuItem(Cs, 0, "Caddy");
	AddMenuItem(Cs, 0, "Cadrona");
	AddMenuItem(Cs, 0, "Camper");
	AddMenuItem(Cs, 0, "Cement");
	AddMenuItem(Cs, 0, "Cheetah");
	AddMenuItem(Cs, 0, "Clover");
	AddMenuItem(Cs, 0, "Club");
	AddMenuItem(Cs, 0, "Coach");
	AddMenuItem(Cs, 0, "Combine");
	AddMenuItem(Cs, 0, "Comet");
	AddMenuItem(Cs, 0, "Cft30");
	AddMenuItem(Cs, 0, "Exit");

    Cs2 = CreateMenu("Cs2", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Cs2, 0, "CopCarla");
	AddMenuItem(Cs2, 0, "CopCarru");
	AddMenuItem(Cs2, 0, "CopCarsf");
	AddMenuItem(Cs2, 0, "CopCarvg");
	AddMenuItem(Cs2, 0, "Exit");

    Ds = CreateMenu("Ds", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Ds, 0, "Dozer");
	AddMenuItem(Ds, 0, "Exit");

	Es = CreateMenu("Es", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Es, 0, "Elegy");
	AddMenuItem(Es, 0, "Emperor");
	AddMenuItem(Es, 0, "Enforcer");
	AddMenuItem(Es, 0, "Esperant");
	AddMenuItem(Es, 0, "Euros");
	AddMenuItem(Es, 0, "Exit");

    Fs = CreateMenu("Fs", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Fs, 0, "Fbiranch");
	AddMenuItem(Fs, 0, "Fbitruck");
	AddMenuItem(Fs, 0, "Feltze");
	AddMenuItem(Fs, 0, "Firela");
	AddMenuItem(Fs, 0, "Firetruck");
	AddMenuItem(Fs, 0, "Flash");
	AddMenuItem(Fs, 0, "Flatbed");
	AddMenuItem(Fs, 0, "Forklift");
	AddMenuItem(Fs, 0, "Fortune");
	AddMenuItem(Fs, 0, "Exit");

    Gs = CreateMenu("Gs", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Gs, 0, "Glendale");
	AddMenuItem(Gs, 0, "Glenshit");
	AddMenuItem(Gs, 0, "Greenwoo");
	AddMenuItem(Gs, 0, "Exit");

    Hs = CreateMenu("Hs", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Hs, 0, "Hermes");
	AddMenuItem(Hs, 0, "Hotdog");
	AddMenuItem(Hs, 0, "Hotknife");
	AddMenuItem(Hs, 0, "Hotrina");
	AddMenuItem(Hs, 0, "Hotrinb");
	AddMenuItem(Hs, 0, "Hotring");
	AddMenuItem(Hs, 0, "Huntley");
	AddMenuItem(Hs, 0, "Hustler");
	AddMenuItem(Hs, 0, "Exit");

    Is = CreateMenu("Is", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Is, 0, "Infernus");
	AddMenuItem(Is, 0, "Intruder");
	AddMenuItem(Is, 0, "Exit");

    Js = CreateMenu("Js", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Js, 0, "Jester");
	AddMenuItem(Js, 0, "Journey");
	AddMenuItem(Js, 0, "Exit");

    Ks = CreateMenu("Ks", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Ks, 0, "Kart");
	AddMenuItem(Ks, 0, "Exit");

    Ls = CreateMenu("Ls", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Ls, 0, "Landstal");
	AddMenuItem(Ls, 0, "Linerun");
	AddMenuItem(Ls, 0, "Exit");

    Ms = CreateMenu("Ms", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Ms, 0, "Majestic");
	AddMenuItem(Ms, 0, "Manana");
	AddMenuItem(Ms, 0, "Merit");
	AddMenuItem(Ms, 0, "Mesa");
	AddMenuItem(Ms, 0, "Moonbeam");
	AddMenuItem(Ms, 0, "Mowerr");
	AddMenuItem(Ms, 0, "Mrwhoop");
	AddMenuItem(Ms, 0, "Mule");
	AddMenuItem(Ms, 0, "Exit");

    Ns = CreateMenu("Ns", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Ns, 0, "Nebula");
	AddMenuItem(Ns, 0, "Newsvan");
	AddMenuItem(Ns, 0, "Exit");

    Os = CreateMenu("Os", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Os, 0, "Oceanic");
	AddMenuItem(Os, 0, "Exit");

    Ps = CreateMenu("Ps", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Ps, 0, "Packer");
	AddMenuItem(Ps, 0, "Patriot");
	AddMenuItem(Ps, 0, "Peren");
	AddMenuItem(Ps, 0, "Petro");
	AddMenuItem(Ps, 0, "Phoenix");
	AddMenuItem(Ps, 0, "Picador");
	AddMenuItem(Ps, 0, "Pony");
	AddMenuItem(Ps, 0, "Premier");
	AddMenuItem(Ps, 0, "Previon");
	AddMenuItem(Ps, 0, "Primo");
	AddMenuItem(Ps, 0, "Exit");

    Rs = CreateMenu("Rs", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Rs, 0, "Rancher");
	AddMenuItem(Rs, 0, "Rcbandit");
	AddMenuItem(Rs, 0, "Rccam");
	AddMenuItem(Rs, 0, "Rctiger");
	AddMenuItem(Rs, 0, "Rdtrain");
	AddMenuItem(Rs, 0, "Regina");
	AddMenuItem(Rs, 0, "Remingtn");
	AddMenuItem(Rs, 0, "Rhino");
	AddMenuItem(Rs, 0, "Rnchlure");
	AddMenuItem(Rs, 0, "Romero");
	AddMenuItem(Rs, 0, "Rumpo");
	AddMenuItem(Rs, 0, "Exit");

    Ss = CreateMenu("Ss", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Ss, 0, "Sadler");
	AddMenuItem(Ss, 0, "Sadlshit");
	AddMenuItem(Ss, 0, "Sandking");
	AddMenuItem(Ss, 0, "Savanna");
	AddMenuItem(Ss, 0, "Securica");
	AddMenuItem(Ss, 0, "Sentinel");
	AddMenuItem(Ss, 0, "Slamvan");
	AddMenuItem(Ss, 0, "Stafford");
	AddMenuItem(Ss, 0, "Stallion");
	AddMenuItem(Ss, 0, "Stratum");
	AddMenuItem(Ss, 0, "Exit");

    Ss2 = CreateMenu("Ss2", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Ss, 0, "Sabre");
	AddMenuItem(Ss2, 0, "Stretch");
	AddMenuItem(Ss2, 0, "Sultan");
	AddMenuItem(Ss2, 0, "Sunrise");
	AddMenuItem(Ss2, 0, "Supergt");
	AddMenuItem(Ss2, 0, "Swatvan");
	AddMenuItem(Ss2, 0, "Sweeper");
	AddMenuItem(Ss2, 0, "Exit");

    Ts = CreateMenu("Ts", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Ts, 0, "Tahoma");
	AddMenuItem(Ts, 0, "Tampa");
	AddMenuItem(Ts, 0, "Taxi");
	AddMenuItem(Ts, 0, "Topfun");
	AddMenuItem(Ts, 0, "Tornado");
	AddMenuItem(Ts, 0, "Towtruck");
	AddMenuItem(Ts, 0, "Tractor");
	AddMenuItem(Ts, 0, "Trash");
	AddMenuItem(Ts, 0, "Tug");
	AddMenuItem(Ts, 0, "Turismo");
	AddMenuItem(Ts, 0, "Exit");

    Us = CreateMenu("Us", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Us, 0, "Uranus");
	AddMenuItem(Us, 0, "Utility");
	AddMenuItem(Us, 0, "Exit");

	Vs = CreateMenu("Vs", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Vs, 0, "Vincent");
	AddMenuItem(Vs, 0, "Virgo");
	AddMenuItem(Vs, 0, "Voodoo");
	AddMenuItem(Vs, 0, "Exit");

    Ws = CreateMenu("Ws", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Ws, 0, "Walton");
	AddMenuItem(Ws, 0, "Washing");
	AddMenuItem(Ws, 0, "Willard");
	AddMenuItem(Ws, 0, "Windsor");
	AddMenuItem(Ws, 0, "Exit");

    Ys = CreateMenu("Ys", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Ys, 0, "Yankee");
	AddMenuItem(Ys, 0, "Yosemite");
	AddMenuItem(Ys, 0, "Exit");

    Zs = CreateMenu("Zs", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Zs, 0, "Zr350");
	AddMenuItem(Zs, 0, "Exit");

    Carmods = CreateMenu("Car Mods", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Carmods, 0, "Nitro");
	AddMenuItem(Carmods, 0, "Hydraulics");

    PaintJobs = CreateMenu("PaintJobs", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(PaintJobs, 0, "Pantjob 1");
	AddMenuItem(PaintJobs, 0, "Pantjob 2");
	AddMenuItem(PaintJobs, 0, "Pantjob 3");
	AddMenuItem(PaintJobs, 0, "Pantjob 4");
	AddMenuItem(PaintJobs, 0, "Pantjob 5");

    Rims = CreateMenu("Rims", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Rims, 0, "Shadow");
	AddMenuItem(Rims, 0, "Mega");
	AddMenuItem(Rims, 0, "Rimshine");
	AddMenuItem(Rims, 0, "Wires");
	AddMenuItem(Rims, 0, "Classic");
	AddMenuItem(Rims, 0, "Twist");
    AddMenuItem(Rims, 0, "Cutter");
    AddMenuItem(Rims, 0, "Switch");
    AddMenuItem(Rims, 0, "Grove");
    AddMenuItem(Rims, 0, "Import");
    AddMenuItem(Rims, 0, "Back");
    AddMenuItem(Rims, 0, "Exit Menu");

    Spoilers = CreateMenu("Spoilers", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Spoilers, 0, "Pro");
	AddMenuItem(Spoilers, 0, "Win");
	AddMenuItem(Spoilers, 0, "Drag");
    AddMenuItem(Spoilers, 0, "Alpha");
    AddMenuItem(Spoilers, 0, "Champ");
    AddMenuItem(Spoilers, 0, "Race");
    AddMenuItem(Spoilers, 0, "WorX");
    AddMenuItem(Spoilers, 0, "Alien");
    AddMenuItem(Spoilers, 0, "X-Flow");
    AddMenuItem(Spoilers, 0, "Back");
    AddMenuItem(Spoilers, 0, "Exit Menu");
    
    Weapons = CreateMenu("Weapons", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Weapons, 0, "Hand1");
	AddMenuItem(Weapons, 0, "Hand2");
	AddMenuItem(Weapons, 0, "Pistols");
	AddMenuItem(Weapons, 0, "SMGs");
	AddMenuItem(Weapons, 0, "Shotguns");
	AddMenuItem(Weapons, 0, "Rifles");
	AddMenuItem(Weapons, 0, "Assault_Rifles");
	AddMenuItem(Weapons, 0, "Explosives");
	AddMenuItem(Weapons, 0, "Big_Guns");
	AddMenuItem(Weapons, 0, "Exit");
    
    Hand1 = CreateMenu("Hand1", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Hand1, 0, "Unarmed");
	AddMenuItem(Hand1, 0, "Brass Knuckels");
	AddMenuItem(Hand1, 0, "Golf Club");
	AddMenuItem(Hand1, 0, "Night Stick");
	AddMenuItem(Hand1, 0, "Knife");
	AddMenuItem(Hand1, 0, "Basball Bat");
	AddMenuItem(Hand1, 0, "Shovel");
	AddMenuItem(Hand1, 0, "Pool Cue");
	AddMenuItem(Hand1, 0, "Katana");
	AddMenuItem(Hand1, 0, "Chainsaw");
	AddMenuItem(Hand1, 0, "Purple Dildo");
	AddMenuItem(Hand1, 0, "White Dildo");
	AddMenuItem(Hand1, 0, "Exit");
	
    Hand2 = CreateMenu("Hand2", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Hand2, 0, "Long White Dildo");
	AddMenuItem(Hand2, 0, "White Dildo 2");
	AddMenuItem(Hand2, 0, "Flowers");
	AddMenuItem(Hand2, 0, "Cane");
	AddMenuItem(Hand1, 0, "Spray Paint");
	AddMenuItem(Hand1, 0, "Fire Extinguisher");
	AddMenuItem(Hand1, 0, "Camara");
	AddMenuItem(Hand1, 0, "Nightvision Goggles");
	AddMenuItem(Hand1, 0, "Thermal Goggles");
	AddMenuItem(Hand1, 0, "Parachute");
	AddMenuItem(Hand1, 0, "Exit");

    Pistols = CreateMenu("Pistols", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Pistols, 0, "Pistol");
	AddMenuItem(Pistols, 0, "Silenced Pistol");
	AddMenuItem(Pistols, 0, "Desert Eagle");
	AddMenuItem(Pistols, 0, "Exit");
	
	SMGs = CreateMenu("SMGs", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(SMGs, 0, "Mac 10");
	AddMenuItem(SMGs, 0, "Tec 9");
	AddMenuItem(SMGs, 0, "Mp5");
	AddMenuItem(SMGs, 0, "Exit");
	
	Shotguns = CreateMenu("Shotguns", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Shotguns, 0, "Shotgun");
	AddMenuItem(Shotguns, 0, "Combat Shotgun");
	AddMenuItem(Shotguns, 0, "Sawnoff Shotgun");
	AddMenuItem(Shotguns, 0, "Exit");
	
    Rifles = CreateMenu("Rifles", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Rifles, 0, "Riffe");
	AddMenuItem(Rifles, 0, "Sniper Rifle");
	AddMenuItem(Rifles, 0, "Exit");
	
	Assault_Rifles = CreateMenu("Assault_Rifles", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Assault_Rifles, 0, "AK 47");
	AddMenuItem(Assault_Rifles, 0, "M4");
	AddMenuItem(Assault_Rifles, 0, "Exit");
	
    Explosives = CreateMenu("Explosives", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Explosives, 0, "Granades");
	AddMenuItem(Explosives, 0, "TearGas");
	AddMenuItem(Explosives, 0, "Molotoves");
	AddMenuItem(Explosives, 0, "Sachel Charges");
	AddMenuItem(Explosives, 0, "Detonater");
	AddMenuItem(Explosives, 0, "Exit");
	
	Big_Guns = CreateMenu("Big_Guns", 1, 50.0, 180.0, 200.0, 200.0);
	AddMenuItem(Big_Guns, 0, "RPG");
	AddMenuItem(Big_Guns, 0, "Missile Lancher");
	AddMenuItem(Big_Guns, 0, "Flame Thrower");
	AddMenuItem(Big_Guns, 0, "Minigun");
	AddMenuItem(Big_Guns, 0, "Exit");
	
    Teleports = CreateMenu("Teleports", 1, 50.0, 180.0, 200.0, 200.0);
    SetMenuColumnHeader(Teleports, 0, "Select a Teleport");
	AddMenuItem(Teleports, 0, "Las Venturas");
	AddMenuItem(Teleports, 0, "San Fierro");
	AddMenuItem(Teleports, 0, "Los Santos");
	AddMenuItem(Teleports, 0, "Chilliad Top");
	AddMenuItem(Teleports, 0, "Chilliad Bottom");
	AddMenuItem(Teleports, 0, "Big Jump");
	AddMenuItem(Teleports, 0, "Area 51");
	AddMenuItem(Teleports, 0, "LV Airport");
	AddMenuItem(Teleports, 0, "LS Airport");
	AddMenuItem(Teleports, 0, "SF Airport");
	AddMenuItem(Teleports, 0, "More Teleports");
	AddMenuItem(Teleports, 0, "Exit Menu");
	
	Teleports2 = CreateMenu("Teleports", 1, 50.0, 180.0, 200.0, 200.0);
	SetMenuColumnHeader(Teleports2, 0, "Select a Teleport");
	AddMenuItem(Teleports2, 0, "Jizzy's");
	AddMenuItem(Teleports2, 0, "The Dock's");
	AddMenuItem(Teleports2, 0, "Blueberry");
	AddMenuItem(Teleports2, 0, "Fort Carson");
	AddMenuItem(Teleports2, 0, "Grove");
	AddMenuItem(Teleports2, 0, "Drift Garage");
	AddMenuItem(Teleports2, 0, "Drift Mountain");
	AddMenuItem(Teleports2, 0, "Back");
	AddMenuItem(Teleports2, 0, "Exit Menu");
	
	Times = CreateMenu("Times", 1, 50.0, 180.0, 100.0, 200.0);
	SetMenuColumnHeader(Times, 0, "Times");
	AddMenuItem(Times, 0, "2 (2AM)");
	AddMenuItem(Times, 0, "4 (4AM)");
	AddMenuItem(Times, 0, "6 (6AM)");
	AddMenuItem(Times, 0, "8 (8AM)");
	AddMenuItem(Times, 0, "10 (10AM)");
	AddMenuItem(Times, 0, "12 (12PM)");
	AddMenuItem(Times, 0, "14 (2PM)");
	AddMenuItem(Times, 0, "16 (4PM)");
	AddMenuItem(Times, 0, "18 (6PM)");
	AddMenuItem(Times, 0, "20 (8PM)");
	AddMenuItem(Times, 0, "22 (10PM)");
	AddMenuItem(Times, 0, "24 (12AM)");
	AddMenuItem(Times, 0, "Exit Menu");

	SetMenuColumnHeader(Weather, 0, "Weather"); // Weather Selection Menu
	AddMenuItem(Weather, 0, "Sunny");
	AddMenuItem(Weather, 0, "Scorching Hot");
	AddMenuItem(Weather, 0, "Cloudy");
	AddMenuItem(Weather, 0, "Rainy");
	AddMenuItem(Weather, 0, "Foggy");
	AddMenuItem(Weather, 0, "Sandstorm");
	AddMenuItem(Weather, 0, "Greenish Fog");
	AddMenuItem(Weather, 0, "Exit Menu");
    Weather = CreateMenu("Weather", 1, 50.0, 180.0, 200.0, 200.0);
	
    return 1;
}
//------------------------------------------------------------------------------
public OnPlayerSelectedMenuRow(playerid, row)
{
    new Menu:current;
    current = GetPlayerMenu(playerid);
    if(current == Main)
    {
        switch(row)
        {
            case 0:
			{
				HideMenuForPlayer(Main, playerid);
                ShowMenuForPlayer(Vehicles, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 1:
			{
                HideMenuForPlayer(Main, playerid);
                ShowMenuForPlayer(Mods, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 2:
			{
                HideMenuForPlayer(Main, playerid);
                ShowMenuForPlayer(Weapons, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 3:
			{
                HideMenuForPlayer(Main, playerid);
                ShowMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 4:
			{
                HideMenuForPlayer(Main, playerid);
                ShowMenuForPlayer(Times, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 5:
			{
                HideMenuForPlayer(Main, playerid);
                ShowMenuForPlayer(Weather, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 6:
			{
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Main, playerid);
            }
        }
    }
    if(current == Vehicles)
    {
        switch(row)
        {
            case 0:
			{
                HideMenuForPlayer(Vehicles, playerid);
                ShowMenuForPlayer(MotorBikes, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 1:
			{
			    HideMenuForPlayer(Vehicles, playerid);
                ShowMenuForPlayer(Planes, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 2:
			{
			    HideMenuForPlayer(Vehicles, playerid);
                ShowMenuForPlayer(Boats, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 3:
			{
			    HideMenuForPlayer(Vehicles, playerid);
                ShowMenuForPlayer(Trucks, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 4:
			{
			    HideMenuForPlayer(Vehicles, playerid);
                ShowMenuForPlayer(Bicycles, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 5:
			{
			    HideMenuForPlayer(Vehicles, playerid);
                ShowMenuForPlayer(Helicopters, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 6:
			{
			    HideMenuForPlayer(Vehicles, playerid);
                ShowMenuForPlayer(Cars1, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 7:
			{
			    HideMenuForPlayer(Vehicles, playerid);
                ShowMenuForPlayer(Cars2, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 8:
			{
			    HideMenuForPlayer(Vehicles, playerid);
                ShowMenuForPlayer(Cars3, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 9:
			{
			    HideMenuForPlayer(Vehicles, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Cars1)
    {
        switch(row)
        {
            case 0:
			{
                HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(As, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 1:
			{
			    HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(Bs, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 2:
			{
			    HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(Bs2, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 3:
			{
			    HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(Cs, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 4:
			{
			    HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(Cs2, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 5:
			{
			    HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(Ds, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 6:
			{
			    HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(Es, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 7:
			{
			    HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(Fs, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 8:
			{
			    HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(Gs, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 9:
			{
			    HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(Hs, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 10:
			{
			    HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(Is, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 11:
			{
			    HideMenuForPlayer(Cars1, playerid);
                ShowMenuForPlayer(Js, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 12:
			{
			    HideMenuForPlayer(Cars1, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Cars2)
    {
        switch(row)
        {
            case 0:
			{
                HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Ks, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 1:
			{
			    HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Ls, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 2:
			{
			    HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Ms, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 3:
			{
			    HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Ns, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 4:
			{
			    HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Os, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 5:
			{
			    HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Ps, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 6:
			{
			    HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Rs, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 7:
			{
			    HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Ss, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 8:
			{
			    HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Ss2, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 9:
			{
			    HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Ts, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 10:
			{
			    HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Us, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 11:
			{
			    HideMenuForPlayer(Cars2, playerid);
                ShowMenuForPlayer(Vs, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 12:
			{
			    HideMenuForPlayer(Cars2, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Cars3)
    {
        switch(row)
        {
            case 0:
			{
			    HideMenuForPlayer(Cars3, playerid);
                ShowMenuForPlayer(Ws, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 1:
			{
                HideMenuForPlayer(Cars3, playerid);
                ShowMenuForPlayer(Ys, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 2:
			{
			    HideMenuForPlayer(Cars3, playerid);
                ShowMenuForPlayer(Zs, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 3:
			{
			    HideMenuForPlayer(Cars3, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == MotorBikes)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(521, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(MotorBikes, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(461, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(MotorBikes, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(522, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(MotorBikes, playerid);
            }
            case 3:
			{
          		new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(581, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(MotorBikes, playerid);
            }
            case 4:
			{
       			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(523, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(MotorBikes, playerid);
            }
            case 5:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(468, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(MotorBikes, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(471, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(MotorBikes, playerid);
            }
            case 7:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(463, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(MotorBikes, playerid);
            }
            case 8:
			{
			    HideMenuForPlayer(MotorBikes, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Planes)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(520, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Planes, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(592, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Planes, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(519, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Planes, playerid);
            }
            case 3:
			{
          		new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(464, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Planes, playerid);
            }
            case 4:
			{
       			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(577, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Planes, playerid);
            }
            case 5:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(513, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Planes, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(476, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Planes, playerid);
            }
            case 7:
			{
			    HideMenuForPlayer(Planes, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Boats)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(522, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Trucks, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(521, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Trucks, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(452, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Trucks, playerid);
            }
            case 3:
			{
          		new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(446, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Trucks, playerid);
            }
            case 4:
			{
       			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(472, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Trucks, playerid);
            }
            case 5:
			{
			    HideMenuForPlayer(Trucks, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Trucks)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(406, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Trucks, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(573, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Trucks, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(444, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Trucks, playerid);
            }
            case 3:
			{
          		new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(556, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Trucks, playerid);
            }
            case 4:
			{
       			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(557, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Trucks, playerid);
            }
            case 5:
			{
			    HideMenuForPlayer(Trucks, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Bicycles)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(509, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Bicycles, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(481, X+1,Y+3,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bicycles, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(510, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bicycles, playerid);
			}
            case 3:
			{
			    HideMenuForPlayer(Bicycles, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Helicopters)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(425, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Helicopters, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(469, X+1,Y+3,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Helicopters, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(447, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Helicopters, playerid);
            }
            case 3:
			{
          		new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(501, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Helicopters, playerid);
            }
            case 4:
			{
       			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(487, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Helicopters, playerid);
			}
			case 5:
			{
       			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(497, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Helicopters, playerid);
			}
			case 6:
			{
       			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(548, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Helicopters, playerid);
			}
            case 7:
			{
			    HideMenuForPlayer(Helicopters, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == As)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(445, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(As, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(602, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(As, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(416, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(As, playerid);
            }
            case 3:
			{
			    HideMenuForPlayer(As, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Bs)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(485, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Bs, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(568, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(429, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(433, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Bs, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(499, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(424, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(536, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Bs, playerid);
            }
            case 7:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(496, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs, playerid);
            }
            case 8:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(504, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs, playerid);
            }
            case 9:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(422, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Bs, playerid);
            }
            case 10:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(609, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs, playerid);
            }
            case 11:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(498, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs, playerid);
            }
            case 12:
			{
			    HideMenuForPlayer(Bs, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Bs2)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(401, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Bs2, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(575, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs2, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(518, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs2, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(402, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Bs2, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(541, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs2, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(482, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Bs2, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(431, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Bs2, playerid);
            }
            case 7:
			{
			    HideMenuForPlayer(Bs2, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Cs)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(438, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Cs, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(457, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Cs, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(527, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Cs, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(483, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Cs, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(524, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Cs, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(415, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Cs, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(542, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Cs, playerid);
            }
            case 7:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(589, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Cs, playerid);
            }
            case 8:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(437, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Cs, playerid);
            }
            case 9:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(532, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Cs, playerid);
            }
            case 10:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(480, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Cs, playerid);
            }
            case 11:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(578, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Cs, playerid);
            }
            case 12:
			{
			    HideMenuForPlayer(Cs, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Cs2)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(596, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Cs2, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(599, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Cs2, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(597, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Cs2, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(598, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Cs2, playerid);
            }
            case 4:
			{
			    HideMenuForPlayer(Cs2, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Ds)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(486, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ds, playerid);
            }
            case 1:
			{
			    HideMenuForPlayer(Ds, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Es)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(507, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Es, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(562, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Es, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(585, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Es, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(427, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Es, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(419, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Es, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(587, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Es, playerid);
            }
            case 6:
			{
			    HideMenuForPlayer(Es, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Fs)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(490, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Fs, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(528, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Fs, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(533, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Fs, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(544, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Fs, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(407, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Fs, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(565, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Fs, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(455, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Fs, playerid);
            }
            case 7:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(530, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Fs, playerid);
            }
            case 8:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(526, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Fs, playerid);
            }
            case 9:
			{
			    HideMenuForPlayer(Fs, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Gs)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(466, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Gs, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(604, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Gs, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(492, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Gs, playerid);
            }
            case 3:
			{
			    HideMenuForPlayer(Gs, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Hs)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(474, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Hs, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(588, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Hs, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(434, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Hs, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(502, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Hs, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(503, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Hs, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(494, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Hs, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(579, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Hs, playerid);
            }
            case 7:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(545, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Hs, playerid);
            }
            case 8:
			{
			    HideMenuForPlayer(Hs, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Is)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(411, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Is, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(546, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Is, playerid);
            }
            case 2:
			{
			    HideMenuForPlayer(Is, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Js)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(559, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Js, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(508, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Js, playerid);
            }
            case 2:
			{
			    HideMenuForPlayer(Js, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Ks)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(571, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ks, playerid);
            }
            case 1:
			{
			    HideMenuForPlayer(Ks, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Ls)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(400, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ls, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(403, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ls, playerid);
            }
            case 2:
			{
			    HideMenuForPlayer(Ls, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Ms)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(517, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ms, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(410, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ms, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(551, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ms, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(500, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ms, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(418, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ms, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(572, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ms, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(423, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ms, playerid);
            }
            case 7:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(414, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ms, playerid);
            }
            case 8:
			{
			    HideMenuForPlayer(Ms, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Ns)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(516, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ns, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(582, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ns, playerid);
            }
            case 2:
			{
			    HideMenuForPlayer(Ns, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Os)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(467, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Os, playerid);
            }
            case 1:
			{
			    HideMenuForPlayer(Os, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Ps)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(443, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ps, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(470, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ps, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(404, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ps, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(514, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ps, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(603, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ps, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(600, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ps, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(413, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ps, playerid);
            }
            case 7:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(426, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ps, playerid);
            }
            case 8:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(436, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ps, playerid);
            }
            case 9:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(547, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ps, playerid);
            }
            case 10:
			{
			    HideMenuForPlayer(Ps, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Rs)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(489, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Rs, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(441, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Rs, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(594, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Rs, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(564, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Rs, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(515, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Rs, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(479, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Rs, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(534, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Rs, playerid);
            }
            case 7:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(432, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Rs, playerid);
            }
            case 8:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(505, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Rs, playerid);
            }
            case 9:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(442, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Rs, playerid);
            }
            case 10:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(440, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Rs, playerid);
            }
            case 11:
			{
			    HideMenuForPlayer(Rs, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Ss)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(475, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ss, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(543, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(605, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(495, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ss, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(567, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(428, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(405, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ss, playerid);
            }
            case 7:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(535, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss, playerid);
            }
            case 8:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(458, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss, playerid);
            }
            case 9:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(580, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ss, playerid);
            }
            case 10:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(439, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss, playerid);
            }
            case 11:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(561, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss, playerid);
            }
            case 12:
			{
			    HideMenuForPlayer(Ss, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Ss2)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(409, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ss2, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(560, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss2, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(550, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss2, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(506, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ss2, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(601, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss2, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(574, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ss2, playerid);
            }
            case 6:
			{
			    HideMenuForPlayer(Ss2, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Ts)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(566, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ts, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(549, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ts, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(420, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ts, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(459, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ts, playerid);
            }
            case 4:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(576, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ts, playerid);
            }
            case 5:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(525, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ts, playerid);
            }
            case 6:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(531, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ts, playerid);
            }
            case 7:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(408, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ts, playerid);
            }
            case 8:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(583, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ts, playerid);
            }
            case 9:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(451, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ts, playerid);
            }
            case 10:
			{
			    HideMenuForPlayer(Ts, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Us)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(558, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Us, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(552, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Us, playerid);
            }
            case 2:
			{
			    HideMenuForPlayer(Us, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Vs)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(540, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Vs, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(491, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Vs, playerid);
            }
            case 2:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(412, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Vs, playerid);
            }
            case 3:
			{
			    HideMenuForPlayer(Vs, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Ws)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(578, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ws, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(421, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ws, playerid);
            }
            case 2:
			{
 	 			new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(529, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ws, playerid);
            }
            case 3:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(555, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ws, playerid);
            }
            case 4:
			{
			    HideMenuForPlayer(Ws, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Ys)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(456, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Ys, playerid);
            }
            case 1:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(554, X,Y+2,Z+1,0.0,-1,-1,50000);
			    TogglePlayerControllable(playerid, 1);
			    HideMenuForPlayer(Ys, playerid);
            }
            case 2:
			{
			    HideMenuForPlayer(Ys, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Zs)
    {
        switch(row)
        {
            case 0:
			{
			    new Float:X,Float:Y,Float:Z;
				GetPlayerPos(playerid, X,Y,Z);
                CreateVehicle(477, X, Y+2, Z+1, 0.0, -1, -1, 50000);
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Zs, playerid);
            }
            case 1:
			{
			    HideMenuForPlayer(Zs, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Mods)
   {
        switch(row)
        {
            case 0:
			{
                HideMenuForPlayer(Mods, playerid);
                ShowMenuForPlayer(Carmods, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 1:
			{
			    HideMenuForPlayer(Mods, playerid);
                ShowMenuForPlayer(PaintJobs, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 2:
			{
				HideMenuForPlayer(Mods, playerid);
                ShowMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 3:
			{
                HideMenuForPlayer(Mods, playerid);
                ShowMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 0);
	        }
            case 4:
			{
                TogglePlayerControllable(playerid, 1);
                HideMenuForPlayer(Mods, playerid);
            }
        }
    }
    if(current == Carmods)
    {
        switch(row)
        {
            case 0:
			{
			    HideMenuForPlayer(Carmods, playerid);
                AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
                TogglePlayerControllable(playerid, 1);

            }
            case 1:
			{
			    HideMenuForPlayer(Carmods, playerid);
                AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
                TogglePlayerControllable(playerid, 1);
            }
		}
	}
	if(current == PaintJobs)
    {
        switch(row)
        {
            case 0:
			{
			    ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 1);
                HideMenuForPlayer(PaintJobs, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 2);
                HideMenuForPlayer(PaintJobs, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 3);
                HideMenuForPlayer(PaintJobs, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 4);
                HideMenuForPlayer(PaintJobs, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 4:
			{
			    ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 5);
                HideMenuForPlayer(PaintJobs, playerid);
                TogglePlayerControllable(playerid, 1);
            }
		}
	}
 	if(current == Rims)
    {
        switch(row)
        {
            case 0:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1073);
                HideMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1074);
                HideMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1075);
                HideMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1076);
                HideMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 4:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1077);
                HideMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 5:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1078);
                HideMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 6:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1079);
                HideMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 7:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1080);
                HideMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 8:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1081);
                HideMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 9:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1082);
                HideMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 10:
			{
                HideMenuForPlayer(Rims, playerid);
                TogglePlayerControllable(playerid, 1);
            }
		}
	}
	if(current == Spoilers)
    {
        switch(row)
        {
            case 0:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1000);
                HideMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1001);
                HideMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1002);
                HideMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1002);
                HideMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 4:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1002);
                HideMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 5:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1014);
                HideMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 6:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1015);
                HideMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 1);
            }
			case 7:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1016);
                HideMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 8:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1138);
                HideMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 9:
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid), 1139);
                HideMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 10:
			{
                HideMenuForPlayer(Spoilers, playerid);
                TogglePlayerControllable(playerid, 1);
           }
        }
    }
    if(current == Weapons)
    {
        switch(row)
        {
            case 0:
			{
                HideMenuForPlayer(Weapons, playerid);
                ShowMenuForPlayer(Hand1, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 1:
			{
			    HideMenuForPlayer(Weapons, playerid);
                ShowMenuForPlayer(Hand2, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 2:
			{
			    HideMenuForPlayer(Weapons, playerid);
                ShowMenuForPlayer(Pistols, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 3:
			{
			    HideMenuForPlayer(Weapons, playerid);
                ShowMenuForPlayer(SMGs, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 4:
			{
			    HideMenuForPlayer(Weapons, playerid);
                ShowMenuForPlayer(Shotguns, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 5:
			{
			    HideMenuForPlayer(Weapons, playerid);
                ShowMenuForPlayer(Rifles, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 6:
			{
			    HideMenuForPlayer(Weapons, playerid);
                ShowMenuForPlayer(Assault_Rifles, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 7:
			{
			    HideMenuForPlayer(Weapons, playerid);
                ShowMenuForPlayer(Explosives, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 8:
			{
			    HideMenuForPlayer(Weapons, playerid);
                ShowMenuForPlayer(Big_Guns, playerid);
                TogglePlayerControllable(playerid, 0);
            }
            case 9:
			{
			    HideMenuForPlayer(Weapons, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Hand1)
    {
        switch(row)
        {
            case 0:
			{
                GivePlayerWeapon(playerid, 0, 1);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    GivePlayerWeapon(playerid, 1, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    GivePlayerWeapon(playerid, 2, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    GivePlayerWeapon(playerid, 3, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 4:
			{
			    GivePlayerWeapon(playerid, 4, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 5:
			{
			    GivePlayerWeapon(playerid, 5, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 6:
			{
			    GivePlayerWeapon(playerid, 6, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 7:
			{
			    GivePlayerWeapon(playerid, 7, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 8:
			{
			    GivePlayerWeapon(playerid, 8, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 9:
			{
			    GivePlayerWeapon(playerid, 9, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 10:
			{
			    GivePlayerWeapon(playerid, 10, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 11:
			{
			    GivePlayerWeapon(playerid, 11, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 12:
			{
			    HideMenuForPlayer(Hand1, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Hand2)
    {
        switch(row)
        {
            case 0:
			{
                GivePlayerWeapon(playerid, 12, 1);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    GivePlayerWeapon(playerid, 13, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    GivePlayerWeapon(playerid, 14, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    GivePlayerWeapon(playerid, 15, 1);
			    TogglePlayerControllable(playerid, 1);
            }
            case 4:
			{
			    GivePlayerWeapon(playerid, 41, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 5:
			{
			    GivePlayerWeapon(playerid, 42, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 6:
			{
			    GivePlayerWeapon(playerid, 43, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 7:
			{
			    GivePlayerWeapon(playerid, 44, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 8:
			{
			    GivePlayerWeapon(playerid, 45, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 9:
			{
			    GivePlayerWeapon(playerid, 46, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 10:
			{
			    HideMenuForPlayer(Hand2, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Pistols)
    {
        switch(row)
        {
            case 0:
			{
                GivePlayerWeapon(playerid, 22, 100000000);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    GivePlayerWeapon(playerid, 23, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    GivePlayerWeapon(playerid, 24, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    HideMenuForPlayer(Pistols, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == SMGs)
    {
        switch(row)
        {
            case 0:
			{
                GivePlayerWeapon(playerid, 28, 100000000);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    GivePlayerWeapon(playerid, 32, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    GivePlayerWeapon(playerid, 29, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    HideMenuForPlayer(SMGs, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Shotguns)
    {
        switch(row)
        {
            case 0:
			{
                GivePlayerWeapon(playerid, 25, 100000000);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    GivePlayerWeapon(playerid, 27, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    GivePlayerWeapon(playerid, 26, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    HideMenuForPlayer(Shotguns, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Rifles)
    {
        switch(row)
        {
            case 0:
			{
                GivePlayerWeapon(playerid, 33, 100000000);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    GivePlayerWeapon(playerid, 34, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    HideMenuForPlayer(Rifles, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Assault_Rifles)
    {
        switch(row)
        {
            case 0:
			{
                GivePlayerWeapon(playerid, 30, 100000000);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    GivePlayerWeapon(playerid, 31, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    HideMenuForPlayer(Assault_Rifles, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Explosives)
    {
        switch(row)
        {
            case 0:
			{
                GivePlayerWeapon(playerid, 16, 100000000);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    GivePlayerWeapon(playerid, 17, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    GivePlayerWeapon(playerid, 18, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    GivePlayerWeapon(playerid, 39, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 4:
			{
			    GivePlayerWeapon(playerid, 40, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 5:
			{
			    HideMenuForPlayer(Explosives, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Big_Guns)
    {
        switch(row)
        {
            case 0:
			{
                GivePlayerWeapon(playerid, 36, 100000000);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    GivePlayerWeapon(playerid, 37, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    GivePlayerWeapon(playerid, 38, 100000000);
			    TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    HideMenuForPlayer(Big_Guns, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Teleports)
    {
        switch(row)
        {
            case 0:
			{
			    SetPlayerPos(playerid,2025.8523,1545.7911,10.8203);
                HideMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    SetPlayerPos(playerid,-1982.2228,137.7788,27.6875);
                HideMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    SetPlayerPos(playerid,1480.0035,-1721.4694,13.5469);
                HideMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    SetPlayerPos(playerid,-2296.2568,-1679.0115,483.5968);
                HideMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 4:
			{
			    SetPlayerPos(playerid,-2374.6802,-2195.8906,33.3593);
                HideMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 5:
			{
			    SetPlayerPos(playerid,-720.8749,2307.2117,127.7984);
                HideMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 6:
			{
			    SetPlayerPos(playerid,200.5789,1888.0072,17.6481);
                HideMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 7:
			{
			    SetPlayerPos(playerid,1626.9131,1564.8002,10.8203);
                HideMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 8:
			{
			    SetPlayerPos(playerid,1474.4506,-2286.6631,42.4205);
                HideMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 9:
			{
			    SetPlayerPos(playerid,-1360.2729,-245.2704,14.1440);
                HideMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 10:
			{
                HideMenuForPlayer(Teleports, playerid);
                ShowMenuForPlayer(Teleports2, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 11:
			{
                HideMenuForPlayer(Teleports, playerid);
                TogglePlayerControllable(playerid, 1);
            }
		}
	}
	if(current == Teleports2)
    {
        switch(row)
        {
            case 0:
			{
			    SetPlayerPos(playerid,-2645.5679,1376.8672,7.1663);
                HideMenuForPlayer(Teleports2, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    SetPlayerPos(playerid,-2232.7322,2401.4155,2.4871);
                HideMenuForPlayer(Teleports2, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
			    SetPlayerPos(playerid,288.9783,-150.4326,1.5781);
                HideMenuForPlayer(Teleports2, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
			    SetPlayerPos(playerid,174.9130,1215.7645,22.0946);
                HideMenuForPlayer(Teleports2, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 4:
			{
			    SetPlayerPos(playerid,2496.9861,-1666.8295,13.3438);
                HideMenuForPlayer(Teleports2, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 5:
			{
			    SetPlayerPos(playerid,2327.7197,1391.6312,42.8203);
                HideMenuForPlayer(Teleports2, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 6:
			{
                SetPlayerPos(playerid,2496.9861,-1666.8295,13.3438);
                HideMenuForPlayer(Teleports2, playerid);
                TogglePlayerControllable(playerid, 1);
            }
            case 7:
			{
                HideMenuForPlayer(Teleports2, playerid);
                ShowMenuForPlayer(Teleports, playerid);
            }
            case 8:
			{
                HideMenuForPlayer(Teleports2, playerid);
                TogglePlayerControllable(playerid, 1);
            }
	   }
 	}
 	if(current == Times)
    {
        switch(row)
        {
            case 0:
			{
			    SetWorldTime(2);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    SetWorldTime(4);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
 	 			SetWorldTime(6);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
          		SetWorldTime(8);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 4:
			{
       			SetWorldTime(10);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
			}
            case 5:
			{
			    SetWorldTime(12);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 6:
			{
			    SetWorldTime(14);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 7:
			{
			    SetWorldTime(16);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 8:
			{
			    SetWorldTime(18);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 9:
			{
			    SetWorldTime(20);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 10:
			{
			    SetWorldTime(22);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 11:
			{
			    SetWorldTime(24);
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 12:
			{
			    HideMenuForPlayer(Times, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
        }
    }
    if(current == Weather)
    {
        switch(row)
        {
            case 0:
			{
			    SetWeather(1);
			    HideMenuForPlayer(Weather, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 1:
			{
			    SetWeather(11);
			    HideMenuForPlayer(Weather, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 2:
			{
      			SetWeather(7);
			    HideMenuForPlayer(Weather, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 3:
			{
          		SetWeather(8);
			    HideMenuForPlayer(Weather, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 4:
			{
          		SetWeather(9);
			    HideMenuForPlayer(Weather, playerid);
			    TogglePlayerControllable(playerid, 1);
			}
            case 5:
			{
			    SetWeather(19);
			    HideMenuForPlayer(Weather, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 6:
			{
			    SetWeather(20);
			    HideMenuForPlayer(Weather, playerid);
			    TogglePlayerControllable(playerid, 1);
            }
            case 7:
			{
			    HideMenuForPlayer(Weather, playerid);
			    TogglePlayerControllable(playerid, 1);
            }

        }
    }
    return 1;
}

IsPlayerMaster(plid)
{
	new plname[50];
	GetPlayerName(plid, plname, sizeof(plname));

	new masterr;

	for(new i; i<NAMELINES; i++)
	{
		if(strlen(plname) > 0)
		{
			if(strcmp(plname, master[i], true) == 0)
			{
				masterr = 1;
			}
		}
	}

	return masterr;
}