rendered paste body#include <a_samp>
new Menu:Main;
new Menu:Vehicles;
new Menu:Mods;
new Menu:MotorBikes;
new Menu:Planes;
new Menu:Boats;
new Menu:Trucks;
new Menu:Bicycles;
new Menu:Helicopters;
new Menu:Cars1;
new Menu:As;
new Menu:Bs;
new Menu:Bs2;
new Menu:Cs;
new Menu:Cs2;
new Menu:Ds;
new Menu:Es;
new Menu:Fs;
new Menu:Gs;
new Menu:Hs;
new Menu:Is;
new Menu:Js;
new Menu:Cars2;
new Menu:Ks;
new Menu:Ls;
new Menu:Ms;
new Menu:Ns;
new Menu:Os;
new Menu:Ps;
new Menu:Rs;
new Menu:Ss;
new Menu:Ss2;
new Menu:Ts;
new Menu:Us;
new Menu:Vs;
new Menu:Cars3;
new Menu:Ws;
new Menu:Ys;
new Menu:Zs;
new Menu:Carmods;
new Menu:PaintJobs;
new Menu:Rims;
new Menu:Spoilers;
new Menu:Weapons;
new Menu:Hand1;
new Menu:Hand2;
new Menu:Pistols;
new Menu:SMGs;
new Menu:Shotguns;
new Menu:Rifles;
new Menu:Assault_Rifles;
new Menu:Explosives;
new Menu:Big_Guns;
new Menu:Teleports;
new Menu:Teleports2;
new Menu:Times;
new Menu:Weather;
#define NAMELINES 20
new fileline[50];
new filename[128];
new master[NAMELINES][50];
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n================================================================");
print(" Now Running:");
print(" Cars N Mods ");
print(" Created By: [DK]Dark_Knight");
print(" Date Realesed: MAY 30, 2008");
print("================================================================");
print("\n");
//=======================================master.txt=======================================//
filename = "master.txt";
new File:masterfile;
masterfile = fopen(filename, io_read);
for(new i; i<NAMELINES; i++)
{
fread(masterfile, fileline, sizeof(fileline));
if(strlen(fileline) > 0)
{
strdel(fileline, strlen(fileline)-2, sizeof(fileline));
master[i] = fileline;
}
}
fclose(masterfile);
return 1;
}
#endif
//------------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
if(strcmp(cmdtext, "/CHMENU", true) == 0)
{
if(IsPlayerMaster(playerid))
{
ShowMenuForPlayer(Main, playerid);
return 1;
}
return 0;
}
//------------------------------------------------------------------------------
public OnGameModeInit()
{
Main = CreateMenu("Main Menu", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Main, 0, "Vehicles");
AddMenuItem(Main, 0, "Mods");
AddMenuItem(Main, 0, "Weapons");
AddMenuItem(Main, 0, "Teleports");
AddMenuItem(Main, 0, "Weather");
AddMenuItem(Main, 0, "Time");
AddMenuItem(Main, 0, "Exit Menu");
Vehicles = CreateMenu("Vehicles", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Vehicles, 0, "MotorBikes");
AddMenuItem(Vehicles, 0, "Planes");
AddMenuItem(Vehicles, 0, "Boats");
AddMenuItem(Vehicles, 0, "Trucks");
AddMenuItem(Vehicles, 0, "Bicycles");
AddMenuItem(Vehicles, 0, "Helicopters");
AddMenuItem(Vehicles, 0, "Cars1");
AddMenuItem(Vehicles, 1, "As_To_Js");
AddMenuItem(Vehicles, 0, "Cars2");
AddMenuItem(Vehicles, 1, "Ks_To_Vs");
AddMenuItem(Vehicles, 0, "Cars3");
AddMenuItem(Vehicles, 1, "Ws_To_Zs");
AddMenuItem(Vehicles, 0, "Exit Menu");
Mods = CreateMenu("Mods", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Mods, 0, "Carmods");
AddMenuItem(Mods, 0, "PaintJobs");
AddMenuItem(Mods, 0, "Rims");
AddMenuItem(Mods, 0, "Spoilers");
AddMenuItem(Mods, 0, "Exit Menu");
MotorBikes = CreateMenu("MotorBikes", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(MotorBikes, 0, "FCR-900");
AddMenuItem(MotorBikes, 0, "PCJ-600");
AddMenuItem(MotorBikes, 0, "NRG-500");
AddMenuItem(MotorBikes, 0, "BF-400");
AddMenuItem(MotorBikes, 0, "CopBike");
AddMenuItem(MotorBikes, 0, "Sanchez");
AddMenuItem(MotorBikes, 0, "Quad");
AddMenuItem(MotorBikes, 0, "Freeway");
AddMenuItem(MotorBikes, 0, "Exit Menu");
Planes = CreateMenu("Planes", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Planes, 0, "Hydra");
AddMenuItem(Planes, 0, "Andromeda");
AddMenuItem(Planes, 0, "Shamal");
AddMenuItem(Planes, 0, "RC Barron");
AddMenuItem(Planes, 0, "AT-400");
AddMenuItem(Planes, 0, "Stuntplane");
AddMenuItem(Planes, 0, "Rustler");
AddMenuItem(Planes, 0, "Exit Menu");
Boats = CreateMenu("Boats", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Boats, 0, "Jetmax");
AddMenuItem(Boats, 0, "Predator");
AddMenuItem(Boats, 0, "Speeder");
AddMenuItem(Boats, 0, "Squalo");
AddMenuItem(Boats, 0, "CoastGuard");
AddMenuItem(Boats, 0, "Exit Menu");
Trucks = CreateMenu("Trucks", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Trucks, 0, "Dumper");
AddMenuItem(Trucks, 0, "Duneride");
AddMenuItem(Trucks, 0, "Monster");
AddMenuItem(Trucks, 0, "MonsterA");
AddMenuItem(Trucks, 0, "MonsterB");
AddMenuItem(Trucks, 0, "Exit Menu");
Bicycles = CreateMenu("Bicycles", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Bicycles, 0, "Bike");
AddMenuItem(Bicycles, 0, "BMX");
AddMenuItem(Bicycles, 0, "Mountain Bike");
AddMenuItem(Bicycles, 0, "Exit Menu");
Helicopters = CreateMenu("Helicopters", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Helicopters, 0, "Hunter");
AddMenuItem(Helicopters, 0, "Sparrow");
AddMenuItem(Helicopters, 0, "Seasparr");
AddMenuItem(Helicopters, 0, "Rcgoblin");
AddMenuItem(Helicopters, 0, "Maverick");
AddMenuItem(Helicopters, 0, "Police Chopper");
AddMenuItem(Helicopters, 0, "Cargobob");
AddMenuItem(Helicopters, 0, "Exit Menu");
Cars1 = CreateMenu("Cars1", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Cars1, 0, "As");
AddMenuItem(Cars1, 0, "Bs");
AddMenuItem(Cars1, 0, "Bs2");
AddMenuItem(Cars1, 0, "Cs");
AddMenuItem(Cars1, 0, "Cs2");
AddMenuItem(Cars1, 0, "Ds");
AddMenuItem(Cars1, 0, "Es");
AddMenuItem(Cars1, 0, "Fs");
AddMenuItem(Cars1, 0, "Gs");
AddMenuItem(Cars1, 0, "Hs");
AddMenuItem(Cars1, 0, "Is");
AddMenuItem(Cars1, 0, "Js");
AddMenuItem(Cars1, 0, "Exit");
Cars2 = CreateMenu("Cars2", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Cars2, 0, "Ks");
AddMenuItem(Cars2, 0, "Ls");
AddMenuItem(Cars2, 0, "Ms");
AddMenuItem(Cars2, 0, "Ns");
AddMenuItem(Cars2, 0, "Os");
AddMenuItem(Cars2, 0, "Ps");
AddMenuItem(Cars2, 0, "Rs");
AddMenuItem(Cars2, 0, "Ss");
AddMenuItem(Cars2, 0, "Ss2");
AddMenuItem(Cars2, 0, "Ts");
AddMenuItem(Cars2, 0, "Us");
AddMenuItem(Cars2, 0, "Vs");
AddMenuItem(Cars2, 0, "Exit");
Cars3 = CreateMenu("Cars3", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Cars3, 0, "Ws");
AddMenuItem(Cars3, 0, "Ys");
AddMenuItem(Cars3, 0, "Zs");
AddMenuItem(Cars3, 0, "Exit");
As = CreateMenu("As", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(As, 0, "Admiral");
AddMenuItem(As, 0, "Alpha");
AddMenuItem(As, 0, "Ambulan");
AddMenuItem(As, 0, "Exit");
Bs = CreateMenu("Bs", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Bs, 0, "Baggage");
AddMenuItem(Bs, 0, "Bandito");
AddMenuItem(Bs, 0, "Banshee");
AddMenuItem(Bs, 0, "Barracks");
AddMenuItem(Bs, 0, "Benson");
AddMenuItem(Bs, 0, "Bfinject");
AddMenuItem(Bs, 0, "Blade");
AddMenuItem(Bs, 0, "Blistac");
AddMenuItem(Bs, 0, "Bloodra");
AddMenuItem(Bs, 0, "Bobcat");
AddMenuItem(Bs, 0, "Boxburg");
AddMenuItem(Bs, 0, "Boxville");
AddMenuItem(Bs, 0, "Exit");
Bs2 = CreateMenu("Bs2", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Bs2, 0, "Bravura");
AddMenuItem(Bs2, 0, "Broadway");
AddMenuItem(Bs2, 0, "Buccanee");
AddMenuItem(Bs2, 0, "Buffalo");
AddMenuItem(Bs2, 0, "Bullet");
AddMenuItem(Bs2, 0, "Burrito");
AddMenuItem(Bs2, 0, "Bus");
AddMenuItem(Bs2, 0, "Exit");
Cs = CreateMenu("Cs", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Cs, 0, "Cabbie");
AddMenuItem(Cs, 0, "Caddy");
AddMenuItem(Cs, 0, "Cadrona");
AddMenuItem(Cs, 0, "Camper");
AddMenuItem(Cs, 0, "Cement");
AddMenuItem(Cs, 0, "Cheetah");
AddMenuItem(Cs, 0, "Clover");
AddMenuItem(Cs, 0, "Club");
AddMenuItem(Cs, 0, "Coach");
AddMenuItem(Cs, 0, "Combine");
AddMenuItem(Cs, 0, "Comet");
AddMenuItem(Cs, 0, "Cft30");
AddMenuItem(Cs, 0, "Exit");
Cs2 = CreateMenu("Cs2", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Cs2, 0, "CopCarla");
AddMenuItem(Cs2, 0, "CopCarru");
AddMenuItem(Cs2, 0, "CopCarsf");
AddMenuItem(Cs2, 0, "CopCarvg");
AddMenuItem(Cs2, 0, "Exit");
Ds = CreateMenu("Ds", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Ds, 0, "Dozer");
AddMenuItem(Ds, 0, "Exit");
Es = CreateMenu("Es", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Es, 0, "Elegy");
AddMenuItem(Es, 0, "Emperor");
AddMenuItem(Es, 0, "Enforcer");
AddMenuItem(Es, 0, "Esperant");
AddMenuItem(Es, 0, "Euros");
AddMenuItem(Es, 0, "Exit");
Fs = CreateMenu("Fs", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Fs, 0, "Fbiranch");
AddMenuItem(Fs, 0, "Fbitruck");
AddMenuItem(Fs, 0, "Feltze");
AddMenuItem(Fs, 0, "Firela");
AddMenuItem(Fs, 0, "Firetruck");
AddMenuItem(Fs, 0, "Flash");
AddMenuItem(Fs, 0, "Flatbed");
AddMenuItem(Fs, 0, "Forklift");
AddMenuItem(Fs, 0, "Fortune");
AddMenuItem(Fs, 0, "Exit");
Gs = CreateMenu("Gs", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Gs, 0, "Glendale");
AddMenuItem(Gs, 0, "Glenshit");
AddMenuItem(Gs, 0, "Greenwoo");
AddMenuItem(Gs, 0, "Exit");
Hs = CreateMenu("Hs", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Hs, 0, "Hermes");
AddMenuItem(Hs, 0, "Hotdog");
AddMenuItem(Hs, 0, "Hotknife");
AddMenuItem(Hs, 0, "Hotrina");
AddMenuItem(Hs, 0, "Hotrinb");
AddMenuItem(Hs, 0, "Hotring");
AddMenuItem(Hs, 0, "Huntley");
AddMenuItem(Hs, 0, "Hustler");
AddMenuItem(Hs, 0, "Exit");
Is = CreateMenu("Is", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Is, 0, "Infernus");
AddMenuItem(Is, 0, "Intruder");
AddMenuItem(Is, 0, "Exit");
Js = CreateMenu("Js", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Js, 0, "Jester");
AddMenuItem(Js, 0, "Journey");
AddMenuItem(Js, 0, "Exit");
Ks = CreateMenu("Ks", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Ks, 0, "Kart");
AddMenuItem(Ks, 0, "Exit");
Ls = CreateMenu("Ls", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Ls, 0, "Landstal");
AddMenuItem(Ls, 0, "Linerun");
AddMenuItem(Ls, 0, "Exit");
Ms = CreateMenu("Ms", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Ms, 0, "Majestic");
AddMenuItem(Ms, 0, "Manana");
AddMenuItem(Ms, 0, "Merit");
AddMenuItem(Ms, 0, "Mesa");
AddMenuItem(Ms, 0, "Moonbeam");
AddMenuItem(Ms, 0, "Mowerr");
AddMenuItem(Ms, 0, "Mrwhoop");
AddMenuItem(Ms, 0, "Mule");
AddMenuItem(Ms, 0, "Exit");
Ns = CreateMenu("Ns", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Ns, 0, "Nebula");
AddMenuItem(Ns, 0, "Newsvan");
AddMenuItem(Ns, 0, "Exit");
Os = CreateMenu("Os", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Os, 0, "Oceanic");
AddMenuItem(Os, 0, "Exit");
Ps = CreateMenu("Ps", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Ps, 0, "Packer");
AddMenuItem(Ps, 0, "Patriot");
AddMenuItem(Ps, 0, "Peren");
AddMenuItem(Ps, 0, "Petro");
AddMenuItem(Ps, 0, "Phoenix");
AddMenuItem(Ps, 0, "Picador");
AddMenuItem(Ps, 0, "Pony");
AddMenuItem(Ps, 0, "Premier");
AddMenuItem(Ps, 0, "Previon");
AddMenuItem(Ps, 0, "Primo");
AddMenuItem(Ps, 0, "Exit");
Rs = CreateMenu("Rs", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Rs, 0, "Rancher");
AddMenuItem(Rs, 0, "Rcbandit");
AddMenuItem(Rs, 0, "Rccam");
AddMenuItem(Rs, 0, "Rctiger");
AddMenuItem(Rs, 0, "Rdtrain");
AddMenuItem(Rs, 0, "Regina");
AddMenuItem(Rs, 0, "Remingtn");
AddMenuItem(Rs, 0, "Rhino");
AddMenuItem(Rs, 0, "Rnchlure");
AddMenuItem(Rs, 0, "Romero");
AddMenuItem(Rs, 0, "Rumpo");
AddMenuItem(Rs, 0, "Exit");
Ss = CreateMenu("Ss", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Ss, 0, "Sadler");
AddMenuItem(Ss, 0, "Sadlshit");
AddMenuItem(Ss, 0, "Sandking");
AddMenuItem(Ss, 0, "Savanna");
AddMenuItem(Ss, 0, "Securica");
AddMenuItem(Ss, 0, "Sentinel");
AddMenuItem(Ss, 0, "Slamvan");
AddMenuItem(Ss, 0, "Stafford");
AddMenuItem(Ss, 0, "Stallion");
AddMenuItem(Ss, 0, "Stratum");
AddMenuItem(Ss, 0, "Exit");
Ss2 = CreateMenu("Ss2", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Ss, 0, "Sabre");
AddMenuItem(Ss2, 0, "Stretch");
AddMenuItem(Ss2, 0, "Sultan");
AddMenuItem(Ss2, 0, "Sunrise");
AddMenuItem(Ss2, 0, "Supergt");
AddMenuItem(Ss2, 0, "Swatvan");
AddMenuItem(Ss2, 0, "Sweeper");
AddMenuItem(Ss2, 0, "Exit");
Ts = CreateMenu("Ts", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Ts, 0, "Tahoma");
AddMenuItem(Ts, 0, "Tampa");
AddMenuItem(Ts, 0, "Taxi");
AddMenuItem(Ts, 0, "Topfun");
AddMenuItem(Ts, 0, "Tornado");
AddMenuItem(Ts, 0, "Towtruck");
AddMenuItem(Ts, 0, "Tractor");
AddMenuItem(Ts, 0, "Trash");
AddMenuItem(Ts, 0, "Tug");
AddMenuItem(Ts, 0, "Turismo");
AddMenuItem(Ts, 0, "Exit");
Us = CreateMenu("Us", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Us, 0, "Uranus");
AddMenuItem(Us, 0, "Utility");
AddMenuItem(Us, 0, "Exit");
Vs = CreateMenu("Vs", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Vs, 0, "Vincent");
AddMenuItem(Vs, 0, "Virgo");
AddMenuItem(Vs, 0, "Voodoo");
AddMenuItem(Vs, 0, "Exit");
Ws = CreateMenu("Ws", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Ws, 0, "Walton");
AddMenuItem(Ws, 0, "Washing");
AddMenuItem(Ws, 0, "Willard");
AddMenuItem(Ws, 0, "Windsor");
AddMenuItem(Ws, 0, "Exit");
Ys = CreateMenu("Ys", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Ys, 0, "Yankee");
AddMenuItem(Ys, 0, "Yosemite");
AddMenuItem(Ys, 0, "Exit");
Zs = CreateMenu("Zs", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Zs, 0, "Zr350");
AddMenuItem(Zs, 0, "Exit");
Carmods = CreateMenu("Car Mods", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Carmods, 0, "Nitro");
AddMenuItem(Carmods, 0, "Hydraulics");
PaintJobs = CreateMenu("PaintJobs", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(PaintJobs, 0, "Pantjob 1");
AddMenuItem(PaintJobs, 0, "Pantjob 2");
AddMenuItem(PaintJobs, 0, "Pantjob 3");
AddMenuItem(PaintJobs, 0, "Pantjob 4");
AddMenuItem(PaintJobs, 0, "Pantjob 5");
Rims = CreateMenu("Rims", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Rims, 0, "Shadow");
AddMenuItem(Rims, 0, "Mega");
AddMenuItem(Rims, 0, "Rimshine");
AddMenuItem(Rims, 0, "Wires");
AddMenuItem(Rims, 0, "Classic");
AddMenuItem(Rims, 0, "Twist");
AddMenuItem(Rims, 0, "Cutter");
AddMenuItem(Rims, 0, "Switch");
AddMenuItem(Rims, 0, "Grove");
AddMenuItem(Rims, 0, "Import");
AddMenuItem(Rims, 0, "Back");
AddMenuItem(Rims, 0, "Exit Menu");
Spoilers = CreateMenu("Spoilers", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Spoilers, 0, "Pro");
AddMenuItem(Spoilers, 0, "Win");
AddMenuItem(Spoilers, 0, "Drag");
AddMenuItem(Spoilers, 0, "Alpha");
AddMenuItem(Spoilers, 0, "Champ");
AddMenuItem(Spoilers, 0, "Race");
AddMenuItem(Spoilers, 0, "WorX");
AddMenuItem(Spoilers, 0, "Alien");
AddMenuItem(Spoilers, 0, "X-Flow");
AddMenuItem(Spoilers, 0, "Back");
AddMenuItem(Spoilers, 0, "Exit Menu");
Weapons = CreateMenu("Weapons", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Weapons, 0, "Hand1");
AddMenuItem(Weapons, 0, "Hand2");
AddMenuItem(Weapons, 0, "Pistols");
AddMenuItem(Weapons, 0, "SMGs");
AddMenuItem(Weapons, 0, "Shotguns");
AddMenuItem(Weapons, 0, "Rifles");
AddMenuItem(Weapons, 0, "Assault_Rifles");
AddMenuItem(Weapons, 0, "Explosives");
AddMenuItem(Weapons, 0, "Big_Guns");
AddMenuItem(Weapons, 0, "Exit");
Hand1 = CreateMenu("Hand1", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Hand1, 0, "Unarmed");
AddMenuItem(Hand1, 0, "Brass Knuckels");
AddMenuItem(Hand1, 0, "Golf Club");
AddMenuItem(Hand1, 0, "Night Stick");
AddMenuItem(Hand1, 0, "Knife");
AddMenuItem(Hand1, 0, "Basball Bat");
AddMenuItem(Hand1, 0, "Shovel");
AddMenuItem(Hand1, 0, "Pool Cue");
AddMenuItem(Hand1, 0, "Katana");
AddMenuItem(Hand1, 0, "Chainsaw");
AddMenuItem(Hand1, 0, "Purple Dildo");
AddMenuItem(Hand1, 0, "White Dildo");
AddMenuItem(Hand1, 0, "Exit");
Hand2 = CreateMenu("Hand2", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Hand2, 0, "Long White Dildo");
AddMenuItem(Hand2, 0, "White Dildo 2");
AddMenuItem(Hand2, 0, "Flowers");
AddMenuItem(Hand2, 0, "Cane");
AddMenuItem(Hand1, 0, "Spray Paint");
AddMenuItem(Hand1, 0, "Fire Extinguisher");
AddMenuItem(Hand1, 0, "Camara");
AddMenuItem(Hand1, 0, "Nightvision Goggles");
AddMenuItem(Hand1, 0, "Thermal Goggles");
AddMenuItem(Hand1, 0, "Parachute");
AddMenuItem(Hand1, 0, "Exit");
Pistols = CreateMenu("Pistols", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Pistols, 0, "Pistol");
AddMenuItem(Pistols, 0, "Silenced Pistol");
AddMenuItem(Pistols, 0, "Desert Eagle");
AddMenuItem(Pistols, 0, "Exit");
SMGs = CreateMenu("SMGs", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(SMGs, 0, "Mac 10");
AddMenuItem(SMGs, 0, "Tec 9");
AddMenuItem(SMGs, 0, "Mp5");
AddMenuItem(SMGs, 0, "Exit");
Shotguns = CreateMenu("Shotguns", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Shotguns, 0, "Shotgun");
AddMenuItem(Shotguns, 0, "Combat Shotgun");
AddMenuItem(Shotguns, 0, "Sawnoff Shotgun");
AddMenuItem(Shotguns, 0, "Exit");
Rifles = CreateMenu("Rifles", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Rifles, 0, "Riffe");
AddMenuItem(Rifles, 0, "Sniper Rifle");
AddMenuItem(Rifles, 0, "Exit");
Assault_Rifles = CreateMenu("Assault_Rifles", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Assault_Rifles, 0, "AK 47");
AddMenuItem(Assault_Rifles, 0, "M4");
AddMenuItem(Assault_Rifles, 0, "Exit");
Explosives = CreateMenu("Explosives", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Explosives, 0, "Granades");
AddMenuItem(Explosives, 0, "TearGas");
AddMenuItem(Explosives, 0, "Molotoves");
AddMenuItem(Explosives, 0, "Sachel Charges");
AddMenuItem(Explosives, 0, "Detonater");
AddMenuItem(Explosives, 0, "Exit");
Big_Guns = CreateMenu("Big_Guns", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Big_Guns, 0, "RPG");
AddMenuItem(Big_Guns, 0, "Missile Lancher");
AddMenuItem(Big_Guns, 0, "Flame Thrower");
AddMenuItem(Big_Guns, 0, "Minigun");
AddMenuItem(Big_Guns, 0, "Exit");
Teleports = CreateMenu("Teleports", 1, 50.0, 180.0, 200.0, 200.0);
SetMenuColumnHeader(Teleports, 0, "Select a Teleport");
AddMenuItem(Teleports, 0, "Las Venturas");
AddMenuItem(Teleports, 0, "San Fierro");
AddMenuItem(Teleports, 0, "Los Santos");
AddMenuItem(Teleports, 0, "Chilliad Top");
AddMenuItem(Teleports, 0, "Chilliad Bottom");
AddMenuItem(Teleports, 0, "Big Jump");
AddMenuItem(Teleports, 0, "Area 51");
AddMenuItem(Teleports, 0, "LV Airport");
AddMenuItem(Teleports, 0, "LS Airport");
AddMenuItem(Teleports, 0, "SF Airport");
AddMenuItem(Teleports, 0, "More Teleports");
AddMenuItem(Teleports, 0, "Exit Menu");
Teleports2 = CreateMenu("Teleports", 1, 50.0, 180.0, 200.0, 200.0);
SetMenuColumnHeader(Teleports2, 0, "Select a Teleport");
AddMenuItem(Teleports2, 0, "Jizzy's");
AddMenuItem(Teleports2, 0, "The Dock's");
AddMenuItem(Teleports2, 0, "Blueberry");
AddMenuItem(Teleports2, 0, "Fort Carson");
AddMenuItem(Teleports2, 0, "Grove");
AddMenuItem(Teleports2, 0, "Drift Garage");
AddMenuItem(Teleports2, 0, "Drift Mountain");
AddMenuItem(Teleports2, 0, "Back");
AddMenuItem(Teleports2, 0, "Exit Menu");
Times = CreateMenu("Times", 1, 50.0, 180.0, 100.0, 200.0);
SetMenuColumnHeader(Times, 0, "Times");
AddMenuItem(Times, 0, "2 (2AM)");
AddMenuItem(Times, 0, "4 (4AM)");
AddMenuItem(Times, 0, "6 (6AM)");
AddMenuItem(Times, 0, "8 (8AM)");
AddMenuItem(Times, 0, "10 (10AM)");
AddMenuItem(Times, 0, "12 (12PM)");
AddMenuItem(Times, 0, "14 (2PM)");
AddMenuItem(Times, 0, "16 (4PM)");
AddMenuItem(Times, 0, "18 (6PM)");
AddMenuItem(Times, 0, "20 (8PM)");
AddMenuItem(Times, 0, "22 (10PM)");
AddMenuItem(Times, 0, "24 (12AM)");
AddMenuItem(Times, 0, "Exit Menu");
SetMenuColumnHeader(Weather, 0, "Weather"); // Weather Selection Menu
AddMenuItem(Weather, 0, "Sunny");
AddMenuItem(Weather, 0, "Scorching Hot");
AddMenuItem(Weather, 0, "Cloudy");
AddMenuItem(Weather, 0, "Rainy");
AddMenuItem(Weather, 0, "Foggy");
AddMenuItem(Weather, 0, "Sandstorm");
AddMenuItem(Weather, 0, "Greenish Fog");
AddMenuItem(Weather, 0, "Exit Menu");
Weather = CreateMenu("Weather", 1, 50.0, 180.0, 200.0, 200.0);
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:current;
current = GetPlayerMenu(playerid);
if(current == Main)
{
switch(row)
{
case 0:
{
HideMenuForPlayer(Main, playerid);
ShowMenuForPlayer(Vehicles, playerid);
TogglePlayerControllable(playerid, 0);
}
case 1:
{
HideMenuForPlayer(Main, playerid);
ShowMenuForPlayer(Mods, playerid);
TogglePlayerControllable(playerid, 0);
}
case 2:
{
HideMenuForPlayer(Main, playerid);
ShowMenuForPlayer(Weapons, playerid);
TogglePlayerControllable(playerid, 0);
}
case 3:
{
HideMenuForPlayer(Main, playerid);
ShowMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 0);
}
case 4:
{
HideMenuForPlayer(Main, playerid);
ShowMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 0);
}
case 5:
{
HideMenuForPlayer(Main, playerid);
ShowMenuForPlayer(Weather, playerid);
TogglePlayerControllable(playerid, 0);
}
case 6:
{
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Main, playerid);
}
}
}
if(current == Vehicles)
{
switch(row)
{
case 0:
{
HideMenuForPlayer(Vehicles, playerid);
ShowMenuForPlayer(MotorBikes, playerid);
TogglePlayerControllable(playerid, 0);
}
case 1:
{
HideMenuForPlayer(Vehicles, playerid);
ShowMenuForPlayer(Planes, playerid);
TogglePlayerControllable(playerid, 0);
}
case 2:
{
HideMenuForPlayer(Vehicles, playerid);
ShowMenuForPlayer(Boats, playerid);
TogglePlayerControllable(playerid, 0);
}
case 3:
{
HideMenuForPlayer(Vehicles, playerid);
ShowMenuForPlayer(Trucks, playerid);
TogglePlayerControllable(playerid, 0);
}
case 4:
{
HideMenuForPlayer(Vehicles, playerid);
ShowMenuForPlayer(Bicycles, playerid);
TogglePlayerControllable(playerid, 0);
}
case 5:
{
HideMenuForPlayer(Vehicles, playerid);
ShowMenuForPlayer(Helicopters, playerid);
TogglePlayerControllable(playerid, 0);
}
case 6:
{
HideMenuForPlayer(Vehicles, playerid);
ShowMenuForPlayer(Cars1, playerid);
TogglePlayerControllable(playerid, 0);
}
case 7:
{
HideMenuForPlayer(Vehicles, playerid);
ShowMenuForPlayer(Cars2, playerid);
TogglePlayerControllable(playerid, 0);
}
case 8:
{
HideMenuForPlayer(Vehicles, playerid);
ShowMenuForPlayer(Cars3, playerid);
TogglePlayerControllable(playerid, 0);
}
case 9:
{
HideMenuForPlayer(Vehicles, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Cars1)
{
switch(row)
{
case 0:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(As, playerid);
TogglePlayerControllable(playerid, 0);
}
case 1:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(Bs, playerid);
TogglePlayerControllable(playerid, 0);
}
case 2:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(Bs2, playerid);
TogglePlayerControllable(playerid, 0);
}
case 3:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(Cs, playerid);
TogglePlayerControllable(playerid, 0);
}
case 4:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(Cs2, playerid);
TogglePlayerControllable(playerid, 0);
}
case 5:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(Ds, playerid);
TogglePlayerControllable(playerid, 0);
}
case 6:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(Es, playerid);
TogglePlayerControllable(playerid, 0);
}
case 7:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(Fs, playerid);
TogglePlayerControllable(playerid, 0);
}
case 8:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(Gs, playerid);
TogglePlayerControllable(playerid, 0);
}
case 9:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(Hs, playerid);
TogglePlayerControllable(playerid, 0);
}
case 10:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(Is, playerid);
TogglePlayerControllable(playerid, 0);
}
case 11:
{
HideMenuForPlayer(Cars1, playerid);
ShowMenuForPlayer(Js, playerid);
TogglePlayerControllable(playerid, 0);
}
case 12:
{
HideMenuForPlayer(Cars1, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Cars2)
{
switch(row)
{
case 0:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Ks, playerid);
TogglePlayerControllable(playerid, 0);
}
case 1:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Ls, playerid);
TogglePlayerControllable(playerid, 0);
}
case 2:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Ms, playerid);
TogglePlayerControllable(playerid, 0);
}
case 3:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Ns, playerid);
TogglePlayerControllable(playerid, 0);
}
case 4:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Os, playerid);
TogglePlayerControllable(playerid, 0);
}
case 5:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Ps, playerid);
TogglePlayerControllable(playerid, 0);
}
case 6:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Rs, playerid);
TogglePlayerControllable(playerid, 0);
}
case 7:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Ss, playerid);
TogglePlayerControllable(playerid, 0);
}
case 8:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Ss2, playerid);
TogglePlayerControllable(playerid, 0);
}
case 9:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Ts, playerid);
TogglePlayerControllable(playerid, 0);
}
case 10:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Us, playerid);
TogglePlayerControllable(playerid, 0);
}
case 11:
{
HideMenuForPlayer(Cars2, playerid);
ShowMenuForPlayer(Vs, playerid);
TogglePlayerControllable(playerid, 0);
}
case 12:
{
HideMenuForPlayer(Cars2, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Cars3)
{
switch(row)
{
case 0:
{
HideMenuForPlayer(Cars3, playerid);
ShowMenuForPlayer(Ws, playerid);
TogglePlayerControllable(playerid, 0);
}
case 1:
{
HideMenuForPlayer(Cars3, playerid);
ShowMenuForPlayer(Ys, playerid);
TogglePlayerControllable(playerid, 0);
}
case 2:
{
HideMenuForPlayer(Cars3, playerid);
ShowMenuForPlayer(Zs, playerid);
TogglePlayerControllable(playerid, 0);
}
case 3:
{
HideMenuForPlayer(Cars3, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == MotorBikes)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(521, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(MotorBikes, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(461, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(MotorBikes, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(522, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(MotorBikes, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(581, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(MotorBikes, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(523, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(MotorBikes, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(468, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(MotorBikes, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(471, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(MotorBikes, playerid);
}
case 7:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(463, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(MotorBikes, playerid);
}
case 8:
{
HideMenuForPlayer(MotorBikes, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Planes)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(520, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Planes, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(592, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Planes, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(519, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Planes, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(464, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Planes, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(577, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Planes, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(513, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Planes, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(476, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Planes, playerid);
}
case 7:
{
HideMenuForPlayer(Planes, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Boats)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(522, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Trucks, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(521, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Trucks, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(452, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Trucks, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(446, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Trucks, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(472, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Trucks, playerid);
}
case 5:
{
HideMenuForPlayer(Trucks, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Trucks)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(406, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Trucks, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(573, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Trucks, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(444, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Trucks, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(556, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Trucks, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(557, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Trucks, playerid);
}
case 5:
{
HideMenuForPlayer(Trucks, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Bicycles)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(509, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bicycles, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(481, X+1,Y+3,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bicycles, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(510, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bicycles, playerid);
}
case 3:
{
HideMenuForPlayer(Bicycles, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Helicopters)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(425, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Helicopters, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(469, X+1,Y+3,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Helicopters, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(447, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Helicopters, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(501, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Helicopters, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(487, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Helicopters, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(497, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Helicopters, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(548, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Helicopters, playerid);
}
case 7:
{
HideMenuForPlayer(Helicopters, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == As)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(445, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(As, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(602, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(As, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(416, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(As, playerid);
}
case 3:
{
HideMenuForPlayer(As, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Bs)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(485, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(568, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(429, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(433, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(499, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(424, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(536, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 7:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(496, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 8:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(504, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 9:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(422, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 10:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(609, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 11:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(498, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs, playerid);
}
case 12:
{
HideMenuForPlayer(Bs, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Bs2)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(401, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs2, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(575, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs2, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(518, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs2, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(402, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs2, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(541, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs2, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(482, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs2, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(431, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Bs2, playerid);
}
case 7:
{
HideMenuForPlayer(Bs2, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Cs)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(438, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(457, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(527, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(483, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(524, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(415, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(542, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 7:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(589, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 8:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(437, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 9:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(532, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 10:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(480, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 11:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(578, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs, playerid);
}
case 12:
{
HideMenuForPlayer(Cs, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Cs2)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(596, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs2, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(599, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs2, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(597, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs2, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(598, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Cs2, playerid);
}
case 4:
{
HideMenuForPlayer(Cs2, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Ds)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(486, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ds, playerid);
}
case 1:
{
HideMenuForPlayer(Ds, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Es)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(507, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Es, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(562, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Es, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(585, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Es, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(427, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Es, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(419, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Es, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(587, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Es, playerid);
}
case 6:
{
HideMenuForPlayer(Es, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Fs)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(490, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Fs, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(528, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Fs, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(533, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Fs, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(544, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Fs, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(407, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Fs, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(565, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Fs, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(455, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Fs, playerid);
}
case 7:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(530, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Fs, playerid);
}
case 8:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(526, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Fs, playerid);
}
case 9:
{
HideMenuForPlayer(Fs, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Gs)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(466, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Gs, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(604, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Gs, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(492, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Gs, playerid);
}
case 3:
{
HideMenuForPlayer(Gs, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Hs)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(474, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Hs, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(588, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Hs, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(434, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Hs, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(502, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Hs, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(503, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Hs, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(494, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Hs, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(579, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Hs, playerid);
}
case 7:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(545, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Hs, playerid);
}
case 8:
{
HideMenuForPlayer(Hs, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Is)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(411, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Is, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(546, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Is, playerid);
}
case 2:
{
HideMenuForPlayer(Is, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Js)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(559, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Js, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(508, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Js, playerid);
}
case 2:
{
HideMenuForPlayer(Js, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Ks)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(571, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ks, playerid);
}
case 1:
{
HideMenuForPlayer(Ks, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Ls)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(400, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ls, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(403, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ls, playerid);
}
case 2:
{
HideMenuForPlayer(Ls, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Ms)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(517, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ms, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(410, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ms, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(551, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ms, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(500, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ms, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(418, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ms, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(572, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ms, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(423, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ms, playerid);
}
case 7:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(414, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ms, playerid);
}
case 8:
{
HideMenuForPlayer(Ms, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Ns)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(516, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ns, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(582, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ns, playerid);
}
case 2:
{
HideMenuForPlayer(Ns, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Os)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(467, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Os, playerid);
}
case 1:
{
HideMenuForPlayer(Os, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Ps)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(443, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ps, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(470, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ps, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(404, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ps, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(514, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ps, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(603, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ps, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(600, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ps, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(413, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ps, playerid);
}
case 7:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(426, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ps, playerid);
}
case 8:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(436, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ps, playerid);
}
case 9:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(547, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ps, playerid);
}
case 10:
{
HideMenuForPlayer(Ps, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Rs)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(489, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Rs, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(441, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Rs, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(594, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Rs, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(564, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Rs, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(515, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Rs, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(479, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Rs, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(534, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Rs, playerid);
}
case 7:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(432, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Rs, playerid);
}
case 8:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(505, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Rs, playerid);
}
case 9:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(442, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Rs, playerid);
}
case 10:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(440, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Rs, playerid);
}
case 11:
{
HideMenuForPlayer(Rs, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Ss)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(475, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(543, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(605, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(495, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(567, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(428, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(405, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 7:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(535, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 8:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(458, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 9:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(580, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 10:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(439, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 11:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(561, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss, playerid);
}
case 12:
{
HideMenuForPlayer(Ss, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Ss2)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(409, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss2, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(560, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss2, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(550, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss2, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(506, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss2, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(601, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss2, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(574, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ss2, playerid);
}
case 6:
{
HideMenuForPlayer(Ss2, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Ts)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(566, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ts, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(549, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ts, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(420, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ts, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(459, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ts, playerid);
}
case 4:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(576, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ts, playerid);
}
case 5:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(525, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ts, playerid);
}
case 6:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(531, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ts, playerid);
}
case 7:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(408, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ts, playerid);
}
case 8:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(583, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ts, playerid);
}
case 9:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(451, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ts, playerid);
}
case 10:
{
HideMenuForPlayer(Ts, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Us)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(558, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Us, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(552, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Us, playerid);
}
case 2:
{
HideMenuForPlayer(Us, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Vs)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(540, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Vs, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(491, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Vs, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(412, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Vs, playerid);
}
case 3:
{
HideMenuForPlayer(Vs, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Ws)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(578, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ws, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(421, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ws, playerid);
}
case 2:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(529, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ws, playerid);
}
case 3:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(555, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ws, playerid);
}
case 4:
{
HideMenuForPlayer(Ws, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Ys)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(456, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ys, playerid);
}
case 1:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(554, X,Y+2,Z+1,0.0,-1,-1,50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Ys, playerid);
}
case 2:
{
HideMenuForPlayer(Ys, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Zs)
{
switch(row)
{
case 0:
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
CreateVehicle(477, X, Y+2, Z+1, 0.0, -1, -1, 50000);
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Zs, playerid);
}
case 1:
{
HideMenuForPlayer(Zs, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Mods)
{
switch(row)
{
case 0:
{
HideMenuForPlayer(Mods, playerid);
ShowMenuForPlayer(Carmods, playerid);
TogglePlayerControllable(playerid, 0);
}
case 1:
{
HideMenuForPlayer(Mods, playerid);
ShowMenuForPlayer(PaintJobs, playerid);
TogglePlayerControllable(playerid, 0);
}
case 2:
{
HideMenuForPlayer(Mods, playerid);
ShowMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 0);
}
case 3:
{
HideMenuForPlayer(Mods, playerid);
ShowMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 0);
}
case 4:
{
TogglePlayerControllable(playerid, 1);
HideMenuForPlayer(Mods, playerid);
}
}
}
if(current == Carmods)
{
switch(row)
{
case 0:
{
HideMenuForPlayer(Carmods, playerid);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
HideMenuForPlayer(Carmods, playerid);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == PaintJobs)
{
switch(row)
{
case 0:
{
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 1);
HideMenuForPlayer(PaintJobs, playerid);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 2);
HideMenuForPlayer(PaintJobs, playerid);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 3);
HideMenuForPlayer(PaintJobs, playerid);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 4);
HideMenuForPlayer(PaintJobs, playerid);
TogglePlayerControllable(playerid, 1);
}
case 4:
{
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 5);
HideMenuForPlayer(PaintJobs, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Rims)
{
switch(row)
{
case 0:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1073);
HideMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1074);
HideMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1075);
HideMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1076);
HideMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 1);
}
case 4:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1077);
HideMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 1);
}
case 5:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1078);
HideMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 1);
}
case 6:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1079);
HideMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 1);
}
case 7:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1080);
HideMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 1);
}
case 8:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1081);
HideMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 1);
}
case 9:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1082);
HideMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 1);
}
case 10:
{
HideMenuForPlayer(Rims, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Spoilers)
{
switch(row)
{
case 0:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1000);
HideMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1001);
HideMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1002);
HideMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1002);
HideMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 1);
}
case 4:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1002);
HideMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 1);
}
case 5:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1014);
HideMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 1);
}
case 6:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1015);
HideMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 1);
}
case 7:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1016);
HideMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 1);
}
case 8:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1138);
HideMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 1);
}
case 9:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1139);
HideMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 1);
}
case 10:
{
HideMenuForPlayer(Spoilers, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Weapons)
{
switch(row)
{
case 0:
{
HideMenuForPlayer(Weapons, playerid);
ShowMenuForPlayer(Hand1, playerid);
TogglePlayerControllable(playerid, 0);
}
case 1:
{
HideMenuForPlayer(Weapons, playerid);
ShowMenuForPlayer(Hand2, playerid);
TogglePlayerControllable(playerid, 0);
}
case 2:
{
HideMenuForPlayer(Weapons, playerid);
ShowMenuForPlayer(Pistols, playerid);
TogglePlayerControllable(playerid, 0);
}
case 3:
{
HideMenuForPlayer(Weapons, playerid);
ShowMenuForPlayer(SMGs, playerid);
TogglePlayerControllable(playerid, 0);
}
case 4:
{
HideMenuForPlayer(Weapons, playerid);
ShowMenuForPlayer(Shotguns, playerid);
TogglePlayerControllable(playerid, 0);
}
case 5:
{
HideMenuForPlayer(Weapons, playerid);
ShowMenuForPlayer(Rifles, playerid);
TogglePlayerControllable(playerid, 0);
}
case 6:
{
HideMenuForPlayer(Weapons, playerid);
ShowMenuForPlayer(Assault_Rifles, playerid);
TogglePlayerControllable(playerid, 0);
}
case 7:
{
HideMenuForPlayer(Weapons, playerid);
ShowMenuForPlayer(Explosives, playerid);
TogglePlayerControllable(playerid, 0);
}
case 8:
{
HideMenuForPlayer(Weapons, playerid);
ShowMenuForPlayer(Big_Guns, playerid);
TogglePlayerControllable(playerid, 0);
}
case 9:
{
HideMenuForPlayer(Weapons, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Hand1)
{
switch(row)
{
case 0:
{
GivePlayerWeapon(playerid, 0, 1);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 1, 1);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
GivePlayerWeapon(playerid, 2, 1);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
GivePlayerWeapon(playerid, 3, 1);
TogglePlayerControllable(playerid, 1);
}
case 4:
{
GivePlayerWeapon(playerid, 4, 1);
TogglePlayerControllable(playerid, 1);
}
case 5:
{
GivePlayerWeapon(playerid, 5, 1);
TogglePlayerControllable(playerid, 1);
}
case 6:
{
GivePlayerWeapon(playerid, 6, 1);
TogglePlayerControllable(playerid, 1);
}
case 7:
{
GivePlayerWeapon(playerid, 7, 1);
TogglePlayerControllable(playerid, 1);
}
case 8:
{
GivePlayerWeapon(playerid, 8, 1);
TogglePlayerControllable(playerid, 1);
}
case 9:
{
GivePlayerWeapon(playerid, 9, 1);
TogglePlayerControllable(playerid, 1);
}
case 10:
{
GivePlayerWeapon(playerid, 10, 1);
TogglePlayerControllable(playerid, 1);
}
case 11:
{
GivePlayerWeapon(playerid, 11, 1);
TogglePlayerControllable(playerid, 1);
}
case 12:
{
HideMenuForPlayer(Hand1, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Hand2)
{
switch(row)
{
case 0:
{
GivePlayerWeapon(playerid, 12, 1);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 13, 1);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
GivePlayerWeapon(playerid, 14, 1);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
GivePlayerWeapon(playerid, 15, 1);
TogglePlayerControllable(playerid, 1);
}
case 4:
{
GivePlayerWeapon(playerid, 41, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 5:
{
GivePlayerWeapon(playerid, 42, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 6:
{
GivePlayerWeapon(playerid, 43, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 7:
{
GivePlayerWeapon(playerid, 44, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 8:
{
GivePlayerWeapon(playerid, 45, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 9:
{
GivePlayerWeapon(playerid, 46, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 10:
{
HideMenuForPlayer(Hand2, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Pistols)
{
switch(row)
{
case 0:
{
GivePlayerWeapon(playerid, 22, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 23, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
GivePlayerWeapon(playerid, 24, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
HideMenuForPlayer(Pistols, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == SMGs)
{
switch(row)
{
case 0:
{
GivePlayerWeapon(playerid, 28, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 32, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
GivePlayerWeapon(playerid, 29, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
HideMenuForPlayer(SMGs, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Shotguns)
{
switch(row)
{
case 0:
{
GivePlayerWeapon(playerid, 25, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 27, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
GivePlayerWeapon(playerid, 26, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
HideMenuForPlayer(Shotguns, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Rifles)
{
switch(row)
{
case 0:
{
GivePlayerWeapon(playerid, 33, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 34, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
HideMenuForPlayer(Rifles, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Assault_Rifles)
{
switch(row)
{
case 0:
{
GivePlayerWeapon(playerid, 30, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 31, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
HideMenuForPlayer(Assault_Rifles, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Explosives)
{
switch(row)
{
case 0:
{
GivePlayerWeapon(playerid, 16, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 17, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
GivePlayerWeapon(playerid, 18, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
GivePlayerWeapon(playerid, 39, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 4:
{
GivePlayerWeapon(playerid, 40, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 5:
{
HideMenuForPlayer(Explosives, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Big_Guns)
{
switch(row)
{
case 0:
{
GivePlayerWeapon(playerid, 36, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 37, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
GivePlayerWeapon(playerid, 38, 100000000);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
HideMenuForPlayer(Big_Guns, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Teleports)
{
switch(row)
{
case 0:
{
SetPlayerPos(playerid,2025.8523,1545.7911,10.8203);
HideMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
SetPlayerPos(playerid,-1982.2228,137.7788,27.6875);
HideMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
SetPlayerPos(playerid,1480.0035,-1721.4694,13.5469);
HideMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
SetPlayerPos(playerid,-2296.2568,-1679.0115,483.5968);
HideMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 1);
}
case 4:
{
SetPlayerPos(playerid,-2374.6802,-2195.8906,33.3593);
HideMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 1);
}
case 5:
{
SetPlayerPos(playerid,-720.8749,2307.2117,127.7984);
HideMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 1);
}
case 6:
{
SetPlayerPos(playerid,200.5789,1888.0072,17.6481);
HideMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 1);
}
case 7:
{
SetPlayerPos(playerid,1626.9131,1564.8002,10.8203);
HideMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 1);
}
case 8:
{
SetPlayerPos(playerid,1474.4506,-2286.6631,42.4205);
HideMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 1);
}
case 9:
{
SetPlayerPos(playerid,-1360.2729,-245.2704,14.1440);
HideMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 1);
}
case 10:
{
HideMenuForPlayer(Teleports, playerid);
ShowMenuForPlayer(Teleports2, playerid);
TogglePlayerControllable(playerid, 1);
}
case 11:
{
HideMenuForPlayer(Teleports, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Teleports2)
{
switch(row)
{
case 0:
{
SetPlayerPos(playerid,-2645.5679,1376.8672,7.1663);
HideMenuForPlayer(Teleports2, playerid);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
SetPlayerPos(playerid,-2232.7322,2401.4155,2.4871);
HideMenuForPlayer(Teleports2, playerid);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
SetPlayerPos(playerid,288.9783,-150.4326,1.5781);
HideMenuForPlayer(Teleports2, playerid);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
SetPlayerPos(playerid,174.9130,1215.7645,22.0946);
HideMenuForPlayer(Teleports2, playerid);
TogglePlayerControllable(playerid, 1);
}
case 4:
{
SetPlayerPos(playerid,2496.9861,-1666.8295,13.3438);
HideMenuForPlayer(Teleports2, playerid);
TogglePlayerControllable(playerid, 1);
}
case 5:
{
SetPlayerPos(playerid,2327.7197,1391.6312,42.8203);
HideMenuForPlayer(Teleports2, playerid);
TogglePlayerControllable(playerid, 1);
}
case 6:
{
SetPlayerPos(playerid,2496.9861,-1666.8295,13.3438);
HideMenuForPlayer(Teleports2, playerid);
TogglePlayerControllable(playerid, 1);
}
case 7:
{
HideMenuForPlayer(Teleports2, playerid);
ShowMenuForPlayer(Teleports, playerid);
}
case 8:
{
HideMenuForPlayer(Teleports2, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Times)
{
switch(row)
{
case 0:
{
SetWorldTime(2);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
SetWorldTime(4);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
SetWorldTime(6);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
SetWorldTime(8);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 4:
{
SetWorldTime(10);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 5:
{
SetWorldTime(12);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 6:
{
SetWorldTime(14);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 7:
{
SetWorldTime(16);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 8:
{
SetWorldTime(18);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 9:
{
SetWorldTime(20);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 10:
{
SetWorldTime(22);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 11:
{
SetWorldTime(24);
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
case 12:
{
HideMenuForPlayer(Times, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
if(current == Weather)
{
switch(row)
{
case 0:
{
SetWeather(1);
HideMenuForPlayer(Weather, playerid);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
SetWeather(11);
HideMenuForPlayer(Weather, playerid);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
SetWeather(7);
HideMenuForPlayer(Weather, playerid);
TogglePlayerControllable(playerid, 1);
}
case 3:
{
SetWeather(8);
HideMenuForPlayer(Weather, playerid);
TogglePlayerControllable(playerid, 1);
}
case 4:
{
SetWeather(9);
HideMenuForPlayer(Weather, playerid);
TogglePlayerControllable(playerid, 1);
}
case 5:
{
SetWeather(19);
HideMenuForPlayer(Weather, playerid);
TogglePlayerControllable(playerid, 1);
}
case 6:
{
SetWeather(20);
HideMenuForPlayer(Weather, playerid);
TogglePlayerControllable(playerid, 1);
}
case 7:
{
HideMenuForPlayer(Weather, playerid);
TogglePlayerControllable(playerid, 1);
}
}
}
return 1;
}
IsPlayerMaster(plid)
{
new plname[50];
GetPlayerName(plid, plname, sizeof(plname));
new masterr;
for(new i; i<NAMELINES; i++)
{
if(strlen(plname) > 0)
{
if(strcmp(plname, master[i], true) == 0)
{
masterr = 1;
}
}
}
return masterr;
}