function trp.MakeLetter(userid, strText)
string.lower ("/makeletter") then
_TraceLine(_PlayerGetShootPos(Owner),_PlayerGetShootAng(Owner),4096,userid)
local Letter = _EntCreate("prop_physics")
_EntPrecacheModel("models/props_c17/paper01.mdl")
_EntSetModel(Letter, "models/props_c17/paper01.mdl")
_EntSetPos(Letter, _TraceEndPos())
_EntSetName(Letter, "letter")
_EntSpawn(Letter)
local LetterInfo = ()
LetterInfo.LetterID = Letter
Letter.Content = String
LetterInfo.Owner = userid
table.insert(trp.letter, LetterInfo)
end
end
end
function eventPlayerUseEntity(userid)
_PrintMessage(userid,4,"..String..")