All pastes #102126 Raw Edit

lollipopman

public text v1 · immutable
#102126 ·published 2006-07-27 10:42 UTC
rendered paste body
$MaxInvent = 159;

//------------Tools--------
$SprayCans = 0;
$StartSprayCans = $SprayCans;
$Inv[$SprayCans,0] = nameToID(SprayCanImage) - 1;
$Inv[$SprayCans,1] = "Spray Can";
$Inv[$SprayCans++,0] = nameToID(LetterCanImage) - 1;
$Inv[$SprayCans,1] = "Letter Can";
$Inv[$SprayCans++,0] = nameToID(BlackLetterCanImage) - 1;
$Inv[$SprayCans,1] = "Black Letter Can";

$Tools = $SprayCans + 1;
$StartTools = $Tools;
$Inv[$Tools,0] = nameToID(hammerImage) - 1;
$Inv[$Tools,1] = "Hammer";
$Inv[$Tools++,0] = nameToID(wrenchImage) - 1;
$Inv[$Tools,1] = "Wrench";
$Inv[$Tools++,0] = nameToID(keyImage) - 1;
$Inv[$Tools,1] = "Key";
$Inv[$Tools++,0] = nameToID(editorWandImage) - 1;
$Inv[$Tools,1] = "Editor Wand";

$Weapons = $Tools + 1;
$StartWeapons = $Weapons;


//--------Bricks------------

$Bricks = $Weapons + 1;
$StartBricks = $Bricks;

$Inv[$Bricks,0] = nameToID(brick1x1tImage)- 2;
$Inv[$Bricks,1] = "Brick 1x1t";
$Inv[$Bricks++,0] = nameToID(brick1x1Image)- 2;
$Inv[$Bricks,1] = "Brick 1x1";
$Inv[$Bricks++,0] = nameToID(brick1x2Image)- 2;
$Inv[$Bricks,1] = "Brick 1x2";
$Inv[$Bricks++,0] = nameToID(brick1x3Image)- 2;
$Inv[$Bricks,1] = "Brick 1x3";
$Inv[$Bricks++,0] = nameToID(brick1x4Image)- 2;
$Inv[$Bricks,1] = "Brick 1x4";
$Inv[$Bricks++,0] = nameToID(brick1x6Image)- 2;
$Inv[$Bricks,1] = "Brick 1x6";
$Inv[$Bricks++,0] = nameToID(brick1x8Image)- 2;
$Inv[$Bricks,1] = "Brick 1x8";
$Inv[$Bricks++,0] = nameToID(brick2x2Image)- 2;
$Inv[$Bricks,1] = "Brick 2x2";
$Inv[$Bricks++,0] = nameToID(brick2x3Image)- 2;
$Inv[$Bricks,1] = "Brick 2x3";
$Inv[$Bricks++,0] = nameToID(brick2x4Image)- 2;
$Inv[$Bricks,1] = "Brick 2x4";
$Inv[$Bricks++,0] = nameToID(brick2x8Image)- 2;
$Inv[$Bricks,1] = "Brick 2x8";
$Inv[$Bricks++,0] = nameToID(brick2x10Image)- 2;
$Inv[$Bricks,1] = "Brick 2x10";
$Inv[$Bricks++,0] = nameToID(brick1x1x5Image)- 2;
$Inv[$Bricks,1] = "Brick 1x1x5";
$Inv[$Bricks++,0] = nameToID(brick1x2x5Image)- 2;
$Inv[$Bricks,1] = "Brick 1x2x5";
$Inv[$Bricks++,0] = nameToID(brick1x3x5Image)- 2;
$Inv[$Bricks,1] = "Brick 1x3x5";
$Inv[$Bricks++,0] = nameToID(brick1x4x5Image)- 2;
$Inv[$Bricks,1] = "Brick 1x4x5";
$Inv[$Bricks++,0] = nameToID(brick1x6x5Image)- 2;
$Inv[$Bricks,1] = "Brick 1x6x5";
$Inv[$Bricks++,0] = nameToID(brick1x8x5Image)- 2;
$Inv[$Bricks,1] = "Brick 1x8x5";
$Inv[$Bricks++,0] = nameToID(brick1x10x5Image)- 2;
$Inv[$Bricks,1] = "Brick 1x10x5";
$Inv[$Bricks++,0] = nameToID(brick1x12x5Image)- 2;
$Inv[$Bricks,1] = "Brick 1x12x5";

$EndBricks = $Bricks;

//------------Plates------------

$Plates = $Bricks + 1;
$StartPlates = $Plates;
$Inv[$Plates,0] = nameToID(plate1x1Image)- 2;
$Inv[$Plates,1] = "Plate 1x1";
$Inv[$Plates++,0] = nameToID(plate1x2Image)- 2;
$Inv[$Plates,1] = "Plate 1x2";
$Inv[$Plates++,0] = nameToID(plate1x3Image)- 2;
$Inv[$Plates,1] = "Plate 1x3";
$Inv[$Plates++,0] = nameToID(plate1x4Image)- 2;
$Inv[$Plates,1] = "Plate 1x4";
$Inv[$Plates++,0] = nameToID(plate1x6Image)- 2;
$Inv[$Plates,1] = "Plate 1x6";
$Inv[$Plates++,0] = nameToID(plate1x8Image)- 2;
$Inv[$Plates,1] = "Plate 1x8";
$Inv[$Plates++,0] = nameToID(plate1x10Image)- 2;
$Inv[$Plates,1] = "Plate 1x10";
$Inv[$Plates++,0] = nameToID(plate2x2Image)- 2;
$Inv[$Plates,1] = "Plate 2x2";
$Inv[$Plates++,0] = nameToID(plate2x3Image)- 2;
$Inv[$Plates,1] = "Plate 2x3";
$Inv[$Plates++,0] = nameToID(plate2x4Image)- 2;
$Inv[$Plates,1] = "Plate 2x4";
$Inv[$Plates++,0] = nameToID(plate2x6Image)- 2;
$Inv[$Plates,1] = "Plate 2x6";
$Inv[$Plates++,0] = nameToID(plate2x8Image)- 2;
$Inv[$Plates,1] = "Plate 2x8";
$Inv[$Plates++,0] = nameToID(plate2x10Image)- 2;
$Inv[$Plates,1] = "Plate 2x10";
$Inv[$Plates++,0] = nameToID(plate4x6Image)- 2;
$Inv[$Plates,1] = "Plate 4x6";
$Inv[$Plates++,0] = nameToID(plate4x8Image)- 2;
$Inv[$Plates,1] = "Plate 4x8";
$Inv[$Plates++,0] = nameToID(plate6x10Image)- 2;
$Inv[$Plates,1] = "Plate 6x10";
$Inv[$Plates++,0] = nameToID(plate6x12Image)- 2;
$Inv[$Plates,1] = "Plate 6x12";
$Inv[$Plates++,0] = nameToID(plate16x32Image)- 2;
$Inv[$Plates,1] = "Plate 16x32";
$Inv[$Plates++,0] = nameToID(baseplate32Image)- 2;
$Inv[$Plates,1] = "Plate 32x32";
$Inv[$Plates++,0] = nameToID(baseplate48Image)- 2;
$Inv[$Plates,1] = "Plate 48x48";
$Inv[$Plates++,0] = nameToID(roadxImage)- 2;
$Inv[$Plates,1] = "Cross Road";
$Inv[$Plates++,0] = nameToID(roadTImage)- 2;
$Inv[$Plates,1] = "T Road";
$Inv[$Plates++,0] = nameToID(roadstraightxwImage)- 2;
$Inv[$Plates,1] = "Straight Road w Crosswalk";
$Inv[$Plates++,0] = nameToID(roadstraightImage)- 2;
$Inv[$Plates,1] = "Straight Road";
$Inv[$Plates++,0] = nameToID(roaddeadendImage)- 2;
$Inv[$Plates,1] = "Dead End Road";
$Inv[$Plates++,0] = nameToID(roadcurveImage)- 2;
$Inv[$Plates,1] = "Curved Road";
$Inv[$Plates++,0] = nameToID(tile1x1Image)- 2;
$Inv[$Plates,1] = "Tile 1x1";
$Inv[$Plates++,0] = nameToID(tile1x2Image)- 2;
$Inv[$Plates,1] = "Tile 1x2";
$Inv[$Plates++,0] = nameToID(tile2x2Image)- 2;
$Inv[$Plates,1] = "Tile 2x2";
$EndPlates = $Plates;

//---------Slopes-----------------

$Slopes = $Plates + 1;
$StartSlopes = $Slopes;
$Inv[$Slopes,0] = nameToID(slope2x1Image)- 2;
$Inv[$Slopes,1] = "Slope 2x1";
$Inv[$Slopes++,0] = nameToID(slope2x2Image)- 2;
$Inv[$Slopes,1] = "Slope 2x2";
$Inv[$Slopes++,0] = nameToID(slope2x3Image)- 2;
$Inv[$Slopes,1] = "Slope 2x3";
$Inv[$Slopes++,0] = nameToID(slope2x4Image)- 2;
$Inv[$Slopes,1] = "Slope 2x4";
$Inv[$Slopes++,0] = nameToID(slope3x1Image)- 2;
$Inv[$Slopes,1] = "Slope 3x1";
$Inv[$Slopes++,0] = nameToID(slope3x2Image)- 2;
$Inv[$Slopes,1] = "Slope 3x2";
$Inv[$Slopes++,0] = nameToID(slope3x3Image)- 2;
$Inv[$Slopes,1] = "Slope 3x3";
$Inv[$Slopes++,0] = nameToID(slope3x4Image)- 2;
$Inv[$Slopes,1] = "Slope 3x4";

$Inv[$Slopes++,0] = nameToID(slopeC2x2Image)- 2;
$Inv[$Slopes,1] = "Slope C2x2";
$Inv[$Slopes++,0] = nameToID(slopeC3x3Image)- 2;
$Inv[$Slopes,1] = "Slope C2x3";
$Inv[$Slopes++,0] = nameToID(slopeCC2x2Image)- 2;
$Inv[$Slopes,1] = "Slope CC2x4";
$Inv[$Slopes++,0] = nameToID(slopeCC3x3Image)- 2;
$Inv[$Slopes,1] = "Slope CC3x3";
$Inv[$Slopes++,0] = nameToID(slopeI2x1Image)- 2;
$Inv[$Slopes,1] = "Slope I2x1";
$Inv[$Slopes++,0] = nameToID(slopeI2x2Image)- 2;
$Inv[$Slopes,1] = "Slope I2x2";

$Inv[$Slopes++,0] = nameToID(slopeI2x3Image)- 2;
$Inv[$Slopes,1] = "Slope I2x3";
$Inv[$Slopes++,0] = nameToID(slopeI2x4Image)- 2;
$Inv[$Slopes,1] = "Slope I2x4";
$Inv[$Slopes++,0] = nameToID(slopeI3x1Image)- 2;
$Inv[$Slopes,1] = "Slope I3x1";
$Inv[$Slopes++,0] = nameToID(slopeI3x2Image)- 2;
$Inv[$Slopes,1] = "Slope I3x2";
$Inv[$Slopes++,0] = nameToID(slopeI3x3Image)- 2;
$Inv[$Slopes,1] = "Slope I3x3";
$Inv[$Slopes++,0] = nameToID(slopeI3x4Image)- 2;
$Inv[$Slopes,1] = "Slope I3x4";

$Inv[$Slopes++,0] = nameToID(slopeIC2x2Image)- 2;
$Inv[$Slopes,1] = "Slope IC2x2";
$Inv[$Slopes++,0] = nameToID(slopeIC3x3Image)- 2;
$Inv[$Slopes,1] = "Slope IC3x3";

$Inv[$Slopes++,0] = nameToID(slopeT2x1Image)- 2;
$Inv[$Slopes,1] = "Slope T2x1";
$Inv[$Slopes++,0] = nameToID(slopeT2x1eImage)- 2;
$Inv[$Slopes,1] = "Slope T2x1e";
$Inv[$Slopes++,0] = nameToID(slopeT2x2Image)- 2;
$Inv[$Slopes,1] = "Slope T2x2";
$Inv[$Slopes++,0] = nameToID(slopeT2x3Image)- 2;
$Inv[$Slopes,1] = "Slope T2x3";
$Inv[$Slopes++,0] = nameToID(slopeT2x4Image)- 2;
$Inv[$Slopes,1] = "Slope T2x4";

$Inv[$Slopes++,0] = nameToID(brick2x1x2slopeImage)- 2;
$Inv[$Slopes,1] = "Slope 2x1x2";
$Inv[$Slopes++,0] = nameToID(brick2x1x3slopeImage)- 2;
$Inv[$Slopes,1] = "Slope 2x1x3";
$Inv[$Slopes++,0] = nameToID(brick2x1x3slopeInvImage)- 2;
$Inv[$Slopes,1] = "Slope I2x1x3";
$Inv[$Slopes++,0] = nameToID(brick2x2x2slopeImage)- 2;
$Inv[$Slopes,1] = "Slope 2x2x2";
$Inv[$Slopes++,0] = nameToID(brick2x2x2slopeQCImage)- 2;
$Inv[$Slopes,1] = "Slope 2x2x2QC";

$Inv[$Slopes++,0] = nameToID(brick2x2x3slopeImage)- 2;
$Inv[$Slopes,1] = "Slope 2x2x3";
$Inv[$Slopes++,0] = nameToID(brick2x2x3slopeDCImage)- 2;
$Inv[$Slopes,1] = "Slope 2x2x3DC";

$Inv[$Slopes++,0] = nameToID(slope6x1x5Image)- 2;
$Inv[$Slopes,1] = "Slope 6x1x5";
$Inv[$Slopes++,0] = nameToID(slope2x3x1Image)- 2;
$Inv[$Slopes,1] = "Slope 2x3x1";
$Inv[$Slopes++,0] = nameToID(slope2x3x1bImage)- 2;
$Inv[$Slopes,1] = "Slope 2x3x1b";
$Inv[$Slopes++,0] = nameToID(slope1x1Image)- 2;
$Inv[$Slopes,1] = "Slope 1x1";
$Inv[$Slopes++,0] = nameToID(slope1x3roundImage)- 2;
$Inv[$Slopes,1] = "Slope 1x3 rounded";

//---> No obeject, only collision mesh!
//$Inv[$Slopes++,0] = nameToID(brick2x2x3slopeInvImage)- 2;
//$Inv[$Slopes,1] = "Slope I2x2x3";


$EndSlopes = $Slopes;

//------Misc-----

$Misc = $Slopes + 1;
$StartMisc = $Misc;
$Inv[$Misc,0] = nameToID(brick1x2x2windowImage)- 2;
$Inv[$Misc,1] = "Window 1x2x2";
$Inv[$Misc++,0] = nameToID(brick1x3x2windowImage)- 2;
$Inv[$Misc,1] = "Window 1x3x2";
$Inv[$Misc++,0] = nameToID(brick1x4x2windowImage)- 2;
$Inv[$Misc,1] = "Window 1x4x2";
$Inv[$Misc++,0] = nameToID(brick1x4x5windowImage)- 2;
$Inv[$Misc,1] = "Window 1x4x5";
$Inv[$Misc++,0] = nameToID(brick1x4x6windowImage)- 2;
$Inv[$Misc,1] = "Window 1x4x6";
$Inv[$Misc++,0] = nameToID(brick3x8x6windowImage)- 2;
$Inv[$Misc,1] = "Window 3x8x6";

$Inv[$Misc++,0] = nameToID(cylinder1x1ftImage) - 2;
$Inv[$Misc,1] = "Cylinder 1x1ft";
$Inv[$Misc++,0] = nameToID(cylinder1x1fImage)- 2;
$Inv[$Misc,1] = "Cylinder 1x1f b";
$Inv[$Misc++,0] = nameToID(cylinder1x1fpImage)- 2;
$Inv[$Misc,1] = "Cylinder 1x1f ";
$Inv[$Misc++,0] = nameToID(cylinder1x1tImage)- 2;
$Inv[$Misc,1] = "Cylinder 1x1t";
$Inv[$Misc++,0] = nameToID(cylinder1x1Image)- 2;
$Inv[$Misc,1] = "Cylinder 1x1 b";
$Inv[$Misc++,0] = nameToID(cylinder1x1pImage)- 2;
$Inv[$Misc,1] = "Cylinder 1x1";
$Inv[$Misc++,0] = nameToID(tile2x2roundImage)- 2;
$Inv[$Misc,1] = "Tile 2x2 round";
$Inv[$Misc++,0] = nameToID(cylinder2x2Image)- 2;
$Inv[$Misc,1] = "Cylinder 2x2";

$Inv[$Misc++,0] = nameToID(round1x1finsImage)- 2;
$Inv[$Misc,1] = "Brick 1x1 Fins";

$Inv[$Misc++,0] = nameToID(rocket1x1Image)- 2;
$Inv[$Misc,1] = "Cone 1x1";
$Inv[$Misc++,0] = nameToID(rocket1x1tImage)- 2;
$Inv[$Misc,1] = "Cone 1x1 t";
$Inv[$Misc++,0] = nameToID(cone2x2x2Image)- 2;
$Inv[$Misc,1] = "Cone 2x2x2";
$Inv[$Misc++,0] = nameToID(cone3x3x2Image)- 2;
$Inv[$Misc,1] = "Cone 3x3x2";
$Inv[$Misc++,0] = nameToID(brick4x4qcylImage)- 2;
$Inv[$Misc,1] = "Cylinder 4x4q";

$Inv[$Misc++,0] = nameToID(fence1x4x2Image)- 2;
$Inv[$Misc,1] = "Fence 1x4x2";
$Inv[$Misc++,0] = nameToID(brick1x4fenceImage)- 2;
$Inv[$Misc,1] = "Fence 1x4";
$Inv[$Misc++,0] = nameToID(brick1x4x2fencespindledImage)- 2;
$Inv[$Misc,1] = "Fence 1x4x2S";
$Inv[$Misc++,0] = nameToID(bar1x4x2Image)- 2;
$Inv[$Misc,1] = "Bar 1x4x2";
$Inv[$Misc++,0] = nameToID(bar1x3Image)- 2;
$Inv[$Misc,1] = "Bar 1x3";
$Inv[$Misc++,0] = nameToID(brick2x2x5LatticeImage)- 2;
$Inv[$Misc,1] = "Lattice 2x2x5";

$Inv[$Misc++,0] = nameToID(brick1x3archImage)- 2;
$Inv[$Misc,1] = "Arch 1x3";
$Inv[$Misc++,0] = nameToID(brick1x5x4archImage)- 2;
$Inv[$Misc,1] = "Arch 1x5x4";
$Inv[$Misc++,0] = nameToID(brick1x5x4archinvertedImage)- 2;
$Inv[$Misc,1] = "Arch 1x5x4I";

$Inv[$Misc++,0] = nameToID(brick1x12x3archImage)- 2;
$Inv[$Misc,1] = "Arch 1x12x3";
$Inv[$Misc++,0] = nameToID(brick2x8x3archImage)- 2;
$Inv[$Misc,1] = "Arch 2x8x3";

$Inv[$Misc++,0] = nameToID(brick1x8x2archImage)- 2;
$Inv[$Misc,1] = "1x8x2 Arch";
$Inv[$Misc++,0] = nameToID(brick1x3x2archcurveImage)- 2;
$Inv[$Misc,1] = "1x3x2 Curved Arch";
$Inv[$Misc++,0] = nameToID(brick8x8fgrillImage)- 2;
$Inv[$Misc,1] = "8x8f Grill";
$Inv[$Misc++,0] = nameToID(brick1x4archImage)- 2;
$Inv[$Misc,1] = "1x4 Arch";
$Inv[$Misc++,0] = nameToID(brick1x4walkImage)- 2;
$Inv[$Misc,1] = "1x4 Walk";
$Inv[$Misc++,0] = nameToID(brick1x4x2archImage)- 2;
$Inv[$Misc,1] = "1x4x2 Arch";
$Inv[$Misc++,0] = nameToID(brick1x6archImage)- 2;
$Inv[$Misc,1] = "1x6 Arch";
$Inv[$Misc++,0] = nameToID(brick1x6x2archImage)- 2;
$Inv[$Misc,1] = "1x6x2 Arch";
$Inv[$Misc++,0] = nameToID(brick1x6x2archroundImage)- 2;
$Inv[$Misc,1] = "1x6x2 Curved Arch";
$Inv[$Misc++,0] = nameToID(brick1x6x3archcurveImage)- 2;
$Inv[$Misc,1] = "1x6x3 Curved Arch";

$Inv[$Misc++,0] = nameToID(brickantennaImage)- 2;
$Inv[$Misc,1] = "Antenna";
$Inv[$Misc++,0] = nameToID(brickantennatImage)- 2;
$Inv[$Misc,1] = "Antenna t";
$Inv[$Misc++,0] = nameToID(antenna1x1x8Image)- 2;
$Inv[$Misc,1] = "Antenna1x1x8";
$Inv[$Misc++,0] = nameToID(flag1Image)- 2;
$Inv[$Misc,1] = "Flag1";
$Inv[$Misc++,0] = nameToID(brick1x2handleImage)- 2;
$Inv[$Misc,1] = "Handle 1x2";
$Inv[$Misc++,0] = nameToID(clip1x1topImage)- 2;
$Inv[$Misc,1] = "Plate 1x1 Topclip";
$Inv[$Misc++,0] = nameToID(brick1x1handleImage)- 2;
$Inv[$Misc,1] = "Brick 1x1 Handle";
$Inv[$Misc++,0] = nameToID(plate1x2handleImage)- 2;
$Inv[$Misc,1] = "Plate 1x2 Handle";
$Inv[$Misc++,0] = nameToID(plate1x2handlesImage)- 2;
$Inv[$Misc,1] = "Plate 1x2 Handles";

$Inv[$Misc++,0] = nameToID(plate1x2hookImage)- 2;
$Inv[$Misc,1] = "Plate 1x2 Hook";
$Inv[$Misc++,0] = nameToID(plate1x2jeImage)- 2;
$Inv[$Misc,1] = "Plate 1x2 Jetengine";
$Inv[$Misc++,0] = nameToID(plate1x2s1image)- 2;
$Inv[$Misc,1] = "Plate 1x2 s1";
$Inv[$Misc++,0] = nameToID(grill1x2Image)- 2;
$Inv[$Misc,1] = "Grill 1x2";
$Inv[$Misc++,0] = nameToID(plate1x1toeImage)- 2;
$Inv[$Misc,1] = "Plate 1x1 Toe";
$Inv[$Misc++,0] = nameToID(plate1x1clipImage)- 2;
$Inv[$Misc,1] = "Plate 1x1 Clip";

$Inv[$Misc++,0] = nameToID(brick2x1x1curveImage)- 2;
$Inv[$Misc,1] = "Brick 2x1x1 curve";

$Inv[$Misc++,0] = nameToID(brickcubImage)- 2;
$Inv[$Misc,1] = "Cupboard";
$Inv[$Misc++,0] = nameToID(brickdoorImage)- 2;
$Inv[$Misc,1] = "Door";
$Inv[$Misc++,0] = nameToID(brickfausetImage)- 2;
$Inv[$Misc,1] = "Fauset(Tap)";
$Inv[$Misc++,0] = nameToID(brickfence1Image)- 2;
$Inv[$Misc,1] = "Fence";
$Inv[$Misc++,0] = nameToID(brickseatImage)- 2;
$Inv[$Misc,1] = "Seat";
$Inv[$Misc++,0] = nameToID(rearwingImage)- 2;
$Inv[$Misc,1] = "Rear Wing";
$Inv[$Misc++,0] = nameToID(brickGateImage)- 2;
$Inv[$Misc,1] = "Gate";
$Inv[$Misc++,0] = nameToID(brickbar1Image)- 2;
$Inv[$Misc,1] = "Bar";
$Inv[$Misc++,0] = nameToID(brick2x3archImage)- 2;
$Inv[$Misc,1] = "Brick 2x3 Arched";


$Inv[$Misc++,0] = nameToID(plate3x3cornerImage)- 2;
$Inv[$Misc,1] = "Plate 3x3 Corner";
$Inv[$Misc++,0] = nameToID(plate4x4roundedImage)- 2;
$Inv[$Misc,1] = "Plate 4x4 Rounded";
$Inv[$Misc++,0] = nameToID(wing2x3rImage)- 2;
$Inv[$Misc,1] = "Wing 2x3r";
$Inv[$Misc++,0] = nameToID(wing2x3lImage)- 2;
$Inv[$Misc,1] = "Wing 2x3l";
$Inv[$Misc++,0] = nameToID(wing2x4rImage)- 2;
$Inv[$Misc,1] = "Wing 2x4r";
$Inv[$Misc++,0] = nameToID(wing2x4lImage)- 2;
$Inv[$Misc,1] = "Wing 2x4l";
$Inv[$Misc++,0] = nameToID(wing8x4lImage)- 2;
$Inv[$Misc,1] = "Wing 8x4l";
$Inv[$Misc++,0] = nameToID(wing8x4rImage)- 2;
$Inv[$Misc,1] = "Wing 8x4r";
$Inv[$Misc++,0] = nameToID(wing9x4Image)- 2;
$Inv[$Misc,1] = "Wing 9x4";
$Inv[$Misc++,0] = nameToID(dynamiteImage)- 2;
$Inv[$Misc,1] = "Dynamite";
$Inv[$Misc++,0] = nameToID(plungerImage)- 2;
$Inv[$Misc,1] = "Plunger";
$Inv[$Misc++,0] = nameToID(panelwtImage)- 2;
$Inv[$Misc,1] = "PanelWall6x12t";
$Inv[$Misc++,0] = nameToID(CastleTurretTop4x8x21thirdImage)- 2;
$Inv[$Misc,1] = "CastleTop";
$Inv[$Misc++,0] = nameToID(CastleWall2x5x6Image)- 2;
$Inv[$Misc,1] = "CastleWall";
$Inv[$Misc++,0] = nameToID(brick2x2FXImage)- 2;
$Inv[$Misc,1] = "FX Brick";
$EndMisc = $Misc;


$Special = $Misc + 1;
$StartSpecial = $Special;