rendered paste bodytk.yAcceleration = -10;
tk.customFunctions += new customFunction(BounceBehavior);
jumping = false;
public void Activity()
{
if (inpMan.KeyDown(Key.Left))
{
tk.xVelocity = -6;
}
else if (inpMan.KeyDown(Key.Right))
{
tk.xVelocity = 6;
}
else
tk.xVelocity = 0;
if (inpMan.KeyPress(Key.Space))
{
if (jumping == false)
{
jumping = true;
tk.yVelocity = 5;
}
}
}
public void BounceBehavior(Sprite sprite, SpriteManager sprMan)
{
if (Collisions.rectCollisionAllowanceMove(sprite, groundSprite))
jumping = false;
}