rendered paste bodyPalettefile::Palettefile(unsigned char* buf, int bufsize)
{
printf("loading palette...\n");
m_palette = new SDL_Palette;
m_palette->ncolors = bufsize / 3;
m_palette->colors = new SDL_Color[m_palette->ncolors];
SDL_Color* c = m_palette->colors;
unsigned char* dunepal = buf;
for (int i=0; i!=m_palette->ncolors; i++, c++, dunepal+=3)
{
c->r = (dunepal[0] << 2) + 3;
c->g = (dunepal[1] << 2) + 3;
c->b = (dunepal[2] << 2) + 3;
printf("%d %03d %03d %03d\n", i, c->r, c->g, c->b);
};
delete [] buf;
};