rendered paste body#0 0x000002f9 in ?? ()
No symbol table info available.
#1 0x081b2267 in ObjectGridUnloader::Visit<Creature> (this=0xb12f202c,
m=@0x9d9691c)
at ObjectGridLoader.cpp:122
iter = {<std::_Rb_tree_base_iterator> = {_M_node = 0xb4428128},
<No data fields>}
#2 0x081b29fa in VisitorHelper<ObjectGridUnloader, Creature>
(v=@0xb12f202c, c=@0x9d9691c)
at TypeContainerVisitor.h:64
No locals.
#3 0x081b28e6 in VisitorHelper<ObjectGridUnloader, Creature,
TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb12f202c,
c=@0x9d9691c) at TypeContainerVisitor.h:70
No locals.
#4 0x081b289b in VisitorHelper<ObjectGridUnloader, GameObject,
TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > >
> (v=@0xb12f202c, c=@0x9d96910)
at TypeContainerVisitor.h:71
No locals.
#5 0x081b280e in VisitorHelper<ObjectGridUnloader, TypeList<GameObject,
TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > >
> > (v=@0xb12f202c, c=@0x9d96910)
at TypeContainerVisitor.h:94
No locals.
#6 0x081b27ec in TypeContainerVisitor<ObjectGridUnloader,
TypeMapContainer<TypeList<GameObject, TypeList<Creature,
TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >::Visit (
this=0xb12f1f94, c=@0x9d96910) at TypeContainerVisitor.h:105
No locals.
#7 0x081b27d0 in VisitGridObjects<ObjectGridUnloader> (this=0x9d96910,
visitor=@0xb12f1f94)
at Grid.h:87
No locals.
#8 0x081b1f78 in ObjectGridUnloader::Unload (this=0xb12f202c,
grid=@0x9d96910)
at ObjectGridLoader.cpp:112
unloader = {i_visitor = @0xb12f202c}
#9 0x0818b303 in Unload<ObjectGridUnloader> (this=0xb12f1fbf,
grid=@0x9d96910,
unloader=@0xb12f202c) at GridLoader.h:62
No locals.
#10 0x081876f9 in ObjectGridUnloader::UnloadN (this=0xb12f202c) at
ObjectGridLoader.h:85
loader = {<No data fields>}
y = 3
x = 0
#11 0x0817a9c9 in Map::UnloadGrid (this=0x8b721d8, x=@0xb12f20cc,
y=@0xb12f20bc) at Map.cpp:509
guard = {i_lock = {i_mutex = @0x9d5ecf8}}
unloader = {i_grid = @0x9d96848}
mask = 8388608
grid = (NGridType *) 0x9d96848
gx = 31
gy = 41
#12 0x082208ef in RemovalState::Update (this=0x8b521a0, m=@0x8b721d8,
grid=@0x9d96848,
info=@0x9d5ecd8, x=@0xb12f20cc, y=@0xb12f20bc, t_diff=@0xb12f20fc) at
GridStates.cpp:51
No locals.
#13 0x0817971a in Map::Update (this=0x8b721d8, t_diff=@0xb12f20fc) at
Map.cpp:306
grid = (NGridType &) @0x9d96848: {i_gridId = 2071, i_cellstate =
GRID_STATE_REMOVAL,
i_cells = {{{i_container = {i_elements = {_elements = {_element = {
_M_t = {<std::_Rb_tree_base<std::pair<unsigned long long
const, GameObject*>, std::allocator<std::pair<unsigned long long const,
GameObject*> > >> = {<std::_Rb_tree_alloc_base<std::pair<unsigned long
long const, GameObject*>, std::allocator<std::pair<unsigned long long
const, GameObject*> >, true>> = {_M_header = 0xb440c968}, <No data
fields>}, _M_node_count = 0,
_M_key_compare = {<std::binary_function<unsigned long
long, unsigned long long, bool>> = {<No data fields>}, <No data
fields>}}}}, _TailElements = {_elements = {_element = {
_M_t = {<std::_Rb_tree_base<std::pair<unsigned long long
const, Creature*>, std::allocator<std::pair<unsigned long long const,
Creature*> > >> = {<std::_Rb_tree_alloc_base<std::pair<unsigned long long
const, Creature*>, std::allocator<std::pair<unsigned long long const,
Creature*> >, true>> = {_M_header = 0xb440c988}, <No data fields>},
_M_node_count = 0,
_M_key_compare = {<std::binary_function<unsigned long
long, unsigned long long, bool>> = {<No data fields>}, <No data
fields>}}}}, _TailElements = {_elements = {_element = {
_M_t = {<std::_Rb_tree_base<std::pair<unsigned long
long const, DynamicObject*>, std::allocator<std::pair<unsigned long long
const, DynamicObject*> > >> =
{<std::_Rb_tree_alloc_base<std::pair<unsigned long long const,
DynamicObject*>, std::allocator<std::pair<unsigned long long const,
DynamicObject*> >, true>> = {_M_header = 0xb440c9a8}, <No data fields>},
_M_node_count = 0,
_M_key_compare = {<std::binary_function<unsigned
long long, unsigned long long, bool>> = {<No data fields>}, <No data
........