rendered paste bodyenum Vehicle_Spawn_Info { Float: vehicleX, Float: vehicleY, Float: vehicleZ, bool: vehicleS,}new VehicleSpawnPos[MAX_VEHICLES][Vehicle_Spawn_Info];// main()public OnGameModeInit(){ new vehicleid = CreateVehicle(525, 50.0, 50.0, 20.0, 72.0, 0, 0, 100000); OnVehicleSpawn(vehicleid); vehicleid = CreateVehicle(525, 75.0, 50.0, 20.0, 72.0, 0, 0, 100000); OnVehicleSpawn(vehicleid); return 1;}public OnVehicleSpawn(vehicleid){ if(!VehicleSpawnPos[vehicleid][vehicleS]) { new Float: X, Float: Y, Float: Z; GetVehiclePos(vehicleid, X, Y, Z); VehicleSpawnPos[vehicleid][vehicleX] = X; VehicleSpawnPos[vehicleid][vehicleY] = Y; VehicleSpawnPos[vehicleid][vehicleZ] = Z; VehicleSpawnPos[vehicleid][vehicleS] = true; } return 1;}stock GetVehicleSpawnPos(vehicleid, &Float: X, &Float: Y, &Float: Z){ X = VehicleSpawnPos[vehicleid][vehicleX]; Y = VehicleSpawnPos[vehicleid][vehicleY]; Z = VehicleSpawnPos[vehicleid][vehicleZ]; return VehicleSpawnPos[vehicleid][vehicleS];}