rendered paste body#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# TARGET is the name of the output, if this ends with _mb generates a multiboot image
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := mp3-plyr
BUILD := build
SOURCES := source
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
MACHDEP = -DGEKKO -mcpu=750 -meabi -mhard-float
CFLAGS = -O2 -Wall $(MACHDEP) $(INCLUDES)
#CFLAGS := -O3 -Wa,-mregnames -Wall $(INCLUDE)
#ASFLAGS := -Wa,-mregnames $(INCLUDE)
LDFLAGS = $(MACHDEP) -mogc -lmad -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# path to tools - this can be deleted if you set the path in windows
#---------------------------------------------------------------------------------
#export PATH := /e/GameCube/devkitPPC_r8/bin:/bin
#---------------------------------------------------------------------------------
# absolute path required since this makefile uses the build directory
# as the working directory
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# the prefix on the compiler executables
#---------------------------------------------------------------------------------
PREFIX := powerpc-gekko-
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lmodplay -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
export LD := $(CXX)
#export LD := $(CC)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
DOLFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.mp3)))
export DFILES := $(DOLFILES:.mp3=.o)
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
#export OFILES := gx_demo.o spaceship.o texture.o incbin.o
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDES := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(CURDIR)/$(INCLUDE)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) *.elf
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
@echo output ... $(notdir $@)
@$(OBJCOPY) -O binary $< $@
#---------------------------------------------------------------------------------
$(OUTPUT).elf: $(DFILES) $(OFILES)
@echo linking ... $(notdir $@)
@$(LD) $^ $(LDFLAGS) $(LIBPATHS) $(LIBS) -o $@
#---------------------------------------------------------------------------------
# Compile Targets for C/C++
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
%.o : %.cpp
@echo $(notdir $<)
@$(CXX) -MMD $(CFLAGS) -o $@ -c $<
#---------------------------------------------------------------------------------
%.o : %.c
@echo $(notdir $<)
@$(CC) -MMD $(CFLAGS) -o $@ -c $<
#---------------------------------------------------------------------------------
%.o : %.S
@echo $(notdir $<)
@$(CC) -MMD $(CFLAGS) -D_LANGUAGE_ASSEMBLY -c $< -o $@
#---------------------------------------------------------------------------------
%.o : %.s
@echo $(notdir $<)
@$(CC) -MMD $(CFLAGS) -D_LANGUAGE_ASSEMBLY -c $< -o $@
#---------------------------------------------------------------------------------
%.o : %.mp3
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# canned command sequence for binary data
#---------------------------------------------------------------------------------
define bin2o
cp $(<) $(*).tmp
$(OBJCOPY) -I binary -O elf32-powerpc -B powerpc \
--rename-section .data=.rodata,readonly,data,contents,alloc \
--redefine-sym _binary_$*_tmp_start=$*\
--redefine-sym _binary_$*_tmp_end=$*_end\
--redefine-sym _binary_$*_tmp_size=$*_size\
$(*).tmp $(@)
#echo "#ifndef __$(*)_H" > $(*).h
#echo "#define __$(*)_H" >> $(*).h
#echo "#define __$(*)_H" >> $(*).h
echo "#ifndef __MYMP3_H" > $(*).h
echo "#define __MYMP3_H" >> $(*).h
echo "#endif" >> $(*).h
echo "extern const u8" $(*)"[];" >> $(*).h
echo "extern const u32" $(*)_size[]";" >> $(*).h
rm $(*).tmp
endef
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------