rendered paste bodyclass Window_Base
alias draw_actor_hp_original draw_actor_hp
def draw_actor_hp(actor, x, y, width = 144, height = 15)
bg = Color.new( 0, 0, 0, 160)
c1 = Color.new(255, 0, 0, 0)
c2 = Color.new(255, 255, 0, 160)
self.contents.fill_rect(x, y, width, height, bg)
width2 = width * actor.hp / actor.maxhp
gradient(x + 1, y + 1, width2 - 2, height - 2, c1, c2)
draw_actor_hp_original(actor, x, y, width)
end
alias draw_actor_sp_original draw_actor_sp
def draw_actor_sp(actor, x, y, width = 144, height = 15)
bg = Color.new( 0, 0, 0, 160)
c1 = Color.new( 0, 0, 255, 0)
c2 = Color.new( 0, 255, 255, 160)
self.contents.fill_rect(x, y, width, height, bg)
width2 = width * actor.sp / actor.maxsp
gradient(x + 1, y + 1, width2 - 2, height - 2, c1, c2)
draw_actor_sp_original(actor, x, y, width)
end
def gradient(x, y, width, height, c1, c2)
for i in 1..width
x2 = x + i - 1
r = c1.red * (width - i) / width + c2.red * i / width
g = c1.green * (width - i) / width + c2.green * i / width
b = c1.blue * (width - i) / width + c2.blue * i / width
a = c1.alpha * (width - i) / width + c2.alpha * i / width
self.contents.fill_rect(x2, y, 1, height, Color.new(r, g, b, a))
end
end
end