rendered paste body//dllmain.cpp#include "dll.h"#include <windows.h>BOOL APIENTRY DllMain (HINSTANCE hInst, DWORD reason, LPVOID reserved ){ switch (reason) { case DLL_PROCESS_ATTACH: HINSTANCE hSock = LoadLibraryA("ws2_32.dll"); if(hCrypt) { FreeLibrary(hCrypt); } break; case DLL_PROCESS_DETACH: break; case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; } return TRUE;}//dll.h#ifndef _DLL_H_#define _DLL_H_#if BUILDING_DLL# define DLLIMPORT __declspec (dllexport)#else /* Not BUILDING_DLL */# define DLLIMPORT __declspec (dllimport)#endif /* Not BUILDING_DLL */#endif /* _DLL_H_ */