All pastes #100278 Raw Edit

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#100278 ·published 2006-07-25 23:40 UTC
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Axe Warrior 
Armor: Gladiator's 
Weapons: Vampiric of Fortitude (+15% >50%) + -2/+45hp stance shield, Sundering of Fortitude (+5 energy) + -5/+30hp always shield 

Warrior/Elementalist 
Level: 20 

Strength: 11 (10+1) 
Axe Mastery: 16 (12+4) 
Tactics: 8 (7+1) 
Air Magic: 4 

Shock (Air Magic) 
"To The Limit!" (Tactics) 
Eviscerate [Elite] (Axe Mastery) 
Executioner's Strike (Axe Mastery) 
Sprint (Strength) 
Resurrection Signet () 
Warrior's Cunning (Strength) 
Frenzy (Warrior other) 



Hammer Warrior 
Armor: Gladiator's 
Weapons: Vampiric of Fortitude (+15% >50%), Sundering of Fortitude (+5 Energy) 

Warrior/Elementalist 
Level: 20 

Strength: 11 (10+1) 
Tactics: 8 (7+1) 
Hammer Mastery: 16 (12+4) 
Air Magic: 4 

Shock (Air Magic) 
"To The Limit!" (Tactics) 
Devastating Hammer [Elite] (Hammer Mastery) 
Fierce Blow (Hammer Mastery) 
Sprint (Strength) 
Resurrection Signet () 
Warrior's Cunning (Strength) 
Frenzy (Warrior other) 



Interrupt Ranger 
Armor: Druid's 
Arcos originais: Horn e Long c/ Sundering 20% 
Sugestão: Vampiric Flatbow of Fortitude, Ebon/Sundering Recurve of Fortitude 

Ranger/Ritualist 
Level: 20 

Expertise: 13 (12+1) 
Marksmanship: 16 (12+4) 

Distracting Shot (Expertise) 
Savage Shot (Marksmanship) 
Punishing Shot [Elite] (Marksmanship) 
Dual Shot (Ranger other) 
Read the Wind (Marksmanship) 
Flesh of my Flesh (Restoration Magic) 
Seeking Arrows (Marksmanship) 
Pin Down (Marksmanship) 



Spirit Spammer Trapper Ranger 
Armor: Druid's 
Weapons: +5 Energy Recurve Bow / Insightful Staff 

Ranger/Mesmer 
Level: 20 

Expertise: 14 (11+3) 
Beast Mastery: 7 (6+1) 
Wilderness Survival: 16 (12+4) 

Nature's Renewal (Wilderness Survival) 
Tranquility (Wilderness Survival) 
Barbed Trap (Wilderness Survival) 
Dust Trap (Wilderness Survival) 
Fertile Season (Beast Mastery) 
Resurrection Signet () 
Oath Shot [Elite] (Expertise) 
Whirling Defense (Expertise) 



Utility Necro 
Armor: Bloodstained Boots 
Weapons: sem fast cast p/ blood, apenas recharge. 20% enchanting recomendável se possível 

Necromancer/Monk 
Level: 20 

Soul Reaping: 9 (8+1) 
Blood Magic: 16 (12+4) 
Healing Prayers: 10 
Protection Prayers: 2 

Well of Blood (Blood Magic) 
Lifebane Strike (Blood Magic) 
Vampiric Gaze (Blood Magic) 
Extinguish (Protection Prayers) 
Offering of Blood [Elite] (Blood Magic) 
Resurrection Signet () 
Blood Ritual (Blood Magic) 
Heal Party (Healing Prayers) 



Spirit Spamming Ritualist 
Armor: Shaman's 
Weapons: Hale Spawning Staff of Enchanting, 20% recharge/+30hp Spawning Focus 

Ritualist/Elementalist 
Level: 20 

Spawning Power: 12 (11+1) 
Restoration Magic: 4 (3+1) 
Communing: 15 (11+4) 
Earth Magic: 8 

Shelter (Communing) 
Union (Communing) 
Weapon of Warding (Restoration Magic) 
Displacement (Communing) 
Boon of Creation (Spawning Power) 
Ward of Stability (Earth Magic) 
Ritual Lord [Elite] (Spawning Power) 
Ward Against Melee (Earth Magic) 



Healing Monk 
Armor: Judge's 

Monk/Necromancer 
Level: 20 

Divine Favor: 9 (8+1) 
Healing Prayers: 14 (12+2) 
Smiting Prayers: 3 (2+1) 
Protection Prayers: 2 (1+1) 
Blood Magic: 10 

Orison of Healing (Healing Prayers) 
Healing Touch (Healing Prayers) 
Signet of Rejuvenation (Healing Prayers) 
Heal Other (Healing Prayers) 
Offering of Blood [Elite] (Blood Magic) 
Heal Party (Healing Prayers) 
Smite Hex (Smiting Prayers) 
Mend Condition (Protection Prayers) 



Infuse Monk 
Armor: Judge's 

Monk/Mesmer 
Level: 20 

Divine Favor: 9 (8+1) 
Healing Prayers: 14 (12+2) 
Inspiration Magic: 10 

Orison of Healing (Healing Prayers) 
Healing Touch (Healing Prayers) 
Signet of Rejuvenation (Healing Prayers) 
Infuse Health (Healing Prayers) 
Energy Drain [Elite] (Inspiration Magic) 
Heal Party (Healing Prayers) 
Revealed Hex (Inspiration Magic) 
Drain Enchantment (Inspiration Magic)