rendered paste bodyAxe Warrior
Armor: Gladiator's
Weapons: Vampiric of Fortitude (+15% >50%) + -2/+45hp stance shield, Sundering of Fortitude (+5 energy) + -5/+30hp always shield
Warrior/Elementalist
Level: 20
Strength: 11 (10+1)
Axe Mastery: 16 (12+4)
Tactics: 8 (7+1)
Air Magic: 4
Shock (Air Magic)
"To The Limit!" (Tactics)
Eviscerate [Elite] (Axe Mastery)
Executioner's Strike (Axe Mastery)
Sprint (Strength)
Resurrection Signet ()
Warrior's Cunning (Strength)
Frenzy (Warrior other)
Hammer Warrior
Armor: Gladiator's
Weapons: Vampiric of Fortitude (+15% >50%), Sundering of Fortitude (+5 Energy)
Warrior/Elementalist
Level: 20
Strength: 11 (10+1)
Tactics: 8 (7+1)
Hammer Mastery: 16 (12+4)
Air Magic: 4
Shock (Air Magic)
"To The Limit!" (Tactics)
Devastating Hammer [Elite] (Hammer Mastery)
Fierce Blow (Hammer Mastery)
Sprint (Strength)
Resurrection Signet ()
Warrior's Cunning (Strength)
Frenzy (Warrior other)
Interrupt Ranger
Armor: Druid's
Arcos originais: Horn e Long c/ Sundering 20%
Sugestão: Vampiric Flatbow of Fortitude, Ebon/Sundering Recurve of Fortitude
Ranger/Ritualist
Level: 20
Expertise: 13 (12+1)
Marksmanship: 16 (12+4)
Distracting Shot (Expertise)
Savage Shot (Marksmanship)
Punishing Shot [Elite] (Marksmanship)
Dual Shot (Ranger other)
Read the Wind (Marksmanship)
Flesh of my Flesh (Restoration Magic)
Seeking Arrows (Marksmanship)
Pin Down (Marksmanship)
Spirit Spammer Trapper Ranger
Armor: Druid's
Weapons: +5 Energy Recurve Bow / Insightful Staff
Ranger/Mesmer
Level: 20
Expertise: 14 (11+3)
Beast Mastery: 7 (6+1)
Wilderness Survival: 16 (12+4)
Nature's Renewal (Wilderness Survival)
Tranquility (Wilderness Survival)
Barbed Trap (Wilderness Survival)
Dust Trap (Wilderness Survival)
Fertile Season (Beast Mastery)
Resurrection Signet ()
Oath Shot [Elite] (Expertise)
Whirling Defense (Expertise)
Utility Necro
Armor: Bloodstained Boots
Weapons: sem fast cast p/ blood, apenas recharge. 20% enchanting recomendável se possível
Necromancer/Monk
Level: 20
Soul Reaping: 9 (8+1)
Blood Magic: 16 (12+4)
Healing Prayers: 10
Protection Prayers: 2
Well of Blood (Blood Magic)
Lifebane Strike (Blood Magic)
Vampiric Gaze (Blood Magic)
Extinguish (Protection Prayers)
Offering of Blood [Elite] (Blood Magic)
Resurrection Signet ()
Blood Ritual (Blood Magic)
Heal Party (Healing Prayers)
Spirit Spamming Ritualist
Armor: Shaman's
Weapons: Hale Spawning Staff of Enchanting, 20% recharge/+30hp Spawning Focus
Ritualist/Elementalist
Level: 20
Spawning Power: 12 (11+1)
Restoration Magic: 4 (3+1)
Communing: 15 (11+4)
Earth Magic: 8
Shelter (Communing)
Union (Communing)
Weapon of Warding (Restoration Magic)
Displacement (Communing)
Boon of Creation (Spawning Power)
Ward of Stability (Earth Magic)
Ritual Lord [Elite] (Spawning Power)
Ward Against Melee (Earth Magic)
Healing Monk
Armor: Judge's
Monk/Necromancer
Level: 20
Divine Favor: 9 (8+1)
Healing Prayers: 14 (12+2)
Smiting Prayers: 3 (2+1)
Protection Prayers: 2 (1+1)
Blood Magic: 10
Orison of Healing (Healing Prayers)
Healing Touch (Healing Prayers)
Signet of Rejuvenation (Healing Prayers)
Heal Other (Healing Prayers)
Offering of Blood [Elite] (Blood Magic)
Heal Party (Healing Prayers)
Smite Hex (Smiting Prayers)
Mend Condition (Protection Prayers)
Infuse Monk
Armor: Judge's
Monk/Mesmer
Level: 20
Divine Favor: 9 (8+1)
Healing Prayers: 14 (12+2)
Inspiration Magic: 10
Orison of Healing (Healing Prayers)
Healing Touch (Healing Prayers)
Signet of Rejuvenation (Healing Prayers)
Infuse Health (Healing Prayers)
Energy Drain [Elite] (Inspiration Magic)
Heal Party (Healing Prayers)
Revealed Hex (Inspiration Magic)
Drain Enchantment (Inspiration Magic)