; O o
; o O
; O o
; o (\ /) O
; O/\ \` '/ /\o
; +===vVv=\"/=vVv===+
; /| Uberbot |\
; ( | by Zeiris | )
; \/+=================+\/
; \|( (|/
; ))
; (
; \|
;
; Master = necromancer with bone wall and enigma.
; Slaves = hammerdins, CTA optional.
;
; Set up Tristram fully (clear, move meph to house)
; then type .uber on the master.
;
; 1 = true, 0 = false
; non-integer settings MUST NOT have comments after them!
;
;;;;;;;;
[Master]
walls=4 ; number of walls to cast
chill=45 ; how many seconds to spend at rock
; the following two lines define the "start" and "stop" commands used by both the Master
; and the two Slaves - the %d is replaced by the length of the rock break in seconds (chill)
break=%d second rock break.
resume=Hammertime!
startpause=13 ; an extra delay before casting the first wall to
; give hammerdins time to BO/holy shield/set up hammerfields
; if merctrap is on, this delay should be increased accordingly
[Announcer]
every10=1 ; starting at this level, Master announces levelups every 10 levels
every5=70 ; 5 levels
every1=80 ; every levelup is announced past this level
[StopAt]
; Master stops walling when this character reaches a certain level
character=MalTir
level=88
;;;;;;;;
[Slave1]
; slave takes commands from him, doesn't have to be bot-controlled
master=DolIo
aura=109 ; aura ID numbers listed below
cta=0 ; 1 if hammerdin has CTA, 0 if not
fcr=10 ; cast rate in frames (125%fcr=9frames, 75%=10)
merctrap=0 ; trap the mercenary behind the wall, so weak ones don't die
offsetx=2 ; offset from the default hammer position
offsety=0 ; this is if you want to tweak the hammerfield overlap
;;;;;;;;
[Slave2]
master=DolIo
aura=113
cta=1
fcr=10
merctrap=1
offsetx=0
offsety=0
; Aura ID numbers:
; 113 Concentration
; 104 Defiance
; 114 Holy Freeze
; 109 Cleansing
; 120 Meditation
; 124 Redemption
; 125 Salvation
; 119 Sanctuary
;;;;;;;;;;
[Advanced]
; You shouldn't change these unless you know what you're doing.
;
; Y coordinate increases to the southwest, X coordinate increases
; to the southeast. Units are probably yards, or something similar.
hammerx=25065
hammery=5095 ; hammerdins stand here (maybe with small offset)
masterx=25067
mastery=5079 ; necromancer stands here
wallx=25070
wally=5070 ; and casts bone wall here
rockx=25125
rocky=5086 ; west side of the rock
midx=25084
midy=5077 ; roughly halfway between rock and hammer/master points
;;;;;;;;;
[License]
; Don't touch this.
master=218903996
slave1=3949367109
slave2=3949372861