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related pastes to tag 'rpg'

2372420 - Factiuni: rpg
  1. FACTIUNI
  2. -un sistem de war, adica o mafie se duce pe teritorul mafiei adversa, teritoriul sa nu fie la HQ, teritoriul mafiilor sa fie mai departe de HQ, astfel incat sa nu se de-a war-ul la HQ, ci in alta parte, vom mai reduce din HQ Spawn Kill, cei morti vor trebuie sa se intoarca, nu iese din HQ si se bate cu aia.
  3. Asadar, sa existe o comanda de /startwar [nume mafie], mafia inamica trebuie sa accepte, o comanda /acceptwar, astfel se va putea evita acele probleme care ar aparea dupa ora 12, ca vine unul din mafia inamica si ia teritoriul imediat ca nu sunt membri online ... trebuie sa se dea accept inainte de un war.
  4. In urma war-ului, castigatorii respectivi, vor primi o suma de bani de la mafia care a pierdut(banii se dau automat) si teritoriul pentru care s-au luptat.
  5.  
  6. -pe forum o sa facem mai frumos, o sa colorez forumurile, mai adaug niste imagini, niste bannere, sa fie ceva mai aparte
  7.  
  8. -o factiune noua, o rivala pentru KoR ... El Diablos sau Diablos Locos ... o factiune dinasta de nebuni ... masini, motoare etc.
  9.  
2238643 - NERV Luna Session 1: session rpg roleplay
  1. <kas|GM>       Your shuttle glides down to the Lunar spaceport gracefully, ushered in by two rows of flashing lights embedded on the moon's surface. The structure at the end of the runway, pulling double-duty as hanger and airlock is cavernous, and its aluminum maw is open wide to recieve your shuttle. The craft shudders, gently, as it touches down on the runway bouncing once before gravity finds its grip. Within a few minutes you are safely parked inside
  2.  <kas|GM>       the belly of the beast, whose jaws have closed, and oxygen is being pumped in while the shuttle powers down.
  3.          * Toshiko lets out a deep breath, though show no other signs of relaxing.
  4.  <William_Henry>        William Henry has found a comfortable seating for himself as he waits, cane across his knees. He stares ahead of himself with the blank, preoccupied look of someone who has learned how to work around being bored by hours after hours of nothing.
  5.  <kas|GM>       The hanger itself isn't much to talk about, a cube of aluminum with an austere, red 01 painted on the far wall. As soon as the air pressure equalizes the airlock into the base is opened, as is the shuttle's unfolding staircase. A small army of workers hustles around the waiting pilots and OD, heading out to do their job of repairing the shuttle, refueling and all the myraid little tasks required to keep something spaceworthy.
  6.          * Megaera stands patiently, hands folded before her, in her simple outfit, just a t-shirt, jeans and hooded sweatshirt, the first branded with the NERV logo across the chest. She stands shoulder-to-shoulder with her sister Hekate but for a single half-step back, allowing her more social half to take conversational point.
  7.  <kas|GM>       One of the Eurozone military-types who came up on the flight unstraps himself from his seat as soon as the shuttle is opened and rapidly pulls off his claustrophic helmet. "Let's get the hell out of this tin can," he says to Toshiko and makes for the stairs and luna firma.
  8.  <Hekate_>      Hekate stands beside Megaera, a smile on her face as she awaits the new arrivals. She was wearing a plain dress and a belt around her waist. It was of interest to note that the colors matched Megaera's clothes. She looks to her sister. "When are the others going to get here, sister? What will they be like?"
  9.  
2127542 - NERV LA Session 1: log rpg adeva
  1. [16:27] <Pendragon> Rembrandt wakes up in one of the group dormitories of the Nerv base. That was a hell of a simulation marathon Dr. Savez put him through... Tamara is back to wandering the Nerv base, as the OpsDir was called to the VC's office. The bullet train Lydia and Molly are on arrives in LA-2, and there is a car waiting for them.
  2. [16:28] <Lydia_Martel> Lydia gathers up her things and heads out to the car without a word.
  3. [16:29] * Molly_Heron tags quickly and quietly after Lydia.
  4. [16:30] * Lydia_Martel looks back at Molly, then at the car. "Did I upset you?"
  5. [16:32] * Molly_Heron looks at Lydia, then to the car. She's a little worried who they'll be sharing it with. She shakes her head.
  6. [16:32] * Lydia_Martel nods and gets in the car.
  7. [16:32] * Rembrandt_Hauer woke up with a yawn and stretch and started getting ready for the day.
  8. [16:33] * Molly_Heron takes her seat in the car with a quick glance over her shoulder.
  9.  
2097220 - Need help on AS2 RPG: help apple flash code tree rpg cs4 as2
  1. I added apple trees to my RPG in Flash, I've got the art for apples and trees, and coding to make apples heal the player. What I'm trying to do is make the tree so that when your character is touching it and pressing spacebar, apples "fall" from the tree. Basically the tree frame 1 is a tree with 2 apples, and the second frame is a fruitless tree. How do I code something that will make 2 pick up-able apples appear near the tree, and slowly have the apples grow back (over around 15 minutes real-time)? P.S. I'm using an "apl" variable.
  2. onClipEvent(load) {
  3. apl=1
  4. }
  5.  
  6. onClipEvent(enterFrame) {
  7. if (_root.char_mc.hitTest(this)) {
  8. if (Key.isDown(Key.SPACE)) {
  9.  
1658828 - Amayanna: online guide mmo rpg eve training space mmorpg ships skill eve-online eveonline spaceships skillplan plan trainingguide
  1. Skill plan, In the whole grand scheme of things..., for Amayanna
  2.  
  3. 1. Learning V (4 days, 18 hours, 6 minutes, 48 seconds)
  4. 2. Spatial Awareness V (4 days, 16 hours, 2 minutes, 19 seconds)
  5. 3. Empathy III (3 hours, 30 minutes, 2 seconds)
  6. 4. Empathy IV (19 hours, 48 minutes, 21 seconds)
  7. 5. Presence I (34 minutes, 57 seconds)
  8. 6. Presence II (2 hours, 34 minutes, 54 seconds)
  9.  
998138 - Tec9 LS RPG: samp ls gta rpg gm ryder
  1. ////////////////////////////////////////////////////////////////////////////////
  2. //////////////////// LSRPG 0.2.0  coded by ryder ///////////////////////////////
  3. ////////////////////////////////////////////////////////////////////////////////
  4. #include <a_samp>
  5. #include <core>
  6. #include <float>
  7. #include <dini>
  8. #include <dudb>
  9.  
984446 - rAdmin: samp server ls gta rpg tec9
  1. #include <a_samp>
  2. #include <dini>
  3. //#define FILTERSCRIPT
  4. #pragma tabsize 0
  5. //#pragma unused ret_memcpy
  6. #if defined FILTERSCRIPT
  7. #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
  8. #define COLOUR_GREEN           0x33AA33AA
  9.  
982707 - Tec9 Ls-RPG GameMode: samp ls gta rpg tec9
  1. ////////////////////////////////////////////////////////////////////////////////
  2. //////////////////// LSRPG 2.0 /////////////////////////////////////////////////
  3. ////////////////////////////////////////////////////////////////////////////////
  4. #include <a_samp>
  5. #include <core>
  6. #include <float>
  7. #include <dini>
  8. #include <dudb>
  9.  
982706 - Tec9 Ls-RPG GameMode: samp ls gta rpg tec9
  1. ////////////////////////////////////////////////////////////////////////////////
  2. //////////////////// LSRPG 2.0 /////////////////////////////////////////////////
  3. ////////////////////////////////////////////////////////////////////////////////
  4. #include <a_samp>
  5. #include <core>
  6. #include <float>
  7. #include <dini>
  8. #include <dudb>
  9.  
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