#include #if defined FILTERSCRIPT new Text:Clock; new Text:Date; public OnFilterScriptInit() { print("\n--------------------------------------"); print("Time and Date v2 by b00m"); print("--------------------------------------\n"); return 1; } public OnGameModeInit() { Clock=TextDrawCreate(549,24, "00:00"); TextDrawLetterSize(Clock,0.55,2); TextDrawFont(Clock,3); TextDrawBackgroundColor(Clock,0x000000AA); TextDrawSetOutline(Clock,2); Date=TextDrawCreate(500,3, "01.01.2008"); TextDrawLetterSize(Date,0.55,2); TextDrawFont(Date,3); TextDrawBackgroundColor(Date,0x000000AA); TextDrawSetOutline(Date,2); SetTimer("time", 60000, 1); // After one minute you will se real time and date return 1; } public OnGameModeExit() { return 1; } public time() { // HOURS new hour,minute,second; gettime(hour,minute,second); new string[256]; new string2[256]; if (minute <= 9) { format(string,25,"%d:0%d",hour,minute); } else { format(string,25,"%d:%d",hour,minute); } // DATE new day,month,year; getdate(year,month,day); if (day <= 9){ format(string2,25,"0%d.%d.%d",day,month,year); } else if (month <= 9 && day >= 9) { format(string2,25,"%d.0%d.%d",day,month,year); } else { format(string2,25,"%d.%d.%d",day,month,year); } if (hour == 0){SetWorldTime(0);} if (hour == 1){SetWorldTime(1);} if (hour == 2){SetWorldTime(2);} if (hour == 3){SetWorldTime(3);} if (hour == 4){SetWorldTime(4);} if (hour == 5){SetWorldTime(5);} if (hour == 6){SetWorldTime(6);} if (hour == 7){SetWorldTime(7);} if (hour == 8){SetWorldTime(8);} if (hour == 9){SetWorldTime(9);} if (hour == 10){SetWorldTime(10);} if (hour == 11){SetWorldTime(11);} if (hour == 12){SetWorldTime(12);} if (hour == 13){SetWorldTime(13);} if (hour == 14){SetWorldTime(14);} if (hour == 15){SetWorldTime(15);} if (hour == 16){SetWorldTime(16);} if (hour == 17){SetWorldTime(17);} if (hour == 18){SetWorldTime(18);} if (hour == 19){SetWorldTime(19);} if (hour == 20){SetWorldTime(20);} if (hour == 21){SetWorldTime(21);} if (hour == 22){SetWorldTime(22);} if (hour == 23){SetWorldTime(23);} if (hour == 24){SetWorldTime(24);} for(new i=0;i