rendered paste bodyIndex: src/main.cpp===================================================================--- src/main.cpp (revision 97)+++ src/main.cpp (working copy)@@ -77,8 +77,17 @@ int running = 1;+ int old_ticks = 0; while (running) {+ if(gameConfig.getString("fps") == "true")+ {+ int ticks = SDL_GetTicks();+ int fps = 1000 / (ticks-old_ticks);+ printf ("FPS: %i\n", fps);+ old_ticks = ticks;+ }+ inputmgr->updateInput(); running = inputmgr->running();Index: data/config.xml===================================================================--- data/config.xml (revision 97)+++ data/config.xml (working copy)@@ -2,19 +2,20 @@ <userconfig> <!-- Rendersettings Options: OpenGL or SDL -->- <var name="device" value="OpenGL"/>- <var name="fullscreen" value="false"/>+ <var name="device" value="SDL"/>+ <var name="fullscreen" value="true"/>+ <var name="fps" value="true" /> <!-- Left blobby color configuration --> <var name="r1" value="255"/> <var name="g1" value="0"/> <var name="b1" value="0"/>- <var name="left_blobby_oscillate" value="true" />+ <var name="left_blobby_oscillate" value="false" /> <!-- Right blobby color configuration --> <var name="r2" value="0"/> <var name="g2" value="255"/> <var name="b2" value="0"/>- <var name="right_blobby_oscillate" value="true" />+ <var name="right_blobby_oscillate" value="false" /> </userconfig>