[Enemy Engaged - Comanche Hokum commandline options][Game]chaff=1.0 # Effectivness of chaff where n = 0.0 (ineffective) to 1.0 (fully effective - default)flare=1.0 # Effectivness of flares where n = 0.0 (ineffective) to 1.0 (fully effective - default)smoke=1.0 # Effectivness of smoke where n = 0.0 (ineffective) to 1.0 (fully effective - default)fog=14400 # Sets the time (sec) taken for the "fog of war" to reshroud enemy sector info (def = 14400 (4 hours)).cpac=0 # Capture aircraft landed at captured bases or FARPS become usable by your side.uit=0.0 # User invulnerable time (in seconds), when starting mission (def = 5.0)[Graphics]cbar=5000 # distance (in meters) that city blocks resolvefs=1 # Switch for turning off the default FULL SCREEN video mode, (def = 1, full screen, 0 = windows mode)mfr=100 # Max visual frame rate (default = 30)32bit=1 # Activates 32bit rendering if your video card supports it (default 1 (on))nrt=0 # Turns off rendering to texture in case of visual problems with MFDs or TADS (default 0 (off))notnl=1 # Turns off GeForce "TnL" support for troubleshooting3dreset=0 # Reset screen resolution to 640x480 (def = 0)dxtm=1 # directx texture management, should fix "unable to allocate hardware slot" error (def = 0)cg=0 # clean graphics, re-installs graphics files (def = 0)palette=1 # allow to use textures.pal if videocard supports it. Default is 1. Recommended is 0.[Communications]maxplayers=30 # maximum number of players in a multiplayer game, def = 4ipa= # ip address = TCPIP address to connect to. A HOST can leave out the value.usemaster=1 # Report game to internet masterserver (0 for private games)pss=hoxdna.org # primary masterserver setting (server internet address)sss=eech.dhs.org # secondary masterserver setting (server internet address)ccrs=215040 # connection receive size, initial guess of campaign data size (default = 210k)cdrs=215040 # data record size, similar to abovecpbs=215040 # pack buffer size, similar to abovecpds=512 # packet data size (def = 512)cgs=0 # force the comms to use DirectPlay guaranteed send instead of its own (def=0).crls=1000 # packet history list size, increase if client keeps getting kicked out by server (default = 1000)crl=10 # number of times a client can re-request the same packet, increase for poor connections (def=10)cpt=5 # time delay in seconds the comms will wait for a packet before re-requesting it. (default = 5s)crto=2 # time comms will wait before assuming re-requested packets was lost (default = 2s)mur=15 # max update framerate for a server, na for a client (default = 5fps for TCPIP, 15fps for IPX)cig=1 # interpolate helicopter position for smoother visualscvc=1 # validate connection, removes dead player husks when client crashescptl=10 # packet throttle limit, mainly for modems, governs the flow rate of packetscto=15 # timeout, the amount of time to wait before removing dead player huskseufr=2 # client server entity update framerate, no. of iterationscss=0 # show communication stats (def = 0)cist=500 # comms initial sleep timeservlog= # filename for server logpauseserv=0 # pause server if no clients connecteddedicated=0 # active server mode, off by default.game_type=0 # Valid game_types are: 1 = Freeflight, 2 = Campaign, 3 = Skirmish (def = 0)gunship_type=8 # Gunship_types are, 0 = Apache, 1 = Havoc, 2 = Comanche, 3 = Hokumpath= # Path to map, campaign, skirmish[Dynamics]advancedfm=0 # advanced flight model, off by default. Makes sideways flight easier, but not realisticenginerealism=1 # realistic engine workload simulation model, on by default.enginestartup=1 # manual engine start up, off by default.drbs=1.0 # retreating blade stall, floating point scaling factor for RBS effect (default = 1.0)drv=1.0 # rudder value, scaling factor for drag on tail rotation (default = 1.0)dra=0.8 # rudder acceleration, scaling factor for tail rotation acceleration (default = 0.8)drd=1.0 # main rotor drag, scaling factor for drag caused by main rotor (default = 1.0)dmrl=1.0 # main rotor lift, scaling factor for lift of main rotor (default = 1.0)dtrd=1.0 # tail rotor drag, scaling factor for drag caused by tail in forward flight (default = 1.0)dzd=0.0 # cyclic dead zone, percentage deadzone for the cyclic (default = 0.0)dyal=5.0 # yaw altitude loss (default = 5.0)debug_show_force_vectors=0 # show force vectors on own helicopter for debuging purposes[Miscellaneous]goto=0 # Activates "GOTO" teleport button on the campaign map.vfm=0 # vector flight model, activates viewer or "UFO" flight mode.psr=1 # player start rank for new pilotsns=0 # Bypass soundcard, useful for tracking hardware conflictshdwrbuf=0 # Number of hardware buffers to use for sound (0 to use software only)mta=4 # The maximum multiplier allowed for time acceleration (default - 4)nomcm=0 # no mission complete music[MODIFICATIONS][WUT]wut=gwut190.csv # supply a filename of a wut text file here[Wideview]g-force_head_movement=0.0 # g-forces move head in wideview (default 0.0, off = 0.0, normal = 1.0, other values adjust amount of head movement)comanche_pilot=0.000,0.105,0.180,0.000 #wideview pilot positioncomanche_co-pilot=0.000,0.105,0.180,0.000 #wideview co-pilot positionhokum_pilot=0.000,0.000,0.200,0.000 #wideview pilot positionhokum_co-pilot=0.000,0.000,0.200,0.000 #wideview co-pilot positionapache_pilot=0.000,0.050,0.200,-7.000 #wideview pilot positionhavoc_pilot=0.000,0.050,0.200,-5.000 #wideview pilot positionhud_code=7,0,10,0,0,10,0,0,10,12,16,10 #hud code for 4 gunships[Gameplay]faa=1 # fligh any aircraft, def = 1 (on)radarinf=1 # infantry no longer visible on radar, def = 1 (on)grstab=1 # ground stabilisation of FLIR, def = 1 (on)manual_laser/radar=1 # have to manually enable and disable radar and laser, def = 0 (off)targeting_system_auto_page = 0 # changing targeting system will also bring up the targeting systems MFD page. def = 1 (on)camcom=0 # Activates the Campaign Commandercampaign_map_mode=1 # 1 = default resolution and 2 is high resolution map (only for fast PCscampaign_map_palette=1 # Which palette to use for the new campaign map. 1 is the default shades from green via red to white, 2 is more like a paper mapmap_update_interval=120 # How often (in seconds) enemy units are updated on campaign map 120 seconds is the defaultdestgt=1 # Activates designated target listcannontrack=2 # Cannon tracking boresight (def=1, 0 = no tracking, 1 = track if no acq, 2 = track in IHADSS/HIDSS/HMS [Joysticks and TIR]eopann=-1 # joystick no. used for FLIR panningeopanv=0 # joystick DirectX axis used for vertical FLIR panningeopanh=0 # joystick DirectX axis used for horizontal FLIR panningeozoomn=-1 # joystick no. used for FLIR zoomeozoomax=0 # joystick DirextX axis used for FLIR zoomcyclicn=-1 # Joystick no. for the cycliccyclich=0 # Joystick DirectX axis for cyclic horizontalcyclicv=0 # Joystick DirectX axis for cyclic verticalnonlinear-cyclic=1 # Use non-linear control for cyclic. Less sensitive around center. 1 = On (default), 0 = offcollectiven=-1 # Joystick no. for the collectivecollectiveax=0 # Joystick DirectX acis for the collectivenonlinear-pedals=1 # Use non-linear control for pedals. Gives finer around center. 1 = On (default), 0 = offnonlinear-collective-zone1=0.30 # Putting the controller at this position will give 60% collective. 0.0 to use linear collective. Valid values are in range 0.0 to 1.0, default is 0.3.nonlinear-collective-zone2=0.70 # Putting the controller at this position will give 100% collective (max is 120%). 0.0 to use linear collective. Valid values are in range from nonlinear-collective-zone1 to 1.0, default is 0.7.ruddern=-1 # Joystick no. for the rudderrudderax=0 # Joystick DirectX axis for the ruddernonlinear-pedals=1 # Use non-linear control for pedals. Gives finer around center. 1 = On (default), 0 = offjoylookn=-1 # joystick no. used for joystick lookjoylookh=0 # joystick DirectX axis used for horizontal joystick lookjoylookv=0 # joystick DirectX axis used for vertical joystick lookjoylookst=30 # joystick look step (min=1,def=30,max=100)reverse_pedal=0 # reversed pedal inputexternal_trackir=0 # if TrackIR is active, let it control external view tooexternal_trackir_dir=0 # Can be used to invert the view direction of the external TIRmsl=3 # activates mouselook, and TrackIR when present. '0' is OFF, '1' is internal-only, '2' is external-only, '3' is both.msls=15 # mouselook speed when activated (def=15, must be > 0) otherwise POV speed (min=1,def=13,max=20)TIR_6DOF=0 # Enables support for TrackIR vector in the hokum and comanche[Graphics and textures]minfov=20 # general field of view minimum, linked to key '7', normal fov (60) = key '8'maxfov0=80 # general field of view maximum for Apache pits, linked to key '9'maxfov1=80 # general field of view maximum for Havoc pits, linked to key '9'maxfov2=80 # general field of view maximum for Comanche pits, linked to key '9'maxfov3=80 # general field of view maximum for Hokum-B pits, linked to key '9'high_lod_hack=0 # EXPERIMENTAL! Enables highest level-of-detail models at far distances. Nice for higher FOVs, bad for FPS (esp. near cities)dwash=1 # visible rotor downwash (dust), def = 1 (on)restricted_nvg_fov=1 # restrict night vision field of view by shading edge of screen, def = 1 (on)colourmfd=1 # MFDs will use colour when available, def = 1 (on)highreshud=1 # high resolution HUD, def = 1 (on)tsdrender=1 # TSD render options (0-4) def = 0 (contours only)tsdpalette=3 # TSD palette options (0-2) def = 0tsdenemy=1 # TSD showing enemy colours (red, blue) def = 0 (off)tsddetail=1 # TSD in high detail, def = 0 (off)3d_cockpit=0 # EXPERIMENTAL! Draws a 3d apache cockpit (wide_view and MFD close-up (F3 and F4) disabled)texture_colour=1 # Use texture colours directly. WARNING: only use with correct texture packs (def=0) texture_filtering=1 # Texture blending, reacts to Anisotropic filter setting. EXPERIMENTAL (def=0) mipmapping=1 # Use mipmnapped textures (dds files). WARNING: only use with correct texture packs (def=0) dynamic_water=1 # Use dynamic water textures (def=0) night_light=1.0 # Make night light levels darker (fraction 0 (dark) to 1 default light) persistent_smoke=1 # Make smoke from burning targets keep burning for a long time (CPU intensive)wobbly-camera=1 # If enabled (=1) will make movement of external cameras wobbly (and smoother)[Misc]filter=1 # Turns on session filteringautosave=0 # Autosave every n minutes or 0 not to autosavedfr=1 # display framerate (0 = off (default), 1 = on, 2 = log to file "framerate.txt")MEMEXPORT=0 # enables export of cockpit information to a shared memory area[end of file]