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#930934 ·published 2008-03-06 21:40 UTC
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                     Crysis Patch v1.2 (c) Electronic Arts
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 ░▓██▀ ▐▓▒░     06/03/2008 :.. Rel.date . protection ..: SecuROM     ░▒▓▌ ▀██▓░
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      Patch 2 Changelog


      Optimizations and Stability


      * Corrected a number of memory leaks with FSAA modes.

      * Optimized Object Motion Blur for DX10 Very High Spec

      * Destroying objects will now properly remove their decals from
        the world under DX10.

      * Fixed a number of memory leaks with some procedural vegetation
        and destroyable objects physicalization.

      * Fixed issue in windowed mode where the map or weapon attachment
        UI cursor can leave the game window.

      * Fixed potential server exploit that could cause servers to crash

      * Fixed crash with AI triangulation in the editor


      General Fixes/tweaks


      * Added new effects for vehicle shattering after being frozen

      * Player movement will now be cancelled if the player is shooting
        while moving in prone mode.

      * Fixed issue where player will exit VTOL from closed rear hatch
        irrespective of seat.

      * Continuously firing the VTOL machine gun in 3rd person mode no
        longer causes the VTOL to descend.

      * Fixed an issue where vehicle 3rd person camera could break when
        switching the player "ControlledTurret" flag while using the
        gun.

      * Fixed identical swimming sounds being used on surface,
        underwater and swimming in different directions.

      * Frogs will no longer block the player's view after being picked
        up

      * Fixed an issue where in unarmed mode, the character's arms will
        suddenly reappear and disappear when picking up and dropping an
        object.

      * Fixed health recharge rate when computing drowning damage.

      * If climbing a ladder while cloaked, energy no longer depletes at
        the same rate as if player were standing still.

      * Mouse cursor will no longer be permanently removed on attaching
        gamepad.

      * Fixed issue where resetting gamepad control with Default button
        doesn't enable Force Feedback.

      * Fixed issue where the Clear All and Back Keys do not function
        properly when creating a profile on the gamepad.

      * Fixed the "Back" key in the on-screen keypad not deleting the
        first character in the keypad text box.

      * Fixed the "Clear All" key not functioning for text input in the
        on-screen Keypad.

      * Waterfalls can now be viewed from underwater.

      * Virtual keyboard now functions correctly when a game pad is
        connected

      * Fixed an issue where users can lose the ability to look around
        with the Right Stick.

      * Player no longer continues to move forward when prone on roof of
        bunker after letting go of button.

      * Mouse cursor now hidden when virtual keyboard is enabled

      * Fixed an issue where key bindings were not saved until the
        player resumed the game

      * Fixed a number of chainlink fences/barbwire that could not be
        shot through.

      * Fixed a broken LOD1 on electricity pylon object

      * Fixed player receiving damage from ragdolls.

      * Decoupled basic speed-mode movement speed from current suit
        energy level. Sprinting still takes up energy.

      * Fixed bolting/pumping sound not playing when firing shotgun,
        precision rifle and gauss rifle in scope view.

      * Fixed issue with vehicle mounted MOAR reload sound being audible
        for all players.

      * Added mouse wheel scrolling support for server browser


      Weapons

      * Added "overfreezing" sounds to handheld and vehicle mounted
        MOAR/MOAC

      * C4 will now stick to doors correctly

      * C4 can no longer stick to the surface of water

      * Fixed an issue where the player could shorten the shot duration
        of the MOAR near the edges of a map.

      * Fixed an issue when using dual handguns and switching to 3rd
        person view, a pair of arms will remain when running devmode or
        in editor

      * Fixed an issue where the player could force firing after
        reloading if player clicks and keeps pressing fire button while
        reloading.

      * Explosive charges no longer clip through the top of the NK tanks
        located in the munitions dump in mission tank.

      * The ice beam animation from the moar gun no longer clips through
        the walls of tunnels.

      * Grenade Launcher projectile is no longer invisible.

      * When freezing a dual-SOCOM player, the second pistol will now be
        properly frozen.

      * Freezing a player that is shooting a MOAR will now properly stop
        the MOAR's beam.

      * Nano-Disruptor grenade will no longer disrupt the revive
        invulnerability effect.

      * Fixed claymore/mine limit not being applied properly.

      * Added an empty landmine animation.

      * Players are no longer revealed to enemy on enemy minimap when
        using silencers on weapons unless they are within 5 meters of
        another player.

      * When prone with a sniper rifle, the attachments menu should no
        longer be cut off.

      * Fixed issue where dual wielding SOCOMs the pistol equipped in
        main hand doesnt automatically reload if weapon switched whilst
        empty.

      * The crosshair for the TAC no longer disappears after the player
        zooms in and out of ironsight mode.

      * Added missing animations for FY71 and SMG when holding an enemy
        and using the melee attack.

      * Fixed issue when the player dropped last picked up SOCOM, even
        if that is the pistol with the most ammo.

      * Scaled grenade launcher projectile for better visibility.

      * Added smoke trail to grenade launcher shell for better
        visibility.

      * Adjusted odd looking random rotation values for grenade launcher
        projectile

      * Adjusted explosion radius of grenade launcher to be more
        efficient vs players

      * Decreased air speed of grenade launcher projectile for better
        readability.

      * Reduced initial visibility time of grenade launcher shell very
        slightly

      * Improved the behavior of guided rockets, when aiming through
        player collision proxies. This should reduce instances of
        rockets flicking away from targets occasionally.

      * Improved the HUD Grenade Indicator - Players will now be able to
        track one enemy and one friendly grenade. Enemy grenades show up
        as red, friendly as blue.

      * Fixed a number of issues where the grenade indicator was not
        showing up on multiplayer clients.

      * Added new grenade indicator icon.

      * Improved the behavior of the Repair Kit, when repairing rotating
        turrets.

      * Update singularity explosion effect.

      * Fixed an issue with some weapon effects that would cause
        explosions not to be rendered.

      *  Moved assault scope further away from the camera to allow for a
        better peripheral view while zoomed

      Vehicles


      * Added first person view limits for helicopter, VTOL and APC rear
        seats.

      * Fixed an issue with incorrect "friendly fire" icon in
        multiplayer VTOLs

      * Helicopter wind effect no longer plays after vehicle is
        destroyed.

      * Fixed a number of issues where players getting out of vehicles
        would get stuck in walls.

      * Fixed issue where the AA cannon only produces tracers from the
        left side barrels

      * Fixed issue with friendly fire setting not affecting
        vehicle-actor collisions

      * Components can no longer be more than 100% damaged.

      * Correct firemode now displayed when switching seats in Gauss
        Tank in Multiplayer.

      * Improved vehicle handling under braking and boosting

      * Tweaked damage for players hit by vehicles at lower speeds

      * Reduced collision damage multiplier for actor-vehicle collisions
        in MP.

      * Smooth out change between vehicle views when changing seats.

      * Adjusted wall collision damage for civilian car.

      * Reduced damage to trucks during slow collisions.

      * Added new shell ejection effect for air vehicles.

      * Vehicle lights will now turn off vehicle lights after player
        leaves vehicle.

      * Vtol cannon now has correct spin up or spin down sounds

      * Fixed issue with the amphibious apc taking far longer to repair
        than any other vehicle

      * Fixed potential issue with tank turret rotation when a second
        player takes control of vehicle, the turret could be unsync'd
        between server and clients.

      * Increased VTOL vulnerability to being hit by other aircraft
        cannons

      * Added seat entry point for gunner position from roof of cab of
        Truck

      * Fixed an issue where vehicle ammo could become greyed out when
        in a vehicle in a valid buyzone.

      * Increased visibility of friendly player name tags by 3 times
        when in vehicles

      * Fixed issue where players hands were not touching the hovercraft
        steering bars correctly

      * Disabled vehicle exploding above a certain speed threshold in MP
        and SP when there isn't a player in the vehicle.

      * Locked camera in 3rd person view when player is using a vehicle
        mounted weapon in difficulty settings that allow driver
        controlled mounted weapons on vehicles.

      * Fixed issue where explosions had no sound when hitting VTOL or
        helicopter

      * Added overheat sounds for VTOL and helicopter guns

      * Fixed issue with VTOL weapons not overheating correctly

      * Greatly increased AAA damage vs VTOL and Helicopter

      * Adjusted damage of rockets vs. AAA

      * Fixed a number of issues where players would not get the
        correctly awarded/deducted amount of prestige points for team
        kills or enemy kills

      SinglePlayer


      * Fixed an issue with "Escort Prophet out of sphere" objective
        failure causing reloading issues.

      * Player will now be prone if loading a level that was saved while
        they were prone.

      * Fixed an issue with troopers missing shield fx if the player was
        holding them when the level was saved and loaded.

      * Fixed issue where after saving the game manually while in the
        shell, the save will not immediately appear in the save list.

      * Player no longer has grenade controls during cutscenes

      * Player is no longer able to carry enemies into cut scenes.

      * Fixed issue where player weapon loses shadow on loading save
        game.

      * Fixed player view aligning to horizon on loading.

      * Helmets on the Navy personnel on the flight deck now fit their
        heads.

      * Added a missing texture at the base of doorway leading to
        schoolhouse roof from staircase in village.

      * The paper on all of the clipboards through out fleet no longer
        appears to be upside down.

      * Improved AI machinegun handling (both stationary and mounted
        machineguns on vehicles.)

      * Increased player melee damage and decreased AI melee damage

      * Increased damage of most player-fired weapons and decreased
        damage of most AI-fired weapons.

      * Helmets will never deflect shots when the player hits them while
        using weapon sights.

      * Halved suit energy required for punching in strength mode.

      * Adjusted AI vehicle coax gun pitch limits


      MultiPlayer


      * Fixed issue where death effects were only showing on remote
        players.

      * Server admins can now remove the server password with
        'sv_password 0'.

      * Clients with a password set can now correctly connect to
        unpassworded servers.

      * Fixed some game states not properly resetting after game
        restart.

      * Fixed an issue where factory vehicle marker was not showing up
        for clients. The vehicle you purchased is now visible with a
        blue icon.

      * Fixed an issue where scores could change after the game has
        ended.

      * Fixed issue where sometimes demotions would not be properly
        announced.

      * Radio commands will now be properly played as a voice sound.

      * Fixed an issue in spectator mode where the player's view could
        clip through the top of objects

      * Fixed an issue where vehicle shattering effects were not playing
        on clients

      * Fixed an issue where standing on a crouched squadmate would
        cause model clipping.

      * Fixed an issue where the player was unable to purchase
        additional mines or claymores through load out menu if one
        already in inventory.

      * Fixed issue with missing subtitles in French version of
        PowerStruggle tutorial.

      * Player can now no longer create and save unpurchasable custom
        loadouts by including multiple pieces of kit equipment.

      * Player can now no longer create custom loadouts with more
        weapons than the player can carry.

      * Fixed issue where player was automatically assigned armor mode
        when switching to spectator team.

      * Fixed issue where tutorial message warning player of an enemy
        base is played too late.

      * Fixed issue where tutorial message starts too soon when player
        gets to the aviation factory.

      * Player no longer gains 1 free grenade when he uses up all ammo
        in a grenade launcher and purchases a different weapon.

      * Fixed a potential negative ammo hurricane issue.

      * Fixed an issue where if the player picks up a claymore after
        placing two claymores, player's weapon will not switch to
        claymore upon pick up.

      * Player can no longer suicide when already dead.

      * The loadout menu no longer changes to the weapons menu when an
        alert event occurs in the game.

      * When using PDA, if any player captures a location it will no
        longer revert to the first page of the PDA.

      * Players will no longer be banned for team killing while in
        pre-game period.

      * Players will now be able to pick up a respawned MOAR attachment.

      * Fixed not being able to scroll player names on end of game
        scoreboard.

      * Fixed an issue where the character's hands immediately
        disappears when attempting to throw a grenade with dual socoms
        equipped.

      * When grabbing an enemy while Dual SOCOMs are equipped the right
        hand SOCOM will no longer disappear.

      * Fixed an issue where the parachute is not seen by players when
        deployed in Powerstruggle.

      * Fixed issue where VOIP doesn't work properly on non-dedicated
        servers.

      * Tweaked spectator camera so view is more horizontal.

      * Delayed manual switching to spectator mode right after death.

      * Fixed issue where spectators don't see player names in IA.

      * Map filter no longer allows the user to input an infinite amount
        of characters.

      * Removed ability to highlight players on instant action
        scoreboard.

      * Fixed issue where the player score was not the default view when
        pressing the 'Tab' button in MP.

      * Fixed a number of issues where projectiles are not playing
        explosion effects and sounds on clients.

      * Added team colors to kill/death messages

      * Purchasing SMG and SCAR ammo now gives the correct amount of
        bullets in each clip

      * Increased FY71 Incendiary ammo damage slightly

      * Teamkilled players will no longer drop their weapon.

      * Fixed an issue where enemy HQ flag icon would disappear.

      * Added some additional clamping and protection to some console
        variables that could be used to cheat.

      * Added a number of warnings for incorrect map version and missing
        maps when connecting to servers.

      * Added a number of missing additional entities to the network
        scheduler

      * Fixed an issue where players could be killed with AV mines
        placed above vehicles but not in contact with the vehicle.

      * TAC icon for enemy players will now disappear when the player
        who is carrying a TAC launcher cloaks.


      New Features


      * Added auto team balance. Players will now be moved from full
        teams to the opposing side when dead if the numbers are
        unbalanced.

      * Added multisample shading for shadows.

      * Added vehicle-specific shatter effects when vehicles have been
        frozen.

      * Logitech G15 display now fully supported in MP and SP

      * Added free-rotation support for spectator camera.

      * Added zooming support for spectator camera.

      * Added mod loader to the main menu. User created content can now
        be loaded and unloaded through this menu.

      * Added some additional audio hitfeedback functionality to
        multiplayer and singleplayer bullet impacts. Headshots will
        include an audible ding in multiplayer games.

      * Improved red near-death HUD effect and visual feedback for
        player being hit.

      * Added additional audio feedback for player hitting enemies. The
        feedback can be disabled with "g_useHitSoundFeedback 0".

      * In single player, AI can now be knocked over while running into
        them in speed mode.

      * Added numbers to energy bar in PowerStruggle for quicker
        reference

      *  Allow loading of custom objectives.xml files inside the
        respective level folder.


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                       1. Unpack.
                       2. Install the update.
                       3. Copy crack.
                       4. Enjoy!


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 ░                                                                            ░
             HATRED  does not condone in selling warez of any kind.

             HATRED  does  not  respect any p2p networks, NFOrce or
             anything to make the scene more public.

             HATRED  does  not  believe in using a lesser protected
             executable  whether  it  be  a  steam exe, unprot exe,
             demo  exe,  activemark  exe,  direct2drive  exe or any
             other  weaker protected exe to make a cheap copy/paste
             code  exe  and  then  label  it  as a crack. Nor do we
             believe  in  any  other  sorts  of  cheap workarounds.


                     We greet the respectable groups like:

                         RELOADED - GENESIS - BACKLASH
                        DELIGHT - RAZOR1911 - POSTMORTEM


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