rendered paste bodynameless@shadowfortress:~/.wine/drive_c/Program Files/Stardock Games/Sins of a Solar Empire$ ./Sins\ of\ a\ Solar\ Empire.exe
fixme:spoolsv:serv_main (0 (nil))
err:advapi:service_get_status service protocol error - failed to read pipe r = 0 count = 0!
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x34f964,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x184318) Unhandled query type 4
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x184318) : stub
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x120d9de8) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x120d9de8) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0xbd3e6b8) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0xbd3e6b8) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0xbf190f8) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0xbf190f8) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0xce29eb8) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0xce29eb8) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0xb1e5e60) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0xb1e5e60) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x6c760f8) : pBox=(nil) stub
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3: "Fragment shader(s) linked, vertex shader(s) linked. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #6: "Vertex shader(s) linked, no fragment shader(s) defined. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #8: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #10: "Fragment shader(s) linked, vertex shader(s) linked. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #12: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #14: "Fragment shader(s) linked, vertex shader(s) linked. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #16: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #18: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #20: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #22: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #24: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #26: "Fragment shader(s) linked, vertex shader(s) linked. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #28: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #30: "Fragment shader(s) linked, vertex shader(s) linked. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #32: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #33: "Fragment shader(s) linked, no vertex shader(s) defined. \n "
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Reading back render target but SFLAG_INDRAWABLE not set
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #34: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #35: "Fragment shader(s) linked, no vertex shader(s) defined. \n "
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Reading back render target but SFLAG_INDRAWABLE not set
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #36: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #37: "Fragment shader(s) linked, no vertex shader(s) defined. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #38: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #39: "Fragment shader(s) linked, no vertex shader(s) defined. \n "
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #40: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #42: "Fragment shader(s) linked, vertex shader(s) linked. \n "
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289
fixme:d3d_shader:shader_glsl_destroy >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDeleteObjectARB @ glsl_shader.c / 3289