Miscellany
public text v1 · immutableD3DXMatrixIdentity(&mat);
D3DXMatrixScaling(&mat, 2, 2, 1);
gSprite->SetTransform(&mat);
gSprite->Draw(gLogo, &drawRect, NULL, &pos, 0xFFFFFFFF);D3DXMatrixIdentity(&mat);
D3DXMatrixScaling(&mat, 2, 2, 1);
gSprite->SetTransform(&mat);
gSprite->Draw(gLogo, &drawRect, NULL, &pos, 0xFFFFFFFF);