rendered paste bodyif(strcmp(cmd, "/bw", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
if (PlayerToPoint(100, playerid,316.4, -167.0, 999.5))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bw [номер оружия]");
SendClientMessage(playerid, COLOR_GRAD1, "1: Пистолет $500");
SendClientMessage(playerid, COLOR_GRAD2, "2: Пистолет с глушителем $1000");
SendClientMessage(playerid, COLOR_GRAD3, "3: Ружьё $500");
SendClientMessage(playerid, COLOR_GRAD4, "4: Обрезы $500");
SendClientMessage(playerid, COLOR_GRAD5, "5: Боевое ружьё $5000");
SendClientMessage(playerid, COLOR_GRAD5, "6: Tec9 $10000");
SendClientMessage(playerid, COLOR_GRAD6, "7: MP5 $5000");
SendClientMessage(playerid, COLOR_GRAD6, "8: Сабля катана $55000");
return 1;
}
new item = strval(tmp);
if (item == 1 && GetPlayerMoney(playerid) > 500)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 22, 500);
return 1;
}
if (item == 2 && GetPlayerMoney(playerid) > 1000)
{
GivePlayerMoney(playerid,-1000);
GivePlayerWeapon(playerid, 23, 500);
return 1;
}
if (item == 3 && GetPlayerMoney(playerid) > 500)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 25, 500);
return 1;
}
if (item == 4 && GetPlayerMoney(playerid) > 500)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 26, 500);
return 1;
}
if (item == 5 && GetPlayerMoney(playerid) > 5000)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 27, 500);
return 1;
}
if (item == 6 && GetPlayerMoney(playerid) > 5000)
{
GivePlayerMoney(playerid,-10000);
GivePlayerWeapon(playerid, 32, 500);
return 1;
}
if (item == 7 && GetPlayerMoney(playerid) > 5000)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 29, 500);
return 1;
}
if (item == 8 && GetPlayerMoney(playerid) > 55000)
{
GivePlayerMoney(playerid,-55000);
GivePlayerWeapon(playerid, 8, 1);
return 1;
}
else
{
SendClientMessage(playerid,COLOR_YELLOW," У вас нехватает денег или вы далеко от места покупки");
return 1;
}
}