rendered paste body//--http://pastebin.ca/613408
#include <a_samp>
#include <core>
#include <float>
#pragma tabsize 0
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_WHITE2 0xFF4080AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_LGREEN 0x7FFF00AA
#define COLOR_BLUEV 0x8A2BE2AA
#define COLOR_MIDBLUE 0xFFF0F5AA
#define COLOR_RRED 0xFF0000AA
#define COLOR_GYELL 0xADFF2FAA
#define COLOR_DPINK 0xFF1493AA
#define COLOR_TURQ 0x40E0D0AA
#define COLOR_PINK 0xFF66FFAA
// M_CheckPoints
#define NONE -1
#define MAX_CHECKS2 107 // 7 M_CheckPoints
enum enum_cp//setupfloats
{
Float:minX,
Float:minY,
Float:minZ,
Float:maxX,
Float:maxY,
Float:maxZ,
Float:cpX,
Float:cpY,
Float:cpZ,
Float:cpSize
}
new M_CheckPoints[MAX_CHECKS2][enum_cp] =//CheckPoints XYZ floats
{
{1074.0,-936.0,-19.658,1137.0,-919.0,60.0,1087.6000,-924.2417,43.3906,2.0}, //SexShop LS Vinewood 00
{-2051.4578,1084.7836,31.6351, -1945.9690,1165.0559, 71.6347, -1988.7145,1117.8983,54.4725, 2.0},//Sumi's church 01
{1075.5600,-2086.2000,-80.0000, 1208.8646, -1999.0000, 80.0000, 1123.1799,-2036.8835,69.8936, 3.0}, //Mansion 02
{2320.7317,-1168.8922,865.1783, 2328.3281, -1148.2186, 1054.2969, 2324.7690,-1149.0339,1050.7101, 2.0}, //Mansion indoor 03
{944.0,-941.0,-34.0767,976.3510,-889.3959,55.0,952.5060,-909.8876,45.7656,2.0}, //Apartments 04
{935.2029,-956.0884,-34.0767, 946.7187,-927.8278,75.0,944.3610,-931.8057,61.4628,2.0}, //Apartments door top 05
{152.0607,1106.1436,1021.2070, 235.7016, 1120.4305, 1084.5995, 226.3032,1114.1970,1080.9929, 3.0},//Apartment indoors 06
//--fedbank enter
{-2535.9797,454.6503,35.0000,-2367.9897,594.2118,403.3324,-2486.8250,535.7220,45.5625, 2.0}, //Bank SF 07
{2123.3042,1584.3334,750.7124,2174.9924,1593.8059,1013.4148,2169.0493,1590.4233,999.9712, 3.0},//inside bank sf, door to get out 08
{961.3384,-56.2691,874.6642, 968.3239,-50.3496, 1004.6172, 965.4557,-53.1063,1001.1246, 2.0}, // SUMI'S INTERIOR DOOR CHECKPOINT 09
{741.4915,1404.5103,1078.4855, 746.5558, 1440.5237, 1107.9531, 744.3768,1436.3823,1102.7031, 2.0}, // SEX SHOP LS 10
{1994.0548,-1139.7150,17.4500, 2008.1619, -1101.1871, 35.6250, 2000.0459,-1114.3580,27.1250, 2.0}, //Jh's HOUSE 11
{375.1401,1412.5704,1009.3032, 379.8604, 1421.8979, 1135.0632, 377.1524,1417.4114,1081.3281, 2.0}, //JH'S interior checkpnt 12
{-2501.8894,2438.8879,4.9693, -2437.6985, 2458.9343, 20.7998, -2479.8423,2449.5322,17.3230, 2.0}, //Pox's bayside house 13
{20.3441,1326.5985,934.9448, 26.4693, 1342.1644, 1088.8750, 23.7464,1340.8209,1084.3750, 2.0}, //Pox's Interior 14
{-2780.0,340.0,-19.0897,-2728.7405, 453.6704, 13.5293, -2765.1299,375.4121,6.3436, 2.0}, //Justice Palace utside 15
{134.6425,1339.0726,991.6509,145.9323, 1387.2114, 1088.3672, 140.3002,1367.0143,1083.8594, 3.0}, //Justice Palace Inside 16
//--clair ftw
{2497.9951,-1291.8690,33.5325,2554.1062, -1269.5437, 46.3074, 2519.9312, -1281.5084, 34.8516, 3.0},//crackout 17
{2525.5520,-1321.0294, 1020.3435, 2545.9209, -1301.4722, 1028.9678, 2543.2742, -1305.9901, 1025.0703, 3.0}, // crack in
{1681.4656,1362.5071, 6.7760, 1782.7549, 1498.6017, 17.9969, 1681.9050, 1446.3304, 10.7725, 3.0},//lv_airport
{-843.7199,511.7744, 1347.5027, -822.3196, 535.3588, 1363.3539, -832.9917, 523.1000, 1357.1016, 3.0}, //lc_restarant
{411.9580,2529.9775,16.5993,417.2445,2538.4709,20.8726,415.1366,2533.7439,19.1484,3.3},//desretairport to andromada
{305.8448,1024.8459,1938.3094,324.6108,1047.2994,1952.2228,315.8450,1031.6862,1947.0725,5.3},//andromada to jump point
{-2232.4941,2393.9175,-4.5101,-2182.4175,2506.8220,34.9900,-2211.7678,2445.1296,-0.6486,3.0},//scubaclub
{2196.3582,1606.5049,997.5236,2210.9968,1615.9531,1003.9102,2206.0391,1609.3246,999.9722,3.0},//fed bank start
{2806.0508,-2450.4778,-4.2076,2837.5889,-2421.2051,21.8958,2824.6313,-2437.6206,12.2067,3.0},//fed bank end
//--Leafy Hollow Dealers Crop
{-1120.3680,-1626.6005,74.2126,-1097.5515,-1615.7954,79.5111,-1115.2026,-1621.8650,76.3739,3.0},//dealer start
//--spineybed
{2342.7681,2724.3589,8.3929,2417.7200,2794.3721,17.0341,2367.8633,2753.7178,10.4886,3.0},//dealer end
//--fightclub
{-1891.3685,1423.3010,-60.1183,-1851.0181,1472.7043,-19.0000,-1873.0000,1441.5140,-35.6382,6.0},//port to fight club
{-2494.9509,812.6520,56.7664,-2470.5212,837.6440,63.2590,-2476.0979,816.2159,59.8578,3.0},//tele to fightclub roof 1
//--cop hepipadport
{2198.8604,2402.0601,8.3693,2218.2734,2419.0464,18.7016,2199.3152,2411.6011,10.8203,3.0},//teleport to police heli
//--wangs transfender fix
{-1941.0742,239.3875,35.8631,-1932.2251,250.6150,40.0000,-1935.7177,244.9242,36.0000,20.0},//ls to lv
//--police helipad port
{1534.4479,-1692.2108,12.3215,1555.3372,-1673.2377,17.6523,1546.1604,-1681.8395,13.5583,3.0},//ls to sf
//--smallstation
{609.2449,-612.1573,15.2339,617.9382,-593.9756,21.9229,612.5362,-608.3881,17.2266,3.0},//small station to ls
//--fightclub roof port
{-2515.5288,876.7881,80.2651,-2502.0217,899.1179,84.6718,-2511.0605,896.8079,82.3516,3.0},//roof 2
{-2517.4500,820.9581,79.7363,-2510.9641,834.2124,88.9200,-2514.6445,830.8750,81.0087,3.0},//balcony 2
//--dealermission 2
{-2435.7559,2304.4160,2.7604,-2425.2944,2325.6096,8.3829,-2430.5693,2313.2229,4.9844,3.0},//dealer mission2 pickup
{2547.1140,-1291.5895,41.2898,2575.8875,-1267.8369,52.8094,2563.4678,-1276.6510,46.1328,3.0},//dealer miss2 dropoff
{-2710.8657,1385.8103,4.2106,-2684.6836,1414.6704,12.2754,-2696.9060,1403.0864,7.1016,3.0},//drop off at jizzys
//--sell-cars-here
{-2032.0179,118.7303,25.8104,-2021.3223,140.3904,33.6368,-2026.8585,123.8168,29.1581,3.0},//sell cars here
//--escape from transfender
{2379.4666,1045.2284,13.8047,2394.5466,1063.5253,17.5066,2387.2236,1056.3647,15.2866,10.0},
//--pilot missions
{1537.2853,1438.4741,10.8480,1556.8278,1499.7520,16.5217,1548.8743,1466.1737,11.9862,3.0},//first plane
{1400.3481,-2611.7473,-3.5389,2123.4495,-2505.1604,292.6322,1712.1167,-2594.5698,14.7435,4.0}, //drop off passangers ls
{2092.8879,-2460.3176,13.5469,2143.0391,-2433.0095,23.4846,2110.9810,-2451.1709,14.7567,3.0}, //second plane
{-1576.9637,-214.3889,9.1736,-1466.0044,-19.8289,28.8619,-1495.7698,-113.3126,14.1484,4.0},//drop off passangers sf
{-1347.1892,-253.2732,8.9822,-1286.1788,-233.9832,26.4191,-1315.2804,-237.7538,15.3709,3.0},//trird plane
{1372.9302,1210.9796,6.1902,1495.4967,1825.2902,344.9948,1479.0608,1627.6921,12.0087,4.0}, // drop off passangers lv
//--LVa-frieght depot biker-sell-point
{1634.0032,1050.5300,7.2334,1651.3279,1075.7456,16.7834,1641.7091,1067.5303,10.8203,3.0},//lva depot
//--rob carligs
{2140.0862,1607.6515,998.9084,2152.0974,1620.9141,1004.3918,2143.4197,1619.6438,1000.9688,4.0},//rob carligs
{2129.9431,1623.2477,997.3427,2147.4529,1643.2760,1001.4813,2143.0544,1626.4768,998.5726,6.0},//escape from carligs
{-1577.9059,24.6051,15.2409,-1563.9655,84.3685,23.1979,-1575.0681,54.6697,17.3281,3.0}, //carligs end mission
//--ls-robbery
{1709.2390,-1678.9257,17.1985,1734.9177,-1639.6328,22.9148,1721.7489,-1661.3601,20.2303,3.0},//rob ls commerce
//--zombi mission
{1257.5304,287.7388,16.7474,1303.7081,307.4762,36.6680,1290.2300,300.3723,28.5607,3.0},//zombi start point vid 192
{-1963.6287,631.1508,46.3524,-1937.3892,650.0,48.8982,-1951.6621,642.0149,46.5625,3.0}, //zombi labs
//--zombi labs
{-1994.6013,621.6613,134.4731,-1913.1299,706.0261,153.0331,-1916.7382,694.1479,145.3203,3.0},//zombi labs roof
//--zombi area 51
{261.8678,1876.9530,-31.9783,275.7885,1891.0267,-29.2843,268.6695,1883.9617,-30.0938,3.0}, // zombi area 51
//--fedbank robber mission fix
{2719.5710,-2516.3477,0.3477,2801.8564,-2399.4133,17.3756,2786.3191,-2436.3191,13.6340,6.0},//mission bank robbery fix
//--carligs mission fix
{-1578.8494,67.7392,0.9521,-1540.6996,131.9332,12.3186,-1560.1985,93.6175,9.5941,4.0},
//--crackfactory splits
{2577.4363,-1302.3085,1052.7469,2583.9268,-1279.2946,1063.4185,2578.3491,-1284.9360,1054.6406,6.0},//stop going down verts flat
{2517.2251,-1307.4507,1046.9191,2522.1755,-1284.2468,1060.6556,2521.2390,-1301.9244,1048.2891,6.0},//stop going down club factory
{2522.5579,-1295.3113,1052.9851,2540.2300,-1282.1289,1056.4845,2526.9888,-1285.9240,1054.6406,6.0},//stop going up
{2571.1743,-1299.0292,1053.1354,2535.0000,-1280.0000,1058.6949,2576.0247,-1285.0165,1054.6406,6.0},//stop exit club to factory
//--cp at golfclub
{1431.0896,2732.7146,8.8749,1532.4873,2805.6167,20.0001,1458.2351,2773.4839,10.8203,3.0},//
//--cp at lvclub
{2624.7332,2379.5583,8.6929,2643.5425,2417.8982,13.1362,2634.0576,2381.3499,10.8203,3.0},//
//--club exit
{1129.6600,1363.0000,8.5000,1155.0000,1378.0000,15.0000,1140.9567,1366.8334,10.7777,3.3}, //
//--golfclub exit
{2558.2539,-1318.1125,1059.1851,2586.4038,-1280.4125,1063.6262,2577.5732,-1300.4816,1060.9844,3.0},//
//--glitch port
{1540.1863,880.7029,0.8347,1556.5876,900.6188,11.7483,1548.4238,888.2152,4.0000,5.0},//
//--base ball ground
{1452.0032,2182.4644,0.8065,1555.6606,2302.6824,13.8212,1479.1521,2196.4260,11.0234,3.0},//enter baseball
{1390.7776,2100.3796,8.0106,1414.9502,2138.3757,16.3200,1412.8441,2107.8560,12.0156,3.0},// exit baseball
//--whetstone dealer crop
{-1472.0709,-1514.3751,95.4836,-1413.1399,-1446.0905,109.5722,-1423.2556,-1502.7511,101.6719,3.0}, //whetstone dealer crop
//--car scraper
{-1880.7083,-1743.1443,19.5987,-1824.2506,-1637.1835,23.8464,-1851.1420,-1677.4194,21.4822,3.0},//any char car scraper
//--sf police and courts
{239.4572,107.2370,1001.4078,252.1717,124.4199,1008.3650,246.4404,107.0000,1003.2257,3.0}, //inside courts
{-1637.3661,709.4905,3.9026,-1571.6934,743.8523,19.0959,-1605.4923,711.6798,13.8672,3.0}, //enter courts sf
//--sex-shop lv
{-117.1962,-10.2115,998.6824,-108.8599,-6.2836,1004.3836,-113.6621,-8.3332,1000.7188,3.0}, //sexshop checkpoint
{1026.6700,-930.1453,40.1992,1072.6652,-882.8137,45.1111,1064.4271,-917.6192,43.0483,3.0}, // sexshop ls
//--Queens cinemar
{-2611.0837,150.4312,2.0777,-2573.5339,192.5251,23.2160,-2591.4792,167.6655,4.3281,3.0}, //queens cinima
//--Lvsexshop lockup
{1977.4275,2066.4438,8.1863,2010.2279,2099.1924,19.3134,2005.0128,2075.0757,10.8203,3.0}, // sex shop lockup
//--bank robbery exit from bank via door
{2304.6533,-18.6922,22.7726, 2318.8359,0.0000,28.7422,2315.2949,-0.9400,26.7422,3.0}, // exit palm bank
//--bank robbery enter ban via roof vent
{2304.2637,-17.7194,32.5000,2322.8733,1.1000,35.9610,2318.0203,-7.9492,33.0392,3.0}, // entre plam bank
//--scrappers enrty
{-1939.5520,-1757.1650,17.0000,-1895.9972,-1697.6875,38.500,-1909.5789,-1743.8730,22.1760,9.0},//scrap yard entry
//--lockup at fallen tree
{-623.3336,-562.5023,23.3891,-465.8953,-468.1797,31.5940,-535.5294,-500.3685,25.5178,3.0}, //local beurrito 171
//--easter bay chmicals
{-1126.8439,-760.5031,30.1729,-972.9729,-589.5532,36.5859,-1055.1210,-696.5192,32.3516,3.0}, // easter bay chmicals
//--kaack fules enter robbery
{2467.1697,2746.7888,8.5999,2497.9797,2801.1482,15.0107,2491.9956,2773.1877,10.8016,3.0}, // kaack fules enter
//--kaack fules exit
{2499.8582,2744.8696,8.6735,2519.7512,2786.2632,16.3014,2502.9570,2773.1704,10.8203,3.0}, // kaack fules exit
//--kaack fules mission point
{2539.5447,2804.2708,8.9921,2616.7871,2851.0298,24.5715,2576.1016,2823.9663,10.8203,3.0}, // kaack fules mission point
//--Spinybed Sex Shop Warehouse
{2237.6194,2733.5583,8.8954,2267.8303,2781.7375,19.1728,2258.2471,2770.3274,11.7926,3.0},// Spinybed Sex Shop Warehouse vid 108
//--trucker missions blueberry
{192.6491,-285.8903,-0.5917,238.6298,-209.1834,5.1927,214.8275,-228.2704,2.7943,3.0}, // trucker missions blueberry truck stop vid 187 set black red
//--trucker missions angel pine
{-2022.9583,-2457.2124,24.0278,-1958.3374,-2307.3279,43.6936,-1981.1139,-2388.6133,31.6444,3.0}, //trucker missions angel pine
//--trucker missions easter basin
{-1717.7607,9.0,1.0730,-1690.9739,53.3022,8.3685,-1704.5299,17.0,4.5724,3.0}, //trucker missions easter basin vid 167
//--trucker missions whitewood estate
{1002.6264,2063.0745,7.9406,1054.8022,2155.3030,14.6749,1047.2400,2112.3003,11.8419,3.0}, // trucker missions whitewood estate vid 109
//--trucker missions whitewood estate inside
{1056.4143,2077.9587,8.3793,1093.9094,2139.0112,17.2385,1062.3640,2113.3008,10.8203,3.0}, //trucker missions whitewood estate inside
//--trucker missions rock shore east end point for run
{2738.7620,897.8063,8.5177,2779.8904,927.1992,16.6937,2766.4807,913.1222,11.0860,9.0}, //trucker missions rock shore east end point for run
//--trucker missions rock shore east new mission start point
{2783.4534,892.7665,8.4217,2888.7471,1013.0931,17.2348,2867.3728,929.1988,11.7179,3.0}, //trucker missions rock shore east new mission start point
//--spinybed truck entry
{2218.4175,2750.8438,8.0000,2236.3828,2788.2715,16.0000,2235.0124,2773.2273,10.7009,7.0},//--spinybed truck entry
//--easter bay chmicals entry
{-1069.5166,-587.4333,30.2605,-1020.8715,-558.3727,36.4467,-1038.6437,-582.5087,32.0078,9.0},//--easter bay chmicals entry
//--oil entrance octane springs
{298.4661,1386.0803,3.0233,361.4348,1430.8744,14.0983,289.9838,1411.5570,10.2828,9.0},//--oil entrance octane spring
//--oil octane springs
{111.8625,1336.5292,8.4389,284.1220,1485.5256,14.8799,252.3519,1421.0056,10.5859,3.0},//--oil octane springs
//--hospital sf
{-2711.3411,555.7820,7.5101,-2599.6992,674.7535,26.4407,-2655.2395,635.0490,14.4531,3.0}, //
//--hospital ls
{1977.5551,-1474.1810,11.8287,2047.0955,-1389.2061,25.8072,2034.8971,-1406.2230,17.2140,3.0}, //
//--hospital lv
{1563.4371,1799.2220,8.5939,1655.6335,1878.5459,19.0569,1607.0740,1823.2678,10.8203,3.0}, //
//--car club
{1145.7274,1345.8859,9.0000,1155.7416,1359.1759,14.0000,1152.9368,1354.1284,10.8203,3.0},
//--new pub welcomepump
{674.5657,-453.8794,-27.3840,687.4095,-444.4955,-25.4900,681.4138,-450.0000,-25.6172,3.0}, //welcomepump checkpoint inside >exit
//--port outside to enter pub
{671.4400,-493.6730,14.0186,692.7321,-457.8817,18.2890,681.5792,-474.5961,16.5363,3.0}, //welcomepump port outside to enter pub
//--El Quebrados Medical Center
{-1529.3800,2515.5700,54.0000,-1502.2800,2544.2900,59.0000,-1514.8300,2520.3100,55.9200,3.0},//El Quebrados Medical Center
//--fort carson medcenter
{-327.0,1042.5,14.0,-309.2,1057.0,24.0,-319.7,1050.0,20.43,3.0},//
//--box at race
{-1410.6194,-265.3737,1040.0,-1386.5354,-240.1843,1048.0,-1406.4888,-264.4665,1043.6563,3.5},//box at race
//--box at car park
{2716.0,-1860.0,9.0,2745.0,-1820.0,12.0,2731.4614,-1846.2719,9.3484,3.5} //box at car park
};
new playerCheck[MAX_PLAYERS] = {NONE, ...};
//---
new bankbooty[MAX_PLAYERS];
new dealbooty[MAX_PLAYERS];
new passagers[MAX_PLAYERS];
new carligsbooty[MAX_PLAYERS];
new combooty[MAX_PLAYERS];
new zombi_m[MAX_PLAYERS];
new sexbooty[MAX_PLAYERS];
new fightclub[MAX_PLAYERS];
new pmbankbooty[MAX_PLAYERS];
new ft_booty[MAX_PLAYERS];
new ebc_booty[MAX_PLAYERS];
new kfr_booty[MAX_PLAYERS];
new tm1_booty[MAX_PLAYERS];
new tm2_booty[MAX_PLAYERS];
//---
//----heal
new hospitalTimer;
new heal[MAX_PLAYERS];
//---
new GiveMoneyTimer;
new GiveMoney[MAX_PLAYERS];
new takeMoney[MAX_PLAYERS];
//---
// new VehicleModel[255];
//---
forward OnPlayerEnterCheckpoint(playerid);
forward SendPlayerFormattedText(playerid, const str[], define);
forward SendAllFormattedText(playerid, const str[], define);
forward Money(playerid);
forward healing();
forward tim_checkpoint();
forward GameModeExitFunc();
//forward AddVehicle(modelid,Float:spawn_x,Float:spawn_y,Float:spawn_z,Float:z_angle,color1,color2);//old
//---
main()
{
print("\n--------------------------------------");
print(" Corpse's Mission's FilterScript 0.2");
print("--------------------------------------\n");
}
//---// addthis
//public OnPlayerCommandText(playerid, cmdtext[])
//{
//---// add this to your game mode
// new cmd[256];
// if(strcmp(cmd, "/crst", true) == 0)
// {
// GameTextForPlayer(playerid,"~p~ ~h~ ]~n~Check Points Reset",5000,5);
// DisablePlayerCheckpoint(playerid);
// playerCheck[playerid] = NONE;
// return 1;
// }
//--//---end-here
// return 0;
//}
//---
public OnPlayerSpawn(playerid)
{
SetVehicleParamsForPlayer(1,playerid,0,1);//getaway chopper sf bank job
SetVehicleParamsForPlayer(2,playerid,0,1);//geta way van sf bank job
SetVehicleParamsForPlayer(3,playerid,0,1);//getaway chopper
SetVehicleParamsForPlayer(4,playerid,0,1);
SetVehicleParamsForPlayer(5,playerid,0,1);
SetVehicleParamsForPlayer(6,playerid,0,1);
SetVehicleParamsForPlayer(7,playerid,0,1);
SetVehicleParamsForPlayer(8,playerid,0,1);
SetVehicleParamsForPlayer(9,playerid,0,1);//fallentree
SetVehicleParamsForPlayer(10,playerid,0,1);//ebay chemical factory
SetVehicleParamsForPlayer(11,playerid,0,1);//kaac fules
SetVehicleParamsForPlayer(12,playerid,0,1);//trucker missions spinybed
SetVehicleParamsForPlayer(13,playerid,0,1);//trucker missions blueberry
SetVehicleParamsForPlayer(14,playerid,0,1);//trucker missions angel pine
SetVehicleParamsForPlayer(15,playerid,0,1);//trucker missions easter basin
SetVehicleParamsForPlayer(16,playerid,0,1);//trucker missions whitewood estate
SetVehicleParamsForPlayer(17,playerid,0,1);//trucker missions rock shore east
SetVehicleParamsForPlayer(18,playerid,0,1);//trucker missions octane springs
// }
return 1;
}
//---
//---
public OnPlayerEnterCheckpoint(playerid)
{
new Float:health;
GetPlayerHealth(playerid, health);
new death[256];
new pname[MAX_PLAYER_NAME];
new string[256];
new vid = GetPlayerVehicleID(playerid);
new playercash;
playercash = GetPlayerMoney(playerid);
// takeMoney[playerid] = 0;
switch (playerCheck[playerid])
{
case 0:
{
if (!IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Sex Shop !", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerInterior(playerid,6);
SetPlayerPos(playerid ,745.6821,1439.3595,1102.7031); //SexShop Inside
}
}
case 1:
{
if (!IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Clair`s Home !", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid ,962.2668,-53.2392,1001.1246); // Sumi's Inside
}
}
case 2:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior(playerid,12);
SetPlayerPos(playerid,2324.2053,-1144.2864,1050.4922);//enter MANSION
}
}
case 3:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1127.4484,-2036.9697,69.8816); // out of mansion
}
}
case 4:
{
if (!IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Penthouse", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,904.2702,-902.5215,62.6115); //Penthouse telport
}
}
case 5:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,229.1728,1114.6565,1080.9922);//Aparment indoors
}
}
case 6:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,958.0320,-913.5388,45.7656);//AparmentOUTSIDE
}
}
case 7://force entry to bank cliar ftw
{
format(string, sizeof(string), "Bank Job !", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,2205.2915,1551.2515,1008.3878);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "You have forced entry to the Bank %s !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), " %s find the Deposit Room", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
// WantedLevel[playerid]++;
}
}
case 8://escapre the bank cliar ftw
{
format(string, sizeof(string), "Rob the Bank !", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if (bankbooty[playerid] == 1)
{
SetVehicleParamsForPlayer(189,playerid,1,0);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2454.4695,503.8096,30.0786);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "The Gold is loaded in the Burrito %s, dont lose it !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "Go to Los Santos %s, meet the ship at Ocean Docks", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
bankbooty[playerid]=2;
// WantedLevel[playerid]++;
DisablePlayerCheckpoint(playerid);
playerCheck[playerid] = NONE;
SetPlayerCheckpoint(playerid,2786.3191,-2436.3191,13.6340,3.0); //way point
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s a way point has been set for you", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
}
}
case 9:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior (playerid,0);// out of sumi's church
SetPlayerPos(playerid,-1984.5018,1117.9972,53.1250);//COORDS HERE OUTSIDE CHURCH
}
}
case 10:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1089.1699,-927.6901,43.1822); //Out of sex shopt
}
}
case 11:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior (playerid, 15);
SetPlayerPos(playerid, 374.2585,1417.2209,1081.3281);//Jh's house door
}
}
case 12:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid,2000.0668,-1118.7007,26.7813);// jH'S Inside house, door it sends u to the outside =p
}
}
case 13:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior (playerid, 10);
SetPlayerPos(playerid, 20.3441,1340.5729,1084.3750);//Pox house at bayside
}
}
case 14:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid,-2478.8440,2445.4763,16.2730);//Pox Out of the house
}
}
case 15:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior (playerid,5);
SetPlayerPos(playerid,140.3629,1371.3109,1083.8666); //JUSTICE PALACE , HUGE STAIRS
}
}
case 16:
{
if (!IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior (playerid, 0); //OUT OF JUSTICE PALACE
SetPlayerPos(playerid, -2760.8967,375.4141,5.011);
}
}
case 17: //enter cfactory//clair ftw
{
if (!IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Enter Crack Factory", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerInterior (playerid, 2);
SetPlayerPos(playerid, 2538.9885,-1318.5774,1031.4219);
}
}
case 18://exit crack factory
{
format(string, sizeof(string), "Exit", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, 2519.3279,-1272.5095,34.8825);
}
case 19://enter lcrestarant
{
format(string, sizeof(string), "Bus trip to Marcos Bistro", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(zombi_m[playerid] == 4)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "BRAINS ! ! ! %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), " %s eat all you can", pname);
SendClientMessage(playerid, COLOR_RED, string);
zombi_m[playerid]=0;
// WantedLevel[playerid]++;
}
if (!IsPlayerInAnyVehicle(playerid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welcome to Marcos Bistro %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
SetPlayerInterior (playerid, 1);
SetPlayerPos(playerid, -795.0239,490.0362,1376.1953);
}
}
case 20://exit restarant
{
if (!IsPlayerInVehicle(playerid,vid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Hope you enjoyed your stay %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, 1714.7069,1376.6156,10.6406);
}
}
case 21://enter andromada
{
if (!IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Parachute Jump !", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerInterior (playerid, 9);
GetPlayerName(playerid, pname, 256);
SetPlayerPos(playerid, 315.8648,974.9260,1961.2330);
format(string, sizeof(string), "Pick up a Parachute %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
}
}
case 22://jump from andramada
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "J A R O N A M O ! ! ! Land safe %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, 304.3811,2448.9270,2202.8115);
}
case 23://---scuba club
{
if (IsPlayerInVehicle(playerid,vid))
{
SetVehiclePos(vid, -2221.5735 , 2429.0051 , -37.0991);
format(string, sizeof(string), "Welcome to the underwater World %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
}
}
case 24:
{
if(bankbooty[playerid] == 0)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "You have robbed the Bank %s !", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), " %s get out of here !!!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
// SetVehicleParamsForPlayer(189,playerid,0,0);
bankbooty[playerid]=1;
// WantedLevel[playerid]++;
}
}
case 25://ocean bay ship
{
format(string, sizeof(string), "Ocean Bay Ships Deck", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(bankbooty[playerid]== 3)
{
GivePlayerMoney((playerid),500000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welldone %s you made 500k", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "Chopper is now unlocked %s", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
bankbooty[playerid]=0;
// WantedLevel[playerid]++;
SetVehicleParamsForPlayer(92,playerid,1,0);
SetVehicleParamsForPlayer(189,playerid,0,1);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
SetPlayerPos(playerid, 2829.7456, -2527.0281, 17.8396);
}
}
case 26://Leafy Hollow Dealers Crop
{
format(string, sizeof(string), "Leafy Hollow Dealers Crop", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(dealbooty[playerid] == 0)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s take your crop to Spinybed Lockup", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "Use the camper %s, dont lose it", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
dealbooty[playerid]=1;
// WantedLevel[playerid]++;
SetVehicleParamsForPlayer(60,playerid,1,0);
DisablePlayerCheckpoint(playerid);
playerCheck[playerid] = NONE;
SetPlayerCheckpoint(playerid,2367.8633,2753.7178,10.4886,3.0); //way point
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s a way point has been set for you", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
}
}
case 27://spiny bed
{
format(string, sizeof(string), "Spinybed Lockup", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(combooty[playerid]==2)//vid == 185 &&
{
GivePlayerMoney((playerid),500000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welldone %s you made 500k", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
combooty[playerid]=0;
// WantedLevel[playerid]++;
SetVehicleParamsForPlayer(185,playerid,0,1);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
// WantedLevel[playerid]++;
}
if(vid == 19 && dealbooty[playerid]== 1)
{
GivePlayerMoney((playerid),250000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welldone %s you made 250k on your crop !", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "%s go to bayside to buy coke", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
dealbooty[playerid]=2;
// WantedLevel[playerid]++;
DisablePlayerCheckpoint(playerid);
playerCheck[playerid] = NONE;
SetPlayerCheckpoint(playerid,-2430.5693,2313.2229,4.9844,3.0); //way point
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s a way point has been set for you", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
}
}
case 28: //port to figh club
{
if(!IsPlayerInAnyVehicle(playerid)){
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welcome to Fight Club %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
fightclub[playerid]=1;
SetPlayerInterior (playerid,0);
SetPlayerPos(playerid, -2457.4978,864.2337,58.3050);
}
}
case 29: //fight club roof port
{
if(fightclub[playerid]== 1 && !IsPlayerInAnyVehicle(playerid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "High Ground %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, -2467.7119,886.2548,80.2266);
}
}
case 30: //lv-helipad
{
if(!IsPlayerInAnyVehicle(playerid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Heli Pad %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, 2103.3540,2394.6213,60.81696);
}
}
case 31://wangs trans fender fix
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Drive in here to escape %s ", pname);
SendClientMessage(playerid, COLOR_DPINK, string);
if (IsPlayerInVehicle(playerid,vid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Clair saved you %s ", pname);
SendClientMessage(playerid, COLOR_DPINK, string);
SetVehiclePos(vid,-1936.5189,245.6967,44.1000);
}
}
case 32: //ls cop heli pad
{
if(!IsPlayerInAnyVehicle(playerid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Heli Pad %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
SetPlayerPos(playerid,1560.0774,-1659.4937,28.4000);
}
}
case 33: //small>ls..cool
{
if(!IsPlayerInAnyVehicle(playerid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Heli Pad %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid,613.5,-595.0,22.5);
}
}
case 34: //fightclub roof 2
{
if(fightclub[playerid]== 1 && !IsPlayerInAnyVehicle(playerid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Higher Ground %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, -2506.3376,852.1113,88.6563);
}
}
case 35: //fightclub balcony 2
{
if(fightclub[playerid]== 1 && !IsPlayerInAnyVehicle(playerid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Fire Escape %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, -2509.3740,820.5867,64.7656);
}
}
case 36://bayside lockup
{
format(string, sizeof(string), "Bayside Lockup", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if (dealbooty[playerid] == 2 && playercash < 250000)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "No cash no coke %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "%s back to the farm", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
dealbooty[playerid]=0;
return 1;
}
if(vid == 19 && dealbooty[playerid]== 2)
{
GivePlayerMoney((playerid),-250000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), " %s sell this Coke to the Crack Factory Lockup in los Santos", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
dealbooty[playerid]=3;
// WantedLevel[playerid]++;
DisablePlayerCheckpoint(playerid);
playerCheck[playerid] = NONE;
SetPlayerCheckpoint(playerid,2563.4678,-1276.6510,46.1328,3.0); //way point
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s a way point has been set for you", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
}
}
case 37://Crack Factory Lockup
{
format(string, sizeof(string), "Crack Factory Lockup", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 19 && dealbooty[playerid]== 3)
{
GivePlayerMoney((playerid),500000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welldone %s you made 250k on your coke", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "%s transport these pills to jizzys nightclub Lockup", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "Drop them of round the back, thanks %s", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
dealbooty[playerid]=4;
// WantedLevel[playerid]++;
DisablePlayerCheckpoint(playerid);
playerCheck[playerid] = NONE;
SetPlayerCheckpoint(playerid,-2696.9060,1403.0864,7.1016,3.0); //way point
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s a way point has been set for you", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
}
}
case 38://jizzys nightclub Lockup
{
format(string, sizeof(string), "Jizzys Nightclub Lockup", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 19 && dealbooty[playerid]== 4)
{
GivePlayerMoney((playerid),100000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Great work %s you made many happy clubers", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "%s here is 100k ", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "This guy has a crop to sell %s go to whetstone", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
dealbooty[playerid]=5;
// WantedLevel[playerid]++;
DisablePlayerCheckpoint(playerid);
playerCheck[playerid] = NONE;
SetPlayerCheckpoint(playerid,-1423.2556,-1502.7511,101.6719,3.0); //way point
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s a way point has been set for you", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
}
}
case 39://Doherty Cut and shut // && (VehicleModel[GetPlayerVehicleID(playerid)]==438)
{
format(string, sizeof(string), "Doherty Cut and shut", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if (vid == 154 || vid == 151 || vid == 150 || vid == 149 || vid == 168 || vid == 51 || vid == 161 || vid == 160 ||vid == 189 )
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid ,-2022.2310,130.4843,28.2359);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Doh the owner works here %s !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
return 1;
}
if (IsPlayerInVehicle(playerid,vid))//&& PLAYER_STATE_DRIVER
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Only Punks can sell vehicles here %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
RemovePlayerFromVehicle(playerid);
SetPlayerPos(vid,-2022.2310,138.4843,28.2359);
}
if (IsPlayerInVehicle(playerid,vid)) //&& (vid != 154 || vid != 151 || vid != 150 || vid != 149 || vid != 168 || vid != 51 || vid != 161 || vid != 160 ||vid != 189 ))//&& PLAYER_STATE_DRIVER
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid ,-2022.2310,130.4843,28.2359);
GivePlayerMoney((playerid),5000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "You have sold your vehicles %s for 5k", pname);
SendClientMessage(playerid, COLOR_GYELL, string);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
// WantedLevel[playerid]++;
}
}
case 40://cum alot transfender fix
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Drive in here to escape %s ", pname);
SendClientMessage(playerid, COLOR_DPINK, string);
if (IsPlayerInVehicle(playerid,vid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Clair saved you %s ", pname);
SendClientMessage(playerid, COLOR_DPINK, string);
SetVehiclePos(vid,2374.4905,1003.3116,15.0098);
}
}
case 41://pilot missions
{
format(string, sizeof(string), "Depart Las Venturas", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 21)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Fly this plane to Los Santos Airport %s ", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
format(string, sizeof(string), " %s try not to kill the passangers", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
passagers[playerid]=1;
}
}
case 42://pilot missions
{
format(string, sizeof(string), "Arrive Los Santos Airport", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 21 && passagers[playerid]== 1)
{
GivePlayerMoney((playerid),100000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welldone %s you made 100k", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
format(string, sizeof(string), "Find the next plane %s ", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
passagers[playerid]=2;
RemovePlayerFromVehicle(playerid);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
}
case 43://pilot missions
{
format(string, sizeof(string), "Depart Los Santos Airport", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 22 && passagers[playerid] == 2)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Fly the passangers to Easter Bay Airport %s ", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
format(string, sizeof(string), " %s try not to kill the passangers", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
passagers[playerid]=3;
}
}
case 44://pilot missions
{
format(string, sizeof(string), "Arrive Easter Bay Airport", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 22 && passagers[playerid]== 3)
{
GivePlayerMoney((playerid),100000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welldone %s you made 100k", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
format(string, sizeof(string), "Find the next plane %s ", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
passagers[playerid]=4;
RemovePlayerFromVehicle(playerid);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
}
case 45://pilot missions
{
format(string, sizeof(string), "Depart Easter Bay Airport", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 23 && passagers[playerid] == 4)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Fly the passangers to Las Venturas Airport %s ", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
format(string, sizeof(string), " %s try not to kill the passangers", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
passagers[playerid]=5;
}
}
case 46://pilot missions
{
format(string, sizeof(string), "Arrive Las Venturas Airport", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 23 && passagers[playerid]== 5)
{
GivePlayerMoney((playerid),100000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welldone %s you made 100k", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
format(string, sizeof(string), "Find the next plane %s ", pname);
SendClientMessage(playerid, COLOR_TURQ, string);
passagers[playerid]=0;
RemovePlayerFromVehicle(playerid);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
}
case 47://LVA Freight Depot
{
format(string, sizeof(string), "LVA Freight Depot", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
/* if (gTeam[playerid] != TEAM_BIKERS)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Only Hells Angels can sell bikes here %s !", pname);
SendClientMessage(playerid, COLOR_RRED, string);
}
if (gTeam[playerid] == TEAM_BIKERS && (vid == 25 || vid == 26 || vid == 27 || vid == 28 || vid == 29 || vid == 31 || vid == 96 || vid == 97 || vid == 121 || vid == 122 || vid == 164 || vid == 123 || vid == 165 || vid == 169 || vid == 166 || vid == 179 || vid == 78 || vid == 79))
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid ,1641.7091,1067.5303,10.8203);
GivePlayerMoney((playerid),2500);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Thanks for the bike %s ", pname);
SendClientMessage(playerid, COLOR_DPINK, string);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
// WantedLevel[playerid]++;
}*/
if(vid == 19 && dealbooty[playerid] == 6)
{
GivePlayerMoney((playerid),350000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Great work %s Las Venturas has been dry ! ", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "Thanks %s heres 350k ", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "You made Las Venturas happy %s ", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "Mission completed %s ", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
dealbooty[playerid]=0;
// WantedLevel[playerid]++;
}
}
case 48://Caligula`s Palace Safe Crack
{
format(string, sizeof(string), "Caligula`s Palace Safe Crack", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(carligsbooty[playerid] == 0)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "You robbed Caligula`s Palace %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "Escape via the vent %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
carligsbooty[playerid]=1;
// WantedLevel[playerid]++;
}
}
case 49: //escape carlis
{
if(carligsbooty[playerid] == 1)
{
SetVehicleParamsForPlayer(118,playerid,1,0);
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid , 2196.8984,1446.0723,11.0547);
carligsbooty[playerid]=2;
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "The Cash is loaded in the Burrito %s dont lose it ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "Go to San Fierro %s board the ship at Easter Bay", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
// WantedLevel[playerid]++;
DisablePlayerCheckpoint(playerid);
playerCheck[playerid] = NONE;
SetPlayerCheckpoint(playerid,-1560.1985,93.6175,9.5941,3.0); //way point
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s a way point has been set for you", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
}
// if(gTeam[playerid] == TEAM_COPS)
// {
// SetPlayerInterior (playerid, 0);
// SetPlayerPos(playerid, 2293.5786,1569.2721,10.8203);
// GetPlayerName(playerid, pname, 256);
// format(string, sizeof(string), "You found your way out %s !", pname);
// SendClientMessage(playerid, COLOR_RRED, string);
// }
}
case 50://booty from caligs
{
format(string, sizeof(string), "Easter Bay Ship Deck", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(carligsbooty[playerid]== 3)
{
GivePlayerMoney((playerid),500000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welldone %s you made 500k", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s this chopper is now unlocked", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
SetVehicleParamsForPlayer(118,playerid,0,1);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
SetVehicleParamsForPlayer(172,playerid,0,0);//getaway chopper
SetPlayerPos(playerid , -1481.4691,140.5592,18.7900);
carligsbooty[playerid]=0;
// WantedLevel[playerid]++;
}
}
case 51://escape com
{
format(string, sizeof(string), "Day light robbery", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(!IsPlayerInAnyVehicle(playerid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "You robbed This building %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "The Cash is loaded in the Burrito %s dont lose it ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "Go to spinybed Lockup in Las Venturas %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
SetVehicleParamsForPlayer(185,playerid,1,0);
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, 1712.7539,-1620.8594,13.5469);
combooty[playerid]=1;
// WantedLevel[playerid]++;
DisablePlayerCheckpoint(playerid);
playerCheck[playerid] = NONE;
SetPlayerCheckpoint(playerid,2235.0124,2773.2273,10.7009,3.0); //way point
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s a way point has been set for you", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
}
}
case 52://zombi missions
{
format(string, sizeof(string), "Montgomery", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(!IsPlayerInAnyVehicle(playerid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s you must eat brains", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "You must go to Zombie Tech in San Fierro %s ", pname);
SendClientMessage(playerid, COLOR_RED, string);
format(string, sizeof(string), "Then %s you will know more ", pname);
SendClientMessage(playerid, COLOR_RED, string);
format(string, sizeof(string), "Take that lawn mower %s ", pname);
SendClientMessage(playerid, COLOR_RED, string);
SetVehicleParamsForPlayer(190,playerid,0,0);
zombi_m[playerid]=1;
// WantedLevel[playerid]++;
}
}
case 53://zombi missions
{
format(string, sizeof(string), "Zombie Lab", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(zombi_m[playerid] == 1 && !IsPlayerInAnyVehicle(playerid))
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Brains %s you must eat brains", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "Zombie Tech roof %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "Dont fall off %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
SetPlayerPos(playerid,-1989.3361,631.0875,145.3203); //roof port to
zombi_m[playerid]=2;
// WantedLevel[playerid]++;
}
}
case 54://zombi missions
{
format(string, sizeof(string), "Zombie Tech Ground Floor", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(zombi_m[playerid] == 2)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "More brains %s , brains", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "Get to Area 69 army base %s ", pname);
SendClientMessage(playerid, COLOR_RED, string);
format(string, sizeof(string), " %s to the deepest point", pname);
SendClientMessage(playerid, COLOR_RED, string);
SetPlayerPos(playerid,-1987.8435,711.7280,46.5625); //roof port from
zombi_m[playerid]=3;
// WantedLevel[playerid]++;
}
}
case 55://zombi missions
{
format(string, sizeof(string), "Area 69 Lab", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(zombi_m[playerid] == 3)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Brains brains brains %s , BRAINS ! ! !", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "This is what you need %s ! ! !", pname);
SendClientMessage(playerid, COLOR_RED, string);
format(string, sizeof(string), " %s go to Las Venturas Airport", pname);
SendClientMessage(playerid, COLOR_RED, string);
GivePlayerWeapon(playerid, 38, 9999);
zombi_m[playerid]=4;
// WantedLevel[playerid]++;
}
}
case 56://ocean bay
{
format(string, sizeof(string), "Ocean Bay Lockup", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 2 && bankbooty[playerid]== 2)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "JUMP ON TO THE SHIP %s ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
bankbooty[playerid]=3;
// WantedLevel[playerid]++;
}
}
case 57://cligd mission Ship at Easter Bay
{
format(string, sizeof(string), "Ship at Easter Bay", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 4 && carligsbooty[playerid]== 2)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welldone %s you found the boat, now get on the deck", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
carligsbooty[playerid]=3;
// WantedLevel[playerid]++;
}
}
case 58://stop exit from penthouse fixed
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "You Can Not Leave Here %s !", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,2573.0603,-1292.0381,1054.6406);
// SetPlayerPos(playerid,2578.7554,-1300.5548,1060.9922);
}
case 59://exit crackfactory to club wrks
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "You Can Not Leave Here %s !!", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,2524.6931,-1302.4785,1048.2891);
}
case 60://exit club
{
GetPlayerName(playerid, pname, 256);
SetPlayerInterior (playerid, 0);
format(string, sizeof(string), "Bye take care out there %s !", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,2638.8293,2383.1326,10.9000);
}
case 61://stop exit from club to pent house
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "You Can Not Leave Here %s !", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,2574.5,-1285.5,1054.6406);
}
case 62://cp at golfclub
{
if (!IsPlayerInVehicle(playerid,vid))
{
GetPlayerName(playerid, pname, 256);
SetPlayerInterior (playerid, 2);
format(string, sizeof(string), "Welcome Home %s ", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,2550.0947,-1295.0463,1060.9844);
}
}
case 63://cp at lvclub
{
if (!IsPlayerInVehicle(playerid,vid))
{
GetPlayerName(playerid, pname, 256);
SetPlayerInterior (playerid, 2);
format(string, sizeof(string), "Welcome have a good time %s ", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,2536.4331,-1285.6282,1054.6406);
}
}
case 64://Motor Club
{
if (IsPlayerInVehicle(playerid,vid))
{
SetVehiclePos(vid,1148.6414,1350.2784,17.3900);
format(string, sizeof(string), "Welcome to the Motor Club %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
}
}
case 65:////golfclub exit
{
SetPlayerInterior (playerid, 0);
format(string, sizeof(string), "Take care out there", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,1459.4614,2767.5137,10.8203);
}
case 66://Glitch port
{
SetPlayerInterior (playerid, 0);
format(string, sizeof(string), "Glitch port", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
SetPlayerPos(playerid,0.0,0.0,4.0);
}
case 67:///Enter Base Ball Ground
{
if (!IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Enter Base Ball Ground", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,1413.3801,2183.5415,12.0156);
}
}
case 68://leave Base Ball Ground
{
format(string, sizeof(string), "leave Base Ball Ground", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,1481.9647,2213.6831,11.0234);
}
case 69://mission crop
{
format(string, sizeof(string), "Whetstone Dealers Crop", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 19 && dealbooty[playerid] == 5 && playercash < 149999)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "No deal %s !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "%s its back to the farm", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
dealbooty[playerid]=0;
}
if(vid == 19 && dealbooty[playerid]== 5)
{
GivePlayerMoney((playerid),-150000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Thanks for comming over %s ", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "%s you buy the crop for 150k ", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "You can sell this crop at LVA Freight Depot %s ", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
dealbooty[playerid]=6;
// WantedLevel[playerid]++;
DisablePlayerCheckpoint(playerid);
playerCheck[playerid] = NONE;
SetPlayerCheckpoint(playerid,1641.7091,1067.5303,10.8203,3.0); //way point
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s a way point has been set for you", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
}
}
case 70://scrap car // && (VehicleModel[GetPlayerVehicleID(playerid)]==438)
{
format(string, sizeof(string), "Scrapers", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
// if (vid == 198 )//dumper
// {
// format(string, sizeof(string), "Sweet %s ! Heres 1k", pname);
// SendClientMessage(playerid, COLOR_LGREEN, string);
// GivePlayerMoney((playerid),1000);
// SetVehicleToRespawn(GetPlayerVehicleID(playerid));
// return 1;
// }
if (vid == 20)
{
format(string, sizeof(string), "Doh the owner works here %s !", pname);
SendClientMessage(playerid, COLOR_RRED, string);
SetVehicleParamsForPlayer(110,playerid,0,1);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
return 1;
}
if (vid == 8 && pmbankbooty[playerid] == 2)
{
format(string, sizeof(string), "%s take the car to the Entrance checkpoint", pname);
SendClientMessage(playerid, COLOR_RRED, string);
return 1;
}
if (pmbankbooty[playerid] == 3)
{
GivePlayerMoney((playerid),600000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Payed in full %s", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s you have recived 600k", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
pmbankbooty[playerid] = 0;
SetVehicleParamsForPlayer(127,playerid,0,1);
}
if (IsPlayerInVehicle(playerid,vid))
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid ,-1876.8658,-1679.8098,21.7500);
GivePlayerMoney((playerid),100);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "You have Scraped your vehicles %s for 100 credits", pname);
SendClientMessage(playerid, COLOR_RRED, string);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
}
case 71:////San Fierro Court
{
format(string, sizeof(string), "leave San Fierro Court", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid,-1605.4034,715.2789,12.4040);
}
case 72:////San Fierro Court
{
if (!IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Enter San Fierro Court ", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerInterior (playerid, 10);
SetPlayerPos(playerid,245.7016,115.5192,1003.2188);
}
}
case 73://--lv sex shop
{
format(string, sizeof(string), "Sex Shop", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(sexbooty[playerid] == 0)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s deliver these toys to Los Santos Sex Shop", pname);
SendClientMessage(playerid, COLOR_PINK, string);
format(string, sizeof(string), "Use the pink Burritor %s, dont lose it !!!", pname);
SendClientMessage(playerid, COLOR_PINK, string);
sexbooty[playerid]=1;
SetVehicleParamsForPlayer(120,playerid,1,0);
}
}
case 74://ls--sexshop
{
format(string, sizeof(string), "Sex Shop Lockup", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 7 && sexbooty[playerid] == 1)
{
GetPlayerName(playerid, pname, 256);
GivePlayerMoney((playerid),10000);
format(string, sizeof(string), "Thanks %s the Vinewood Call Girls are gonna love you", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "Take this 10k %s", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
format(string, sizeof(string), "Now %s Deliver these porn movies to Queens Cinema in San Fierro", pname);
SendClientMessage(playerid, COLOR_PINK, string);
sexbooty[playerid]=2;
}
if(vid == 9 && ft_booty[playerid] == 5)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "You delivered the sex slave films %s ", pname);
SendClientMessage(playerid, COLOR_PINK, string);
GivePlayerMoney((playerid),100000);
format(string, sizeof(string), "Thank you %s heres 100k", pname);
SendClientMessage(playerid, COLOR_PINK, string);
format(string, sizeof(string), "Take these Vintage pornos back to lockup at fallen tree %s ", pname);
SendClientMessage(playerid, COLOR_PINK, string);
ft_booty[playerid]=6;
}
}
case 75://sf--queens cineam
{
format(string, sizeof(string), "Queens Cinema", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 7 && sexbooty[playerid] == 2)
{
GetPlayerName(playerid, pname, 256);
GivePlayerMoney((playerid),20000);
format(string, sizeof(string), "Great %s new porn movies take 20k", pname);
SendClientMessage(playerid, COLOR_PINK, string);
format(string, sizeof(string), "I need these dolls and pills delivered to Las Venturas sexshop %s", pname);
SendClientMessage(playerid, COLOR_PINK, string);
sexbooty[playerid]=3;
}
}
case 76://lv--sexshop lock up
{
format(string, sizeof(string), "Sex Shop Lockup", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 7 && sexbooty[playerid] == 3)
{
GivePlayerMoney((playerid),30000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Dolls and Pills make money in Las Venturas %s ", pname);
SendClientMessage(playerid, COLOR_PINK, string);
format(string, sizeof(string), "Thank you, take this 30k %s", pname);
SendClientMessage(playerid, COLOR_PINK, string);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
SetVehicleParamsForPlayer(120,playerid,0,1);
sexbooty[playerid]=0;
}
if(vid == 9 && ft_booty[playerid] == 1)
{
GivePlayerMoney((playerid),500000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Great work %s illegal porn makes big money in Las Venturas", pname);
SendClientMessage(playerid, COLOR_PINK, string);
format(string, sizeof(string), "Thank you, take this 500k %s ", pname);
SendClientMessage(playerid, COLOR_PINK, string);
format(string, sizeof(string), "%s take these Vinewood Call Girl vids to Spinybed Sex Shop Warehouse", pname);
SendClientMessage(playerid, COLOR_PINK, string);
ft_booty[playerid]=2;
}
}
case 77://bank robbery Palomino creek exit bank
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Palomino creek Bank Job getaway!", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if( pmbankbooty[playerid] == 1)
{
SetPlayerPos(playerid,2315.6130,2.1817,26.4844);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Take the white Sultan %s dont lose it !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "Go to the Angelpine Junk Yard near Chiliad %s to launder the money !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s destroy the car at the same time", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
pmbankbooty[playerid] = 2;
SetVehicleParamsForPlayer(127,playerid,1,0);
// WantedLevel[playerid]++;
DisablePlayerCheckpoint(playerid);
playerCheck[playerid] = NONE;
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s a way point has been set for you", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
SetPlayerCheckpoint(playerid,-1909.5789,-1743.8730,22.1760,3.0); //way point
}
}
case 78://bank robbery Palomino creek enter
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Palomino creek Bank Job !", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(pmbankbooty[playerid]==0 && !IsPlayerInAnyVehicle(playerid))
{
SetPlayerPos(playerid,2308.6748,-13.7958,26.7422);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "You have forced entry to the Bank %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s you held up the bank, quick find your way out", pname);
SendClientMessage(playerid, COLOR_RRED, string);
pmbankbooty[playerid] = 1;
// WantedLevel[playerid]++;
}
}
case 79://Scrape Yard
{
format(string, sizeof(string), "Angelpine Junk Yard Entrance", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if (vid == 8 && pmbankbooty[playerid] == 2)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Well done %s mission complete ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "Now Scrap the car %s and get payed ", pname);
SendClientMessage(playerid, COLOR_RRED, string);
pmbankbooty[playerid] = 3;
}
}
case 80://lockup at fallen tree
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "lockup at fallen tree", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(ft_booty[playerid] == 0 && playercash < 249999)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "No deal %s !!! This is quality gear", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "%s come back with more cash", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
return 1;
}
if(ft_booty[playerid] == 1)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Take the van %s Doh !!!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
return 1;
}
if(vid == 9 && ft_booty[playerid] == 6)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Great Vintage pornos films %s ", pname);
SendClientMessage(playerid, COLOR_PINK, string);
GivePlayerMoney((playerid),100000);
format(string, sizeof(string), "Thank you %s heres 100k", pname);
SendClientMessage(playerid, COLOR_PINK, string);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
SetVehicleParamsForPlayer(171,playerid,0,1);
ft_booty[playerid]=0;
return 1;
}
if(ft_booty[playerid] == 0 && playercash > 249999)
{
GivePlayerMoney((playerid),-249999);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "you have bought illegaly imported porn %s !", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "%s deliver it to the Las Venturas Sex Shop Lockup", pname);
SendClientMessage(playerid, COLOR_PINK, string);
format(string, sizeof(string), "Take the pink Burritor %s, dont lose it !!!", pname);
SendClientMessage(playerid, COLOR_PINK, string);
SetVehicleParamsForPlayer(171,playerid,0,0);
ft_booty[playerid] = 1;
// WantedLevel[playerid]++;
}
}
case 81://Easter Bay Chemicals
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Easter Bay Chemicals", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(kfr_booty[playerid] == 3)
{
kfr_booty[playerid] = 0;
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Thankyou %s for these new samples", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s you made 20k", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
SetVehicleParamsForPlayer(170,playerid,0,1);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
return 1;
}
if(ebc_booty[playerid] == 0 && playercash < 500000)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "No deal %s !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "%s we want cash up front", pname);
SendClientMessage(playerid, COLOR_BLUEV, string);
return 1;
}
if(ebc_booty[playerid] == 0 && playercash > 500000)
{
GivePlayerMoney((playerid),-500000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "you have bought Secret documents %s !", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "%s deliver them to the K.A.A.C military fuels", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "Take the Black Tornado %s, dont lose it !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
SetVehicleParamsForPlayer(134,playerid,0,0);
ebc_booty[playerid] = 1;
}
}
case 82://kaac fules enter
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Enter", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 10 && ebc_booty[playerid] == 2)
{
SetPlayerPos(playerid,2532.3523,2770.1365,14.8411);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Welldone %s take the documents inside", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
ebc_booty[playerid] = 3;
// SetVehicleParamsForPlayer(134,playerid,0,1);
// SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
if(ebc_booty[playerid] == 0)
{
SetPlayerPos(playerid,2532.3523,2770.1365,14.8411);
}
}
case 83://kaac fules exit
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Exit", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 11 && kfr_booty[playerid] == 1)
{
SetVehiclePos(vid,2476.2034,2775.0537,15.0000);
kfr_booty[playerid] = 2;
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Get Going %s !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
}
if(vid != 170 && kfr_booty[playerid] == 1)
{
SetPlayerPos(playerid,2476.2034,2775.0537,15.5000);
kfr_booty[playerid] = 2;
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Get in the van %s !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
}
if(vid == 11 && kfr_booty[playerid] == 0)
{
// WantedLevel[playerid]++;
SetPlayerPos(playerid,2476.2034,2775.0537,15.5000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Security took the van %s !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
}
if(kfr_booty[playerid] == 0)
{
SetPlayerPos(playerid,2476.2034,2775.0537,15.5000);
}
}
case 84://kaac fules Mission point
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Mission point", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(ebc_booty[playerid] == 3)
{
GivePlayerMoney((playerid),800000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Great work %s, take 800k", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
ebc_booty[playerid] = 0;
return 1;
}
if(kfr_booty[playerid] == 0)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Take these samples to Easter Bay Chemicals %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s use the Black Burritor, dont lose it !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
kfr_booty[playerid] = 1;
SetVehicleParamsForPlayer(170,playerid,0,0);
}
}
case 85://Spinybed Sex Shop Warehouse
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Spinybed Sex Shop Warehouse", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 9 && ft_booty[playerid] == 3)
{
GivePlayerMoney((playerid),100000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Great work %s these vids are hot !!!", pname);
SendClientMessage(playerid, COLOR_PINK, string);
format(string, sizeof(string), "Thank you, take this 100k %s", pname);
SendClientMessage(playerid, COLOR_PINK, string);
format(string, sizeof(string), "Go to Rock Shore East Yard %s ", pname);
SendClientMessage(playerid, COLOR_PINK, string);
ft_booty[playerid]=4;
}
}
case 86:// trucker missions blueberry
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Blueberry Truck Stop", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 17 && tm2_booty[playerid] == 1)
{
GivePlayerMoney((playerid),20000);
SetPlayerPos(playerid,211.4394,-265.3202,1.5781);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s cool work !!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s take this truck to the Spinybed Truck Yard ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
tm2_booty[playerid] = 2;
SetVehicleParamsForPlayer(107,playerid,0,1);
SetVehicleParamsForPlayer(187,playerid,0,0);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
}
case 87:// trucker missionsangel pine
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Angel Pine Saw Mill", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 16 && tm1_booty[playerid] == 2)
{
GivePlayerMoney((playerid),20000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Great job %s !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "Take this lumber to Easter Basin %s", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
tm1_booty[playerid] = 3;
SetVehicleParamsForPlayer(182,playerid,0,0);
SetVehicleParamsForPlayer(109,playerid,0,1);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
}
case 88:// trucker missions easter basin
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Easter Basin", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 14 && tm1_booty[playerid] == 3)
{
GivePlayerMoney((playerid),20000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Excelente work %s !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s take this truck to Rock Shore East Yard", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
tm1_booty[playerid] = 4;
SetVehicleParamsForPlayer(182,playerid,0,1);
SetVehicleParamsForPlayer(167,playerid,0,0);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
}
case 89:// trucker missionswhitewood estate
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Whitewood Estate", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 18 && tm2_booty[playerid] == 5)
{
GivePlayerMoney((playerid),520000);
SetPlayerPos(playerid,1053.3643,2117.4758,10.8233);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Its pay day %s !!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s you have eraned 500k Bounus ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
tm2_booty[playerid] = 0;
SetVehicleParamsForPlayer(112,playerid,0,1);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
return 1;
}
if(tm1_booty[playerid] == 0)
{
SetPlayerPos(playerid,1091.4733,2120.3030,15.3504);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Whitewood Estate Loading Bay %s", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s heres the keys to the truck outside", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s we will pay 20k for each truck delivered", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "Deliver it to Angel Pine Saw Mill please %s", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
tm1_booty[playerid] = 1;
SetVehicleParamsForPlayer(109,playerid,0,0);
}
}
case 90:// trucker missionswhitewood estate inside
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Whitewood Estate Loading Bay exit", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(tm1_booty[playerid] == 1)
{
SetPlayerPos(playerid,1048.5896,2130.1780,10.8203);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Take the truck to Angel Pine %s Dont Lose It !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
tm1_booty[playerid] = 2;
}
}
case 91:// trucker missions rock shore east
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Rock Shore East Yard", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 15 && tm1_booty[playerid] == 4)
{
GivePlayerMoney((playerid),20000);
SetPlayerPos(playerid,2867.3728,929.1988,11.7179);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Fantastic %s !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s you have open part 2 of Truckers missions", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "Jump in the new truck %s", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
tm1_booty[playerid] = 5;
SetVehicleParamsForPlayer(107,playerid,0,0);
SetVehicleParamsForPlayer(167,playerid,0,1);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
}
case 92:// trucker missions rock shore east
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Rock Shore East Yard Mission", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(tm1_booty[playerid] == 5)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Mission part two %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "You must take this truck to the Blueberry Truck Stop %s", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
tm1_booty[playerid] = 0;
tm2_booty[playerid] = 1;
}
if(vid == 9 && ft_booty[playerid] == 4)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Take these white sex slave films to Los Santos Sex Shop Lockup %s ", pname);
SendClientMessage(playerid, COLOR_PINK, string);
ft_booty[playerid]=5;
}
}
case 93:// trucker missions Spinybed truck entrance
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Spinybed Truck Yard", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 13 && tm2_booty[playerid] == 2)
{
GivePlayerMoney((playerid),20000);
SetPlayerPos(playerid,2256.9417,2766.6824,10.8233);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s brilliant job !!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s take this truck to Octane Springs Refinery", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
tm2_booty[playerid] = 3;
SetVehicleParamsForPlayer(108,playerid,0,0);
SetVehicleParamsForPlayer(187,playerid,0,1);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
if(vid == 9 && ft_booty[playerid] == 2)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "The gard waves you through %s ", pname);
SendClientMessage(playerid, COLOR_PINK, string);
format(string, sizeof(string), "%s drive into the checkpoint to get payed", pname);
SendClientMessage(playerid, COLOR_PINK, string);
ft_booty[playerid]=3;
}
if(vid == 5 && combooty[playerid]== 1)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "the gurd waves you through %s ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
combooty[playerid]=2;
// WantedLevel[playerid]++;
}
}
case 94://Easter Bay Chemicals
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Easter Bay Chemicals Entrance", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 11 && kfr_booty[playerid] == 2)
{
kfr_booty[playerid] = 3;
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Thankyou %s take the samples to the checkpoint inside", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
}
if(ebc_booty[playerid] == 1)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Get going %s !", pname);
SendClientMessage(playerid, COLOR_RRED, string);
ebc_booty[playerid] = 2;
}
}
case 95:// trucker missions octane springs entrance
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Octane Springs Refinery Entrance", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(vid == 12 && tm2_booty[playerid] == 3)
{
GivePlayerMoney((playerid),20000);
SetPlayerPos(playerid,252.3519,1421.0056,10.6000);
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "%s brilliant job !!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
format(string, sizeof(string), "%s return this truck to the Whitewood Estate ", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
tm2_booty[playerid] = 4;
SetVehicleParamsForPlayer(108,playerid,0,1);
SetVehicleParamsForPlayer(112,playerid,0,0);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
}
case 96:// trucker missions octane springs entrance
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Octane Springs Refinery", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(tm2_booty[playerid] == 4)
{
tm2_booty[playerid] = 5;
}
}
case 97:// San Fierro Hospital
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "San Fierro Hospital", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if (IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Exit your vehical %s to recive treatment", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
return 1;
}
if (IsPlayerConnected(playerid) && playercash < 250)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "No deal %s !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "%s GET A JOB !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
return 1;
}
// if (Raped[playerid] == 1 && playercash < 999)
// {
// GetPlayerName(playerid, pname, 256);
// format(string, sizeof(string), "No deal %s !!!", pname);
// SendClientMessage(playerid, COLOR_RRED, string);
// format(string, sizeof(string), "%s we want cash up front", pname);
// SendClientMessage(playerid, COLOR_BLUEV, string);
// return 1;
// }
// if (Raped[playerid] == 1 && playercash > 1000)
// {
// GivePlayerMoney((playerid),-1000);
// GetPlayerName(playerid, pname, 256);
// format(string, sizeof(string), "Your disease is cured %s !!!", pname);
// SendClientMessage(playerid, COLOR_LGREEN, string);
// Raped[playerid] = 0;
// }
if(IsPlayerConnected(playerid) && health > 100 || health == 100)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Your healthy %s !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
heal[playerid]=0;
takeMoney[playerid] = 0;
return 1;
}
if(IsPlayerConnected(playerid) && health < 100 && playercash > 250)
{
GetPlayerHealth(playerid, health);
GetPlayerName(playerid, pname, 256);
format(death, sizeof(death), "medical attention needed %s you have %.0f health", pname, health);
SendClientMessage(playerid, COLOR_RRED,death);
heal[playerid]=1;
takeMoney[playerid] = 1;
}
}
case 98:// Los Santos Hospital
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Los Santos Hospital", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if (IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Exit your vehical %s to recive treatment", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
return 1;
}
if (IsPlayerConnected(playerid) && playercash < 250)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "No deal %s !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "%s GET A JOB !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
return 1;
}
// if (Raped[playerid] == 1 && playercash < 999)
// {
// GetPlayerName(playerid, pname, 256);
// format(string, sizeof(string), "No deal %s !!!", pname);
// SendClientMessage(playerid, COLOR_RRED, string);
// format(string, sizeof(string), "%s we want cash up front", pname);
// SendClientMessage(playerid, COLOR_BLUEV, string);
// return 1;
// }
// if (Raped[playerid] == 1 && playercash > 1000)
// {
// GivePlayerMoney((playerid),-1000);
// GetPlayerName(playerid, pname, 256);
// format(string, sizeof(string), "Your disease is cured %s !!!", pname);
// SendClientMessage(playerid, COLOR_LGREEN, string);
// Raped[playerid] = 0;
// }
if(IsPlayerConnected(playerid) && health > 100 || health == 100)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Your healthy %s !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
heal[playerid]=0;
takeMoney[playerid] = 0;
return 1;
}
if(IsPlayerConnected(playerid) && health < 100 && playercash > 250)
{
GetPlayerHealth(playerid, health);
GetPlayerName(playerid, pname, 256);
format(death, sizeof(death), "medical attention needed %s you have %.0f health", pname, health);
SendClientMessage(playerid, COLOR_RRED,death);
heal[playerid]=1;
takeMoney[playerid] = 1;
}
}
case 99:// Las Venturas Hospital
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Las Venturas Hospital", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if (IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Exit your vehical %s to recive treatment", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
return 1;
}
if (IsPlayerConnected(playerid) && playercash < 250)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "No deal %s !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "%s GET A JOB !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
return 1;
}
// if (Raped[playerid] == 1 && playercash < 999)
// {
// GetPlayerName(playerid, pname, 256);
// format(string, sizeof(string), "No deal %s !!!", pname);
// SendClientMessage(playerid, COLOR_RRED, string);
// format(string, sizeof(string), "%s we want cash up front", pname);
// SendClientMessage(playerid, COLOR_BLUEV, string);
// return 1;
// }
// if (Raped[playerid] == 1 && playercash > 1000)
// {
// GivePlayerMoney((playerid),-1000);
// GetPlayerName(playerid, pname, 256);
// format(string, sizeof(string), "Your disease is cured %s !!!", pname);
// SendClientMessage(playerid, COLOR_LGREEN, string);
// Raped[playerid] = 0;
// }
if(IsPlayerConnected(playerid) && health > 100 || health == 100)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Your healthy %s !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
heal[playerid]=0;
takeMoney[playerid] = 0;
return 1;
}
if(IsPlayerConnected(playerid) && health < 100 && playercash > 250)
{
GetPlayerHealth(playerid, health);
GetPlayerName(playerid, pname, 256);
format(death, sizeof(death), "medical attention needed %s you have %.0f health", pname, health);
SendClientMessage(playerid, COLOR_RRED, death);
heal[playerid]=1;
takeMoney[playerid]=1;
}
}
case 100://port out
{
format(string, sizeof(string), "Bye !!!", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetVehiclePos(vid,1148.1984,1370.8843,15.0000);
}
case 101://port out
{
if (!IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Bye !!!", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,688.9785,-443.7212,16.3460);
SetPlayerInterior (playerid, 0);
}
}
case 102://port in
{
if (!IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Welcome Pump", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPlayerPos(playerid,678.1726,-464.2436,-25.6172);
SetPlayerInterior (playerid, 1);
}
}
case 103://El Quebrados Medical Center
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "El Quebrados Medical Center", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if (IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Exit your vehical %s to recive treatment", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
return 1;
}
if (IsPlayerConnected(playerid) && playercash < 250)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "No deal %s !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "%s GET A JOB !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
return 1;
}
// if (Raped[playerid] == 1 && playercash < 999)
// {
// GetPlayerName(playerid, pname, 256);
// format(string, sizeof(string), "No deal %s !!!", pname);
// SendClientMessage(playerid, COLOR_RRED, string);
// format(string, sizeof(string), "%s we want cash up front", pname);
// SendClientMessage(playerid, COLOR_BLUEV, string);
// return 1;
// }
// if (Raped[playerid] == 1 && playercash > 1000)
// {
// GivePlayerMoney((playerid),-1000);
// GetPlayerName(playerid, pname, 256);
// format(string, sizeof(string), "Your disease is cured %s !!!", pname);
// SendClientMessage(playerid, COLOR_LGREEN, string);
// Raped[playerid] = 0;
// }
if(IsPlayerConnected(playerid) && health > 100 || health == 100)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Your healthy %s !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
heal[playerid]=0;
takeMoney[playerid] = 0;
return 1;
}
if(IsPlayerConnected(playerid) && health < 100 && playercash > 250)
{
GetPlayerHealth(playerid, health);
GetPlayerName(playerid, pname, 256);
format(death, sizeof(death), "medical attention needed %s you have %.0f health", pname, health);
SendClientMessage(playerid, COLOR_RRED,death);
heal[playerid]=1;
takeMoney[playerid] = 1;
}
}
case 104:// Fort Carson Medical Center
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Fort Carson Medical Center", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if (IsPlayerInVehicle(playerid,vid))
{
format(string, sizeof(string), "Exit your vehical %s to recive treatment", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
return 1;
}
if (IsPlayerConnected(playerid) && playercash < 250)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "No deal %s !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
format(string, sizeof(string), "%s GET A JOB !!!", pname);
SendClientMessage(playerid, COLOR_RRED, string);
return 1;
}
// if (Raped[playerid] == 1 && playercash < 999)
// {
// GetPlayerName(playerid, pname, 256);
// format(string, sizeof(string), "No deal %s !!!", pname);
// SendClientMessage(playerid, COLOR_RRED, string);
// format(string, sizeof(string), "%s we want cash up front", pname);
// SendClientMessage(playerid, COLOR_BLUEV, string);
// return 1;
// }
// if (Raped[playerid] == 1 && playercash > 1000)
// {
// GivePlayerMoney((playerid),-1000);
// GetPlayerName(playerid, pname, 256);
// format(string, sizeof(string), "Your disease is cured %s !!!", pname);
// SendClientMessage(playerid, COLOR_LGREEN, string);
// Raped[playerid] = 0;
// }
if(IsPlayerConnected(playerid) && health > 100 || health == 100)
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Your healthy %s !!!", pname);
SendClientMessage(playerid, COLOR_LGREEN, string);
heal[playerid]=0;
takeMoney[playerid] = 0;
return 1;
}
if(IsPlayerConnected(playerid) && health < 100 && playercash > 250)
{
GetPlayerHealth(playerid, health);
GetPlayerName(playerid, pname, 256);
format(death, sizeof(death), "medical attention needed %s you have %.0f health", pname, health);
SendClientMessage(playerid, COLOR_RRED,death);
heal[playerid]=1;
takeMoney[playerid] = 1;
}
}
case 105://beam out of to real
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "Bye !!!", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if (IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior (playerid, 0);
LinkVehicleToInterior(vid,0);
SetVehiclePos(vid,2724.2200,-1847.5072,10.0);
}
else{
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid,2739.3501,-1837.2292,11.5);
}
}
case 106://beam in to race
{
GetPlayerName(playerid, pname, 256);
format(string, sizeof(string), "welcome !!!", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
if (IsPlayerInVehicle(playerid,vid))
{
SetPlayerInterior (playerid, 7);
LinkVehicleToInterior(vid,7);
SetVehiclePos(vid,-1404.4291,-254.4606,1045.0);
}
else{
format(string, sizeof(string), "you need a to be in a car !!!", pname);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
}
}
// default:
// }
return 1;
}
public GameModeExitFunc()
{
KillTimer(GiveMoneyTimer);
KillTimer(hospitalTimer);
}
//public OnGameModeInit()
// {
//carwererhere
// return 1;
//}
//--
//public AddVehicle(modelid,Float:spawn_x,Float:spawn_y,Float:spawn_z,Float:z_angle,color1,color2) {
// VehicleModel[AddStaticVehicle(modelid,spawn_x,spawn_y,spawn_z,z_angle,color1,color2)]=modelid;
//}
//--
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Corpse's Mission's FilterScript 0.1 ");
print("--------------------------------------\n");
SetTimer("tim_checkpoint", 1100, 1);
hospitalTimer = SetTimer("healing",2000,1);
GiveMoneyTimer = SetTimer("Money",4000,1);
return 1;
}
public tim_checkpoint()// MULTPLE M_CheckPoints TIMER
{
new i, jj, Float:x, Float:y, Float:z;
for (i=0; i<MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
GetPlayerPos(i, x, y, z);
for (jj=0; jj<MAX_CHECKS2; jj++)
{
if (x >= M_CheckPoints[jj][minX] && y >= M_CheckPoints[jj][minY] && z >= M_CheckPoints[jj][minZ] && x <= M_CheckPoints[jj][maxX] && y <= M_CheckPoints[jj][maxY] && z <= M_CheckPoints[jj][maxZ])
{
if (playerCheck[i] != jj)
{
playerCheck[i] = jj;
DisablePlayerCheckpoint(i);
SetPlayerCheckpoint(i, M_CheckPoints[jj][cpX], M_CheckPoints[jj][cpY], M_CheckPoints[jj][cpZ], M_CheckPoints[jj][cpSize]); // create the checkpoint
}
}
else if
(playerCheck[i] == jj && bankbooty[i]!=2 && carligsbooty[i]!=2 && combooty[i]!=1 && pmbankbooty[i]!=2 && dealbooty[i]==0)
{
DisablePlayerCheckpoint(i);
playerCheck[i] = NONE;
}
}
}
}
return 0;
}
//--
public OnVehicleDeath(vehicleid, killerid)
{
LinkVehicleToInterior(vehicleid,0);
if (killerid != INVALID_PLAYER_ID)
{
GivePlayerMoney(killerid, 1000);
}
return 1;
}
//---
public OnPlayerExitVehicle(playerid, vehicleid)
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
GiveMoney[playerid] = 0;
}
}
return 1;
}
public healing()//--hospital
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
// if (IsPlayerConnected(i) && Raped[i]==1)
// {
// new Float:health;
// GetPlayerHealth(i, health);
// SetPlayerHealth(i, health -1);
// if (health < -1 ){Raped[i]=0;}
// }
if (IsPlayerConnected(i) && heal[i]==1)
{
new Float:health;
GetPlayerHealth(i, health);
SetPlayerHealth(i, health +2);
if (health > 100 )
{
heal[i]=0;
takeMoney[i]=0;
GameTextForPlayer(i, "~p~ . ~n~ . . ~n~ HEALED ~n~ . . ~n~.", 1500, 6);
}
}
}
}
//---
public Money(playerid)
{
new playercash;
playercash = GetPlayerMoney(playerid);
// new Float:health;
// new Float:x, Float:y, Float:z;
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i) && GiveMoney[i] == 1)
{
GivePlayerMoney(i,250);
}
if (IsPlayerConnected(i) && takeMoney[i] == 1)
{
GivePlayerMoney(i,-250);
if (playercash < 0 )
{
takeMoney[i]=0;
heal[i]=0;
GameTextForPlayer(i, "~h~~r~.~n~ . . ~n~ OUT OF CASH !!! ~n~ . . ~n~.", 1500, 6);
ResetPlayerMoney(i);
RemovePlayerFromVehicle(i);
}
}
}
}
//---
public OnFilterScriptExit()
{
return 1;
}