rendered paste body[config.java] /** Config for max newbie level **/ public static int NEWBIE_MAX; /** Config for min newbie level **/ public static int NEWBIE_MIN;====== NEWBIE_MAX = Integer.parseInt(customSettings.getProperty("NewbieMax", "0")); NEWBIE_MIN = Integer.parseInt(customSettings.getProperty("NewbieMin", "0"));====== else if (pName.equalsIgnoreCase("NewbieMax")) NEWBIE_MAX = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("NewbieMin")) NEWBIE_MIN = Integer.parseInt(pValue);[/config.java]=======[L2NpcInstance.java] public void makeSupportMagic(L2PcInstance player) { int lvl = player.getLevel(); L2Skill skill; this.setTarget(player); if (lvl < Config.NEWBIE_MIN){ String content = "<html><body>Come back here when you grow up a little. I will give you support magic then.</body></html>"; insertObjectIdAndShowChatWindow(player, content); return; } if (lvl > Config.NEWBIE_MAX){ String content = "<html><body>Newbie Guide:<br>Your level is to high now and i wont give you my magic support.</body></html>"; insertObjectIdAndShowChatWindow(player, content); return; } //windwalk if (lvl >= Config.NEWBIE_MIN && lvl <= Config.NEWBIE_MAX){ skill = SkillTable.getInstance().getInfo(4322,1); this.doCast(skill); } //shield if (lvl >= Config.NEWBIE_MIN && lvl <= Config.NEWBIE_MAX){ skill = SkillTable.getInstance().getInfo(4323,1); this.doCast(skill); } if (!player.isMageClass()){ //blessofbody if (lvl >= Config.NEWBIE_MIN && lvl <= Config.NEWBIE_MAX){ skill = SkillTable.getInstance().getInfo(4324,1); this.doCast(skill); } //vampirerage if (lvl >= Config.NEWBIE_MIN && lvl <= Config.NEWBIE_MAX){ skill = SkillTable.getInstance().getInfo(4325,1); this.doCast(skill); } //regeneration if (lvl >= Config.NEWBIE_MIN && lvl <= Config.NEWBIE_MAX){ skill = SkillTable.getInstance().getInfo(4326,1); this.doCast(skill); } //haste if (lvl >= Config.NEWBIE_MIN && lvl <= Config.NEWBIE_MAX){ skill = SkillTable.getInstance().getInfo(4327,1); this.doCast(skill); } //lifecubic if (lvl >= Config.NEWBIE_MIN && lvl <= Config.NEWBIE_MAX){ skill = SkillTable.getInstance().getInfo(4338,1); this.doCast(skill); } } else { //blessthesoul if (lvl >= Config.NEWBIE_MIN && lvl <= Config.NEWBIE_MAX){ skill = SkillTable.getInstance().getInfo(4328,1); this.doCast(skill); } //acumen if (lvl >= Config.NEWBIE_MIN && lvl <= Config.NEWBIE_MAX){ skill = SkillTable.getInstance().getInfo(4329,1); this.doCast(skill); } //concentration if (lvl >= Config.NEWBIE_MIN && lvl <= Config.NEWBIE_MAX){ skill = SkillTable.getInstance().getInfo(4330,1); this.doCast(skill); } //empower if (lvl >= Config.NEWBIE_MIN && lvl <= Config.NEWBIE_MAX){ skill = SkillTable.getInstance().getInfo(4331,1); this.doCast(skill); } }[/L2NpcInstance.java]================[custom.properties]#Min-Max Lvl required for newbie bufferNewbieMax = 50NewbieMin = 5[/custom.properties]