rendered paste bodydigraph structs {
node [shape=record];
subgraph feedScale1 {
button4 [shape=record,label="<l10> button4|<o10>state"];
button6 [shape=record,label="<l20> button6|<o20>state"];
flop1 [shape=record,label="<l30> flop1|<i30> reset|<i31> set|<o30> Scalar1"];
mux2_1 [shape=record,label="<l40> mux2|<i40> input|<o40> ScaleValue2"];
button4:o10 -> flop1:i30;
button6:o20 -> flop1:i31;
flop1:o30 -> mux2_1:i40;
}
subgraph feedScale1 {
sig200 [shape=record,label="floodIsOn|<o200>state"];
not210 [shape=record,label="not1|<i210> in|<o210>state"];
and2_0 [shape=record,label="<l220> and2_0|<i220> in0|<i221> in1|<o220> and2_0.out"];
and2_1 [shape=record,label="<l230> and2_0|<i230> in0|<i231> in1|<o230> and2_0.out"];
button7 [shape=record,label="button7|<o240> state"];
status1 [shape=record,label="floodOn|<i250> in"];
status2 [shape=record,label="floodOff|<i260> in"];
button7:o240 -> and2_0:i220;
button7:o240 -> and2_1:i230;
sig200:o200 -> and2_0:i221;
sig200:o200 -> not210:i210;
not210:o210 -> and2_1:i231;
and2_0:o220 -> status1:i250;
and2_1:o230 -> status2:i260;
}
}