rendered paste bodystruct struct1_s{ float f1; float f2; float f3; vector vec;};struct struct2_s{ vector vec; float f1; float f2; float f3;};.union merged{ struct1_s struct1; struct2_s struct2;};void TestCollapse() ={ entity e = spawn(); e.struct1.f1 = 1; e.struct1.f2 = 2; e.struct1.f3 = 3; e.struct1.vec = '4 5 6'; DUMP_FLOAT( e.struct1.f1 ) DUMP_FLOAT( e.struct1.f2 ) DUMP_FLOAT( e.struct1.f3 ) DUMP_VEC( e.struct1.vec ) e.struct2.f1 = 1; e.struct2.f2 = 2; e.struct2.f3 = 3; e.struct2.vec = '4 5 6'; DUMP_FLOAT( e.struct2.f1 ) DUMP_FLOAT( e.struct2.f2 ) DUMP_FLOAT( e.struct2.f3 ) DUMP_VEC( e.struct2.vec )}/*output:e.struct1.f1 = 1e.struct1.f2 = 2e.struct1.f3 = 3e.struct1.vec = ' 4.0 5.0 6.0'e.struct2.f1 = 1e.struct2.f2 = 2e.struct2.f3 = 3e.struct2.vec = ' 4.0 5.0 6.0'*/