rendered paste body
XIncludeFile "xtreme3d.pbi"
OpenWindow(0, 0, 0, 512, 384, "", #PB_Window_ScreenCentered | #PB_Window_SystemMenu)
OpenWindow(1, 0, 0, 512, 384, "", #WS_CHILD, WindowID(0))
CreateGadgetList(WindowID(0))
CreateGadgetList(WindowID(1))
EngineCreate(WindowID(1))
matlib.d = MaterialLibraryCreate()
MaterialLibraryActivate(matlib)
MaterialCreate("heightmap", "terrain.bmp", 0)
MaterialCreate("ground", "snow512.jpg", 0)
view1.d = ViewerCreate(0, 0, 640, 480)
ViewerSetLighting(view1, 0)
ViewerEnableFog(view1, 1)
ViewerSetFogDistance(view1, 1, 2000)
back.d = DummycubeCreate(0)
scene.d = DummycubeCreate(0)
;//front=DummycubeCreate(0)
heightdata.d = BmpHDSCreate("heightmap")
terrain.d = TerrainCreate(0)
ObjectSetDirection(terrain,0, 1, 0)
ObjectSetScale(terrain, 10, 10, 1)
TerrainSetCLodPrecision(terrain, 50)
TerrainSetTileSize(terrain, 32)
;//TerrainSetTilesPerTexture(terrain,2)
TerrainSetQualityStyle(terrain, 0)
TerrainSetHeightData(terrain,heightdata)
;//TerrainSetOcclusionTesselate(terrain,1)
ObjectSetMaterial(terrain, "ground")
sky.d = SkydomeCreate(24, 12, back)
sun.d = -10;
SkydomeSetSunElevation(sky, sun)
SkydomeAddRandomStars(sky, 100, #White)
;mx = WindowWidth(0)/2
;my = WindowHeight(0)/2
mx = 512
my = 384
camPos.d = DummycubeCreate(scene)
ObjectSetPosition(camPos, 0, 20, 0)
camera.d = CameraCreate(camPos)
CameraSetViewDepth(camera, 2000)
ObjectSetPosition(camera, 0, 60, 0)
ViewerSetCamera(view1, camera)
MouseSetPosition(mx, my)
Repeat
Select WindowEvent()
Case #PB_Event_CloseWindow
Break
Case 0
Update()
ViewerRender(view1)
posy.d = TerrainGetHeightAtObjectPosition(terrain, camPos)
ObjectSetPositionY(camPos, posy)
MouseLook(camPos, camera, mx, my)
Delay(1)
EndSelect
ForEver
EngineDestroy()