All pastes #3317745 Raw Edit

Miscellany

public unlisted text v1 · immutable
#3317745 ·published 2016-01-05 12:39 UTC
rendered paste body
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/agx/.fs2_open/data/fs2_open.log', Tue Jan 05 13:31:53 2016 ...
FreeSpace 2 Open version: 3.7.2.11329
Passed cmdline options:
  -3dshockwave
  -fxaa
  -cache_bitmaps
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -query_speech
  -snd_preload
  -mod mod_StarWars
  -fps
  -debug_window
  -res 1920x1200
  -nograb
Building file index...
Found root pack '/home/agx/FreeSpace2/ls_neb.vp' with a checksum of 0xae92af0e
Found root pack '/home/agx/FreeSpace2/Root_fs2.vp' with a checksum of 0x747372cc
Found root pack '/home/agx/FreeSpace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/home/agx/FreeSpace2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/home/agx/FreeSpace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/home/agx/FreeSpace2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/home/agx/FreeSpace2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/home/agx/FreeSpace2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/home/agx/FreeSpace2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/home/agx/FreeSpace2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/home/agx/.fs2_open/mod_StarWars/' ... 7 files
Searching root '/home/agx/.fs2_open/' ... 0 files
Searching root '/home/agx/FreeSpace2/mod_StarWars/' ... 3061 files
Searching root '/home/agx/FreeSpace2/' ... 2 files
Searching root pack '/home/agx/FreeSpace2/ls_neb.vp' ... 225 files
Searching root pack '/home/agx/FreeSpace2/Root_fs2.vp' ... 157 files
Searching root pack '/home/agx/FreeSpace2/smarty_fs2.vp' ... 10 files
Searching root pack '/home/agx/FreeSpace2/sparky_fs2.vp' ... 3027 files
Searching root pack '/home/agx/FreeSpace2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/home/agx/FreeSpace2/stu_fs2.vp' ... 2355 files
Searching root pack '/home/agx/FreeSpace2/tango1_fs2.vp' ... 32 files
Searching root pack '/home/agx/FreeSpace2/tango2_fs2.vp' ... 15 files
Searching root pack '/home/agx/FreeSpace2/tango3_fs2.vp' ... 10 files
Searching root pack '/home/agx/FreeSpace2/warble_fs2.vp' ... 52 files
Found 14 roots and 10290 files.
ERROR: Unknown Language Checksum: 589986744
Using default language settings...
Setting language to English
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
TBM  =>  Starting parse of 'sw-mod.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.15.1

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: ALSA Default
  Capture device: ALSA Default
... OpenAL successfully initialized!
Couldn't open '/dev/speech', turning text-to-speech off...
Failed to init speech
Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : X.Org
  OpenGL Renderer  : Gallium 0.4 on AMD OLAND
  OpenGL Version   : 3.0 Mesa 10.6.3

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "glXSwapIntervalSGI".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles






  Max texture units: 8 (16)
  Max elements vertices: 3000
  Max elements indices: 3000
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 1.30
... OpenGL init is complete!
Size of bitmap info = 816 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'promptBox-sct.tbm' ...
TBM  =>  Starting parse of 'imt-sct.tbm' ...
TBM  =>  Starting parse of 'csc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
pcx: Couldn't open '2_PreLoadLogo.pcx'





SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'OT-mus.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
WARNING: "For 'Exp04', 3 of 4 LODs are missing!" at weapons.cpp:208
ANI Explode1 with size 112x102 (20.3% wasted)
WARNING: "Weapon explosion 'Maxim_impact' does not have an LOD0 anim!" at weapons.cpp:182
WARNING: "Weapon explosion 'Maxim_impact' does not have an LOD0 anim!" at weapons.cpp:182
Ignoring free flight speed for weapon 'S1 Charge'
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
TBM  =>  Starting parse of 'SW-cockpits-shp.tbm' ...
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
BMPMAN: Found EFF (Rebel_Wingman.eff) with 2 frames at 2 fps.
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI time1 with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (Rebel_ETS.eff) with 3 frames at 2 fps.
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
BMPMAN: Found EFF (Radar_Rebel.eff) with 2 frames at 2 fps.
BMPMAN: Found EFF (Rebel_Weapons.eff) with 4 frames at 2 fps.
BMPMAN: Found EFF (Reticle_Center_Rebel.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Rebel_Throttle.eff) with 4 frames at 2 fps.
BMPMAN: Found EFF (2_rightarc1.eff) with 2 frames at 1 fps.
BMPMAN: Found EFF (Rebel_Threat1.eff) with 3 frames at 2 fps.
BMPMAN: Found EFF (Rebel_Threat2.eff) with 3 frames at 2 fps.
BMPMAN: Found EFF (Flight_Path_Rebel.eff) with 3 frames at 2 fps.
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
BMPMAN: Found EFF (proBox.eff) with 1 frames at 15 fps.
BMPMAN: Found EFF (proLine.eff) with 3 frames at 15 fps.
BMPMAN: Found EFF (Empire_Wingman.eff) with 2 frames at 2 fps.
BMPMAN: Found EFF (mini_target.eff) with 8 frames at 2 fps.
BMPMAN: Found EFF (Radar_Empire.eff) with 2 frames at 2 fps.
BMPMAN: Found EFF (Empire_Weapons.eff) with 4 frames at 2 fps.
BMPMAN: Found EFF (Reticle_Center_Empire.eff) with 1 frames at 2 fps.
BMPMAN: Found EFF (Empire_Throttle.eff) with 4 frames at 2 fps.
BMPMAN: Found EFF (Empire_Threat1.eff) with 3 frames at 2 fps.
BMPMAN: Found EFF (Empire_Threat2.eff) with 3 frames at 2 fps.
BMPMAN: Found EFF (Flight_Path_Empire.eff) with 3 frames at 2 fps.
TBM  =>  Starting parse of 'mv_nebula-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 104
MVE: Buffer underun (First is normal)





















































































































Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'StarWars.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'StarWars.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!





















































































































ANI cursor.ani with size 24x24 (25.0% wasted)
PLR => Verifying 'StarWars.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'StarWars.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'StarWars.FreeSpace2.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
WARNING: "Could not find cutscene 'intro.mve' in listing; cannot mark it viewable..." at cutscenes.cpp:154
CSG => Parsing:  Last Missions...
CSG => Loading complete!
CSG => Loading 'StarWars.FreeSpace2.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
WARNING: "Could not find cutscene 'intro.mve' in listing; cannot mark it viewable..." at cutscenes.cpp:154
CSG => Parsing:  Last Missions...
CSG => Loading complete!








































































































































































































































































































































































































































































PLR => Saving 'StarWars.plr' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'StarWars.FreeSpace2.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'xwing.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
WARNING: "Inverted bounding box on submodel 'Object02' of model 'xwing.pof'!  Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'Object03' of model 'xwing.pof'!  Swapping values to compensate." at modelread.cpp:1240
Potential problem found: Unrecognized subsystem type 'shields', believed to be in ship xwing.pof
IBX: Found a good IBX to read for 'xwing.pof'.
IBX-DEBUG => POF checksum: 0x8b5fe675, IBX checksum: 0x9eb34941 -- "xwing.pof"
Frame  0 too long!!: frametime = 0.857 (0.857)



































































































































































































































Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping

















































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Normal Mapping





























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
CSG => Loading 'StarWars.FreeSpace2.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
PLR => Saving 'StarWars.plr' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Animated Effects
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xfdb54311, IBX checksum: 0xcade3ea1 -- "warp.pof"
 600
ANI H_IO3b with size 160x120 (6.2% wasted)
ANI H_EFb with size 160x120 (6.2% wasted)
ANI H_IO1b with size 160x120 (6.2% wasted)
ANI H_IO2b with size 160x120 (6.2% wasted)
ANI H_ISb with size 160x120 (6.2% wasted)
ANI H_IO3a with size 160x120 (6.2% wasted)
SHOCKWAVE =>  Loading default shockwave model... 
Loading model 'shockwave.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Animated Effects
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: '001 Prologue'
Starting mission message count : 245
Someone passed an extension to bm_load_animation for file 'SolTuror1Loop_00.ani'
ANI SolTuror1Loop_00.ani with size 160x120 (6.2% wasted)
Someone passed an extension to bm_load_animation for file 'SolTuror1b_00.ani'
ANI SolTuror1b_00.ani with size 160x120 (6.2% wasted)
Someone passed an extension to bm_load_animation for file 'BerinGol1a_00.ani'
ANI BerinGol1a_00.ani with size 160x120 (6.2% wasted)
Someone passed an extension to bm_load_animation for file 'BerinGol1b_00.ani'
ANI BerinGol1b_00.ani with size 160x120 (6.2% wasted)
Someone passed an extension to bm_load_animation for file 'SolTuror1a_00.ani'
ANI SolTuror1a_00.ani with size 160x120 (6.2% wasted)
Someone passed an extension to bm_load_animation for file 'H_IO1a.ani'
ANI H_IO1a.ani with size 160x120 (6.2% wasted)
Someone passed an extension to bm_load_animation for file 'H_IO1b.ani'
ANI H_IO1b.ani with size 160x120 (6.2% wasted)
Someone passed an extension to bm_load_animation for file 'BerinGol1Loop_00.ani'
ANI BerinGol1Loop_00.ani with size 160x120 (6.2% wasted)
Ending mission message count : 275
Failed to add sun 'SunWhite_No_Flare' to the mission!WARNING: "Failed to add 1 sun bitmaps to the mission!" at starfield.cpp:2704
Failed to add starfield bitmap 'p_rockgray2' to the mission!Failed to add starfield bitmap 'p_rockgray' to the mission!WARNING: "Failed to add 2 starfield bitmaps to the mission!" at starfield.cpp:2716
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'z95.pof'
Potential problem found: Unrecognized subsystem type 'shields', believed to be in ship z95.pof
IBX: Found a good IBX to read for 'z95.pof'.
IBX-DEBUG => POF checksum: 0x052fff72, IBX checksum: 0x495d6287 -- "z95.pof"
Loading model 'asteroidHangar.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Normal Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Normal Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Normal Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Normal Mapping
   Animated Effects
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship asteroidHangar.pof
WARNING: "Model 'asteroidHangar.pof' has 1 slots in dock point 'Docking Point'; models must have exactly 2 slots per dock point." at modelread.cpp:1737
IBX: Found a good IBX to read for 'asteroidHangar.pof'.
IBX-DEBUG => POF checksum: 0x4c6b8818, IBX checksum: 0x387886da -- "asteroidHangar.pof"
Allocating space for at least 2 new ship subsystems ...  a total of 200 is now available (2 in-use).
Loading model 'navbuoy_OR.pof'
IBX: Found a good IBX to read for 'navbuoy_OR.pof'.
IBX-DEBUG => POF checksum: 0x5ba8451a, IBX checksum: 0x9ff5f104 -- "navbuoy_OR.pof"
WARNING: "For ship 'B13 Navbuoy', detail level mismatch. Table has 3, POF has 1." at ship.cpp:8935
Loading model 'asteroid-brown.pof'
IBX: Found a good IBX to read for 'asteroid-brown.pof'.
IBX-DEBUG => POF checksum: 0x655e28e5, IBX checksum: 0xd828975b -- "asteroid-brown.pof"
Loading model 'asteroid-deep-freeze.pof'
IBX: Found a good IBX to read for 'asteroid-deep-freeze.pof'.
IBX-DEBUG => POF checksum: 0xb75b4a88, IBX checksum: 0x1ccdffe1 -- "asteroid-deep-freeze.pof"
Loading model 'cr90e.pof'
Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship cr90e.pof
IBX: Found a good IBX to read for 'cr90e.pof'.
IBX-DEBUG => POF checksum: 0xf8a67376, IBX checksum: 0x10b4851e -- "cr90e.pof"
WARNING: "For ship 'B13 Navbuoy', detail level mismatch. Table has 3, POF has 1." at ship.cpp:8935
Loading model 'isd.pof'
Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship isd.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship isd.pof
Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship isd.pof
Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship isd.pof
IBX: Found a good IBX to read for 'isd.pof'.
IBX-DEBUG => POF checksum: 0xf0daf269, IBX checksum: 0xbc5c688b -- "isd.pof"
Submodel 'PB2L' is detail level 1 of 'PA2L'
Submodel 'PC2L' is detail level 2 of 'PA2L'
Submodel 'PB1L' is detail level 1 of 'PA1L'
Submodel 'PC1L' is detail level 2 of 'PA1L'
Submodel 'PC2L01' is detail level 2 of 'PA2L01'
Submodel 'PB2L01' is detail level 1 of 'PA2L01'
Submodel 'PB1L01' is detail level 1 of 'PA1L01'
Submodel 'PC1L01' is detail level 2 of 'PA1L01'
Loading model 'dx9.pof'
Potential problem found: Unrecognized subsystem type 'shields', believed to be in ship dx9.pof
IBX: Found a good IBX to read for 'dx9.pof'.
IBX-DEBUG => POF checksum: 0xeea5eaf5, IBX checksum: 0xf53e08c5 -- "dx9.pof"
Loading model 'xwing.pof'
WARNING: "Inverted bounding box on submodel 'Object02' of model 'xwing.pof'!  Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'Object03' of model 'xwing.pof'!  Swapping values to compensate." at modelread.cpp:1240
Potential problem found: Unrecognized subsystem type 'shields', believed to be in ship xwing.pof
IBX: Found a good IBX to read for 'xwing.pof'.
IBX-DEBUG => POF checksum: 0x8b5fe675, IBX checksum: 0x9eb34941 -- "xwing.pof"
Loading model 'tfighter2.pof'
IBX: Found a good IBX to read for 'tfighter2.pof'.
IBX-DEBUG => POF checksum: 0xd020f784, IBX checksum: 0xe53317ce -- "tfighter2.pof"
WARNING: "For ship 'B13 Navbuoy', detail level mismatch. Table has 3, POF has 1." at ship.cpp:8935
Loading model 'tbomber.pof'
IBX: Found a good IBX to read for 'tbomber.pof'.
IBX-DEBUG => POF checksum: 0x2b1c6f5f, IBX checksum: 0x53853d65 -- "tbomber.pof"
Loading model 'ywing.pof'
Potential problem found: Unrecognized subsystem type 'shields', believed to be in ship ywing.pof
IBX: Found a good IBX to read for 'ywing.pof'.
IBX-DEBUG => POF checksum: 0x5fa14a94, IBX checksum: 0x248e7841 -- "ywing.pof"
Loading model 'asteroid-ice-particle.pof'
Generated texture name asteroid-ice-particle-normal is too long. Skipping...
Generated texture name asteroid-ice-particle-height is too long. Skipping...
IBX: Found a good IBX to read for 'asteroid-ice-particle.pof'.
IBX-DEBUG => POF checksum: 0x0ef922f0, IBX checksum: 0xc58c8ff9 -- "asteroid-ice-particle.pof"
Loading model 'z95-pit.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Normal Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Normal Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Normal Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Normal Mapping
   Animated Effects
IBX: Found a good IBX to read for 'z95-pit.pof'.
IBX-DEBUG => POF checksum: 0x57ee4efb, IBX checksum: 0x8154136f -- "z95-pit.pof"
OpenGL: Created 512x512 FBO!
ANI targhit1 with size 31x21 (34.4% wasted)
Loading model 'StarField.pof'
Model StarField.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'StarField.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "StarField.pof"
Adding default sun.
Loading model 'ast03.pof'
IBX: Found a good IBX to read for 'ast03.pof'.
IBX-DEBUG => POF checksum: 0x6d9c8548, IBX checksum: 0xa301d09d -- "ast03.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
WARNING: "For asteroid 'Small Asteroid', detail level mismatch (POF needs 3)" at asteroid.cpp:469
Loading model 'ast02.pof'
IBX: Found a good IBX to read for 'ast02.pof'.
IBX-DEBUG => POF checksum: 0xcb50099a, IBX checksum: 0xb79cadc8 -- "ast02.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Submodel 'astd' is detail level 3 of 'asta'
Loading model 'ast01.pof'
IBX: Found a good IBX to read for 'ast01.pof'.
IBX-DEBUG => POF checksum: 0x52a0f68f, IBX checksum: 0xafafcaa8 -- "ast01.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Submodel 'astd' is detail level 3 of 'asta'
=================== STARTING LEVEL DATA LOAD ==================
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
About to page in ships!
BMPMAN: Found EFF (Shield_Xwing.eff) with 3 frames at 3 fps.
BMPMAN: Found EFF (Shield_Z95.eff) with 3 frames at 3 fps.
BMPMAN: Found EFF (Shield_Ywing.eff) with 3 frames at 3 fps.
BMPMAN: Found EFF (Shield_TIEfighter.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Shield_TIEbomber.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Shield_Dx9.eff) with 3 frames at 3 fps.
BMPMAN: Found EFF (Shield_Cr90.eff) with 4 frames at 3 fps.
BMPMAN: Found EFF (Shield_Sd.eff) with 6 frames at 3 fps.
BMPMAN: Found EFF (Shield_Navold.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Shield_Asteroidbase.eff) with 1 frames at 1 fps.
WARNING: "Couldn't load thruster glow animation 'Thruster03-01' Primary glow type effect does not accept .EFF or .ANI effects" at ship.cpp:7709
Loading model 'proton.pof'
WARNING: "Couldn't open glowpoint texture 'SunAlbireoB' referenced by model 'proton.pof'" at modelread.cpp:1829
IBX: Found a good IBX to read for 'proton.pof'.
IBX-DEBUG => POF checksum: 0x158e6274, IBX checksum: 0xfce5a646 -- "proton.pof"
Loading model 'concuss.pof'
WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'concuss.pof'" at modelread.cpp:1829
IBX: Found a good IBX to read for 'concuss.pof'.
IBX-DEBUG => POF checksum: 0xe61465be, IBX checksum: 0x4849e289 -- "concuss.pof"
Loading model 'spacebomb.pof'
IBX: Found a good IBX to read for 'spacebomb.pof'.
IBX-DEBUG => POF checksum: 0xdc1c0aad, IBX checksum: 0x5c472b30 -- "spacebomb.pof"
Loading model 'seismic.pof'
IBX: Found a good IBX to read for 'seismic.pof'.
IBX-DEBUG => POF checksum: 0xb49ef765, IBX checksum: 0x8a26f069 -- "seismic.pof"
Loading model 'seismic_shock.pof'
IBX: Found a good IBX to read for 'seismic_shock.pof'.
IBX-DEBUG => POF checksum: 0x9295dfc3, IBX checksum: 0x6f1f3001 -- "seismic_shock.pof"
Loading model 'heavyrocket.pof'
IBX: Found a good IBX to read for 'heavyrocket.pof'.
IBX-DEBUG => POF checksum: 0x5e8556bd, IBX checksum: 0x06b9859b -- "heavyrocket.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
WARNING: "Unable to load sun bitmap: 'SunWhite_No_Flare'!" at starfield.cpp:2089
WARNING: "Muzleflash "Muzzle_Flash_Green_Smallest", blob [1/1] Muzzleflash blob "GMuzzle" not found!  Deleting." at muzzleflash.cpp:196
WARNING: "Muzleflash "Muzzle_Flash_Green_Small", blob [1/2] Muzzleflash blob "GMuzzle" not found!  Deleting." at muzzleflash.cpp:196
WARNING: "Muzleflash "Muzzle_Flash_Green_Small", blob [2/2] Muzzleflash blob "GMuzzle" not found!  Deleting." at muzzleflash.cpp:196
WARNING: "Muzleflash "Muzzle_Flash_Red_Smallest", blob [1/1] Muzzleflash blob "RMuzzle" not found!  Deleting." at muzzleflash.cpp:196
WARNING: "Muzleflash "Muzzle_Flash_Red_Small", blob [1/2] Muzzleflash blob "RMuzzle" not found!  Deleting." at muzzleflash.cpp:196
WARNING: "Muzleflash "Muzzle_Flash_Red_Small", blob [2/2] Muzzleflash blob "RMuzzle" not found!  Deleting." at muzzleflash.cpp:196
Paging in mission messages
Stopping model page in...
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 2211/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 563,  Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_SW_Anticipation_1
ERROR: Could not load in 2_CommandBrief-mb!
File: ui/window.cpp
Line: 85
Freeing all existing models...