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def triangles():
glBegin(GL_TRIANGLES)
for x in range(shape[0]-1):
for y in range(shape[1]-1):
triangle(x,y, x,y+1, x+1,y)
triangle(x,y+1, x+1,y+1, x+1,y)
sys.stderr.write("."); sys.stderr.flush()
glEnd()
sys.stderr.write("\n"); sys.stderr.flush()