rendered paste bodypublic OnGameModeInit(){ // Amount of hotdogs to fall. #define MAX_HOTDOG_RAIN 250 // Character spawn. AddPlayerClass(0,1450.0059,1345.5140,11.5447*MAX_HOTDOG_RAIN,0.0,46,1,24,300,-1,-1); // Generate vehicle positions. new Float:hotdogZ = 11.5447; for(new number=0; number <= MAX_HOTDOG_RAIN; number++) { AddStaticVehicle(588,random(20)+1432.0059,random(20)+1345.5140,hotdogZ,320.6140,-1,-1); // Hydra (TEST) hotdogZ += 20.0; } return 1;}public OnPlayerSpawn(playerid){ // Give player parachute, wee! GivePlayerWeapon(playerid, 46, 1); return 1;}