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#2902051 ·published 2015-01-09 22:11 UTC
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mesh command usage/format for command-line, with usage examples
Annotation primitive baseline
analyze testing
gqa migration
gqa views
archer rtabort
archer icons
gcv conversion script
NURBS validation
annotation entities
icv/gcv conversion test cases
support for additional icv/gcv format
libg
object caching
instruments tutorial
.g with every entity
name scrubbing function
set objs [search -name foo] ; foreach match in $objs {g group $obj} — buffer limit?
up/down history not working
killtree performance
bot_split performance
geometry service pieces
attr output to file
attr output only nonstdattrs
attr object arg optional
update nsis logo / graphics
graphical means to get/set work dir
propagate static
rt_edge()
function to fire grid of rays given a view
libanalyze API, update rtweight/rtarea/qga to call API
per-face and per-vertex data on BoT meshes
update fast4-g to stash material code
Cd to model dir when opening it for editing
Feature request madlib form (as _ I want _ so that _ )
rt/rtedge temporary colors
integrate FLANN for point searching
eliminate orphan wiki pages
rtarea raw output (libbu container for output formatters)
wrap fork/pipe functionality in libbu function
specify gqa view
libbn unit test, dist_pt_pt, dist_pt3_lineseg
rt option to set the view, match autoview
improve gqa output formatting (see rtcheck)
rt complexity lighting model
x3d export stub, x3d export hooked up
implement an image object container
write up tutorial on adding a new primitive
move asc2g logic into primitives
additional libicv formats
overlap fixing tool in archer (create window that runs nirt, displays pairs, options to subtract right/left/both, create comb per pair)
.g file format review, sync, fix errors
migrate geometry format to libgcv
build up a .g debugger (interactive CLI, view #obj, stats, obj structure, values)
annotation entities
archer “save image” menu item (call screengrab?), export as png/pix
refactor rt_functab (rt_obj_ API)
itemize and categorize all BU, BN, RT, GED API symbols
select command (add/remove from a selection set, based on proximity to line, cylinder/box, size), base on find/search?
implement convex hull arbn conversion (using qhull.org, http://en.wikipedia.org/wiki/Minimum_bounding_box_algorithms)
implement oriented bounding box using convex hull
tank game