Trapmaster CC
[This CC was inspired by the Ewoks vs Empire battle from Return of the Jedi. I thought it would be a pretty cool skillset for a halfling, or maybe a group of goblins. :)]
You have learned how to use common and uncommon materials to make useful traps for all situations. You may now take the "Bag of Tricks" move:
[ ]Bag of Tricks
You have a bag, belt, or bandolier containing 2 crude Traps. These Traps are all 1 weight and have a range tag if appropriate. *For each Trap, Pick one from each list:
* Fire, Acid, Lightning, Frigid, Poison, Sharp, Containment
* Defuse, Blast, Field, Crushing, Splash, Swarm, Slicing
* Tripline, Pit, Flask, Cage, Ram, Mine, Snare
* Messy, Forceful, Ignore armor, 2 Piercing, b[ ] damage,
* -1 Forward to Defy Danger, Stunned, w[ ] damage forward, Charmed, Debilitated, Blinded, GM Move/Other
When you take a short break (at least an hour) to repair and fine-tune your Traps, set your Uses to 3
Example Traps:
Flash-Boom (Fire Blast Mine [Ignore Armor, Stun])
Jar of Bees (Poison Swarm Flask [Thrown, Ignore Armor, -1 forward])
Razorwire (Sharp Slicing Tripline [2 Piercing, Debility])
Spiked Pit (Sharp Crushing Pit [ 2 Piercing, GM Move])
When you take Bag of Tricks:
The following moves may be taken as normal level up moves:
[ ]'Improvise...'
When you quickly repair, repurpose, or fabricate a Trap on the spot, describe what you're doing and roll +INT.
On a 10+, it'll hold together just as long as you need it to.
On a 7-9, choose one:
* It'll work, but not for long. You'll need to hurry to take advantage of it.
* It works, but there's a weird quirk or complication to it. Spend 1-Use
* It'll work, but you need help from ____ .
[ ]'...Adapt...'
You gain 2 more Traps for you Bag of Tricks, and increase your Uses from 3 to 5.
[ ]...And Overcome'
* If you use one of your Traps as a Weapon, you can spend 1-Use to roll +INT instead of +STR or +DEX. When you use one of your Traps to Volley, if you would mark ammo, spend 1-Use instead.
[ ]Odds and Ends
Your Load is increased by 3. Any items that you carry that could fit in the palm of your hand are so well concealed on you that they will never be found, even if you are searched.