rendered paste bodyElemental WOM crashes to desktop as soon as I start. Here is my debug file.
DebugMessage: Version 1.19n[rc].146 last updated on: 04-09-2011 00:05
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
Debug Message: COMMAND LINE:
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 4/26/2011, 13:44:01
DirectX Version: DirectX 11
Machine Name: GEORGE-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850)
Languages: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell System XPS L502X
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz (4 CPUs), ~2.5GHz
Physical Memory: 8192MB RAM
Page File: 3207MB used, 13003MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: Intel(R) HD Graphics Family
Manufacturer: Intel Corporation
Chip Type: Intel(R) HD Graphics Family
DAC Type: Internal
Key Device: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09
Display Memory: 4065 MB
Current Display Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx32,igd10umd32,igd10umd32
Driver Version: 8.15.0010.2253
Driver Date: 11/29/2010 07:23:16
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.6267
Driver Date: 12/14/2010 19:17:30
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: No files found matching mask C:\Program Files (x86)\Stardock Games\Elemental\Fonts\*.ttf
DebugMessage: Using 0 samples for multisampling.
DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
DebugMessage: HAL (hardware vertex processing)Intel(R) HD Graphics Family
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Shell initialization complete
Debug Message: Forcing Intel driver to not auto generate mip maps
DebugMessage: Elemental: War of Magic is activated.