rendered paste bodyDebugMessage: Version 1.10.052 last updated on: 12-18-2010 22:41
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 12/18/2010, 23:55:59
DirectX Version: DirectX 11
Machine Name: BILL-PC
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Physical Memory: 4096MB RAM
Page File: 2111MB used, 6076MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 460
Manufacturer: NVIDIA
Chip Type: GeForce GTX 460
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_13733842&REV_A1
Display Memory: 2784 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: SyncMaster 226BW(Digital)
Monitor Max Resolution:
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.17.0012.5896
Driver Date: 7/9/2010 17:38:00
DirectX Acceleration Enabled: Yes
Display device 2:
Device Name: \\.\DISPLAY2
Card Name: NVIDIA GeForce GTX 460
Manufacturer: NVIDIA
Chip Type: GeForce GTX 460
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_13733842&REV_A1
Display Memory: 2784 MB
Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.17.0012.5896
Driver Date: 7/9/2010 17:38:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (Creative SB Audigy 2 ZS (WDM))
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1371
Driver Date: 6/23/2009 13:39:26
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: SPDIF Out (Creative SB Audigy 2 ZS (WDM))
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1371
Driver Date: 6/23/2009 13:39:26
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: No files found matching mask C:\Program Files (x86)\Stardock Games\Elemental\Fonts\*.ttf
DebugMessage: Using 0 samples for multisampling.
DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 460
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: Error flipping back buffer to primary buffer.
DebugMessage: Device lost
Debug Message: ResourceManager::Invalidate
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs
Debug Message: Device has been lost
Debug Message: Device is now ready
DebugMessage: ***** Initializing Game *****
DebugMessage: Loaded font Arial-13
DebugMessage: Timer Frequency is 0 23c380
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Screens\*.dxpack
DebugMessage: No string tables in C:\Users\Bill\Documents\My Games\Elemental\Mods/Data/*.str
DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Movies\*.bik
DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Screens\*.dxpack
DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\sfx\*.wav
DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Music\*.mp3
DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Event Music\*.mp3
DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Layered Music\*.mp3
DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Ambient SFX\*.mp3
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Loaded font Trajan Pro-13Bold
DebugMessage: Loaded font Trajan Pro-16Bold
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeMultiplayerClient
DebugMessage: Loaded font Trajan Pro-19Bold
DebugMessage: Loaded font Tahoma-13Bold
DebugMessage: Loaded font Tahoma-19