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gocha

public lua v1 · immutable
#1548780 ·published 2009-08-31 01:58 UTC
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------------------------------------------------------------ RamReader.lua: put variables on your video.----------------------------------------------------------if not aviutl then  error("This script runs under Lua for AviUtl.")end------------------------------------------------------------ Import frame data first----------------------------------------------------------dofile("C:/trunk/gocha/tas/SeparatedProjects/dawnofsorrow/framedata.lua.inl")------------------------------------------------------------ DSM import----------------------------------------------------------local dsmPath = "C:/trunk/gocha/tas/SeparatedProjects/dawnofsorrow/CV-DoS-glitched-tas.dsm"function dsmImport(path)	local file = io.open(path, "r")	if file == nil then		return nil	end	local line = file:read("*l")	local dsm = {}	local f = 1	dsm.frame = {}	while line do		if string.sub(line, 1, 1) == "|" then			local padOfs = string.find(line, "|", 2) + 1			local buttonMappings = { "right", "left", "down", "up", "start", "select", "B", "A", "Y", "X", "L", "R", "debug" }			dsm.frame[f] = {}			dsm.frame[f].cmd = tonumber(string.sub(line, 2, padOfs - 2))			for i = 0, #buttonMappings - 1 do				s = string.sub(line, padOfs + i, padOfs + i);				dsm.frame[f][buttonMappings[i+1]] = ((s~="." and s~=" ") and true or nil)			end			dsm.frame[f].touchX = tonumber(string.sub(line, padOfs + 13, padOfs + 15))			dsm.frame[f].touchY = tonumber(string.sub(line, padOfs + 17, padOfs + 19))			dsm.frame[f].isTouch = ((tonumber(string.sub(line, padOfs + 21, padOfs + 21))~=0) and true or false)			f = f + 1		end		line = file:read("*l")	end	file:close()	return dsmendlocal dsm = dsmImport(dsmPath)function makeInputDisplayText(frame)	local s = ""	if frame ~= nil then		local nullc = " "		s = s .. (frame.left and "<" or nullc)		s = s .. (frame.up and "^" or nullc)		s = s .. (frame.right and ">" or nullc)		s = s .. (frame.down and "v" or nullc)		s = s .. (frame.A and "A" or nullc)		s = s .. (frame.B and "B" or nullc)		s = s .. (frame.X and "X" or nullc)		s = s .. (frame.Y and "Y" or nullc)		s = s .. (frame.L and "L" or nullc)		s = s .. (frame.R and "R" or nullc)		s = s .. (frame.start and "S" or nullc)		s = s .. (frame.select and "s" or nullc)	end	return send------------------------------------------------------------ Extra functions----------------------------------------------------------aviutl.draw_bordered_text = function(ycp, x, y, text, R, G, B, tr,		border_width, borderR, borderG, borderB, borderTr,		face, fh, fw, angle1, angle2, weight, italic, under, strike)	-- FIXME: transparency won't work well	for yoff = -border_width, border_width do		for xoff = -border_width, border_width do			aviutl.draw_text(ycp, x + xoff, y + yoff, text,				borderR, borderG, borderB, borderTr,				face, fh, fw, angle1, angle2, weight,				italic, under, strike)		end	end	aviutl.draw_text(ycp, x, y, text, R, G, B, tr, face, fh, fw, angle1, angle2, weight, italic, under, strike)end-- xx seconds => h:mm:ss.ssfunction formatseconds(seconds)	local h, m, s	s = seconds % 60	m = math.floor(seconds / 60)	h = math.floor(m / 60)	m = m % 60	return string.format("%d:%02d:%05.2f", h, m, s)end------------------------------------------------------------ Image processor----------------------------------------------------------function func_proc()	local f = aviutl.get_frame() + 1	if frame[f] == nil then		return	-- for safety...	end	local ycp_edit = aviutl.get_ycp_edit()	aviutl.draw_bordered_text(ycp_edit,		2, 2, -- x, y		makeInputDisplayText(dsm.frame[f]),		255, 255, 255, 0, -- RGBA (0<alpha<4096)		2, 0, 0, 0, 2700, -- RGBA (0<alpha<4096)		"meiryoKeConsole", 18, 8, 0, 0, 1000 -- font family, height, width, angle 1&2, weight	)end--string.format("%d/%d\nspeed (%d, %d)\ningame: %s", frame[f].count, frame[f].lagcount, frame[f].xv, frame[f].yv, formatseconds(frame[f].ingamecount/60.0)),------------------------------------------------------------ Script terminated----------------------------------------------------------function func_exit()end