All pastes #1469989 Raw Edit

autoexec.cfg

public text v1 · immutable
#1469989 ·published 2009-06-22 16:12 UTC
rendered paste body
fps_max "0"


// MATERIAL vars _________________________________
mat_mipmaptextures                                "1" // texture quality decreases with distance
mat_picmip                                        "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate                                "1"
mat_antialias                                     "0" // disables antialiasing
mat_bumpmap                                       "0"
mat_bufferprimitives                              "1"
mat_clipz                                         "1"
mat_colorcorrection                               "0"
mat_compressedtextures                            "1"
mat_disable_bloom                                 "1"
mat_debugdepthval                                 "0" 
mat_debugdepthvalmax                              "0"
mat_forceaniso                                    "2" // change to 0 if you notice lower fps
mat_forcehardwaresync                             "0"
mat_hdr_enabled                                   "0" // Report if HDR is enabled for debugging
mat_hdr_level                                     "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_parallaxmap                                   "0"
mat_shadowstate                                   "0"
mat_use_compressed_hdr_textures                   "1"
mat_trilinear                                     "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize                              "0" // Sets the resolution of water distortion. Must be multiple of 8.
mat_aaquality                                     "0" //
mat_reducefillrate                                "1"
mat_softwarelighting                              "0"
mat_autoexposure_max                              "0"
mat_autoexposure_min                              "0"
mat_bloomscale                                    "0"
mat_bloom_scalefactor_scalar                      "0"
mat_disable_fancy_blending                        "1"
mat_disable_lightwarp                             "1"
mat_disable_ps_patch                              "1"
mat_envmapsize                                    "0"
mat_envmaptgasize                                 "0"
mat_fastspecular                                  "1"
mat_fastnobump                                    "0"
mat_forcemanagedtextureintohardware               "0"
mat_framebuffercopyoverlaysize                    "0"
mat_parallaxmap                                   "0"
mat_diffuse                                       "1"
mat_software_aa_blur_one_pixel_lines              "0"
mat_software_aa_strength                          "0"
mat_software_aa_strength_vgui                     "0"
mat_software_aa_tap_offset                        "0"
mat_alphacoverage                                 "0"
mat_non_hdr_bloom_scalefactor                     "0"
mat_maxframelatency                               "0"
mat_max_worldmesh_vertices                        "0"
mat_filterlightmaps                               "0"
mat_filtertextures                                "0" // 0=better fps, low graphics

// VOICE & SOUND _________________________________
voice_forcemicrecord                              "0"
voice_enable                                      "0"
voice_scale                                       "1"
voice_modenable                                   "1"
snd_mixahead                                      "0.1"
dsp_enhance_stereo                                "0"
dsp_volume                                        "1"
dsp_slow_cpu                                      "1"
dsp_spatial                                       "40"
dsp_speaker                                       "50"
dsp_water                                         "14"
soundscape_flush                                  "1" // Flushes the server & client side soundscapes

// GIBS __________________________________________
violence_agibs                                    "0" // Show alien gib entities
violence_hgibs                                    "0" // Show human gib entities
violence_hblood                                   "0" // Draw human blood
violence_ablood                                   "0" // Draw alien blood

// R vars ________________________________________
r_lightaverage                                    "0"
r_unloadlightmaps                                 "0" // 0 because of alt tabbing causes black walls
r_cheapwaterstart                                 "1" // worse water rendering
r_cheapwaterend                                   "1" // worse water rendering
r_drawflecks                                      "0"
r_decals                                          "0"
r_dynamic                                         "0"
r_queued_decals                                   "0" // Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_decal_cullsize                                  "0" // Decals under this size in pixels are culled // _lower texture quality at distance_
r_drawmodeldecals                                 "0"
r_decalstaticprops                                "0" // Decal static props test
r_dopixelvisibility                               "0"
r_eyes                                            "0"
r_fastzreject                                     "1" // Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_lod                                             "2" // _adjusts model quality--set between -5 and 5_
r_occlusion                                       "1" // Activate/deactivate the occlusion system.
r_rootlod                                         "2" // Root LOD
r_renderoverlayfragment                           "0"
r_spray_lifetime                                  "0" // Number of rounds player sprays are visible
r_teeth                                           "0"
r_waterdrawreflection                             "0" // Enable water reflection
r_worldlights                                     "0" // number of world lights to use per vertex
r_waterforceexpensive                             "0"
r_shadowmaxrendered                               "0" // Max shadows the game will render.
r_shadowrendertotexture                           "0" // Rendered the shadow texture causing it to match the player model.
r_shadowlod                                       "0"
r_3dnow                                           "1" // Enable/disable 3DNow code 
r_3dsky                                           "0" // Enable the rendering of 3d sky boxes
r_sse2                                            "1" // Enable/disable SSE2 code 
r_ambientboost                                    "0"
r_ambientmin                                      "0"
r_ambientfactor                                   "0"
r_ropetranslucent                                 "0"
r_drawdetailprops                                 "0"
r_threaded_client_shadow_manager                  "1"
r_threaded_particles                              "1"
r_threaded_renderables                            "1"
r_queued_decals                                   "0"
r_queued_post_processing                          "1"
r_drawbatchdecals                                 "0"
r_ForceWaterLeaf                                  "0"
r_hunkalloclightmaps                              "0"
r_maxdlights                                      "0"
r_maxmodeldecal                                   "0"
r_maxnewsamples                                   "0"
r_maxsampledist                                   "0"
r_minnewsamples                                   "0"
r_bloomtintg                                      "0"
r_bloomtintb                                      "0"
r_bloomtintexponent                               "0"
r_bloomtintr                                      "0"
r_shadows                                         "0" // 0=better fps, no shadows

// CL vars _______________________________________
cl_clearhinthistory                               "1" // Clear memory of client side hints displayed to the player
cl_detaildist                                     "0" // Distance at which detail props are no longer visible (1200)
cl_detailfade                                     "0"
cl_drawmonitors                                   "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass                                     "0" // Disables brass ejection
cl_forcepreload                                   "1" // Forces the game to load all texture and model information into memory on map load.
cl_muzzleflash_dlight_1st                         "0"
cl_phys_props_max                                 "0" // Maximum amount of physics props allowed.
cl_predictweapons                                 "1" // perform client side prediction of weapon effects.
cl_predict                                        "1" // Perform client side prediction.
cl_ragdoll_collide                                "0"
cl_ragdoll_fade_time                              "0"
cl_ragdoll_physics_enable                         "1"
cl_ragdoll_forcefade                              "1"
tf_playergib                                      "0"
cl_showhelp                                       "0" // Set to 0 to not show on-screen help
cl_showpluginmessages                             "0" // Allow plugins to display messages to you
cl_show_splashes                                  "0"
cl_rumblescale                                    "0" // Scale sensitivity of rumble effects (0 to 1.0)
cl_debugrumble                                    "0" // Turn on rumble debugging spew
cl_threaded_bone_setup                            "0"
cl_threaded_client_leaf_system                    "0"

// ROPES _________________________________________
rope_averagelight                                 "0" // Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide                                      "0" // Collide rope with the world
rope_smooth_enlarge                               "0" // How much to enlarge ropes in screen space for antialiasing effect
rope_smooth                                       "0" // Do an antialiasing effect on ropes
rope_subdiv                                       "0" // Rope subdivision amount
rope_wind_dist                                    "0" // Don't use CPU applying small wind gusts to ropes when they're past this distance.

// _Set various settings _________________________
sv_forcepreload                                   "1" // forces preload to help increase performance
jpeg_quality                                      "100" // jpeg screenshot quality.
mat_monitorgamma                                  "1.6" // monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
commentary                                        "0" // Desired commentary mode state.
budget_show_history                               "0" // turn history graph off and on. . good to turn off on low end
flex_smooth                                       "1" // Applies smoothing/decay curve to flex animation controller changes.
props_break_max_pieces                            "-1" // Maximum prop breakable piece count (-1 = model default)
prop_active_gib_limit                             "0"
func_break_max_pieces                             "3"
showhitlocation                                   "1"
mp_decals                                         "0" // How many player sprays will be shown.
gl_clear                                          "0"
muzzleflash_light                                 "0"
lod_transitiondist                                "0"
overview_mode                                     "0" // Sets overview map mode off,small,large: <0|1|2>
adsp_debug                                        "0"
mp_usehwmmodels                                   "-1" 
mp_usehwmvcds                                     "-1" 
developer                                         "0"

clear
echo "I <3 IvaiJk3e"
echo "tashiiii!11!!!"

//net
cl_updaterate "66"
cl_cmdrate "66" 
rate "40000" 
cl_interp_ratio "1" 
cl_interp "0.0152" 
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_smooth "1"
cl_smoothtime "0.02"
cl_pred_optimize "2"
cl_interp_threadmodeticks "0"

//??
blink_duration "0" // Duration of a model that blinks
cam_idealdist "-10" // The distance from the player the camera is when using cam_command 1 [Thirdperson]  

//alias4TAB
bind "TAB" "+pisteet"
alias +pisteet"+showscores;net_graph 4
alias -pisteet"-showscores;net_graph 0"

bind "TAB" "+pisteet"
alias +pisteet"+showscores;net_graph 4
alias -pisteet"-showscores;net_graph 0"

voice_enable "1"