Tom
- Temple * - This is version 2.
{!2($1)%0#&1.'0"(0")0(+1.,0//0#70$80@90#:1@;0#<20A0#B1CC0DD2>E2?F0"G0)I0"J0"K0#L1DM3&N0DO0$P0"Q2%S1)T0#U0#W0DY2@[09^00_0"`1?a0"b0"e0?h0#l0$m0"n0"o0Cq1(r04v0)x16y0A~$4/-~!+++5D?GI5S2}
- Hydro *
{!0$"0"#0B&0B'0"(0")0#+0)-0$.0"/0$00"10#30)52B70#82690#:26;0#<0B=0#?0#A0#B0#C0%D0#E0#G0#I0#K0#M2&O0#Q0#S04U0"W2(X0"[04]0#a0.e0#g0#i0#o0#q0"r06s0)w1(x16~$4/-~!2"2#2++,(-25+6+72?/@/}
- AC/DC *
{'0#(2)00#10)22/71.80#90#:0)<0B?2(B0#C0)E1+F0#I20K2.L0#M0#N0#O0#P2/S0"T0"V09W0>X0>Y0>Z0>o26q1%r0+y0&~$4/-~!G"G#G+A,A-A50}
- Maze *
{!3%"0"$2)%1)'1))2),0#-2)/1)10"20)50#60)81):1)<0#=0#?0)@1)B2)C1)E2)F0)G0)I0#J2)K0#M0#N2)P0#Q0#S0)U0)V0#W0)Y0#Z0)[0)]2)^0"_0)`0)a0"b0)c0)d2)e0#h1)j1)l1)o2)q0"r0)s1)u0"v0)w0"x1)y0&~-9/52.!-%(%2%~!("(#(+(,(-(5(6(7(?(}
- Choice * - Two different ways to solve
{#2G$1.%0G&1.'0G(0$)0%-0.20#50"60"70"80"90":0$;0"A0$D0(K0#Q05[2C]0D^2>`0Da0Db0$c09e0#g0Dh2Dj0Dk1(l0#m1)n0Ao0)q0Dr1&s06t0Dv0)~$4/-~!G++5)?2}
- Shutdown * - It illustrates some strange effects of knocking out components with different timing. Almost like there's some cancelling of current going on? Or a harmless bug? Warning: the level behaves differently each time you try it, giving you a variable window of time in which the correct solution *probably* will work.
{!1/"0"#1)$0"%0"&2D)2/+1/,1)-0(.2)00(32)80#91):1D;0$<0)=0(A0$E0#I1)J0"K0#L3(M0)O2(U0#V0/X3DY0"Z0"[0)_1)`0"a1/b2Dl2Dn2(o2)q1%r1(s0(v1)w0Ax0)y0&~-9/52.!-%(%2%~!G+G}
- Gridlock * - This is version 2.
{!2%"2G$2G%0#&0#(0#+2(,0)-0D.0)/2>00#22950#72>82(929:0#<0#?0"@09A0#B0#D0#F0>K29L0#N2>S0#V29X0#]2>`0>b09g2Dh0Di0Dj0Dk0Dl0Dm0Dn0Do0Dq09r0Ds0Dt0Du0Dv0Dw1>x0"y0&~$4/-~!?"@#G+?,@-G5?6@7G?/@/A/}
- Crisscross - Exploits Bots' movements, like mscaa's Gremlins.
{!3G"1/#1G%2&&1G'1)(0")0G+0.,2G/0)21A30#60"71280":0#;1(<0#=0#@1.A1DB0"C0AE0#F0#G0#L0"M0#N1CP0#Q2CS2+T0/W0"X0"Y0"]1)^0Ce2Cg0#j0(l0)q0"r0"s0"t0"u1%~$4/-~!)"C+D,C59?>I5S6}
- Race *
{!0$"2(#0$$0#%0$&0#'0$(0#)2G+0#,0".1(/0(00"20"30#50"60$70"80"90":0";0"<0#=0#?0$@0"A1(B0"C0#D0$E0"F0(G0#I0"J0"K0"L0#M0#N0"O0"P0#Q0#S3(T0"U0"W1(X0"Y0#Z0#[0#]0"^0"_0#`0$a0"b2Dc3De2>g0$h0"j0#k0$l0Dm0+n1Bq0"r0"s0"u0"v19w0%x1&y06~$4/-~!?"@+?,@5?6@??@@I?J@S?T@}
- Mirrors *
{!0@#0@%0@'0@)0@+1&,0>.0@00@20@50?70?;0?@0?B0?F0?I0@M0?O0@Q0?T0?V0@X0?Z0?]0?_0@a0@c0?e0@h0@j0?n0@q1%r09s0?u0?w0?x0?y0?~$4/-~}
- Knockout
{$1G%0#&1.'0((2)/0.13G71.80"90":0"<22?30C0#F2AG2)I0)L0"M3%Q0#S3(T0"U0#X0#Z1B_0"`0"b0#c2+d0$e06i26k0$l0)m0#n2Ao2)s0"t0"u0Aw0)x0)y0&~$4/-~!6"5+C,C5/6/?+I2J4S9T>}
- Locomotion
{!22)2(+0#,0@-2>.2>/0@02>10@21430&50"60#80G:0G?29@0"E0?F06I2/J0"K0"L1DM0"N1DO0"P0$Q0/S1GT2DU0DV2GW2GX0DY2GZ2D[0D]0#`0.a0.c0.d0.g0#i1+j0"k0#l0"m0"n0#o2(q1Cr1Cs1Ct1Du1Dv0"x0"y0%~$4/-~!C"C#/+?,@-5596>?9@>}
- Smokestack * - Fairly straightforward
{!2|(29+0&,2.20"532z0"=0#?22G2DI12J0"K0"L0"M1.N0"O0"P0"S12T0"U0"V0"W0"X0"Y0"Z0"]12^0"_0"`0"a0"b0"c0"d1.g12h0"i0"j0"k0"l0"m0"n0"q1+r0"s1%t0"u1+v0"w1+x0"y0(~$4/-~!C+.50?/IGS)}
- Box
{!0$"1%#0"$0"%0"&0"'0"(0")0#+0#,0D-0D.0D/0D00D10D20D30#50#60D70@90@z0"=0#?0$B0?D0#F0DG0#I0#J0DL0#N0#O0?P0"Q0#S0$V2@Z0D[0#]0#^0D_0?`0#a0?c0#d0De0#g0#h0Di0Dj2Dk1Bl0"m0Dn0Do0#t0+v16w0"x0&~$4/-~!9"|+9,|5(6)?0I0S0}
- Assembly
{!29%1B&0"'0"(0")0)+0)-0#32(50#70#z3D?0|D1.E0"F0#G02M2GP0"Q0#S02T0$U0"V0#W0#]0"`1/a0#b16c0"e05h3+i0"k0#m0$n0"q1%u0"x16y0&~$4/-~!D"C#C+D,C-C5D6C7/??@@A0I(J)K.}
- Pulsar - Make use of indefinite energy, complete a simple loop at the bottom of the level that sends out pulses of electricity indefinitely. (The length and frequency of the pulse is determined by the length of the path between charger light and panel.)
{!0$"0"#1G$0"%0"&0"'0"(0"+0",0"-1(.0"/0"00"10"20"30%52(=0#?0$A0#C2.E0#F0"G0#I0#J3/L0"M3&O0"P2|Q0#S0#[0#]0#`0"a1/b0"c0"d0|g2Ah0"i0"j0"k0"l0"m0"n0"o0#q0"r0"s0"t0"u0"v0"w0"x0"~$4/-~!9"0+9,05C6)?C@)I+J)S+}
- Clutter - Mechanism is similar to Pulsar
{!3D"0"#1@$0"%0"&1D'1)(1B+0#/0?01910"20#50#60"71?81?90":0#;0#z0#?1?@0"A2@B0"C2)D0)E0)F0#J0"L0#M0"N0"O0"T0#U2%V1GW0#X0$Y0"Z0#]0#_0"`1(a0.b2.c3.d0?e2|g0#i1)j1)k0"m0#o0+q0"r0"s1Dt0"u1(v0"w0(x0"y0&~$4/-~!@"@#@+G,G-G5+6C72?/@/A0I(JAK(S6}
- solution: [SPOILER]Step 1: Use the charger light to build an infinite energy loop at the bottom of the level. Step 2: Start the laser. Step 3: Use ball droppers to clear the way for the laser beam later on. One ball dropper is needed to destroy the middle light (which you need to place).
Step 4: Power the fridge and the bot. The bot will move the final mirror into position. [/SPOILER]
- Fanatic
{!0$#1B$0"%0"&0"'0.(0")0#+0#.16/0"00&30#50#70D90#;0D=0#?0#B0"C3DG0#I0#J0DM0#Q0#S0#W0#Y0DZ0D[0#]0#_0Da0#e0#g0#k0#o0#q0"r1+s0"t0"u1%v1+w0"x0"~$4/-~!2"2#2+2,2-25262}
mscaa
- Starter Engine * - New version, 1 solution, all items used.
{!2%#1G$0$%0#&0#'1G(0")0)+0$,1D.2@/0>00"10"20"30#50#70D80#91>:1B=0#?0#@0DB0"G2.I0#K0DM2)P0(Q0#S0$T1DW0GY16Z0"]0#_0Da2>e2/g0"h1Dk2Do0#q1&r0>s0Dw0?x19y04~&-3#!!~!/"2#0+?,?-?5@6@7@?+@CA9I9}
- Gremlins - If two bots are moving towards each other, when they meet, they will pass through each other, along with the items they're carrying. All items are used.
{!1%"0"#0"$0"%0$&0"'1D(05,0"-1).0G/0#32>51/60"70"80#915;0G<0D=0#?0"@0#A0$B0"C0#E0#F0"I0#J0#K0#L2>M0#N0$O0"P0#Q2>S26T0#U0#V0#W0#X0#Y0#Z0#[2+]2C^0#_0D`0#b0#c0#d0#e0Cg0#h0"i0"j0"k0#l0#m2.n06q1/r0)s0+w0"x0"y0&~&-3#!!~!2"2#0+.,(-?5@6C7C?C@CA9}
- 4-Wheel Drive
{#0"$1)%2D&1>'0"+0#-0#01)12D52)60(70$90$<0#@0"B0$C0DD0"E0"F0#J0DL2DM0DN3DP1GQ2DS26V0"W3DY0$[0#]0#c0#e0>g0"h1)i0"j0"k1Dl0#m0#n0#q1%r0"u0Dv0"w0Dx1Dy0&~&-3#!!~!5"/#/+2,.-.5?6@7+?C@CACICJGKGSGT9UD}
- Mountain Trail
{"0#%2)&1.'0((2))2&+0",0$-0"/0$00"12+20G72G90#:2G;2(=0#?3CA0)B0#E0"F0"I0$J1+L0#M0"N0"O1+Q0)U1(V0"X0#Y0"Z0"[2C]0._0"`0#a0@b0#d1(e0#g3Ch0"i0Dj0"k0"l0"o0#q1%r1+s0Cy0>~&-3#!!~!/".#.+.,A-?5)6G7G?G@9ADID}
- solution: [SPOILER] Turn the top three kettles, the three bots on the left, and the higher mirror. [/SPOILER] Setup:
{"2A%2)&1.'0((2))2&+1.,0$-1G.0G/0$00"12+20G30)50D72G90#:2G;2(=0#?3CA0)B2/D0.E0"F1DI0$J1+L2.M0"N0"O1+Q0)U1(V0"X2GY0"Z0"[2C]0._0"`29a0@b0#d1(e0#g3Ch0"i0Dj0"k0"l0"o0#q1%r1+s0Cw0?y0>~&-3#!!~!/".#.+.,A-?5)6G7G?G@9ADID}
- Familiar Signage - a mini-level, not as hard
{#0#%0#'0$(0"-0#/0#10#52%70#90#;0#z0"=0#?0"@0"E0"F0"I1)J09K0@L29M0@O0@Q29V22Z16]0@^1|_0"b2+d2|e0@g0?i0?j0Dk0?l0|m0?n0#o0?q1&r0|x09~&-3#!!~!2"2#.+.,(-+5+6B}
- Starter Engine 2: Electric Boogaloo
{"1.$2G%3.'0$(0G)2&+0#,0)-0"/0#00$20D50$60"80D90#:0";0D?2DA0#C0"D0"G0DI0|K1DL0"M0#S22V22W1)Y0#Z0@]22`22a0#c0#e0#g22j22k0#m0)o0)q0"r0"s0"t1+u0|x0"y0%~&-3#!!~!0"(#(+(,A-A5?6?7@?C@CACIGJGK9S9}
- solution:
{"1.#0($2G%3.&0('0$(0G)2&+2A,0)-0"/0#00$20D50$61C80D90#:0";0D?2DA2GC0"D0"E0CG0DI0|K1DL0"M0#Q0@S22V22W1)Y2AZ0@[0?]22`22a2Cc2Gd0?e29g22j22k2(m0)o0)q10r0"s0"t1+u0|x19y0%~+-3#!!3%47/~}
- Mountain Trail 2: Back to the Top - uses at least one of each of the game's items. When solved, 58 of 81 squares are filled with items.
{!2&"0##2G$1G%1.&1/'02+0|,2+-0).0#02911B20"32451C60$80#90D:0";06=0#?2A@0"A0)B15C0"D1DF1.G0GI0"J2@K0"L06M0#O0"P0"Q0#S0#T0"U0)V3DW0@X39[2)]0#_0@`0#a0?b0.c3+d0"e0Dg0#i3?k2Go0#q0"r0)t0"u1+v0"w0"y0%~&-3#!!~!/"/#2+2,0-0506(7A?A@AACIGJGS|T9U4}
- solution: [SPOILERS ] Top Row - Fan; Second Row - Laser, Refridgerator; Third Row - Bot; Fourth Row - None; Fifth Row - Laser; Sixth Row - Laser; Seventh Row - Rightmost Mirror; Eighth Row - Laser Detector; Bottom Row - Charge Light, Rightmost Magnet [/SPOILERS] Setup:
{!2&"2/#2G$1G%1.&1/'02+0|,2+-0).0#02911B20"32451C60$70(80#90D:0";06=0#?2A@0"A0)B15C0"D1DF1.G0GI1GJ2@K19L06M2GO0"P1CQ22S2AT0"U0)V3DW0@X39Y0A[2)]0#_0@`0#a0?b0.c3+d0"e0Dg20i3?j0|k2Gm0/o22q0"r0)s0At10u1+v0"w10x04y0%~&-3#!!~}
Mystify
- level 1 *
{"0$#0"$15%0"&0"'0"(0..0"/0#00$10+90#:0#;0#C2@D0>E0#G22I24J16K0"L0(M0#O0#P0"S0"T0&W0#Y0#`0$c2Ae2)g1%h09i0?j0#l0"o0#t0"u0"v0"w0"x0"~(-934)&9~!G"G#)+@5/607C@>AD}
- level 2 *
{"0@#1>$0#%1B&0"'0"(0")0#-22.0"/0"00"10(20#30#50#60?70#;20<0#=0#?22A0"B0"C0#D16F0&G0#I32J0"K0"L0#M0"N0#P0$S0+U0@W0@Y0@[0@]29^0?e0?g1%h0"i0"j0"k0"l0"m0"n0"o0(r0?w0?~(-934)&9~!G"G#G+D,D-D5)6C?/@/A/I>J>K>}
- level 3 *
{!2B"0#%2G'1((0.)2%+0$,0"-0".0"/0#11)20#32D90#:0$<0#=2D?0$@0"A05C0#D02F0#G22I0#M2>O0$Q09W26Y0#a0#c0Ae2)g0#i0"j02k0#o0#q0)t1(v0"y0&~(-934)&9~!+"++/,.-66CA4}
- level 4 *
{!1."0"#0"$0#%0"&0"'0"(0.)2&+3+-0#.0(/2)60$90#;0A=0#@2@A19B0"C0"E0#G0#I2)J0"K0#M0#O0#Q2)S2@U0>W0"X0%Y0"Z0.[0#]0#^02g0"u1)v0"w0+~(-934)&9~!C"?#?+0-(5)6)7G?2AC}
- level 5
{!0""02$3@%0"&0"'1@(0")0#+2(-0"/1901?10#20#30#71(80"90|:2.;2.z0#=0#?0"@0"A0"B1GC0"E0#F0#G0#I15L0"M0"N0"P2AQ0#S0?T0$U0"V0#Z0#[02]0#^0#_22`0#d0#g0&i0#j1.k0"m0#q1%r0"s0"t0"u1+v0"~(-934)&9~!0"0#0+0,?-)5)76?C@4I)K4}
- Hoover Dam
{!0#$2|%0$&0#'0"(1B+0#.2D/0$02550#72%80#90"?0"A05B0"C0"D0+K16L0"M0"O2)U0"V0"W06Y0#]0"^0"_06a0$b0"e0#g1)h0"k0#o0#q1+r0"s06u0"v0"x0+y0&~(-934)&9~!C"+#0+C,C-/5.6.79?A@(A?K.}
Xylozex
- Steam Powered Train *
{,0"-0".0#/0#80.90.z24@16A0&D0@E0"J32K0"L0#N0?O2|T0"U0#V0#Y2+_0)g0"h0"i1(j1+k0"l0"m0"n0%~(89,/:%8~!9"2#0+C,5}
- Suicide
{$0"%0"&0"'0"(0")0#-2%.0"/0"00#11.20530#70#:0";0$z0"@0#A0$B0"C0"D0+E0#F16G0GK0+L0$M2)O0AU0"W0#Y1@Z2|a09b0?d0#i16j0"k0"m0$n0Dw0(x0"y0&~(89,/:%8~!0".#.+G,5-C5)}
Antagony
- Mover & Shaker - Shortcut available to omit 3 items
{!0#"1A#0"$0"%1.&0"+0#,15-0".0"/0#20"30#50970D80@90#:0#=0#@0(A0#B2?C0+D0#G2|I1%J0"K0"M0$N0"P0"U0"V0"W0#Z0#]2(_0Dd0#g0"h16i0"j1@n0"o29q1&r0|t0?~)!.4!'/.9~!C"C#C+D,D-/5)6)7)?G@GAGIGJG}
- Mover & Shaker 2 - Possibly with no short cuts
{!2)"1A#0"$0"%1.&0"+0#,15-0".0"/0#20"30#50970D80@90#:0#=0#@0(A0#B2?C0+D0#G2|I1%J0"K0"M0$N0"P0"U0"V0"W0#Z0#]2(_0Da0)d0#g0"h16i0"j1@n0"o29q1&r0|t0?~)!.4!'/.9~!C"C#C+D,D-/5)6G7G?G@GAG}
PawClaw
{!0@"1>#0$$0"%0"&0#'0$)0D+3?,0"00#10#50#61.90#:22;0#?0"@0"A0"C2GE0#F0#I0$J0"K0#M0"N1DP2+S0%T0DU0"V0"W0#X0"Y0#Z0#]0D^0D`0#a0#b0"d05g2&h0Di0"l0Do0?q0"r0)u0Dw0"x06y0D~(0!7#,!7~!0"9#@+2,)-(5B76?G@GAGI5J+SAT6U4}
roch
{"0"#0#&0D'0D(0D)0D,0"-0#00@20"32D72?;0"z2D=2D@0"A0"B0"C0"E0"F2DG0#J0DK0DL0DM0DN0DO0DQ0#S0$T0"U0"V0%W1&Y0D[0#]0#^0D_0D`0Da0Db0Dc0De0#g0#h0"i0"j0"k0"l0"m0"o0#s0"t0"u0"v0"w1Dx1Dy0D~%2/#(~!G")#G+?,+-|5C6|7G?@@5A6I6J9K2SBUA}
Michelclet
- level 1 (broken?)
{!2&$0#%0"&0"'1B(0")2.+0)-2A.1D/1D01D10"30#70#=0#@0#A0#D0#G0#J2+K0#N0#T0#U0#X0"Y2D]0$_0#`0#b1.g2%i1Dj04k1.l0"m1Dn0$o0#q0"r1Ds1Dt1Du0"w0"~+-)#(%,#,%4~!2"2+2,2-/56607+@/ACIG}
- Travel over the lines
{#1%$0"%15&09+0#50"60#:0$;0"z0"=2?E0DI26J0#L0$M0"N0GP0@S0#T2DU0"V0DX1)Y2?[2|]0#^0#`0Dc0#e0#g0+h0"i0#j0Dm
0#o02s04t0"u0"w0Ax1)y0&~+-)#(%,#,%4~!G"6#/+B-C5C6C7C?|@@A(I6J?K5}
- The light lost
{!0#"0##0D$29(0@+0#,0..2%/0"00"10A32)50&70#80"90+F0#N0#O0DP0#S0$T0"U0"V1DW0"X0+Y0DZ0"]0"_2Da0Db0(c0De0Dh2Gi2Dj3Dk1Dm0Do0Dr1|s0"t0"u0"v0"w0"x1?~+-)#(%,#,%4~!G"G#/+C,C-5566|72?0@)A2I?KGS.T4}
Tyrion (broken?)
{!0@$0@%3G'1G(0")0#,2&.0"/0#00"10$23?32960#70D80"904:0";3Dz0"@0#C0DD0"G2AJ0"K2DL0$M0$O0"P3|Q2@S0?T0#U2DW2DY0"]0$_0$a0"g0#h1.k0Dm1%n0$o0?q0"r1+t0"u0"v0"w0"y0D~)3).'!052~!0"9#C+),C-2?/@|}
repairmanman
- INFRINGMENT * - copy of level 15
{"0#$0#&0#20$60D80D:0Dz0#@0DB0DD0DF2?G0#J0DL0DM0$N1DO0"P0#Q0%T0DV0DW0#X0DZ0/^0D`0Da0#b0Dc0$h0Dj0Dl0Dm0#o2)r0Dt0Dv0Dy0&~-2%0!)2-!.-!.~!|"|#|+|,|-95@6@7@?@@@AGICJGKGSCT?UA}
DeathWish808
- level 1 *
{#0#$2G%0"-0|30@?0?D19F0?I1(K0DL0DT0DU0DV0DY0$Z0.^0D_0D`0De2+g1)h2Di0Dj0Do0#q1&r0Ds0Dt0Du0"w1%x0"~'$7%!39~!+"@#@+9,?-|526(7|?BA|I6J)KG}
- level 2 *
{!1%(0#)0D+0D,0D-0D.0D/0D00"10"30D50B60"70"80#90D=0DC0DE0DF0DG0DL0"M0"O0"P0#T0DU0DV0DW0DX0DZ0)[0#a0Db0#d0$k2Dl0#m0"q0"r0"s0"t0"u0Dv09x0"y0&~-!2/5.$4(%7!9~!9"C#|+(,)-G55667+?/@2A.IAJ(K6SGT)U|}
- level 3 *
{"0$&0@'0$(0#,0#10"62D92%=0#@0$A0"E0DF0"G0#K0DL0DM0DO0@S0#W0#Y0#]0Ca0#c0|d0?g3Dh3Di3Dj2Dk0&l3Dm3Dn3Do2Dq1Dr1Ds1Dt1Du1Dv1Dw1Dx1Dy0D~-2/5.$$!7/2,$~+D6079?4@2A?I)J)K(S5T6U(}
Sturm * - Many shortcuts available, right at the beginning, but the long way is fun too
{$0#)0#+1%00D52&80D92A;2)?0"@0"B0DC0#G0#L0DM0#Q0#V0DW0#[0#`0Da0|e29j0Dt0D~&3452-~"|#|+?,?-?5@6@7@?)@6A5I9JGSGT/U(}
-- fixed by repairmanman:
{$0#)0#+1%00D52&80D92A;2)?1D@1DB0DC0#G0#L0DM0#Q0#V0DW0#[0#`0Da0|e29j0Dt0D~-3452-.2%0!)2~"|#|+?5@?)@6A5I9JGSGU(}
m3psi *
{!1%"09#0@$1)%0$&02(1.)0&/0#90#C0#M0#W0#]2(a0#d1)e0#g0#o22q0>s0?t1(u14y0+~%-03)~}
Chris *
{%0@(0")0%U0#W0?m0"q1&r0"s0"t0"u0"v0"~'-9.!-%~!6#5+2,4->59}
fuzzyface *
{!1%"0$#09&0D+0$20D52270D<0D?0#@16A0#E0DF2>I0#P0#S0"T0(U0DV2)Y1G`0$g02j0#m0)q0"r0"s0"x14y0&~*&5::9&!#%~!D"5+C,0-95G6@7?@@A@J?K?}
Scarybug *
{#1>$15%0"&0B(0D)2&/0D30#90D=0#A0$B0"C0"D0"E0#G0#I2>K0#O0"Q0#S0"T0"X0$Z0D[0#b0#c16d0"g29i0Dj26l0#m0#n0Dq0%t0"u0"v0"w0"x0"y0+~)3#!29"5'~!C"/#/+@,@-?526270?0}
Donut *
{!2�D%1>&0#+0>-0D51560"70%:0@;0$<04E2DF0"I0#K0#O2DS09U0#V0?Y00[26_2Db2Ch3>k0?l0"m04v1)~%-%33~!@"G#2+@,(-25@6675?+@.}
Dudemanguy * - There is a simple path without using most of the items.
{+0",0"-0".0"/0"00#:0#B2DC2DD0#L2DM2DN0#V2DW2DX0#`2Da2Db0#g1&j2Dk2Dl0#n0"o0%t1Du0D~-4(%%!3)%34,6~!>"G#G+G,G-G5G6(7G?)@GAGI)JGKGS9TGUG}
LEWIE *
{%1>&0#50D81.90A;1)<3&K2+P1.Q05U0#_2%a1>b0"h0"w0"x0"y06~&,%7)%~"@#@+4,@-@5?6?79??@?A9I+J2}
Jason *
{&0D'0"(0")0&.0$/0"60"70"80"90":0"?0#B0#I0#J0DL0#N0DS0#T0DU0"X0D]0#^0Db0Dg0#h0Dl0Dq1%r0"~'*!3/.(~!G"+#.,9->546272?2@2A2K@SGU?}
ELECTRIC MASTER *
{#0"&0"'0"(0")0%71680#:0$;06?0#B0(D0(G0#I0"L0@N0@P0"S0$T0.W2&Z1.[0#a0#g0"h0"i0"k0#l0"m0"n0"q0"r0"s1>t0?v1?w1>x0"~&!!$),~"5#5+4,5-25(6572?6@+A+I6J)K9S)T)U9}
Reuben *
{&0$'0B.0$/1>00#80#902:0$;0"L0#N0#V0#X0#_2.a0#b0#g0#h0"i0#k0#l0#q1%r1+s0"t0"v0+x16y0&~'2%5"%.~!?"@#9+2-C70?0}
brett
- level 1 *
{!3%"0"11B20"b0#g0"h0"i0"j0"k0"n0"o0&~&"2%44~!6"++2,(-45)}
- level 2 *
{!1%"09)0@-0@30?70?=0@A0@G0?K0?Q0@U0@[0?_0?e0@i0@o0?s0?x1|y0&~&,!3%2~}
Nehh *
{+2)10#50#70$82.91.:0";0"z0G?0#A22B0"C0"D0#I3&J0#K02N0#X0#Z0#b0#d0#h3%i0+l0"m0"~%.%((~!A#9+?,4-?5@6|7@?0@DA0I/J/K/}
Anklo *
{!1%/0@124;0#z0#E0#F0#K2)P0#U0#Z0#]0"^0"_0"b0?c0"o0#q16r0"s0"t0"u0"v0"y0&~&!.+,/~!2"(#5++,6-95B7|??@@}
Rave4daze *
{-0$.0"/1B00"70#@1%A05E0DO0DP0#T0$U0"Y0D`0"a1+b0#c0Dk0"v16w0"x0"y0&~'#,/3%2~!9"?#@+(-66)7|?2AG}
Janda *
{'0"(0#-0#60"70"80"90#;0DC3%D0"E1DL0"M0DO0DU0"Y0Da0"c3Dd0"e06h0#j0"k0"l0"n1&o0#r0"s0"t0"u0"v0"w0"x0"~&*!.$!~!2"2#G+A,(-)5?6C7)?@@BI9J|S+T/U4}
Fenris D. Geridoo *
{$0"%0.+2|00#:0#?0#B1/C0$D15E0AF2)I0#J0#M0"N0.P0"Q0&S0#T0"U0"V0"W0"X0"Y0"Z0"[0#]0#_0#d2|e22h0$k2+m0$o0#r0%s0"t0"u0"v0"x0"~'&%.2)3~!9"9+G,G566675?0S+}
MsftPro *
{!2%"0@#0@$0@%0@&0@'0@(0@)0#,0?-0?.0?/0?00?10?20?50@60@81590"@0?A19B06F0$G0#I0?M0"N0#O0+S3GT2/V0$W0#X0"]0#^0"_0"`0Da0"d0#e0#g0#h1&i0"j0"k0"l0"m0"o0#~(-3&402/~!9#2,C-05.6A7)?|@)A|I2K5S(T4U6}
Giancarlo *
{!1%"0"00#70"z0"M0"N0"c0Dm0"n0"w0"x0"y0&~*')!.#!2,/~!2"@#.,+-6546?75?(@|I)J)S9T(}
Vinicius
- level 1 *
{!1%"0960#I0$S0$T0"Y0"Z0B]0"^0"e0#i0$j0"o0&s0"t0"v0"~)6).)#)53~!C"2+),@-4556?7|?6@AAGI+J5K/S6U6}
- level 2 *
{!3D"1D#2|%0#+2D,2G-0G20@52D60"90"z0??2D@0#A0DD0"E0"F2DI2DJ0"K0%M1&P2DS2DZ2D]2D_2Gd2Dg1Dh0"i0#j0?n0#s0"w0"~)6).)#)53~!A")#A+),(-)5@6|7+?|A9J9K6TB}
WillyRapier *
{"0@$0@&0"'0"(0")0.+0@22|z0&C0"D0)E2)N0$X0#Y0"Z0#_12`06b0#c0"d0#g0#i0Dj0"k0"n0#q09x0"y0%~,7),,92!0)%2~!/"G#+,D-C6(7(IBK4S?T?U?}
Michael *
{!0##0#%0"&0#)2&+0#,0D-0#/0D00#30#50#60D70#80"91D:0#=0#?0#@0DA0#C1.D0#G0#I0#J0DK0#N0#Q0#S0#T0DU0#W0DX0#[0#]0#^0D_0#a0Db0#e0#g0#h0Di0#k0Dl0#o0#q0%r0Du0Dv0/w0"x0"~-9/52.!-%(%2%~!|"9#2+6,+-25B7G}
tehpwnageguy *
{$0D%0$&1D'1D(1D)2D.0D00D30%80DB0DL0DM0"N0AQ0#V0DY0"Z0"`0Dj0Do2&t0Dw0"x0"~-4%(07.!'%'59~,96)?(@)JGK>S@U?}
DEVON *
{!3D"1D#1.$0"%0"&0"'0"(0")0#+0#80"90":2D;2)?0$D2DE0#I0#K3DL1DM1DN0DO1/P0AQ2)S0#U2D[0#]0#_2Db0#d09e0#g3Dh1Di0Dl0"m0"n0"o0#q0%r1&w0Dx0"~&$%6/.~!("2#C+?,G-G5?6D7D?@@AA+I@K/S>}
Eric *
{(19)0%,1G-0$.0"/0"00>70#90":0B@1(J0#L2&T0"`0$a0(i0"j0"k0+m0"~)#/.!.+5.~!9"@#@+>,)-)5?6?76?)@A}
erock
- To the East *
{!2%+0#.0"/0"10"21.30#50"90D=0#G0#I2)K0"L0"M0"Q0#S0#[0#]0#`1.a0"b0"d0@g0#s1&t0"u0"x0?~&%2/#+~!9"5#6+2,2-(5.6|?+@+A+I2J2}
Vincius *
{"0#'0"(0",2|-0".1D/1D60#90":0#@0#J0#M0@S3DT02]0"d2+g3Dn0#q0%s1&t06u0?v0"x1D~)6).)#)53~!2".#6+2,0-?596@7(?)@)ACIBS/T5U4}
sussie *
{!2%+0#50#80$90"?0#B0#I0#L2|S0#V0#]0#_0?g0#h0#q0"r0"s0+w0"x0"y0&~'3533)%~!9"@#2+2,B56}
jay *
{!1%"0"#0"(0$)0&,0#00#20#60"70.80#:0";0"?0#B0"C0(I1+J0#L1.M0"N0"O09T0"U0>X0@Y0@Z0@_1+`0"a0)l0?m0?n0?~$*!9~!2"5#6+9,>-@7?}
doubleY *
{"0"#0"$0"%1C&0",0"-0".0"/0A00"10#60#;05@0#A0"B1.C0"D05I22J0#S0"T0$U0"V0.W0"X16Y0"[0?g1%h0"i0+l0"m0"n0"o0&~)$%6),-!0~!+"(#G+9,@-65>6)7)}
bob *
{!2%%0"(0"+0#50#?0#B0"I0#O0"S0#U0"X0DZ0D]0#a0"d0Dg0#j0Dn0Do0#s0"t0"u0"v0"y0&~("/"(/0%~!2"2#2+2,2-25275?A@GACI6J.T+U4}
laidbackpk *
{$0"%0"50$60"70"80"90#:0D=2&?0#B0$D0DG0#I0#L0#N0DO0#S2/V0(X0DY2)]0#b0Dc0#g0#l0Dm09n0Dq0%v0D~+,!)$"!#+0+~!G"+#.,?-?5@6?7??@@@A@I|J?K?S@T@}
Jou *
{!0D"0D#0#&2G'0D(0D)0D+0D,1G-0".0G20#30D50D60D80D:0Dz2%=0D?0D@0DB0DD0DF0#G0DI0DJ0DL0DM0DN0DQ0DS0DT0DV0DW0DX0DY0DZ0D[0D]0D^0D`0Da0Db0Dc0Dd0De0Dg0Dh0Dj0Dk0Dl0Dm2&n0Do0Dq0Dr0Ds0"t0"u0"v0"x0Dy0D~$*/5~!2"@#9+.,+-|5?6576}
Bret *
{!1G"1G#1G$1G%1G&1G'1G(1G)2G-0$30#70#90#=0)A0#C2DK0#M2DU0#W2D_0#a2Dg1&h1|j0Dk0#m29o2(q1%r0"s1Dt0"u0"v0"w0"x0"~-9/52.!-%(%2%~!?"?#?+?,?-?5?6?7??@@@A@I9J+K.S@T@U@}
MoonlaughMaster *
{!2%#0"$0"%0#(0D)0#+0#/0#20D30#50"60"80$z0D=0#F0DG0#I2AQ0#S0$T0"W2+Z0D[0#]0#a1Cb0#d0De0#g22l0#n0Do0#q0"r0"s0"x0Dy0&~&-//.9~!D"(#)+)-.5G64}
King Fred III *
{"0@(0")0%-0$11.60"80D=0#B0DC0"D0#G2+I0?L0DN0#P1BS0DT0DV0DX0"_0"`1Da0"b0"c0"d0"h0Di0Dj0Dk0Dl0Dm0Dn0Do0Dq0?v0Dw0"x0"y0&~,+).'&2%$)))~!9"9#|+2,|-|5+607?@CAGI4JGK6S?T@U@}
Garath531 *
{!2%#0"$0"%0"&0"'0#+0".0"/0"50$60"70"80"90"A0"B0"C0"D0#K0"L0"M0"W0#m0"n0"o0#y0&~)*/'!2!4(~!@"?#A+2,+-+5+697|?BAGI.J.S)T6U4}
H *
{"0D#0"$0#+0#50#70D:0";0"z0"?0#B0#I0#J0DL0#S0#V0#Y0$Z0"]0#_0D`0#c0#g0#j0#m0#o0#q1%r1+s0"v0"y0&~&(!9$.~+25275?2@)A6I2J(S2T.U4}
p13rp0n70 *
{#0"$0$%0"'0"(0")0#+0#.0#10"20&30#50#=0#?0#D0"E0"F0"G0#r1%~#%(~!+"?#9+),6-(5@6?7@?5@|A.IGJ2}
Austin
- Impossible *
{!0#"1(#0#&0#+05-0200#20#51660"709:0"z0"=0#@0"A0#E16F0$K0#P05U0+Z16[0#a0"b0)c0"d0"g1&q1%t0?~+!534).(),4~!A")#2+2,|-G5|6675?@I9K4SB}
qwerty25 *
{!0@$2|%2()2)-2&.0"00"10"20#30#70)90.z0#@0"A1CB1DC0)E26F0#I0?M0$N0"P1.Q0#S0$T0"V0#W0#[22]0#^1G_0$`04b0"c0"d0"e02g0"h2(i1)j0Ak2)m0#r0%t1(v1)w0+~-9/52.!-%(%2%~!/"/#(+D,D-05B79}
JIGuests:
{+1&,0"-0)B0"C0"U0"g1%h0"i0"j0"k0"l0"m09~%,!-%~++5B@|I(J6S@T?}
{!1G"0"#0"$1.%0D'0"?0#C0"I0#M0"N22S0#X0#]0#a0"b04g2+i16j0"k0"l0"m0"n0"q0%r1&s1Dt1Du1Dv1Dw1Dx1Dy06~)30!-7%,,~!+"+#5+B-.5G6/7/?2@2A2I9J|}
{"0"#0#$0@%19&0"'0"(0")0/+0#,0"-0".0"/0"00"10"21/30#50%60"70"82?:3@;0"z0#=0#?0#A0#B0#D0#F0#G0#I0#K3.L0$N1?O0)P0#Q0AS0#U0"V32X3GY0#Z0"[0#]0#`0#b0#c0"d2De2Dg0#h0"i0#k20m0Dn1Do0Ds0"t1Av0Dw1)x1Dy0&~%*!#+~!C")#|++,G5G6+7.?2@(A2K(S)}
Very simple levels:
anonymoose *
{!0""0"#0"$0"%0"&0"'0"(0")0#+0#,0D-0D.0D/0D00D10D20D30#50#60D70D80D90D:0D;0Dz0D=2(?0#@0DA0DB0DC0DD0DE0DF0DG0#I0#J0DK0DL0DM0DN0DO0DP0DQ0#S0#T0DU0DV0DW0DX0DY0DZ0D[0#]0#^0D_0D`0Da0Db0Dc0Dd0De0#g0#h0Di0Dj0Dk0Dl0Dm0Dn0Do0#q0&r0Ds0Dt0Du0Dv0Dw0Dx0Dy0%~*42%4%4%34~!G"G#G+G,G-G6G7)}
repairmanman
- level 1 *
{!2%#2()2)+0+,1.302:0$;04?2>@0@A0@B0@C0@D09I0#J0?K0?L0?M0?S0(Y3)Z0B^15_0)`15a0)c0+n12o06q1&s1(t06u1(v04~-9/52.!-%(%2%~!6}
- level 2 *
{$2%&0$'0"(0")0&.0#/0#00#80#90):0#B0#D0#I0#L0#M2(N0#S0#V0#W2(X0#Z0"[0#]2(`0#a2)b0#e0#g0#j0#k0#l0#o0#q0"r0"s0"v0"w0"x0"~-9/52.!-%(%2%~!)}
peroxide555 *
{.2)/1/01B10"20>30@63+70"80"@3CA0"B0"D0DJ2)L1(M0%N1&O06T0#^00a22j1)m14n09o0?~&'%--!~}
Nina *
{,1.-1B.0"?2+B16C0&I0$J0+S0"T0)V15W0#a0#h1(i0"j06k0%~%.).!~}
Jcubedd *
{!3&"3G#3G$3G%3G&3G'3G(3G)2G+3G,3G-3G.3G/3G03G13G23G32G53G63G73G83G93G:3G;3Gz3G=2G?3G@3GA3GB3GC3GD3GE3GF3GG2GI3GJ3GK3GL3GM3GN3GO3GP3GQ2GS3GT3GU3GV3GW3GX3GY3GZ3G[2G]3G^3G_3G`3Ga3Gb3Gc3Gd3Ge2Gg3Gh3Gi3Gj3Gk3Gl3Gm3Gn3Go2Gq1Gr1Gs1Gt1Gu1Gv1Gw1Gx1Gy0%~'*#5"%$~}
tjerwin *
{!2%%1.&0"'0"(0")0&+0#50#?0#I0#L1+M0"N0"O0"P0"Q0#S0#[0#]0"^0"_0"`0"a0(e0#k1)l0"m0"n0"~%89:!~}
autter
- teatime *
{!3+"1.#1+$1.%1+&1.'1+(1.)2++2+,0$-1+.0"/1+00"11+20#32+52+62+73+81+91+:1+;2+z2+=2+?2+@2+A2+B3+C1+D2+E2+F2+G2+I2+J2+K2+L2+M2&N2+O2+P2+Q2+S2+T2+U2+V0+W0.X2+Y2+Z2+[2+]2+^2+_1+`1+a0"b0+c2+d2+e2+g2+h1+i1+j1+k1+l1+m0+n2+o2+q1+r1+s1+t1+u1+v1+w1+x0+y0%~-9/52.!-%(%2%~!.}
Technical Demonstrations:
repairmanman
- perpetual motion *
{!0$"0"#0"$0"%0"&0"'0"(0G+0",0#-0$.0#/0$00#10$20"30#60"80":0"z0$B2(C1)D0(F0#L0)N2)P2(V1(W0)X0(Z2%]1&^0)c0"~-9/52.!-%(%2%~J(}
- perpetual motion (with lasers!) *
{'1G(0")0#-0$.0"/0"00"10)30#60@71|80990@;1(z2%=0#F0#G0#P0#Q0#T0?W0?Z0#[0#d0#e0#n0#o0#q1&r0)x0"~-2%0!)2-!.-!.~+(}
Antagony
- perpetual motion (with actual motion!) *
{.0$/0"00"10"20G80$91.:0A;2)B0#E0#L20N2+O20V0#X0#Y02b14c0)d3(e0%g1&h0|~)!.4!'/.9~S9}
Me, Just Me
- perpetual motion (with water) *
{z22@1GA0"B0"C0"D0"E24F2/J0@N1|O05P0#Y16]2|^0?b19c0%g0&~+4!+%%.$/&&~}
JIGuests
- or gate *
{/2&90.B22D22L2+N2+V0"W1%~-9/52.!-%(%2%~}
- Xor gate *
{/2&90.A22E22K1+L0"M1%N0"O0+~-9/52.!-%(%2%~!D}
- and gate *
{92&C0"D0.L20M0"N2+V0"W1%~-9/52.!-%(%2%~}