Tom
- Temple * - This is version 2.
{!2($1)%0#&1.'0"(0")0(+1.,0//0#70$80@90#:1@;0#<20A0#B1CC0DD2>E2?F0"G0)I0"J0"K0#L1DM3&N0DO0$P0"Q2%S1)T0#U0#W0DY2@[09^00_0"`1?a0"b0"e0?h0#l0$m0"n0"o0Cq1(r04v0)x16y0A~$4/-~!+++5D?GI5S2}
- Hydro *
{!0$"0"#0B&0B'0"(0")0#+0)-0$.0"/0$00"10#30)52B70#82690#:26;0#<0B=0#?0#A0#B0#C0%D0#E0#G0#I0#K0#M2&O0#Q0#S04U0"W2(X0"[04]0#a0.e0#g0#i0#o0#q0"r06s0)w1(x16~$4/-~!2"2#2++,(-25+6+72?/@/}
- AC/DC *
{'0#(2)00#10)22/71.80#90#:0)<0B?2(B0#C0)E1+F0#I20K2.L0#M0#N0#O0#P2/S0"T0"V09W0>X0>Y0>Z0>o26q1%r0+y0&~$4/-~!G"G#G+A,A-A50}
- Maze *
{!3%"0"$2)%1)'1))2),0#-2)/1)10"20)50#60)81):1)<0#=0#?0)@1)B2)C1)E2)F0)G0)I0#J2)K0#M0#N2)P0#Q0#S0)U0)V0#W0)Y0#Z0)[0)]2)^0"_0)`0)a0"b0)c0)d2)e0#h1)j1)l1)o2)q0"r0)s1)u0"v0)w0"x1)y0&~-9/52.!-%(%2%~!("(#(+(,(-(5(6(7(?(}
- Choice * - Two different ways to solve
{#2G$1.%0G&1.'0G(0$)0%-0.20#50"60"70"80"90":0$;0"A0$D0(K0#Q05[2C]0D^2>`0Da0Db0$c09e0#g0Dh2Dj0Dk1(l0#m1)n0Ao0)q0Dr1&s06t0Dv0)~$4/-~!G++5)?2}
- Shutdown * - It illustrates some strange effects of knocking out components with different timing. Almost like there's some cancelling of current going on? Or a harmless bug? Warning: the level behaves differently each time you try it, giving you a variable window of time in which the correct solution *probably* will work.
{!1/"0"#1)$0"%0"&2D)2/+1/,1)-0(.2)00(32)80#91):1D;0$<0)=0(A0$E0#I1)J0"K0#L3(M0)O2(U0#V0/X3DY0"Z0"[0)_1)`0"a1/b2Dl2Dn2(o2)q1%r1(s0(v1)w0Ax0)y0&~-9/52.!-%(%2%~!G+G}
- Gridlock * - This is version 2.
{!2%"2G$2G%0#&0#(0#+2(,0)-0D.0)/2>00#22950#72>82(929:0#<0#?0"@09A0#B0#D0#F0>K29L0#N2>S0#V29X0#]2>`0>b09g2Dh0Di0Dj0Dk0Dl0Dm0Dn0Do0Dq09r0Ds0Dt0Du0Dv0Dw1>x0"y0&~$4/-~!?"@#G+?,@-G5?6@7G?/@/A/}
- Crisscross - Exploits Bots' movements, like mscaa's Gremlins.
{!3G"1/#1G%2&&1G'1)(0")0G+0.,2G/0)21A30#60"71280":0#;1(<0#=0#@1.A1DB0"C0AE0#F0#G0#L0"M0#N1CP0#Q2CS2+T0/W0"X0"Y0"]1)^0Ce2Cg0#j0(l0)q0"r0"s0"t0"u1%~$4/-~!)"C+D,C59?>I5S6}
- Race *
{!0$"2(#0$$0#%0$&0#'0$(0#)2G+0#,0".1(/0(00"20"30#50"60$70"80"90":0";0"<0#=0#?0$@0"A1(B0"C0#D0$E0"F0(G0#I0"J0"K0"L0#M0#N0"O0"P0#Q0#S3(T0"U0"W1(X0"Y0#Z0#[0#]0"^0"_0#`0$a0"b2Dc3De2>g0$h0"j0#k0$l0Dm0+n1Bq0"r0"s0"u0"v19w0%x1&y06~$4/-~!?"@+?,@5?6@??@@I?J@S?T@}
- Mirrors *
{!0@#0@%0@'0@)0@+1&,0>.0@00@20@50?70?;0?@0?B0?F0?I0@M0?O0@Q0?T0?V0@X0?Z0?]0?_0@a0@c0?e0@h0@j0?n0@q1%r09s0?u0?w0?x0?y0?~$4/-~}
- Knockout
{$1G%0#&1.'0((2)/0.13G71.80"90":0"<22?30C0#F2AG2)I0)L0"M3%Q0#S3(T0"U0#X0#Z1B_0"`0"b0#c2+d0$e06i26k0$l0)m0#n2Ao2)s0"t0"u0Aw0)x0)y0&~$4/-~!6"5+C,C5/6/?+I2J4S9T>}
- Locomotion
{!22)2(+0#,0@-2>.2>/0@02>10@21430&50"60#80G:0G?29@0"E0?F06I2/J0"K0"L1DM0"N1DO0"P0$Q0/S1GT2DU0DV2GW2GX0DY2GZ2D[0D]0#`0.a0.c0.d0.g0#i1+j0"k0#l0"m0"n0#o2(q1Cr1Cs1Ct1Du1Dv0"x0"y0%~$4/-~!C"C#/+?,@-5596>?9@>}
- Smokestack * - Fairly straightforward
{!2|(29+0&,2.20"532z0"=0#?22G2DI12J0"K0"L0"M1.N0"O0"P0"S12T0"U0"V0"W0"X0"Y0"Z0"]12^0"_0"`0"a0"b0"c0"d1.g12h0"i0"j0"k0"l0"m0"n0"q1+r0"s1%t0"u1+v0"w1+x0"y0(~$4/-~!C+.50?/IGS)}
- Box
{!0$"1%#0"$0"%0"&0"'0"(0")0#+0#,0D-0D.0D/0D00D10D20D30#50#60D70@90@z0"=0#?0$B0?D0#F0DG0#I0#J0DL0#N0#O0?P0"Q0#S0$V2@Z0D[0#]0#^0D_0?`0#a0?c0#d0De0#g0#h0Di0Dj2Dk1Bl0"m0Dn0Do0#t0+v16w0"x0&~$4/-~!9"|+9,|5(6)?0I0S0}
- Assembly
{!29%1B&0"'0"(0")0)+0)-0#32(50#70#z3D?0|D1.E0"F0#G02M2GP0"Q0#S02T0$U0"V0#W0#]0"`1/a0#b16c0"e05h3+i0"k0#m0$n0"q1%u0"x16y0&~$4/-~!D"C#C+D,C-C5D6C7/??@@A0I(J)K.}
mscaa
- Starter Engine * - New version, 1 solution, all items used.
{!2%#1G$0$%0#&0#'1G(0")0)+0$,1D.2@/0>00"10"20"30#50#70D80#91>:1B=0#?0#@0DB0"G2.I0#K0DM2)P0(Q0#S0$T1DW0GY16Z0"]0#_0Da2>e2/g0"h1Dk2Do0#q1&r0>s0Dw0?x19y04~&-3#!!~!/"2#0+?,?-?5@6@7@?+@CA9I9}
- Gremlins - If two bots are moving towards each other, when they meet, they will pass through each other, along with the items they're carrying. All items are used.
{!1%"0"#0"$0"%0$&0"'1D(05,0"-1).0G/0#32>51/60"70"80#915;0G<0D=0#?0"@0#A0$B0"C0#E0#F0"I0#J0#K0#L2>M0#N0$O0"P0#Q2>S26T0#U0#V0#W0#X0#Y0#Z0#[2+]2C^0#_0D`0#b0#c0#d0#e0Cg0#h0"i0"j0"k0#l0#m2.n06q1/r0)s0+w0"x0"y0&~&-3#!!~!2"2#0+.,(-?5@6C7C?C@CA9}
- 4-Wheel Drive
{#0"$1)%2D&1>'0"+0#-0#01)12D52)60(70$90$<0#@0"B0$C0DD0"E0"F0#J0DL2DM0DN3DP1GQ2DS26V0"W3DY0$[0#]0#c0#e0>g0"h1)i0"j0"k1Dl0#m0#n0#q1%r0"u0Dv0"w0Dx1Dy0&~&-3#!!~!5"/#/+2,.-.5?6@7+?C@CACICJGKGSGT9UD}
- Mountain Trail
{"0#%2)&1.'0((2))2&+0",0$-0"/0$00"12+20G72G90#:2G;2(=0#?3CA0)B0#E0"F0"I0$J1+L0#M0"N0"O1+Q0)U1(V0"X0#Y0"Z0"[2C]0._0"`0#a0@b0#d1(e0#g3Ch0"i0Dj0"k0"l0"o0#q1%r1+s0Cy0>~&-3#!!~!/".#.+.,A-?5)6G7G?G@9ADID}
- solution: Turn the top three kettles, the three bots on the left, and the higher mirror. Setup:
{"2A%2)&1.'0((2))2&+1.,0$-1G.0G/0$00"12+20G30)50D72G90#:2G;2(=0#?3CA0)B2/D0.E0"F1DI0$J1+L2.M0"N0"O1+Q0)U1(V0"X2GY0"Z0"[2C]0._0"`29a0@b0#d1(e0#g3Ch0"i0Dj0"k0"l0"o0#q1%r1+s0Cw0?y0>~&-3#!!~!/".#.+.,A-?5)6G7G?G@9ADID}
- Familiar Signage - a mini-level, not as hard
{#0#%0#'0$(0"-0#/0#10#52%70#90#;0#z0"=0#?0"@0"E0"F0"I1)J09K0@L29M0@O0@Q29V22Z16]0@^1|_0"b2+d2|e0@g0?i0?j0Dk0?l0|m0?n0#o0?q1&r0|x09~&-3#!!~!2"2#.+.,(-+5+6B}
- Starter Engine 2: Electric Boogaloo
{"1.$2G%3.'0$(0G)2&+0#,0)-0"/0#00$20D50$60"80D90#:0";0D?2DA0#C0"D0"G0DI0|K1DL0"M0#S22V22W1)Y0#Z0@]22`22a0#c0#e0#g22j22k0#m0)o0)q0"r0"s0"t1+u0|x0"y0%~&-3#!!~!0"(#(+(,A-A5?6?7@?C@CACIGJGK9S9}
- solutoin:
{"1.#0($2G%3.&0('0$(0G)2&+2A,0)-0"/0#00$20D50$61C80D90#:0";0D?2DA2GC0"D0"E0CG0DI0|K1DL0"M0#Q0@S22V22W1)Y2AZ0@[0?]22`22a2Cc2Gd0?e29g22j22k2(m0)o0)q10r0"s0"t1+u0|x19y0%~+-3#!!3%47/~}
- Mountain Trail 2: Back to the Top - uses at least one of each of the game's items. When solved, 58 of 81 squares are filled with items.
{!2&"0##2G$1G%1.&1/'02+0|,2+-0).0#02911B20"32451C60$80#90D:0";06=0#?2A@0"A0)B15C0"D1DF1.G0GI0"J2@K0"L06M0#O0"P0"Q0#S0#T0"U0)V3DW0@X39[2)]0#_0@`0#a0?b0.c3+d0"e0Dg0#i3?k2Go0#q0"r0)t0"u1+v0"w0"y0%~&-3#!!~!/"/#2+2,0-0506(7A?A@AACIGJGS|T9U4}
Mystify
- level 1 *
{"0$#0"$15%0"&0"'0"(0..0"/0#00$10+90#:0#;0#C2@D0>E0#G22I24J16K0"L0(M0#O0#P0"S0"T0&W0#Y0#`0$c2Ae2)g1%h09i0?j0#l0"o0#t0"u0"v0"w0"x0"~(-934)&9~!G"G#)+@5/607C@>AD}
- level 2 *
{"0@#1>$0#%1B&0"'0"(0")0#-22.0"/0"00"10(20#30#50#60?70#;20<0#=0#?22A0"B0"C0#D16F0&G0#I32J0"K0"L0#M0"N0#P0$S0+U0@W0@Y0@[0@]29^0?e0?g1%h0"i0"j0"k0"l0"m0"n0"o0(r0?w0?~(-934)&9~!G"G#G+D,D-D5)6C?/@/A/I>J>K>}
- level 3 *
{!2B"0#%2G'1((0.)2%+0$,0"-0".0"/0#11)20#32D90#:0$<0#=2D?0$@0"A05C0#D02F0#G22I0#M2>O0$Q09W26Y0#a0#c0Ae2)g0#i0"j02k0#o0#q0)t1(v0"y0&~(-934)&9~!+"++/,.-66CA4}
- level 4 *
{!1."0"#0"$0#%0"&0"'0"(0.)2&+3+-0#.0(/2)60$90#;0A=0#@2@A19B0"C0"E0#G0#I2)J0"K0#M0#O0#Q2)S2@U0>W0"X0%Y0"Z0.[0#]0#^02g0"u1)v0"w0+~(-934)&9~!C"?#?+0-(5)6)7G?2AC}
- level 5
{!0""02$3@%0"&0"'1@(0")0#+2(-0"/1901?10#20#30#71(80"90|:2.;2.z0#=0#?0"@0"A0"B1GC0"E0#F0#G0#I15L0"M0"N0"P2AQ0#S0?T0$U0"V0#Z0#[02]0#^0#_22`0#d0#g0&i0#j1.k0"m0#q1%r0"s0"t0"u1+v0"~(-934)&9~!0"0#0+0,?-)5)76?C@4I)K4}
- Hoover Dam
{!0#$2|%0$&0#'0"(1B+0#.2D/0$02550#72%80#90"?0"A05B0"C0"D0+K16L0"M0"O2)U0"V0"W06Y0#]0"^0"_06a0$b0"e0#g1)h0"k0#o0#q1+r0"s06u0"v0"x0+y0&~(-934)&9~!C"+#0+C,C-/5.6.79?A@(A?K.}
Xylozex
- Steam Powered Train *
{,0"-0".0#/0#80.90.z24@16A0&D0@E0"J32K0"L0#N0?O2|T0"U0#V0#Y2+_0)g0"h0"i1(j1+k0"l0"m0"n0%~(89,/:%8~!9"2#0+C,5}
- Suicide
{$0"%0"&0"'0"(0")0#-2%.0"/0"00#11.20530#70#:0";0$z0"@0#A0$B0"C0"D0+E0#F16G0GK0+L0$M2)O0AU0"W0#Y1@Z2|a09b0?d0#i16j0"k0"m0$n0Dw0(x0"y0&~(89,/:%8~!0".#.+G,5-C5)}
Antagony
- Mover & Shaker - Shortcut available to omit 3 items
{!0#"1A#0"$0"%1.&0"+0#,15-0".0"/0#20"30#50970D80@90#:0#=0#@0(A0#B2?C0+D0#G2|I1%J0"K0"M0$N0"P0"U0"V0"W0#Z0#]2(_0Dd0#g0"h16i0"j1@n0"o29q1&r0|t0?~)!.4!'/.9~!C"C#C+D,D-/5)6)7)?G@GAGIGJG}
- Mover & Shaker 2 - Possibly with no short cuts
{!2)"1A#0"$0"%1.&0"+0#,15-0".0"/0#20"30#50970D80@90#:0#=0#@0(A0#B2?C0+D0#G2|I1%J0"K0"M0$N0"P0"U0"V0"W0#Z0#]2(_0Da0)d0#g0"h16i0"j1@n0"o29q1&r0|t0?~)!.4!'/.9~!C"C#C+D,D-/5)6G7G?G@GAG}
PawClaw
{!0@"1>#0$$0"%0"&0#'0$)0D+3?,0"00#10#50#61.90#:22;0#?0"@0"A0"C2GE0#F0#I0$J0"K0#M0"N1DP2+S0%T0DU0"V0"W0#X0"Y0#Z0#]0D^0D`0#a0#b0"d05g2&h0Di0"l0Do0?q0"r0)u0Dw0"x06y0D~(0!7#,!7~!0"9#@+2,)-(5B76?G@GAGI5J+SAT6U4}
roch
{"0"#0#&0D'0D(0D)0D,0"-0#00@20"32D72?;0"z2D=2D@0"A0"B0"C0"E0"F2DG0#J0DK0DL0DM0DN0DO0DQ0#S0$T0"U0"V0%W1&Y0D[0#]0#^0D_0D`0Da0Db0Dc0De0#g0#h0"i0"j0"k0"l0"m0"o0#s0"t0"u0"v0"w1Dx1Dy0D~%2/#(~!G")#G+?,+-|5C6|7G?@@5A6I6J9K2SBUA}
JIGuest
- level 1 *
{+1&,0"-0)B0"C0"U0"g1%h0"i0"j0"k0"l0"m09~%,!-%~++5B@|I(J6S@T?}
- level 2
{!1G"0"#0"$1.%0D'0"?0#C0"I0#M0"N22S0#X0#]0#a0"b04g2+i16j0"k0"l0"m0"n0"q0%r1&s1Dt1Du1Dv1Dw1Dx1Dy06~)30!-7%,,~!+"+#5+B-.5G6/7/?2@2A2I9J|}
Sturm * - Many shortcuts available, right at the beginning, but the long way is fun too
{$0#)0#+1%00D52&80D92A;2)?0"@0"B0DC0#G0#L0DM0#Q0#V0DW0#[0#`0Da0|e29j0Dt0D~&3452-~"|#|+?,?-?5@6@7@?)@6A5I9JGSGT/U(}
-- fixed by repairmanman:
{$0#)0#+1%00D52&80D92A;2)?1D@1DB0DC0#G0#L0DM0#Q0#V0DW0#[0#`0Da0|e29j0Dt0D~-3452-.2%0!)2~"|#|+?5@?)@6A5I9JGSGU(}
m3psi *
{!1%"09#0@$1)%0$&02(1.)0&/0#90#C0#M0#W0#]2(a0#d1)e0#g0#o22q0>s0?t1(u14y0+~%-03)~}
Chris *
{%0@(0")0%U0#W0?m0"q1&r0"s0"t0"u0"v0"~'-9.!-%~!6#5+2,4->59}
fuzzyface *
{!1%"0$#09&0D+0$20D52270D<0D?0#@16A0#E0DF2>I0#P0#S0"T0(U0DV2)Y1G`0$g02j0#m0)q0"r0"s0"x14y0&~*&5::9&!#%~!D"5+C,0-95G6@7?@@A@J?K?}
Scarybug *
{#1>$15%0"&0B(0D)2&/0D30#90D=0#A0$B0"C0"D0"E0#G0#I2>K0#O0"Q0#S0"T0"X0$Z0D[0#b0#c16d0"g29i0Dj26l0#m0#n0Dq0%t0"u0"v0"w0"x0"y0+~)3#!29"5'~!C"/#/+@,@-?526270?0}
Donut *
{!2�D%1>&0#+0>-0D51560"70%:0@;0$<04E2DF0"I0#K0#O2DS09U0#V0?Y00[26_2Db2Ch3>k0?l0"m04v1)~%-%33~!@"G#2+@,(-25@6675?+@.}
Dudemanguy * - There is a simple path without using most of the items.
{+0",0"-0".0"/0"00#:0#B2DC2DD0#L2DM2DN0#V2DW2DX0#`2Da2Db0#g1&j2Dk2Dl0#n0"o0%t1Du0D~-4(%%!3)%34,6~!>"G#G+G,G-G5G6(7G?)@GAGI)JGKGS9TGUG}
LEWIE *
{%1>&0#50D81.90A;1)<3&K2+P1.Q05U0#_2%a1>b0"h0"w0"x0"y06~&,%7)%~"@#@+4,@-@5?6?79??@?A9I+J2}
Jason *
{&0D'0"(0")0&.0$/0"60"70"80"90":0"?0#B0#I0#J0DL0#N0DS0#T0DU0"X0D]0#^0Db0Dg0#h0Dl0Dq1%r0"~'*!3/.(~!G"+#.,9->546272?2@2A2K@SGU?}
ELECTRIC MASTER *
{#0"&0"'0"(0")0%71680#:0$;06?0#B0(D0(G0#I0"L0@N0@P0"S0$T0.W2&Z1.[0#a0#g0"h0"i0"k0#l0"m0"n0"q0"r0"s1>t0?v1?w1>x0"~&!!$),~"5#5+4,5-25(6572?6@+A+I6J)K9S)T)U9}
Reuben *
{&0$'0B.0$/1>00#80#902:0$;0"L0#N0#V0#X0#_2.a0#b0#g0#h0"i0#k0#l0#q1%r1+s0"t0"v0+x16y0&~'2%5"%.~!?"@#9+2-C70?0}
brett
- level 1 *
{!3%"0"11B20"b0#g0"h0"i0"j0"k0"n0"o0&~&"2%44~!6"++2,(-45)}
- level 2 *
{!1%"09)0@-0@30?70?=0@A0@G0?K0?Q0@U0@[0?_0?e0@i0@o0?s0?x1|y0&~&,!3%2~}
Nehh *
{+2)10#50#70$82.91.:0";0"z0G?0#A22B0"C0"D0#I3&J0#K02N0#X0#Z0#b0#d0#h3%i0+l0"m0"~%.%((~!A#9+?,4-?5@6|7@?0@DA0I/J/K/}
Anklo *
{!1%/0@124;0#z0#E0#F0#K2)P0#U0#Z0#]0"^0"_0"b0?c0"o0#q16r0"s0"t0"u0"v0"y0&~&!.+,/~!2"(#5++,6-95B7|??@@}
Rave4daze *
{-0$.0"/1B00"70#@1%A05E0DO0DP0#T0$U0"Y0D`0"a1+b0#c0Dk0"v16w0"x0"y0&~'#,/3%2~!9"?#@+(-66)7|?2AG}
Janda *
{'0"(0#-0#60"70"80"90#;0DC3%D0"E1DL0"M0DO0DU0"Y0Da0"c3Dd0"e06h0#j0"k0"l0"n1&o0#r0"s0"t0"u0"v0"w0"x0"~&*!.$!~!2"2#G+A,(-)5?6C7)?@@BI9J|S+T/U4}
Fenris D. Geridoo *
{$0"%0.+2|00#:0#?0#B1/C0$D15E0AF2)I0#J0#M0"N0.P0"Q0&S0#T0"U0"V0"W0"X0"Y0"Z0"[0#]0#_0#d2|e22h0$k2+m0$o0#r0%s0"t0"u0"v0"x0"~'&%.2)3~!9"9+G,G566675?0S+}
MsftPro *
{!2%"0@#0@$0@%0@&0@'0@(0@)0#,0?-0?.0?/0?00?10?20?50@60@81590"@0?A19B06F0$G0#I0?M0"N0#O0+S3GT2/V0$W0#X0"]0#^0"_0"`0Da0"d0#e0#g0#h1&i0"j0"k0"l0"m0"o0#~(-3&402/~!9#2,C-05.6A7)?|@)A|I2K5S(T4U6}
Giancarlo *
{!1%"0"00#70"z0"M0"N0"c0Dm0"n0"w0"x0"y0&~*')!.#!2,/~!2"@#.,+-6546?75?(@|I)J)S9T(}
Vinicius
- level 1 *
{!1%"0960#I0$S0$T0"Y0"Z0B]0"^0"e0#i0$j0"o0&s0"t0"v0"~)6).)#)53~!C"2+),@-4556?7|?6@AAGI+J5K/S6U6}
- level 2 *
{!3D"1D#2|%0#+2D,2G-0G20@52D60"90"z0??2D@0#A0DD0"E0"F2DI2DJ0"K0%M1&P2DS2DZ2D]2D_2Gd2Dg1Dh0"i0#j0?n0#s0"w0"~)6).)#)53~!A")#A+),(-)5@6|7+?|A9J9K6TB}
WillyRapier *
{"0@$0@&0"'0"(0")0.+0@22|z0&C0"D0)E2)N0$X0#Y0"Z0#_12`06b0#c0"d0#g0#i0Dj0"k0"n0#q09x0"y0%~,7),,92!0)%2~!/"G#+,D-C6(7(IBK4S?T?U?}
Very simple levels:
anonymoose *
{!0""0"#0"$0"%0"&0"'0"(0")0#+0#,0D-0D.0D/0D00D10D20D30#50#60D70D80D90D:0D;0Dz0D=2(?0#@0DA0DB0DC0DD0DE0DF0DG0#I0#J0DK0DL0DM0DN0DO0DP0DQ0#S0#T0DU0DV0DW0DX0DY0DZ0D[0#]0#^0D_0D`0Da0Db0Dc0Dd0De0#g0#h0Di0Dj0Dk0Dl0Dm0Dn0Do0#q0&r0Ds0Dt0Du0Dv0Dw0Dx0Dy0%~*42%4%4%34~!G"G#G+G,G-G6G7)}
repairmanman *
{!2%#2()2)+0+,1.302:0$;04?2>@0@A0@B0@C0@D09I0#J0?K0?L0?M0?S0(Y3)Z0B^15_0)`15a0)c0+n12o06q1&s1(t06u1(v04~-9/52.!-%(%2%~!6}
peroxide555 *
{.2)/1/01B10"20>30@63+70"80"@3CA0"B0"D0DJ2)L1(M0%N1&O06T0#^00a22j1)m14n09o0?~&'%--!~}
Nina *
{,1.-1B.0"?2+B16C0&I0$J0+S0"T0)V15W0#a0#h1(i0"j06k0%~%.).!~}
Jcubedd *
{!3&"3G#3G$3G%3G&3G'3G(3G)2G+3G,3G-3G.3G/3G03G13G23G32G53G63G73G83G93G:3G;3Gz3G=2G?3G@3GA3GB3GC3GD3GE3GF3GG2GI3GJ3GK3GL3GM3GN3GO3GP3GQ2GS3GT3GU3GV3GW3GX3GY3GZ3G[2G]3G^3G_3G`3Ga3Gb3Gc3Gd3Ge2Gg3Gh3Gi3Gj3Gk3Gl3Gm3Gn3Go2Gq1Gr1Gs1Gt1Gu1Gv1Gw1Gx1Gy0%~'*#5"%$~}
tjerwin *
{!2%%1.&0"'0"(0")0&+0#50#?0#I0#L1+M0"N0"O0"P0"Q0#S0#[0#]0"^0"_0"`0"a0(e0#k1)l0"m0"n0"~%89:!~}