Index: src/client/pscelclient.cpp
===================================================================
--- src/client/pscelclient.cpp (Revision 1944)
+++ src/client/pscelclient.cpp (Arbeitskopie)
@@ -15,7 +15,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
- * Implements the varrious things relating to the CEL for the client.
+ * Implements the various things relating to the CEL for the client.
*/
#include <psconfig.h>
@@ -958,6 +958,8 @@
bool unresolved = true;
+ iSector* sectorToBeDeleted = 0;
+
// Are all the sectors going to be unloaded?
for(int i = 0;i<sectors->GetCount();i++)
{
@@ -968,6 +970,8 @@
// We've found a sector that won't be unloaded so the mesh won't need to be moved
unresolved = false;
break;
+ } else {
+ sectorToBeDeleted = sectors->Get(i);
}
}
@@ -976,7 +980,7 @@
// All the sectors the mesh is in are going to be unloaded
Warning1(LOG_ANY,"Moving entity to temporary sector");
// put the mesh to the sector that server uses for keeping meshes located in unload maps
- HandleUnresolvedPos(entities[entNum], movable->GetPosition(), 0.0f, unresSector->QueryObject ()->GetName ());
+ HandleUnresolvedPos(entities[entNum], movable->GetPosition(), 0.0f, sectorToBeDeleted->QueryObject ()->GetName ());
}
}
}
@@ -1046,8 +1050,8 @@
actor->GetMovement()->SetOnGround(false);
delete *posIter;
- // Deleting automatically increments the iterator.
unresPos.Delete(posIter);
+ ++posIter;
}
else
++posIter;
Index: src/client/pscelclient.h
===================================================================
--- src/client/pscelclient.h (Revision 1944)
+++ src/client/pscelclient.h (Arbeitskopie)
@@ -164,7 +164,7 @@
void HandleItemEffect( const char* factName, csRef<iMeshWrapper> mw, bool onGround = true, const char* slot = 0,
csHash<int, csString> *effectids = 0, csHash<int, csString> *lightids = 0 );
- /** Caled when new world maps were loaded
+ /** Called when new world maps were loaded
CelClient looks for GEM Objects which have sectors with unknown name and checks if this name is known now */
void OnMapsLoaded();